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File: 1399439216693.gif (26.33 KB, 300x200, pokequest.gif)

 No.8411[View All]

Each Pokemon, to understand
252 posts and 3 image replies omitted. Click reply to view.

 No.8723

>>8720
>>8722
"Let's move Pincel! Watch your step and let's regroup!" '1d10'

Roll #1 6 = 6

 No.8724

>>8720
"Ghosts, ghosts, ghosts!" Well if they want to play it that way…

>>8722
I recall her and send out Jeeg, following them in. Thundershock too.

Roll #1 10 = 10

 No.8725

>>8722
You try to relocate to the eye of the storm, where Pincel is standing. It's the best you can do before you give in and pass out. Someone better give you a good doubleslap to wake you up.

>>8721
It would be a brilliant idea, if Arthur wasn't fumbling away from Solaire. Still, Kingsley is close enough to get the effects and looks rallied. Unfortunately, it blows away as the Drifblims start up their ominous wind again.

Solaire is feeling worn from the relentless wind.. he can't take much more!

>>8723
Emily's Solaire's Sweet Scent helps you rally yourself, and Pincel moves into the center – the room's eye, before the wind starts back up again.

>>8724
A crushing thundershock causes the far right Drifblim to deflate, and that psychic fleets upstairs. They shout back and forth between themselves, but the newly-restarted wind is too much to follow what they had to say.

 No.8726

>>8725
I can't sleep here!
Can't Kala peck me awake?
'1d10'

Roll #1 1 = 1

 No.8727

>>8725
"Its okay partner. You did well enough." Switch to Blue.
"Hey blue bug, you ready for action! We need a nice night slash to stop those wind bags!"
'1d10'

Roll #1 3 = 3

 No.8728

>>8725
"Good! Keep it together!"
Again!

Roll #1 6 = 6

 No.8729

>>8725
Since I was following behind Pincel, I'll try to get to Arthur and try to wake him. '1d10'

"Pincel, try to keep in front of them!. You're strong enough to stop their wind before it becomes trouble!" Tackle attempt. '1d10'

Roll #1 1 = 1 / Roll #2 10 = 10

 No.8730

>>8726
You're out cold. Who knows what Kala is doing?

>>8727
Blue is having a hard time approaching due to the wind…

>>8728
>>8729
Kingsley fumbles around trying to orient himself in the high winds, but Pincel knocks out the far right Drifblim who was not knocked out before because Jeeg was lying on the ground fainted.

>>8728
Jeeg was fainted by a shadow ball at the entryway to the castle. The fainted Pokemon turns feebly in unconsciousness.

 No.8731

>>8730
Dream myself awake!
'1d10'

Roll #1 5 = 5

 No.8732

>>8730
"We can do it."
'1d10' throw him up there.
'1d10' night slash

Roll #1 10 = 10 / Roll #2 3 = 3

 No.8733

>>8730
>>8731
"This isn't a good moment for a nap, bro!. Try to awaken him. '1d10'

Pincel goes after the remaining troublesome Pokemon to stop the wind gusts. '1d10'

Roll #1 1 = 1 / Roll #2 9 = 9

 No.8734

>>8730
what
fug

I'll help wake up Arthur then.

Roll #1 1 = 1

 No.8735

>>8732
The night slash misses entirely, but you score a direct hit with your ACTION GIRL muscles! Are you sure you don't have some Machamp blood in your family line?

One of the two remaining Drifblims reels in agony and the wind briefly abates.

>>8733
Pincel only barely manages to creep up to them, but helps strike the one who stops producing wind. It's tough for a Pokemon without reach!

How… how do you wake up someone like this?! You don't have this kind of training! Dammit Jim you're an artist not a doctor!

>>8734
Memory of a crit passed by…

You reach back into twelve seconds ago and pull out the fiercest slap you've ever unleashed! Arthur awakes.

 No.8736

>>8735
"Oh Princess, I… bah."

Leap up to feet.

"Kala, take the Driifbliiims air! Thief!"
'1d10'

Roll #1 7 = 7

 No.8737

>>8735
"Pincel, hit them with Bubble while you have the chance!" '1d10'

Roll #1 1 = 1

 No.8738

>>8735
Okay cool. Now I can…uh.
Send out Needlenose and use Scald?

Roll #1 7 = 7

 No.8739

>>8735
Snicker a bit at the boys, and help dust off blue.
"Alright blue.. lets go again, use the wind to your advantage, go for aerial ace!" '1d10'

Roll #1 9 = 9

 No.8740

>>8738
>>8736
Your combined efforts strike down another Drifblim, forcing another psychic to retreat.

>>8739
The bulky Drimblim absorbs the hit, looking a little worse for the wear before he starts back up again.

>>8738
>>8737
>>8736
>>8739

Perception check!

 No.8741

>>8740
I don't have my glasses to distract me right now, come on good eyesight. '1d10'

Roll #1 10 = 10

 No.8742

>>8740
what do I sense
And let's take out that last one! Bubblebeam! '1d10'

Roll #1 2 = 2 / Roll #2 5 = 5

 No.8743

>>8740
My eyes are sharp and ever ready!

'1d10'

Roll #1 7 = 7

 No.8744

>>8740
'1d10' I dun't need no glasses

'1d10' "You poor things.. put that drifloom to sleep with night slash"

Roll #1 9 = 9 / Roll #2 8 = 8

 No.8745

>>8744
>>8743
>>8742
>>8741
Arthur, Emily, and Kingsley notice that blades are sliding through the ceiling of the chamber, blade down. They're about to rain down on the room!

 No.8746

>>8743
Have Kala hold back first.

 No.8747

>>8745
>>8746
"… Honedges? BACK, GET BACK!"

Kala and I flee backwards!

 No.8748

>>8745
Grab Pincel and get out of the way! '1d10'

Roll #1 4 = 4

 No.8749

>>8745
>>8747
"…Oh no…" '1d10' emergency retreat

Roll #1 9 = 9

 No.8750

>>8747
'1d10' if needed

Roll #1 10 = 10

 No.8751

>>8747
"Huh, what?"

Roll #1 1 = 1

 No.8752

>>8750
>>8749
The two of you bound backward.

>>8748
You get clipped and cut off, Pincel getting slashed.

>>8751
One Honedge comes down directly on your shoulder, badly injuring you. You need medical attention.



There are six Honedge now, in addition to the Drifblim, although they are unled.

 No.8753

>>8752
"Use Recover, then I'll call you back, Pincel!" '1d10'

Roll #1 6 = 6

 No.8754

>>8752
"Come on.. There has to be a way to snap them out of it.. Honedge. I know you don't want to attack us! We're here to save you. Stop fighting us!" '1d10' try reasoning with them
'1d10' dark slash again "Just keep holding off the wind makers as best you can Blue.."

Roll #1 4 = 4 / Roll #2 2 = 2

 No.8755

>>8752
"Jake, back away! Focus on the last Drifblim! Thief, Kala!"

'1d10'

Roll #1 10 = 10

 No.8756

>>8752
"AUGH!"
I'll back away as far as I can from those things, but one more Scald on that Driftblim.

Roll #1 8 = 8

 No.8757

>>8753
Pincel's looking to be in better shape, but you're still cut off from the group.

Pincel eats a Pursuit, which makes you nervous about calling him back.

>>8755
Kala manages to cut through the powerful gusts and take out the last Driftblim! Still, all of this ominous wind has taken its toll on him in spite of the resistance.

A pursuit to the side of the head leaves the bird reeling.

>>8754
Blue can't get close, but Kala finishes them off.

He looks pretty worn out from all the ominous wind. It gets worse when a couple of Pursuits nail him.

>>8756
The super-heated water is blown away, but Kala finishes off the Drifblim.

Needlenose gets hit by a couple Pursuits, and is looking very beat.

 No.8758

>>8757
return him to the pokeball and start running to the door '1d10'

Roll #1 3 = 3

 No.8759

>>8757
"YEEEES! WONDERFUL!"

How are the Honedges doing now? Better swap out to Haman.

 No.8760

>>8757
I'll try to get back to the others. '1d10'

"Pincel, use Bubble and make them work for their attacks!" '1d10'

Roll #1 9 = 9 / Roll #2 5 = 5

 No.8761

>>8757
I'll recall her then. I've pretty much reached my limit here. There's nothing more I can do.

 No.8762

>>8758
You get Pursued and slashed in the back! It rips apart your backpack! No! Mom gave that to you!

You don't have time to think about it as another pursuer smashes you broadside. This place is a dangerous place to flee!

>>8759
There are six of them, and none of them look winded as you do.

Two Honedges swish about from side to side and slash at Haman with Pursuits.

>>8760
You meet up with Jake, who really needs your support right now. He's been cut up.

Pincel blasts one of the unlead Honedges with bubbles, but receives slashes in turn.

 No.8763

>>8760
Oh, and that was enough damage. Pincel flops over, fainted.

 No.8764

>>8762
'1d10' fine. i send out midnight.
"Use leech life."

Roll #1 2 = 2

 No.8765

>>8762
Meh, Haman can take dark attacks. Ember them!
'1d10'

Roll #1 7 = 7

 No.8766

>>8762
>>8761
"Here, drink this." Give Jake the juice I got from Pallet.

>>8763
Recall Pincel then and call out Camo with

 No.8767

>>8766
Call out Camo with Harden.

"Camo, get yourself ready because we're surrounded!" '1d10'

Roll #1 10 = 10

 No.8768

>>8766
I'll drink it, gratefully.

 No.8769

>>8764
One of the Honedges looks a little weakened, but Midnight goes down from a pursuit. It was a one hit wonder!

>>8765
One of the honedges crashes through the floor, fainted.

Three honedges group around him and start Pursuiting him. Haman may have a resistance, but the brutal assault would take a toll on any Pokemon. It occurs to you that your calculated strategies from the 1v1 League are less applicable in a brutal melee such as this.

>>8767
Your rock types are ROUGH AND TOUGH! Camo's rocky hide absorbs two Pursuits like a champ.

>>8768
Well… berry juice tastes nice, but it's not suturing your wound. You should get some pressure on that.

 No.8770

>>8769
"WHY AREN'T YOU LETTING US HELP YOU!"
'1d10' "Come on venom, you can confused them can't you? Give it a big supersonic.. it will be like singing at the sleepover.."
'1d10' I try to hold her up higher so she can disorient more of them

Roll #1 9 = 9 / Roll #2 1 = 1

 No.8771

>>8769
"Camo, we're trying to save the Honedge, so use Water Gun to knock them away!" '1d10'

>>8768
"Here," I'll ripp off a piece of my shirt to use as a bandage, "cover the wound with this."

Roll #1 3 = 3

 No.8772

#Pause


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