>>10338Seeing as I keep missing you, how about you take a crack at an Anon sprite?
The sheet is earlier in the thread, and despite all the extra area the players' hitbox is fixed at 32x64. Stuff hanging outside the box will render, but it'll clip through walls. If you double up your pixels, then we can use existing assets. Otherwise we'll have to redraw all the art to match the 'thinner' style.
I've heard you might be able to use Luna.DLL to change the hitbox size, but I haven't had time to properly boop around with it much. So just assume 32x64.