[ art / co / ot / q / qt / v ] [ 3dpd / unf ] [ g / sic ] [ countdown / hyperindex / linkboard / quest archive / stream ] [ Hamburger Time Calendar / MLPG Beacon / Donate / Game & Mumble Servers ] [ Rules & FAQs / Credits ] [ Mod ] [ home ]

/q/ - Quest

Password (For file deletion.)

  [Go to bottom]  [Catalog]  [Reload]  [Archive]

File: 1360729099002.jpg (197.95 KB, 1024x1024, roll dem bones.jpg)


Simply put the number of dice you would like to roll followed by a "d" and then add how many sides you want each die to have. Post rolling requires this in 'quotes' or [Square brackets], and nothing is needed for email rolls.

Email Field Rolling:
You can roll one set of dice from the email field
2d20 in the email field will roll 2 20 sided dice

In Post Rolling:
You can roll up to 5 sets of dice from the post field, each set of dice can contain a different number of dice and a different number of sides.
Rolls can be placed anywhere in the post, they must be put in single 'quotes' or [Square brackets]. You can roll up to 6 sets of dice total
'3d30' will roll 3 30 sided dice.
[5d10] will roll 5 10 sided dice.

Post too long. Click here to view the full text.

File: 1659658239173.jpg (Spoiler Image, 175.26 KB, 1024x1024, Moon.jpg)

 No.761609[Reply][Last 50 Posts]

>Iron King Ischyros, the Far Seeker, sets down the fourth and final Report of the Agatecastle Investigation, and sips the coffee Sister Root had set before him. They are the only ones to occupy the conference room on this Cycle.

>Mabin, High Director of the Lux Deorum, is uncharacteristically absent.

>"Sister," Ischyros says, keen to take his mind off anything other than his confidant's absence. "Make a note about this Concord program. It desperately needs some security updates. I mean, have you read this Report? Seems just about everyone's exploiting it one way or another."

>"Yes, sire," the Sister says. She casts another glance at the conference room's sealed and enchanted door. "…Th-this Report was late in coming, I note. Do you think Mabin's absence may be–"

>Before she can finish that sentence, the door flies open. With quick and long strides, a lanky white Diamond Dog, his clothing ruffled and stained by dried blood, enters the room. Sister Root gasps, fishing for the medical supplies she always carries in her saddlebag.

>"You must forgive my tardiness, your Majesty," High Director Mabin says as he takes a seat, taking care to not let the dried blood flake off as he fishes his cigarettes from his coat pocket. "I had an unexpected rendezvous with a certain Noble and spent the past hours in a most gripping discussion."

>Iron King Ischyros scoffs. "Surely we have known each other long enough that you do not need to hide your personal affairs behind euphemisms!" he says. "Truly, it seems the missus was–"

>"No, no," Mabin interrupts. "I speak plainly, but allow me to be even clearer. The Noble who accosted me was none other than Lady Offbeaten Path, of House Titanite."
299 posts and 2 image replies omitted. Click reply to view.


You can sense a faint presence down the northern hall, but to the east, all you can sense is that cigarette smoke.

The eastern hallway zig-zags north and east for a little while, until you see, at a three-branch junction, a familiar face. Or rather, a familiar skull.

It's the janitor, from L-8 F-9.

Finally, he's found a lighter that works.

He's got his cleaning stuff with him… but his clothes are worse for wear. Tears, cuts and burn marks mar them. Damage to his bones is visible through the tears.

All the same, he's just kicking back, having a cig.


"Hey, long time no see!" Deadweight says to the janitor with a salute. "What're you doin' here?"


Down the hallway I will hear this echo and stop, turn back to see I'm the only one going this way and then sprint back towards the group.


Lost was a bit surprised "Wow. He's tough to have made it this far."


"Cleanin', same as always," the janitor says. You can hear him at last, thanks to the effects of the potion brewed by the Knights of the Gravepyre. "And when this all blows over I'll be back to cleanin'.

[Last 50 Posts]

File: 1644373484623.webm (2.08 MB, 712x712, Super_Cutlass_World.webm)

 No.759115[Reply][Last 50 Posts]

Sir Pent slithers off of your arm and crawls over to Sparkler, and bumps his head against her arm until she relents and gives him a pat. Sir Pent soon bites off an old scale, one already on its way to falling off, and holds it out to her. Curious, Sparkler takes it, and after some deliberation, starts to mash it in a pestle while her healing takes its effect.

*Click click* the beetle continues, patiently awaiting your questions with its forelegs folded up together in a professional posture.

Your shark senses tell you there's something worth taking in this room… but it might be a nap.

Juniper flings herself into the pool outside the room, and Cycle follows suit. Juniper then climbs out and steps through the doorway with no issue.

"Looks like the Mechpriests would have had to purify themselves with a ritual bath before entering here," Juniper says. "But for our purposes, just stepping into the pool is enough to enter one of these kinds of chambers, I suppose."

"Yeah…" Chiu mutters, but she does not sound very sure.
378 posts omitted. Click reply to view.


Cerulean looks at the figures and her tail smacks the ground angrily.
"Hey! Give our friends back! Or am I gonna have to smash them out of that armor myself?!"


A-Ah… oh! I did not think such things were possible- if that is actually them, we will need to try and free them!"


Cloud follows up the stairs, worried what's waiting for them at the top. As they step out into an open arena, and that it is still the dead of night, he is immediately concerned. However, when they spot their friends that were taken, far off on the other side, donned in metal man armor, Cloud takes a step forward, hoping they aren't too late.
"H-Hey! Hey guys, can you here us! Y-You're still you, right?"


As you proceed into the arena, the others practically rush out behind you, Colobok and Droplet in particular. The assassins' faces are dark, dagger-point sharp, and full of malice, seeing what has been done to their comrades and captain.

Your six former crewmates, and their unlikely new allies, leap down from the audience stands into the arena.

The moment they touch down, a foul stench washes up. Dark green and black barriers shimmer into the world. To Cerulean, they resemble the water barriers she has seen in the Skull Temple and Heart Temple, only now, corrupted by the Metal Men's influence. They must be learning how to co-opt more and more of the ancient technology of the Mechpriests.

These water barriers form traps around you, in the shape of narrow corridors. At either end of each corridor is a single combatant, and their opponent.

Cerulean "the Hungry" versus Hollow Promise!
Alder "the Surgeon" versus Auspicious Sign!
Two Tons versus Vice-Captain Two Reeds!
Post too long. Click here to view the full text.


Cloud looks around in a panic as barriers rise up around them, trapping them in narrowly in the arena. Cloud looks ahead, seeing everypony paired off into one on one faceoffs against one of their friends, and sees Cutlass facing off against him.
"Cutlass, please tell me you can hear me under that! C-Come on, you can be controlled like that, right?"
He says, hoping maybe he can reach her.

[Last 50 Posts]

File: 1658027746264.jpg (397.93 KB, 1200x600, 1552703808896.jpg)

 No.761208[Reply][Last 50 Posts]

Did you get registered for all the classes you need? I sure hope you did! Anno Classroom is up next, only on mlpg.
381 posts and 6 image replies omitted. Click reply to view.


Good decided to go hunting for the central grading computer.

[1d10] If needed

Roll #1 4 = 4


You poke around through the faculty offices. Almost all of them are locked, save for the general faculty breakroom and a few personal offices with faulty locks. It seems the faculty use laptops and tablets; you fail to find any desktop terminals you can access.

>Try again?

The text of the new pages is blurry, and moreover written in a character system you cannot read – but you do recognize it. It is, in fact, the same character system used in the other texts at this university. By submerging yourself into that reality, you may be able to read it.

You divide the campus between yourselves and Ride or Die's team, both geographically and temporally, and establish patrols. It's fairly uneventful, as Herb predicted. Much of the downtime is filled by Gokay-chama's streams. She plays a charming creature collection game, though it was obviously rushed out the door by the publisher, for it is rife with glitches. Gokay-chama and her fans make no end of "bug" jokes during these snafus.

Something stands out to you near the beginning of your watch shift.

Post too long. Click here to view the full text.


Cautious, but curious even more so. Billy felt he could take the risk around his team than in any other circumstance as the book is originally his.


Roll #1 3 = 3


He does indeed try again

[1d10] Search

Roll #1 6 = 6


Qhapaq is decently entertained by Gokay and her gaming stream, even if video games are something he has little to no personal experience with. He finds the bug jokes endearing!

[Last 50 Posts]

File: 1669073838950.png (733.19 KB, 1410x555, Buiwong Cut-In Final.png)


"Are we supposing there's a little teapot somewhere in this valley we gotta find?" Hurricanrana says, tilting his head. "Is it perhaps short and stout?"

"No more singing, please," Desert sighs.

"Actually…" Mudi says. "In Tartarus, the will is supreme… It's even true at an Anchor. You saw how people suffered when they used techniques to move great distances without being seen, like the Ecclesian flash step. Oh! And we all had to agree on what we saw before we could even enter the anchor!"

"Oh no…" Desert groans.

"The singing probably helped us get this far!" Mudi extrapolates.

"No, no, no–!" Vizsla complains.

"We gotta sing to find the tea ingredient!!!" Mudi declares.

Post too long. Click here to view the full text.
25 posts omitted. Click reply to view.


Hurricanrana practically tumbles down into the ravine when you bust out an incredible trumpet improvisation on the melody. As Desert belts out the chorus again, even Mudi gets into the spirit a little.

"L-little critters hibernate
Under the snow and ice,
We wake up all the sleepyheads,
(But quietly and nice)
We help them gather up their food,
Fix their homes below,
We welcome back the southern birds,
So their families can grow!"

While Desert repeats the chorus, Vizsla looks aghast as she realizes she's up next for a verse. She's looking about for a place to escape… now's your chance to stop her–

And perhaps learn her resistances and weaknesses.
Post too long. Click here to view the full text.


Replace "Gegenschein" with "That birdbrain,'"


Shorthorns considers all three of the options before her laid out by the Witch. "…yes, I don't think I see another choice beyond those three. Either she sleeps in spite of the problem, we solve the problem, or we ignore the problem all together and leave."

She ponders in thought. "I… I don't have a particular attachment to the Princess, or this place. We're here on an errand, more or less, so I guess that means we should just take the fastest solution. But…" she sighs, "It… it doesn't feel right. My head tells me we shouldn't bother with every single problem we come across in Tartarus but my heart says I can't just use them to fix our problems and still leave them with theirs. Taking the easy, fastest path isn't the best if it leaves you with regret."

"And I don't like the idea of asking her to just run away from her problems, either. I did that, in a way, and while I can't say it hasn't lead to some good things, I can't say that I don't still regret it a little. If her parents fighting hurts her this bad, then they're important enough to try and help."

She takes a deep breath. "So let's do the second plan: get her parents to stop arguing. Do you have any idea why they started in the first place? If it hurts the Princess this much then things must have been much better before."


"If we truely wish to compromise with the restseekers, let us practice breathing exercises as we explore. In, count, then out. A walking meditation."

In, and out, Leather reminds himself of the breathing he's neglected; not for need of oxygen, but as one does to hone their senses during meditation. Leather spends his time investigating the floor and cracks which reveal the Abyss beyond.

[1d10] investigimigate

Roll #1 9 = 9


As you meditatively breathe, the first few breaths are unnerving, for you inhale and exhale nothing – until the void about you becomes air, in response to your will.

The texture of the flower is like hewn stone, as is its durability, and yet it remains as flexible as a vivacious young shoot. You recall the stem descending down into interminable void. One must wonder where the roots are planted, be it somewhere in Limbo, or even further below.

A secondary sweep confirms that there are no hostile Umbrals in the vicinity, and an assessment of your inner and outer health indicates that no infectious spores or parasites make residence here, either.

Between the cris-crossing filaments of the flower, you notice an outline of a shape… but the filaments are too close together to see what it may be. Given the flower's apparent health, you should be able to move them without damaging the flower itself.

The Witch nods. "My turn again for a question. When you entered this painted world, what was your assessment of the town and its folk?"

"We didn't talk to them too much," Voyage says. "We just got the gist of the festival from them. Seemed… weirdly normal, otherwise. I had heard the Sons of God had put even whole towns and cities down here, but they took in stride, huh?"

The Witch nods. "And I'll bet the inhabitants did not look like most other Umbrals you've seen."
Post too long. Click here to view the full text.

File: 1638067597243.jpg (98.89 KB, 631x631, 5f386b24-636d9529.jpg)

 No.757843[Reply][Last 50 Posts]

At last, the final sight of the Tartarian Descent Team is engulfed by the interminable darkness.

The Great Seal rends the earth with a deafening quake, as it slides nearly shut, open only by a hairsbreadth. The Loyal Kerberos, ten thousand Umbral Hounds strong, holds one end of Shei's Black Thread in one of his mouths. He leers at it contemptuously, but holds it nonetheless as agreed.

Most of the others accompanying Sir Pryce cannot look anymore at the Great Seal, ready to direct their thoughts to anything other than the fates of their friends… and foes. Sir Estuary is the only one who seems composed. He looks to Pryce, and with a slight bow of his head, says, "Perhaps we should make for the surface, milord. We have no further business here."
582 posts and 1 image reply omitted. Click reply to view.


Pryce almost speaks up on the new restriction that only one of them can leave, even if multiple pass the trial, but he doesn't. While they need the help, and they've put in plenty of training, he can't step into family matters.

"Just remember, if you can beat it now, you can beat it again in the future," He says to add a brighter side of encouragement to the driders.



Five explosive bouts follow.

Neither side shows even a drop of mercy, pulling out every technique and trick they have up their ponchos. Magic, weapons and divine powers fly forth, and are answered with counters, parries and dodges.

Each concludes in less than thirty seconds.

After they do–

Somewhat unsurprisingly–

Alloy, Mint Leaf and Metis breathe sighs of relief and disbelief on the sidelines… while Acacia and Almond sit aside in disappointment. Alloy and his sisters all got eight strikes, while Acacia and Almond came just shy, with six each.

Archer sits with Matryoshka, wiping himself with a towel as he sips his tea.


KP stomps his hooves in applause after the fights.
>"Whoa, that was intense!"
He cheers.

Pryce gives a more modest applause, knowing there's still more to go.
"Good job, all of you," He says, then looks to Acacia and Almond. "You doubled your last record after only three days of training. I'm sure you'll have it after a little more."


The three victors say nothing to you. Your allies look on with concern, but something in the eyes of the three urges them to remain silent.

Alloy, Metis and Mint Leaf take their positions in the training yard again.

"The first to win eight strikes on any opponent or combination of opponents takes it," Archer says.

He raises his hoof, the the three raise their weapons.



The six drider siblings had all been something of minor celebrities among Buiwong's cultus in its heydey, but they denied any worship proffered them, preferring instead to be treated as peers… friends, even.

Post too long. Click here to view the full text.


It concludes in less than thirty seconds.

Alloy stands the victor. Metis and Mint Leaf have laid down their weapons in acknowledgement of his win… with downcast eyes.

[Last 50 Posts]

File: 1635909906550.png (680.14 KB, 640x640, The highschool arc.png)

 No.757445[Reply][Last 50 Posts]

Last time on HolyQuest Autumn had arrived from his leave of absence only to beset us with another hiatus. The HQ crew strung out of their crack ships have taken their last resort to defeat a monday without a game. FEMTO Presents Holy Kyusetsu!! Uchikeshi no Rapyuchitsu ga Koko ni!

This quest is intended to burn the time away while we wait for the current hiatus to be over and we can move on with the main plot of the 3rd act of HolyQuest. Players will be allowed to remake their character sheets and replay old characters or multiple characters at the DM's discretion. Please make your character appropriate to a highschool setting.

786 posts and 15 image replies omitted. Click reply to view.


It seems ____ The Dragon is chewing something in his mouth. Shei really hopes it isn't tobacco. But it gives that appearance. _____ The Dragon continues "Didn't know they had Co-ed bathrooms.." The Dragon spits out a glob of fiery spit, and you hear it ding the metal tin of a fake ficus's pot. Before the Ficus falls over from having its support melted.

"Yeah… I don't think this Hallway is big enough for two Hallpasses."

Summer Snow freezes briefly as you flash her a look or utter contempt. When you smile, she timidly manages to smile back before finding the courage to inch away from you.
Immediately Shei brings one hoof to his head, bewildered by Amy's response. He wonders for a moment if Amy is a stray or something. He doesn't have long to wonder before he's stunned by Amy's seductive performance.
For a moment you can feel his pulse skip, like his heart was leaping out of his skin. The Dragon becomes blush in the face as a sweat nearly breaks upon his brow. Except, his Brow contours in stony anger.

>Intimacies: Protecting the sanctity of the Hallways. Family, No Name considers all species of dragon to be a part of his family. And will go to extreme lengths to ensure their well being.

"Y-you….." His voice trembles engrained with growing agitation "You're the one who's been bullying Spike." He pulls his arm away from Amy.

Post too long. Click here to view the full text.





Flaming looks at Amy with a confused look as she attempts to seduce the hall monitor, not quite sure what it is she's trying to do by complimenting him so nicely and stuff. She thinks to ask why she's acting so weird talking about his 'handsomeness' (she doesn't see it, personally) before ____ erupts in a rage.

Flaming quickly bucks Shei in the rear to get him moving, before shouting towards Amy,

"RUN!" She shouts enthusiastically, thinking they can out-run the Dragon rather than draw attention to themselves by starting a loud, musical inspired combat

[1d10+1] CHEESE IT

Roll #1 7 + 1 = 8


Pryce cringes a bit as the magic overloads feedback with the mic, but continues on despite it. That is, until he takes the clothesline from Gabriele, going down the stairs far faster than he would've liked. He groans in pain, but you always carry on with the show. He shakily pulls himself up, horn glowing as he tries to keep his backup instruments going.
>Sustain Instruments [1d10]

As Rooster comes in, Pryce continues singing, voiced a bit more strained than he'd like, as he tries to deftly avoid a horrible fate with using his music more directly.
>The Scroll of Seneh, the Wildfire Aegis [Automatic]
"I love you baby,
Trust in me when I say,
Oh pretty baby,
Don't bring me down, I pray."

>The Scroll of Seneh, the Wildfire Aegis: Summons a floating shield as a minion with 20 HP. It can be assigned to any target, and will take all damage for them until it is defeated. After it has been defeated, it has a Recharge of 3 before it can be summoned again. The minion has access to the following skills:

- Brushfire: Recharge 2; Single target fire element magic attack, +1 to rolls, can Cleave.
- Hunker Down: Automatic, Recharge 3; The shield braces itself with fire, halving all damage it takes for the round; any damage it takes is inflicted upon all enemies that attacked it as a fire element attack.
Post too long. Click here to view the full text.

[Last 50 Posts]

File: 1638223244379.png (4.82 MB, 2577x3350, HolyQuest - The Spiders.png)

 No.757873[Reply][Last 50 Posts]

At last, the final sight of all those staying upon the surface of your World is engulfed by the interminable darkness.

The Great Seal rends the earth with a deafening quake, as it slides nearly shut, open only by a hairsbreadth. The Loyal Kerberos, ten thousand Umbral Hounds strong, holds one end of Shei's Black Thread in one of his mouths. It is for that reason that the Great Seal has not been shut entirely.

Members of each faction procure a variety of small light sources to aid in grasping the shifting, unpredictable stuff that became darkness upon your perceiving it. The presence of the light, conceptually implying a "darkness that must be lit," renders more of the chaotic stuff into darkness, that is then lit. Fortunately, all that seems to be around you now is a cavern tunnel, as long as it is broad and tall.

The other factions are silent as they walk, tensely keeping weapons at the ready. As you go with them, a nauseating vertigo wells up from within. It feels like gravity's shifting to be before you, as if you were walking down a vertical surface. Although you do not fall, your bodies scream warnings at you that every step could send you hurtling into the chaos ahead, or perhaps, "below" you.
1012 posts and 1 image reply omitted. Click reply to view.


"It isn't my name," the Witch says. "But it was once a paladin order to which I belonged. We played at being successors to the Sons of God, after the disappearance of their Founder, and the order's subsequent dissolution. But, just as the Sons did, our order fell apart as well, and our membership scattered in disgrace. I am one of a few who, unwilling to remain on the surface world, struck out – for Tartarus."

She shrugs. "Of course, I only made it as far as Limbo, the First Layer. I couldn't hold a candle to Wineberry or to Vinland. So, I screw around up here."

"Are we supposing there's a little teapot somewhere in this valley we gotta find?" Hurricanrana says, tilting his head. "Is it perhaps short and stout?"

"No more singing, please," Desert sighs.

"Actually…" Mudi says. "In Tartarus, the will is supreme… It's even true at an Anchor. You saw how people suffered when they used techniques to move great distances without being seen, like the Ecclesian flash step. Oh! And we all had to agree on what we saw before we could even enter the anchor!"

"Oh no…" Desert groans.

Post too long. Click here to view the full text.


"Oooh" Shei is disappointed "You were just the off shoot, of the sons of God. I really was going to ask for an autography."

"Did you meet the Arm of God?" Shei asks "He's surprisingly polite for being one of the limbs of God.. and -uh when he made you a bargain -did you take it?"


Shorthorn's eyes light up with surprise, and she turns to face Shei. "D-does that mean… is she…?"

As she clarifies she was only successors to the Sons of God, Shorthorns deflates visibly, though still very much intrigued.

"I see. I'm sorry for your order, it sounded like a noble one. We're trying to follow in the Sons of Gods' footsteps too, in our own way. And, I can't express how exciting it is to find someone else from the mortal world down here! I wasn't sure if we'd be alone or not."

Trying to get back on topic, Shorthorns asks, "So, you *are* the witch who cursed the princess here, right?"


Leather takes a middle position, ready to either defend or provide support fire depending on what the journey ahead leads to.


"Take it from someone who has spent more time down here than you–" the Witch says. "Anything you hear claim to belong to or be from 'God' is not to be believed. Best not to overuse that word. An Anchor may be safe enough, but in the Abyss – tantamount to suicide. What you encountered was most likely an Umbral who became overmuch obsessed with that thing, and began to hallucinate a theosis."

As a unit, with paces in sync despite the disparities in height and length, the Ecclesians move out, following behind the Paper Trail.

"Cursed?" the Witch repeats. "Is that what they're saying?"

She scoffs, then full-on laughs, like it's the only funny thing she's heard all day. She shakes a ratchet at you. "My Craft is in the mechanical arts. I put no curse on any one of them.


"People like them… don't need any curse from anyone. They are curses unto themselves. Curses unto one another… you get me?"
Post too long. Click here to view the full text.

[Last 50 Posts]

File: 1618452033498.jpg (599.23 KB, 1920x1997, 1547170014862.jpg)

 No.755391[Reply][Last 50 Posts]


Last time, in the Castle of Silence…

After whipping up a quick meal offering, the expedition team ventured out from the warehouse to approach the Necromancer, who floated languidly through the northern streets. Upon confronting him, they found him willing to engage in dialogue, whereupon he divulged that he indeed had been to the Pillars… in fact, he entered Agatecastle through the Pillars, indicating the existence of a clandestine gateway between the Pillars and the Castle itself. It was as this came up that Lost Hope accidentally divulged the existence of the Ironcastle Expedition Team, a fact which the Necromancer found quite interesting. Huitlapan panicked and tried to walk back Lost's revelation, only to be frozen solid with a blast of winter air.
942 posts omitted. Click reply to view.


The others keep silent as they help the soldiers get to the safety of the arcade, following Firmgold's direction for an indirect, winding route. However, they exchange glances of doubt, conveying they caught it too – this hope the battle has engendered is nothing but deceit.


Deadweight tries to figure out why the scrummage would've been a ruse.



Roll #1 6 = 6


Lost for her part begins to comb the area for anything suspicious or useful.


Roll #1 10 = 10


A post-script…





It's incredible…

Everything is here.

Post too long. Click here to view the full text.

[Last 50 Posts]

File: 1618707103826.jpg (722.56 KB, 1280x1717, 1546161690358.jpg)

 No.755503[Reply][Last 50 Posts]

Last time, on Anno Castra…

A long discussion unfolded between our explorers and "Mendicant Rudolph," assuming that was his true name. The dissident priest who unleashed a startling manifesto about the bleak future facing Ironcastle was, after all the panic and unrest he caused, a rather unassuming figure, not particularly unusual, nor even memorable. He maintained that everything in his manifesto came to him in a startling vision, which also included the zero-day virus that he used to forcibly download the manifesto to every Magicomp in Ironcastle.

This was an impossible feat, according to the Lux Deorum, as Rudolph had no background in technology whatsoever. They completely discredited his story about receiving it all in a vision, divine or otherwise, and maintained that he had to be working with a group of fellow terrorists and malcontents who wished only to stir up chaos in Ironcastle. However, Rudolph proved that he had information he could not have possibly accessed otherwise: He knew that the party had spoken with Godspeed. Just as this seemed to lend credence to his story about visions, he uttered a still stranger thing… that events that had unfolded in Ironcastle were also unfolding in other Castles as well, from ancient historical events such as the rise of the Brotherhood of Flagellants, to the schism of the Charismatics from the Abbey, to the development of mutually intelligible languages across Castles, despite there being no methods of communication between them, and the massive distances that separated them.

Before they could question him further, the DLs furiously dismissed the party, and took them away, back to the baggage claim area of the Ramparts. Many more hours than they had perceived finally caught up with them, and they had to get a ride from Rockfall back to House Titanite.
1005 posts omitted. Click reply to view.


"Maybe we can go up the tree? Bound to have some safe place." Billy offers up.


Zamrud looks at the nine different Rides and Grutars also appear to constrain the Herbs, shaking his head as the distant howling of the coming Dreaded Ones put everyone on high alert.

He looks at Good and nods, "Agreed, the buildings are our only cover. Everyone head into the nearest one, we'll hold up there. The question is what to do with 'them'." He says, looking at all the Rides, Grutars, and Herbs.

"We can't just leave them out here, they'll be eaten alive. I think the effect only works on direct contact, can any one use magic to move them with us remotely? I believe affecting ONE of them should affect all of them."


Grutar stumbles about as his legs get shaky, holding his helmet in one hand he tries to keep himself steady as best he can. "Whoa whoa whoa! Thank goodness I didn't have any booze before this! What didja say about a prom, lad? Did someone dump ya?!" Grutar says as he looks for possible dread sources.

>Search for dreads & stay stable.


Roll #1 4 = 4


"Perhaps the time dilation will keep them safe? I cannot imagine this was a thing that occurred suddenly, just now. Perhaps the time effect will keep them safe… but, I do not feel good about leaving them be. Is there a way we could seal them away safely?"


As you try to discern what to do next, a vertigo, then a sudden crashing, waves up over you, as if you had suddenly been dropped on your side onto a Castle ocean's cruel and uncaring waves. Discombobulation follows, and light and shadow play before you, as you stumble, reeling… dark figures of flesh and insatiable hunger tower before and around you, and your muscles, weak, instinctually reach for weapons – either to slay them, or yourself, and spare yourself a most incomprehensible fate…

But some providence of the gods, a divine boon… columns rain from the dark heavens. Not light, nor even darkness, but distortion, and energy, fall like raindrops, upon the monstrous figures… and in an instant of grotesque horror, you witness them shredded, twisted, ground and slain… until, weakened by the impact of hitting the waves, you succumb to weakness, and fall into sleep…

[Last 50 Posts]
  [Go to top]   [Catalog]
Delete Post [ ]
Previous [1] [2] [3] [4] [5] [6] [7] [8]
[ art / co / ot / q / qt / v ] [ 3dpd / unf ] [ g / sic ] [ countdown / hyperindex / linkboard / quest archive / stream ] [ Hamburger Time Calendar / MLPG Beacon / Donate / Game & Mumble Servers ] [ Rules & FAQs / Credits ] [ Mod ] [ home ]