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File: 1611023284226.jpg (186.92 KB, 975x705, 1554993611524.jpg)

 No.751376[Reply][Last 50 Posts]

Last time, on PirateQuest…

Cutlass, Alder and Cerulean went south through the jungles of Cuauhtemoc, seeking after Captain Bee Holder and her four first mates, to update them on the situation with the informant, and the investigation of Gullveig's attack. It wasn't long before they found them, as the Watchkeepers seemed to guard the southern regions of the island far more jealously than the northern ones, and Bee Holder's party were forced to turn back after surviving encounter after encounter.

Cloud aided Mallea, Thessaly and Godot in collecting medicinal plants to restock their supplies following all the intense battles that had plagued their stay on this mysterious island.

Meanwhile, aboard the Thunder Serpent, Captain Kukulcan and his own trusted inner circle raised an automaton of their own – but not one of the Watchkeepers, over whom Kukulcan supposedly had authority as a god of the island. Rather, it was Two Tons, a sapient construction purchased on the Black Market. They were not expecting any manner of intelligence from the robot, so rather than press it into indentured servitude, Kukulcan negotiated for the robot's loyalty in exchange for fair wages, living accommodations and mutual aid.
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"I can handle being a little tired," Cutlass responds as she eyes Sparkler's bruises with concern. "Though, we should both heal up when we get a chance."


Cerulean looks behind her as the barrier goes up, but rather than spend time trying to break it, she begins to look around the room. If this was some kind of ambush, she was going to try and not be taken by surprise.



Roll #1 2 = 2



"Right…. Wait, how did you know that?" Cloud questions.

As Chiu grumbles and her proposed nap ruined, Cloud wraps a comforting wing around her.
"Can't say this often, but this is something I know will be alright," He consoles.


Sir Pent slithers off of your arm and crawls over to Sparkler, and bumps his head against her arm until she relents and gives him a pat. Sir Pent soon bites off an old scale, one already on its way to falling off, and holds it out to her. Curious, Sparkler takes it, and after some deliberation, starts to mash it in a pestle while her healing takes its effect.

*Click click* the beetle continues, patiently awaiting your questions with its forelegs folded up together in a professional posture.

Your shark senses tell you there's something worth taking in this room… but it might be a nap.

Juniper flings herself into the pool outside the room, and Cycle follows suit. Juniper then climbs out and steps through the doorway with no issue.

"Looks like the Mechpriests would have had to purify themselves with a ritual bath before entering here," Juniper says. "But for our purposes, just stepping into the pool is enough to enter one of these kinds of chambers, I suppose."

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File: 1604539293441.jpg (468.29 KB, 1569x897, 1546227433601.jpg)

 No.748857[Reply][Last 50 Posts]

>Iron King Ischyros, the Far-Seeking, sets down the First Report with a long and relieved sigh, though his brow is knit with worry. "To think, that a lead might be uncovered so early…"
>"Temper your optimism, sire," Mabin, his right-hand diamond dog, says, looking over the edge of his copy of the Report. "Our opponents are hardly the type to leave such a fortuitous opening for their foes unintentionally."
>"Regardless, it is a lead," the King replies. "And I wasn't crowned King before I'd scurried my way through my share of mousetraps. Tell the Magister to guard that young bird's life with her body, mind and soul."
>"What of his rescuers?" Mabin asks, extinguishing his cigarette butt.
>"Ah, yes. Have her compile a section on them with each report from now on."
>Sister Root enters the meeting-chamber, carrying a tray of coffee, sugar and Mabin's favorite cigarettes on her back.

Last time, inside the Castle of Silence…

The expedition team successfully recovered Green, a young and emotionally-scarred Vola, who hid in a mall security room on L-8 F-7 after surviving the Dreaded Ones' breach of Agatecastle. He was immediately classified by Magister Colonnade Reprise as a Priority 2 Person of Interest, which set him on the level of witnesses to crimes, high-level info brokers, and traitors, within Ironcastle's hierarchy of criminal investigation. His designation as such came about from the very fact that he witnessed Agatecastle's fall – which, according to prior mission intelligence, occurred thousands of years ago. Green, on the other hand, claimed it occurred only one year prior.

The Magister and Knight-Brother Mountain attempted to steal away Green into a separate decontamination room, but the expedition team intervened, insisting on their presence there to help keep Green calm after his traumas. The Magister and Knight-Brother agreed, and conducted the decontamination in the presence of Huitlapan, Conflagration, Firmgold and Cautaa. During the process, the Magister intensely questioned Green not on the fate of Agatecastle, but on a particular mural near his hideout, which depicted a beach, just on the verge of the Dark Hours, when the ceiling-panels turned a nostalgic shade of pink and orange. When Green answered thPost too long. Click here to view the full text.
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I'll step forward and speak.
"I don't believe this decision is wise, and would ask that you refrain from continuing on it, Lord Necromancer."
WoP [1d10+2]

Roll #1 3 + 2 = 5


I'll wait and see what happens next.


Lost paused and adjusted as she figured she could lie a bit better.

"I mean you could do that, but Dreaded ones must make much better corpses right? You could go hunt those instead… They don't make ya food do they?"

[1d10] Persuasion

Roll #1 3 = 3


"Thanks for the offer, but we'll pass. We'll let you know if we change our minds, though," Deadweight says as she casually lifts frozen Huitlapan onto her back and starts walking away.


>These are not the droids you are looking for

Roll #1 1 = 1

[Last 50 Posts]

File: 1606645804525.jpg (7.04 MB, 4096x4096, TR Map.jpg)

 No.749927[Reply][Last 50 Posts]

The party have continued their journey, continuing due south towards the perilous Isle of Glass. On their adventures, they have sought out the sorcerer Black Pudding, rescuing him from the clutches of the false Oneiromancer Malverlain. They have since learned that Pudding has apparently destroyed the Beldam, eliminating a potential ally of theirs. He has offered to join them in their travels, at least for a time. Since then, the party have ventured due south, to the pirate town of Broome, their final stop before continuing onward. Here, they have stopped to rest, recover, and resupply for the battle to come…
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File: 1614419726770.png (55.7 KB, 585x714, Healing Bonds.png)

Zunden works to replace her runes such.

>Frozen Return

>Frozen Union

Roll #1 3 = 3 / Roll #2 6 = 6


>Zunden takes more time making the Frozen return rune, each failed roll taking up more of her night


Roll #1 10 = 10 / Roll #2 7 = 7 / Roll #3 2 = 2


File: 1614516575576.jpg (108.17 KB, 1000x664, 1_DSC_0201nikon1.jpg)


A full moon looms on the horizon. The waves roil. Far to the northwest, a great storm brews, staining the black skies eigengrau.

The drifters have their final meal. Drink their final drinks. Sleep their final sleeps before the quiet comes.

Etrigan watches from the prow. Just staring out at the waves under the moonstruck sky. Will he remain after all this is done? Should he exist anymore? …Does he exist?

A part of him longs for release. To be free of this half-life.

But perhaps a half life is better than none at all.

Gawain polishes his armor, and tempers his beloved sword. The greatest challenge a knight can face awaits. Yet is he truly a knight, or merely a pretender? What is knighthood, really?

This wasn't meant to be his fight; yet, it's one that has to be fought. Not for knighthood, but for everyone. Everywhere.
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Across the bay…


Gavrilo puts down his spyglass with a lopsided grin. It's in range. Finally. Now the real show begins.

He un-manifests the spyglass and takes to the air, flying out of the crow's nest and onto the bridge. He trots eagerly below the upper deck, with its helm and guns. Past the main deck, where the armory, capstan and galley are. Down past the lower decks, past the captain's storage, cockpit and cabins, and into the hold.

This long, cold room is kept in good condition. Cruel meat hooks line the walls, with those… things… the boss brought with him hanging from them, like marionettes. He notices that feral cat on rent from Grosvenor working on one of them.

A single grey and white cuckoo bird stands perched near an iron table; whatever lies on top is covered by a stained sheet. Gavrilo's lip curls a little. He doesn't fancy what's under it, but whatever pays.

"Boss. I've seen it. We're in range now. Is it time?"

The bird's head turns to the newcomer.
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[Last 50 Posts]

File: 1607486417477.png (4.97 MB, 2710x2125, The Choristers -- Tartarus….png)

 No.750229[Reply][Last 50 Posts]

>Last time, on HolyQuest…

>Amy, Cloak, Pryce

Salt maintains her steady and judgmental glare, even as you respond. "Finally… it seems that you get it. In the end, one Will shall prevail above the others; it is those who do not conquer, who shall be subsumed. Know that all those who enter Tartarus must understand this. And if they do not, then rest assured that they will."

Ignoring Amy's other question, Salt nods. "See to it that you pass along my question to those other members of your small army. Not for my satisfaction, but for their hope of survival."

Like Sulfur before her, Salt is engulfed in a small and dense cloud of gaseous salt, and then vanishes.


Gadds slowly turns his head your way as you make more suggestions. "…How about we take the 'expected' way down."
"Yeah," Busta says. "The Sons of God would have probably taken extra care to put up obstacles against demons that could just phase through walls and bypass all their more conventional traps and impediments. Whatever those things were, they won't be the last ones we face if we try that again."


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[Retroactive RP post]

Shei-Sher finds a moment to slink over to the witches' proximity, and doing his best not to bother them picks up the talisman Vizsla stomped onto the ground. "ehehe" He laughs nervously to conceal his chagrin. "Would be an awful shame to see such a nice gift go to waste."

Before taking his leave Shei decides he may as well take a chance and ask Supper of Crows "Supper? Do you plan on keeping your talisman?"


[omit this post. rp is mistaken]

Shei-Sher finds a moment to slink over to the witches' proximity. and he probes Mudi "Intend on keeping that? I would hate to see such a fine fetish go to waste" He asks in regards to the talisman she's holding.


Mudi brushes past you, shoving you aside without looking your way. A moment later, an icicle falls from above, dropping with more force than mere gravity could give it, stabbing into the ground, right where you would have been had Mudi not shoved you.


As Shei is brushed away so forcefully by Mudi he actually doesn't take it personally. He's quite used to being admonished. Yet when the icicle drops, Shei sees Mudi had saved him some pesky head trauma. And yet Again, Shei-Sher does not take it too personally.

"Oh Aunty Viz! I was only asking. What is the harm in any of that. I hardly thought you wanted her to keep a token of Ecclessia in the first place."

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File: 1607740203793.jpg (157.89 KB, 570x450, 1552713913183.jpg)

 No.750308[Reply][Last 50 Posts]

Last time, on Anno Castra…

Our explorers unwound their minds for a bit, after Tay and their assistants helped to ameliorate their physical wounds from fighting the Shadedrinker. Qhapaq and Good Intentions had a wrestling match in the rec room, much to the amusement of a group of watching Aya. Good ended up being the surprise underdog victor, which threw the Family into such an ecstasy that they nearly carried him down to the bar, on B3F of the bunker. Qhapaq rescued him before he could break any of Ironcastle's strict laws about underaged drinking.

Zamrud met two of the Aya who had come to their aid during the first bout against the Shadedrinker: A female Zawatil by the name of Ch'utiy, and a male Puros by the name of Utqay. Both were quite eager to get back out on the hunt, but were patient enough to talk awhile with Zamrud to get to know him better. During their conversation, the pair mentioned that Godspeed lingered behind to speak to Tay about something secret, yet obvious.
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Good climbed in and proceeded to flop over into someones lap, asleep quite quickly after getting into the palanquin as he was quite tired, Whoever it was he didn't know.


Billy gives his thanks of appreciation in a small bow. " I appreciate you coming out here, thank you very much."


It doesn't take longer than a minute for Grutar to fall asleep when he sits down in his seat.


Rockfall nods, keeping the journey slow and gentle – an easy task, as very few souls are out at this late hour, and the roads are clear. This is especially necessary as poor Qhapaq must ride atop La Senorita's durable metal frame, for want of space inside the palanquin.

0300 comes in the form of a blur of sensory memories. The grunt of the parking break, the soft creak of doors, the gentle whispers of Titanite servants, the rustling of bedsheets, and the click of lights, as you mercifully, at last, get yourselves some quality sleep.



"Once again thank you very much." Billy nods to Good and Rockfall. "You all make these nights much warmer and safe."

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File: 1595772933234.jpg (1012.02 KB, 1875x1300, 1552875089464.jpg)

 No.743587[Reply][Last 50 Posts]

Last time, on PirateQuest…

Cutlass, now awake again after her fainting spell, shared her suspicions of Kukulcan with Alder, Splendid, Prisma, Paraiba, the mooks, Make Believe and her four assassins. Her notion that Kukulcan was not who or what he claimed to be was backed up by the fact that Monty, her rumormonger snake amulet, changed his story about Kukulcan and the Watchkeepers after Kukulcan claimed that he was a god. Colobok asserted that he would leave behind one of the papers of his aura ability, Shadow Archive, to spy on Kukulcan and peer into his mind, to see if he was telling the truth. Colobok, Sparkler and Make Believe then left with the godray crystal to deliver it back to the Hidden Dagger before nightfall.

With evening upon them, and much of our crew still injured, Magoja (interning as the Thunder Serpent's surgeon) suggested that our crew ingratiate themselves with Kukulcan's. One such method, he suggested, was to challenge them to a drinking game. Nothing beats heatstroke and dehydration like alcohol, after all.

Cloud, escorted by Bent Scales of the Beesting, escorted Cloud partway to the Thunder Serpent. She broke off partway through, leaving to join the rest of the Beesting crewmates who had been spying on Kukulcan all day to get intel on him and his crew. Cloud arrived at the Dreamer's Moon just as Cutlass got several drinks deep with Cycle Kick. Alder, meanwhile, was being taught in the fishing and culinary arts by the hairless diamond dog they met earlier, the one with the compulsion for orderliness.

Cerulean continued to plumb the depths of the Skull Temple with her pets, getting as far as B5F. While her dog friends found another way around the pitfall obstacle she just cleared, she pressed onward, finding herself in a long hall, with a corridor to the west and one to the east. After going partway down the eastern corridor, she was stopped by a familiar sight: Herself, standing on the other side of what looked like some kind of translucent, watery mirror.
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"We got a bit of insight on what he wanted, which is in the vault. I do not know if we ever quite figured out the dreams, though…"

"If you really want to continue, I have medical supplies to share- though, I think it might be best to head back. We were having Miss Mallea do a bit of blood testing. Hopefully, we will have results when we return."


Kukulcan shakes your hoof with gusto. "Good to have you aboard, sir. We shall discuss the details of your pay and employment once you have had a chance to acquaint yourself with the rest of the crew. Come, and I shall introduce you, though be warned that not all of them are with us for the moment."

Bee Holder stops and considers for a moment as she takes in everything that you've said. "…Well then! Looks like we're the ones in need of getting caught up."
"You cleared that entire place by yourself!?" Bent Scales exclaims to Cerulean. "Respect! But, Captain, doesn't this mean we can get that map made now?"
"After we see what Mallea needs our blood for," Sickly Sweet says.
"Whatever it is, I'll bet it's to do with why you sought us out directly instead of calling ahead," Bee Holder says. "Let's be off."



roll relevant plant gathering skills


>Search [1d10]

Roll #1 9 = 9


"Yup! It wasn't easy, and I almost lost my memories of you all, but made it through," she says in her energetic as always way.
"And yeah…about that, uhh, maybe lay off the conches a bit? Ya know…'reasons,'" she says doing air quotes, trying to be subtle as Cerulean can be.

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File: 1599870988351.png (393.04 KB, 811x976, kothbiro.png)

 No.746978[Reply][Last 50 Posts]

Our heroes have journeyed far and faced many dangers, culminating in their daring escapade in the arid city of Galatian, where they retrieved the Heart of the Sun once and for all, crossing the agents of the sinister warlord Styr Thenn. Aided by one of his former servants, a zorse named Kothbiro, they destroyed the precious jewel, that none could claim it.

Their actions will not go without repercussions, however. They are in hostile territory, on the run from Thenn's servants. Aided by a mysterious ally known only as the Fire Witch, they travel now to the closest pocket of civilization on the borders of Thenn's territory. From there, only the stars and I know what awaits them…
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"I see. Were such tactics common in your homeland?"


"Or lead it into chargin. Some boars can change the way they're headed, but most gotta stop and turn. Kilt a big ole devil pig that way. Stuck it in the ribs after it ran by."

"Wild things ain't usually light sleepers. Takes some doin to sneak up on em. Best to track and ambush."

I nod. "Here, I imagine."


"It likely does not sleep in the open. We will have it cornered in its den? Does that sound right?"


"Hmm.. quite the dangerouss possition, i would imagine. a beasst backed into a den would likely gore one of uss before we could sstop it, much too closse."


"Ah. I never presided over the military tactics of our empire. Trakali usually had such an overwhelming numbers advantage it rarely mattered. I trust whatever Noghu and Thungr come up with." She says with emphasis on the and.

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File: 1540435110171.jpg (34.95 KB, 503x335, scary-book2.jpg)

 No.703584[Reply][Last 50 Posts]

Two candles flicker on either side of a dusty old tome. The leather-bound cover creaks open and words slowly etch themselves into the paper. This old book begins to spin you a yarn. A tale of a small mountain village. A grand quest gone wrong. Self-sacrifice gone unrewarded. And, perhaps most of all, biting off a little more than you should chew.

Post Sheets
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Her smile fades and her lips slowly draw into a thin line. "A wake? For?" She patiently waits for someone to explain, and turns her attention completely on Nepenthe as he finally begins.

Her face cycles through a number of emotions as you retell the evening's events, finally settling on a passive discomfort. When you finally finish, there's a long silence. "I suppose that explains why the curse didn't touch me," she says. "All those years mother thought- I thought…" She pauses and shuffles, trying to hide a faint shudder. Her eyes are hard, but a faint glimmer at the corners betrays her attempts to mask her emotions. She takes a deep breath, slowly lets it out, and nods. "Well," she continues. "Thank you. I have a lot to think about. At any rate, we're all in your debt. If you hadn't come along I can't imagine the town would've lasted much longer."


"Tis simply my duty. I needn't thanks for saving the innocent from the predations of those most unholy forces."


"A sordid case," he concludes grimly. "It was our pleasure to get to the bottom of it all, and bring some closure to this nightmare."


Reverie nods at Scorched's response, "It's our job."


"Your job or not, thank you either way. I'm sure Burgermeister Stone has a reward lined up for you, at least. Couldn't say how much. Probably not enough." She glances down at the letter again. "If it isn't a sum that seems fair then come back here and talk to me. Or talk to me after the feast. I don't know how much father left, but I don't think anyone would argue at least some of it going to you three."

[Last 50 Posts]


>pic is how I feel right now



Last time, the fighting in the casino raged on. Though it is heavily falling out of the Protectorate's favor, they aren't out yet.

The bear-like minion made of fetal tissue attacks Blossom.
>Rolled a 3

Floop successfully heals himself, but fails to charge his arcane magic.

Meanwhile, Tourmaline shoots a Lifestream beam at Floop.
>rolled an 8

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Now that she has sufficient firepower, she leaves the bathroom and goes back to the battlefield, much more quietly this time, making sure she stays out of sight.


Roll #1 10 = 10


"Filled like a gambler, not a thief. Just the money you brought for our boy's night out. I'm gonna keep an ear to the vault door, if I heard guards then be ready to go, otherwise get packed up." Gimmick says, jittering as he listens in on the other end, taking a shot to slow his nerves momentarily.
Talent, then Perception
[1d10] (+3, -3)

Roll #1 3 = 3


Spin promptly smacks his gun against the wall and tries this again.

[1d10] Marksman shot on Teddy

Roll #1 1 = 1



Another headache makes it hard to concentrate again. -1 to the next appraisal.



Stirs nods and starts packing. [1d10]

The only thing you hear is the moaning of the half dead guards you left outside the vault door.


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Tourmaline, sweating and wheezing, refuses to give up. "I am a hunter from the Protectorate!" she declares in her high pitched voice, shrill from exertion. "We do NOT back down! We do NOT go down! We-"

She is silenced as a bullet goes straight through her skull.

"Are not bulletproof," Barid says, his gun barrel smoking.

Tourmaline's minions squeal an ear-splitting, grating screech. They start melting, leaving behind only a mess of gore on the ground. Once Teddy's extra mass is gone, he folds in on himself until he returns to being just a normal Teddy bear. Then, both Tourmaline's body and Teddy disappear in a flash, teleported by the black box.

The rest of you are left in the silence, exhausted from what just transpired. There are few people left in the casino at this point. The ones remaining seem to have been watching the fight with morbid fascination, wide-eyed with horror and amusement.

"Woooo!" one pony shouts from the other end of the large room.

In the silence that follows, you hear sirens approaching from outside.

File: 1596028383145.png (1.13 MB, 1463x1702, lysander.png)

 No.743859[Reply][Last 50 Posts]

The party have concluded their business in Withick, having made an ally of Sprig, gaining a new companion in the form of the griffon Sir Gawain, and being rejoined by Aegis. However, not all is well. They have been effectively forced to flee the peaceful swamp town due to a new threat, a nefarious assassin and old enemy of Hermodur's called Gavrilo. Employed by Lysander, Gavrilo has delivered a mysterious dagger to the party, its purpose unknown.

Not all is despair, however. The party have decided on a heading after much debate; they have opted to head southeast, retracing their original journey and traveling back towards Durenwol Fen. There, they hope to strike a deal with the Beldam, a captive spirit of the swamp, and have her keep the Cuckoo's Egg safe from harm in exchange for her freedom. To do that, however, they will first need to deal with their old acquaintance Black Pudding, an adversary of the Beldam. With his current whereabouts unknown, the party have opted to follow his trail, heading to his last known whereabouts: The cursed hamlet of Larkstead, which has been plagued by a false Oneiromancer. This mysterious entity is a puppet of Lysander and Grosvenor, intended to act as a threat to distract from their true intentions…
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He nods at your offer, pointing you in the right direction.

The rest of the journey is rather uneventful. Still recovering from the attack, Wake talks even less than usual, save to give directions. You eventually begin to come up on the town he called Broome; if it weren't for his directions, you wouldn't recognize it as a settlement from afar. It is a cliffside cove packed to the rafters with ancient shipwrecks, as if they've been gathered and mashed violently into the one place. Ships of all shapes and sizes make up this place, clustered next to and even on top of each other, some at awkward angles. Some, you notice, are even jutting OUT of each other, as if they've phased into each other and merged. You can see several smaller ships going to and from the place, and in the town, you can see its denizens flying around or crawling like monkeys up the rigging connecting the ships.

"This is Broome," Wake croaks. "Neutral ground for many in these lands. Be careful who you speak to in this place. It can get unruly." Looking around, most of the ships that are seaworthy look rather menacing; you can only assume this place is a haven for pirates.


She looks around, in awe of the craftsmanship of the ships looking so futuristic to her. Her eyes also go to the ones working on ships, reminding her of times in both Trakali and outside of it. After gathering her things and Wake's she turns to ask him.

"Is there somewhere I can take you for further care?" She offers, feeling inadequate in her own abilities. "Wounds can last long after the pain ends, Kalidan." She says, not noticing her slip on names.


It goes over Wake's head. "I will seek out a friend in town who can treat this. There's nothing more you can do for me now. Thank you."

You bring the fishing boat up at an unused jetty. Wake is strong enough to walk by now, gathering his belongings and getting off the boat. Before he starts heading off, he pauses, digs in his pocket, and gives you some spare change; the coin is similar to what you've seen used in your time. "Even here, money talks, I'm afraid. Take this. Rent yourself a room in the tavern called Her Majesty. Speak to the owner Parzival and mention my name. He'll be able to find you some honest work, if you're willing to stay."
>+50 bits


She takes the coinage with a nod. "Thank you. May you always have a friend in Tra-" She stops herself. "May you always walk in the light." She says, putting the coins in her satchel.

"I will stay, but not for long. Growing attached to another homeland…" She loses her meaning. "… I cannot do it right now." She says, conflicted on her conviction.

Tlawīli walks away, taking in the sights of a new town as usual, but not hesitating to find the tavern as soon as she can.

Navigation [1d10]

Roll #1 5 = 5


He extends his hand in friendship to you. "Goodbye for now then, Tlawili. I hope you find some peace in this land." With that, he nods goodbye, and you go your separate ways.

You set off into Broome, with little more than the clothes on your back. As you explore this strange place, with its unfamiliar technologies and strange races, you ponder the possibilities. This is a new beginning. What has happened cannot be undone. It is on you now to start again.


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