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 No.743347[View All]

You have all been summoned to the sleepy town of Farmington, a majority pony village far from any sort of excitement. The word you had all gotten was that the dead were not resting quietly in the town's graveyard anymore and that a few people, mostly young, had gone missing. After arriving you are all greeted by boarded up windows and sandbag walls between the town and cemetery guarded by under-armed and untrained militia.

The mayor informs you that there have been more ponies taken, ranging in age from older adolescents to young adults. There have also been several grizzly murders done along the outskirts of town. The bodies of all the victims so far have been cremated as a precaution. She tells you that everyone here is terrified and that you should all not expect much in the way of help or support until until proof can be brought back that the threat has been taken care of. All she has to offer you is two potions of remove curse and a warning to stick together in the graveyard.

You are also given a warning to not go digging or grave robbing while seeking out the threat. According to town legend a great mage by the name of Lilly Vest lived in the a very long time ago. Supposedly she cast a spell of protection on the graveyard after a gang of diamond dog corpse thieves struck it. The most popular version of the legend says that anyone digging around in there would wake up every last corpse and bring them down atop their own head. No one here has ever tested it themselves or has the magical skill to investigate it. Rumor has it that wandering troublemakers occasionally vanish near the cemetery, and that things that go missing after strangers come through town sometimes turn up atop old graves.

After that the mayor hurried you all on your way, urging you to start your work while daylight still remains. She has a town meeting to call to reassure her people, she said, but is confident you will do just fine without her. The jumpy town militia was also quite happy to point you towards the cemetery gates, and even happier to stay behind their barricades.

The sky was already overcast and grey, but when you enter the graveyard it gets even worse. It takes your eyes time to adjust to the unnatural gloom after passing through the bone yard's iron gate. Fog fills the air and rests in a thick blanket on the ground. It swirls slowly around your legs and obscures your vision beyond a dozen meters or so. The cold, clammy air doesn't respect warm coats, fur or otherwise, and you can all feel a chill slowly settling into your flesh. The only noises are the occasional caw or croak of a bird or the flutter of wings. The tombstones stand up straight in the earth and their straight, even rows march off into the fog. Small brick paths lead between them, meandering like a park trail.

The party has gained 2 potions of Remove Curse. Determine who will carry them. These will break most any negative magical effect on whoever drinks them.
845 posts and 10 image replies omitted. Click reply to view.


Morning took another swing while she had her abomination move to help Perlites robot.

[1d10+1] Reap

[1d10] smash

Roll #1 6 + 1 = 7 / Roll #2 4 = 4


With the monster's collapse, Perlite lines another shot as the exposed spine. Perhaps this will slow him down!
[1d10] Ranged

Her assistant, meanwhile, continues the task of wall removal.
[1d10] Melee

Roll #1 5 = 5 / Roll #2 4 = 4


You manage to catch your breath long enough to finish your prayer.
Everyone's Hits and Wounds are restored to full.

You knock a few more bricks out of the wall while your assistant flails against it uselessly. You can almost see what is hidden behind it.

You miss the vampire narrowly as he leaps towards the ceiling and finds his footing there, upside down. Your mechanical minion continues to helplessly hammer at the wall, which must be enchanted to resist for so long.

The vampire leaps towards the ceiling and regains his balance while hanging upside down. Once he's collected himself he spreads his wings and explodes into a cloud of bats.


Morning just kept doing what she was doing to the walls

[1d10] Morning Attack

[1d10] Abomination attack

Roll #1 7 = 7 / Roll #2 5 = 5


Backing up to assist the sister, Perlite aims her arquebus, panning across the room to try and find the wounded vampire.

[1d10] Perception

Her assistant, with all it's struggling, continues to try and dent this impossible wall.
[1d10] Melee

Roll #1 10 = 10 / Roll #2 7 = 7


I run towards Perlite and scream to be defended.


You're almost through the wall now! Just a few more bricks to go. Your abomination's fingers keep falling off and it has to keep stopping to stick them back in.

You spot the vampire starting to reform behind Sister Medica right as the bats are starting to come back together. Your assistant, working on the other remaining wall, finally knocks down half of it. Only half to go.
+2 to your roll if you attack him this turn

Zombie Peyote resumes his vicious, undead assault on Morning Light.

The vampire reforms from a cloud of bats and slams down on Sister Medica, trying to rip her spine out.

He shoots an evil glare at Perlite, trying to trap her mind.
Vampire Hypnosis [1d10]

Roll #1 5 = 5 / Roll #2 2 = 2 / Roll #3 9 = 9


Morning spun around and worked to weaken the corpse and reimpower her Abomination.

[1d10] Lifestream Peyote to Abom

[1d10] Smash the wall with the robutt

Roll #1 2 = 2 / Roll #2 5 = 5


I rear back and kick at the vampire again! [1d10]

Roll #1 6 = 6


Meeting it's glare, perlite's aim wavers as she tries to break away from the vampire's gaze
[1d10] Resist

Her assistant, presumably emboldened by the success, continues with the same mechanical vigor.
[1d10] Melee

Roll #1 7 = 7 / Roll #2 2 = 2


You shove the zombie back, but something in the magic animating Peyote's corpse twists your spell around and sucks the life out of you instead. You have your abomination leave the wall it was working on and join with Perlite's robot, but it can't scratch the wall.
You lose 4 Hits.

You hear ribs snap as you buck the vampire square in the middle of his chest. Black blood oozes out around your hooves.

You decide that the best way to resist the vampire's glare is to shoot back. Your vision blurs, and after you fire you realize that you've shot your mechanical minion. Your assistant is too busy giving you a robotic hurt puppy look to attack the wall.
Your mechanical minion loses 2 Hits.

The vampire grabs a table from the alchemcial laboratory and throws the entire thing at Perlite.

The vampire grabs at Sister Medica and tries to bite her neck.
Vampire Lifestream [1d10]

Roll #1 2 = 2 / Roll #2 2 = 2


Morning groaned in pain and tried to do it again but to heal herself this time.

[1d10] Lifestream Peyote to me

[1d10] Please break the wall now

Roll #1 5 = 5 / Roll #2 6 = 6


"No! SStay away from me!"
I jump and buck and kick in all directions and hope my aim hits the vampire instead! [1d10]

Roll #1 2 = 2


Shaking her head clear, Perlite spots her injured assistant.

"Ooh, sorry about that!" she shouts from across the room.

Waving her assistant off to continue, Perlite

Continues to pepper the vampire as a distraction, firing as he struggles with the table.
[1d10] Ranged

Her assistant, turning back to work on the wall, continues it's attempts to finish the wall.


"Careful!" shouts Perlite, ducking under the wild kicking

Roll #1 7 = 7 / Roll #2 2 = 2


You throw yourself at the zombie gryphon but it manages to bite your shoulder. Your assistant grabs the remaining chunks of wall and pulls. There's a loud crack as they all come free.
You lose 1 Hit.

You kick him in the mouth and his fang digs into the soft part of your hoof, leaving you both hurting.
You lose 4 Hits.

You blow another chunk out of the vampire's body and cause him to drop the table, crushing himself under it. Your assistant is still too upset to do a good job at breaking down the wall.
The vampire is now Helpless

Behind the broken, grey brick wall is a deeper alcove of red brick. Standing on a plinth inside it is a small statuette of a cloud with a lightning bolt. Once it is revealed it lights up with a blue glow that seeps out into the entire room. The vampire hisses in pain. He's starting to look shriveled and ugly now, rather than vigorous and handsome. Already he is but a pale imitation of the vampire that leapt down from the ceiling.

The vampire tries to stand back up.

Zombie Peyote continues to bite at Morning Light.

Roll #1 1 = 1 / Roll #2 7 = 7


Morning tried to force herself back up as she had her abomination work to put down the last of the walls.

[1d10] Stand

[1d10] Smashy smashy

Roll #1 4 = 4 / Roll #2 5 = 5


I try to keep from trembling as shaking words pleading Celestia scamper from my mouth. Prayer of Healing [1d10+3]

Roll #1 4 + 3 = 7


With the collapse of the quite disheveled Vampire, Perlite Rushes towards the final wall to finish this fight, her assistant ahead of her, smashing away as before.

[1d10] assistant, melee

Roll #1 8 = 8


You try to stand, but cannot as Peyote's body starts to dig into your flesh. Your abomination walks over to the final false wall at the back of an alcove and starts hammering uselessly against it.
You lose 1 Wound.

You manage to get your prayer out despite your terror, and a healing light fills the room.
Everyone is back up and at full Hits and Wounds.

You leave the alchemy laboratory and join the others by the alcoves. Your assistant punches a few more holes through the walls, almost completely clearing it.

The vampire rises halfway then falls, skewering himself on a broken table leg. Despite all the slashes and gunshot wounds this causes him to actually shriek in pain.


He tries to stand again.

Roll #1 3 = 3


Morning rose up and tried to once again purge the magic from Peyote with a lifestream.

[1d10] Lifestream

[1d10] Please break it already

Roll #1 7 = 7 / Roll #2 5 = 5


I move to kick the undead Peyote away from Morning Light. [1d10]

Roll #1 6 = 6


Now fully committing to the wall, Perlite and her assistant work to clear the remaining pieces of wall while the vampire remains distracted by it's injury, noting the wood's effect potentially for later.

[2d10] Melee, Assistant/Perlite

Roll #1 9, 1 = 10


This time you're able to make the magic work right. Some of the magic animating the corpse is siphoned off, weakening it. If anyone asks, these walls were ten feet thick and magically augmented. That will save your pride. Your abomination can't get a grip on the remaining bricks.

You give the zombie a kick and make it stumble, but didn't seem to hurt it too much.

Your mechanical minion finally gets its hands around the last bricks and pulls them free, causing a landslide of masonry. The landslide lands atop you, though.
You are now helpless.

Behind the broken, grey brick wall is a deeper alcove of red brick. Standing on a plinth inside it is a small statuette of a star. Once it is revealed it lights up with a purple glow that seeps out into the entire room. The last of the blood fountains crumbles in the light. The vampire hisses in pain and tries to shrink away, but the entire room is illuminated now. He looks old, withered, and ugly. His skin is pulled tight against his skull and his crooked fangs protrude from his mouth. The claws jutting from his hooves look like they have torn free of the skin rather than grown naturally. He's still got a table leg stuck through his torso, but not his heart, and is struggling to rise.
The only bastion of darkness left is around the massive metal coffin resting against the wall made of meat and bone lining the back of the large alcove at the far end of the room.

The vampire tries to stand.

Peyote's corpse continues attacking Morning Light.

Roll #1 9 = 9 / Roll #2 8 = 8



Roll #1 1 + 3 = 4


Morning turned her attention to the last wall in the place as she and her Abomination both struck the flesh wall at the same time trying to bring it down.

[1d10] Reap

[1d10] Attack

Roll #1 10 = 10 / Roll #2 1 = 1


Her joy at seeing the final statuette revealed is cut short by the pile of masonry toppled onto her.

Pinned beneath the stone, she struggles to dislodge and free herself.
[1d10] Struggle

"Close the coffin, do not let him escape!" she shouts, as her assistant barrels towards the casket and wall.

[1d10] Closed casket

Roll #1 4 = 4 / Roll #2 5 = 5


Your mind wanders as your utter your prayer, and inside of the golden light of Celestia you call down the pale starlight of Nightmare Moon!
You are struck Helpless and lose 1 Wound.

In order to get to the wall quickly you have your abomination lift you over its head and throw you, but not before the zombie Peyote bites into your leg. You strike the meat wall and sink your weapon into it, ripping a large gash that reveals a wall made of the same sort of bricks that were blocking the glowing icons. Your abomination falls over backwards and lands hard on the ground.
Your abomination is now helpless.
You lose 4 Hits.

You fail to get free from the broken bricks piled atop you. Your assistant tries to reach the open, empty casket but a large bone from the meat wall lances out and strikes your assistant.
Your mechanical minion loses 1 Hit.

The vampire gets back to his hooves. He's growling and hissing now, obviously mad in both senses of the word. He fades away into a cloud of mist.


"No! I must not die here!"
I try to get up! [1d10]

Roll #1 9 = 9


Morning hissed but kept at it so she could keep hammering away at the wall.

[1d10] Swing

[1d10] Abomination up

Roll #1 6 = 6 / Roll #2 6 = 6


still pinned by the masonry, Perlite attempts to struggle free once again!
[1d10] Recover

her assistant, staggered by the lashing bones, continues it's move to shove the coffin closed!
[1d10] barring entry

Roll #1 7 = 7 / Roll #2 10 = 10


You manage to struggle back to your hooves even after that upsetting vision.
You are no longer Helpless.

You grab a large piece of bone and rip it away, pulling flesh along with it like it were a bolt of fabric. There's a few madly twitching bones left that ought to be dealt with to make this immediate area safe, but the wall is nearly dealt with. Your abomination is able to stand back up after having thrown you from another alcove.
Your abomination is no longer helpless.

You toss the stones off of you and jump back up to your feet. Your assistant slams the empty coffin shut and pushes it to the ground so that it lands with its lid on the bottom.
You are no longer Helpless.

The vampire tries to Backstab Sister Medica.
After having attacked her, he launches himself at Perlite's automaton.

Zombie Peyote attacks Morning Light's Abomination.

Roll #1 6 = 6 / Roll #2 6 = 6 / Roll #3 10 = 10


Oh no! I hit everyone with another Prayer of Healing before I go down again! [1d10+3]

Roll #1 7 + 3 = 10


Morning kept the attack going but stopped to try and heal for a moment.

[1d10] Lifestream on Peyote.

[1d10] Abomination hit flesh wall.

Roll #1 6 = 6 / Roll #2 8 = 8


The monster's retreat cut off, her assistant joins Morning light to break down the remaining wall of flesh.
[1d10] Melee

freed from the rubble, Perlite grabs her arquebus and readies another shot, aiming and firing at the now very wounded vampire!
[1d10] Ranged

Roll #1 1 = 1 / Roll #2 7 = 7


You manage to scream out a prayer before you get hit. A healing wave washes over you, then the vampire's claws dig deep into your back and force you to the floor.
You are now Helpless
Everyone else is now back to full Hits and Wounds

You're able to work the spell right this time and pull a little bit more of the power from the sad, shambling corpse of the gryphon. Your abomination rips away the rest of the flesh wall, digging grooves into the wall behind it as it yanks at the bones, and tosses the mass away.
The flesh wall at the large alcove is no more.
You have 1 Hit stored by Lifestream.

Your assistant slips on a bottle that has rolled out of the central lab space and falls over, hitting its head on the wall. You manage to blow a chunk of meat out of the vampire's flank, but the wound doesn't bleed.

With the wall of living meat and bone torn away, a bloodstained wall of grey stone is revealed at the alcove at the far end of the room. It is different from the rest of the walls and very obviously was stacked here by someone with magic or a great deal of strength. It seems rather obvious that something must be behind it, and that whoever put these stones here was very intent on keeping it in or others out.

The vampire is starting to snarl and froth at the mouth, white foam hanging off his savage fangs. He aims a swipe at Perlite with his claws, then focuses his attention on Morning Light's Abomination.
[1d10] Attack on Perlite
[1d10] Control on Morning Light's Abomination

Zombie Peyote turns his attentions back to Morning Light and resumes his attack on her.

Roll #1 4 = 4 / Roll #2 4 = 4 / Roll #3 5 = 5


Morning sent the hit to the Sister as she had her abomination keep attacking.

[1d10] Abomination attack

Roll #1 4 = 4


"I'm going to bring this lack of protection up with the guild! You'll never receive help from the church again!"
I try to get up again [1d10]

Roll #1 2 = 2



"It is truly not the time for this!"

Perlite shouts back, lining up another shot.
[1d10] Ranged

Her assistant, now spotting another wall, resigns itself to more digging.
[1d10] Melee

Roll #1 2 = 2 / Roll #2 10 = 10


Perlite was able to whack the attacking vampire with her gun and hold him off. Morning Light was able to land a defensive kick on the attacking zombie.

You send the stolen energy to Sister Medica. Meanwhile, you abomination hammers away at the wall and is able to shift one of the stones a little.

You don't have the strength to stand up on your own, but you can feel it flow into you from Morning Light.
You are no longer Helpless.

Your shot goes wide and nearly strikes Sister Medica as she gets back up. Your fallen assistant is also able to stand back up.
Your mechanical minion is no longer Helpless.

Baleful energies surround the vampires claws before it tries to rip into Morning Light's abomination.
[1d10+2] Reap
He throws himself at Perlite's mechanical minion next, cannonballing into it.

Zombie Peyote continues his slow, unmerciful assault on Morning Light.

Roll #1 7 + 2 = 9 / Roll #2 5 = 5 / Roll #3 5 = 5


I pray to Celestia for our continued life in this fight! [1d10+3] Prayer of Healing

Roll #1 3 + 3 = 6


Morning grunted and turned to work with her abomination on the Wall ignoring the zambie for now.

[1d10] Morning

[1d10] Abomination

Roll #1 2 = 2 / Roll #2 9 = 9


unfeeling to be flayed alive by vampire claws, perlite opts to fire another round, while her assistant recovers and continues to break this new wall.

[2d10] perlite ranged, assistant melee

Roll #1 2, 3 = 5


Morning Light's ripped and torn abomination is hurled to the ground, but only temporarily. The mechanical minion is able to bat the vampire away.
Morning Light's Abomination is now Helpless.

Your prayer is answered and golden light shines down on everyone, healing them.
Everyone's Hits and Wounds are restored to full, and anyone Helpless is now up. This includes any damage taken in this post.

Zombie Peyote rips your open from shoulder to shoulder, but thanks to Sister Medica the pain is only temporary. It's distracting enough to keep you from attacking the wall, though. Your abomination is able to fight through its own pain and hammers at the wall until small cracks start to form.

Your shot has no effect on the vampire at all this time, but your minion is able to break a small chunk off of the wall.

The vampire turns on Perlite's mechanical minion again and tries to rip it to pieces.
While clawing at the machine, it utters a dark curse at Sister Medica.
[1d10] Enfeeble

Zombie Peyote continues mindlessly biting and ripping at Morning Light.

Roll #1 9 = 9 / Roll #2 9 = 9 / Roll #3 8 = 8


I attack the Vampire and try to shut it up from uttering blasphemies toward me! [1d10]

Roll #1 3 = 3


Morning grunted and tried to keep at the wall as she had her Abomination get back up to keep fighting the wall.

[1d10] Break dammit.

[1d10] Get up

Roll #1 9 = 9 / Roll #2 6 = 6


Springs and gears go flying every which way as the vampire digs into the robot.
Perlite's mechanical minion loses 4 Hits.

You aren't too skilled at physical combat, and the vampire easily tosses you aside after finishing his spell.
You lose 3 Hits.
Next time you go Helpless you won't be able to get up on your own.

You kick at a few of the cracked stones and are able to pulverize them. The air that comes out of the holes you make is cold and stale, but the holes aren't big enough to see much through yet. The zombie continues to attack you while you don't fight back, and is finally able to drag you down to the ground. Your abomination gets back up.
Your abomination is no longer Helpless.
You are now Helpless.

The vampire splits apart into a large swarm of bats that fills the room.

Zombie Peyote tries to pull the blessed medallion off of Morning Light's neck.

Roll #1 2 = 2


I cry and plead to Celestia that we live, with enough strength to outlive this night at least. [1d10+3] Prayer of Healing

Roll #1 6 + 3 = 9


Morning grunted and waited to see if the sisters spell came forward as she had her Abomination work to put the wall down as it was growing tedious.

[1d10] abomination

Roll #1 6 = 6



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