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File: 1659658239173.jpg (Spoiler Image, 175.26 KB, 1024x1024, Moon.jpg)

 No.761609[Last 50 Posts]

>Iron King Ischyros, the Far Seeker, sets down the fourth and final Report of the Agatecastle Investigation, and sips the coffee Sister Root had set before him. They are the only ones to occupy the conference room on this Cycle.

>Mabin, High Director of the Lux Deorum, is uncharacteristically absent.


>"Sister," Ischyros says, keen to take his mind off anything other than his confidant's absence. "Make a note about this Concord program. It desperately needs some security updates. I mean, have you read this Report? Seems just about everyone's exploiting it one way or another."


>"Yes, sire," the Sister says. She casts another glance at the conference room's sealed and enchanted door. "…Th-this Report was late in coming, I note. Do you think Mabin's absence may be–"


>Before she can finish that sentence, the door flies open. With quick and long strides, a lanky white Diamond Dog, his clothing ruffled and stained by dried blood, enters the room. Sister Root gasps, fishing for the medical supplies she always carries in her saddlebag.


>"You must forgive my tardiness, your Majesty," High Director Mabin says as he takes a seat, taking care to not let the dried blood flake off as he fishes his cigarettes from his coat pocket. "I had an unexpected rendezvous with a certain Noble and spent the past hours in a most gripping discussion."


>Iron King Ischyros scoffs. "Surely we have known each other long enough that you do not need to hide your personal affairs behind euphemisms!" he says. "Truly, it seems the missus was–"


>"No, no," Mabin interrupts. "I speak plainly, but allow me to be even clearer. The Noble who accosted me was none other than Lady Offbeaten Path, of House Titanite."

 No.761610

>>761609
The others keep silent as they help the soldiers get to the safety of the arcade, following Firmgold's direction for an indirect, winding route. However, they exchange glances of doubt, conveying they caught it too – this hope the battle has engendered is nothing but deceit.

 No.761611

>>761610
Lost continued to hunt for anything of value

{Previous roll was a 10}

 No.761612

>>761610
And I'm here too.

 No.761613

>>761610
Once we are across the arcade, I will whisper "we should make a dash for it."

 No.761614

>>761611
Unfortunately, it seems there is naught much among the battlefield worth taking.

>Deadweight

Thinking it over, you reason that staging battles like this would have little purpose, other than to convince the Iron Souls unwittingly caught up in them that the floating machines are their allies. The one who controls them seems to want the Ironcastle forces on their side, and is more than willing to sacrifice a few security bots, and possibly even able-bodied Iron soldiers, to achieve that.

>>761612
>>761613
>>761611
>Deadweight

"I agree," Huitlapan says. "We have yet two Floors to breach before we reach the Necromancer's lair. Let Vissei take commmand of healing the injured while we forge on."
"I too am in agreement," Cautaa says. "We've done what we can here."
"There's a stairway downward not too far from here," Xu says. "I'm ready to head out if you all are."

 No.761615

>>761614
"I suppose if we must…" Lost seemed more keen to keep in large number.

 No.761616

>>761614
>>761615
"Let's forge ahead."

 No.761617

>>761614
Deadweight mutters, "I think those floating machines were trying to win our favor."

When the party discusses moving on, Deadweight nods in agreement.

 No.761618

>>761614
"Every new step will take us to completion of this objective, and we should not tarry."
I will go with the group down

 No.761619

>>761618
>>761617
>>761616
>>761615
Xu nods, pulling up the map on her semi-bricked Comp. "Hope Sapphire didn't go through my Pictures folder…"
>"I did, and you should be ashamed," Sapphire types.
"Shit!" Xu hisses.
>"How the hell can you find anything when it's so disorganized!?" Sapphire scolds.
"That's the idea!" Xu says. "If somebody steals my Comp I need to buy as much time as I can before they find– we have a quest to get to!"

Xu leads the way north towards a downward-leading stairway station. As you approach the stairway, it looks to be in relatively good repair, and no hostiles are nearby… but the lights in the stair-tower are dim, and flickering.

 No.761620

>>761619
"Are you the type to send unsolicited memes Xu?" Lost asked as she began to try and slip into the shadows for the umpteenth time.

[1d10] Stealth

Roll #1 6 = 6

 No.761621

>>761619
I'll shine my suit light down it.
[1d10] Perception

Roll #1 7 = 7

 No.761622

>>761619
Deadweight blushes slightly overhearing the mention of Xu's Pictures folder.

Deadweight follows Xu to the stairway section and squints down the stairway. Looks deceptively safe.

>Perception

[1d10]

Roll #1 7 = 7

 No.761623

>>761619
I will use Spellbreaker pointed to just about everything before us prior to descending [1d10]

Roll #1 10 = 10

 No.761624

>>761620
"They're funny! Nobody else posts in that channel because they're all waiting to see what I post!" Xu insists.
"There are only so many puns one can make on Prench cuisine," Huitlapan says. "Perhaps it is better if you branch out somewhat?"
"Es-car-go-to-hell," Xu says.
"You posted that one last week," Cautaa says.
Xu sighs like her career's been ended.

>>761620
>>761621
>>761622
>>761623
As you take some tentative steps into the stairwell, Firmgold's instincts warn her, and she takes aim, and blasts into the air before her. Her intuition is proved as keen as ever. Her magic bolt collides with a heretofore unseen rippling in the space before you, similar in appearance to heat shimmers, but much, much more difficult to see.

Now with something to look out for, Conflagration and Deadweight see that the corridor is full of the shimmerings. Each one is about 2-3 feet wide, and 4-5 tall. They are not so numerous that you could not descend the stairwell with some care, but if you were to sally forth without looking for them, at least one of you would surely collide with one, and experience whatever effects it may beget.

 No.761625

>>761624
I pick up a loose bolt from the floor and toss it at a shimmering field with my telekinesis.

 No.761626

>>761624
>>761625
Deadweight waits to see what the field does to the bolt.

 No.761627

>>761624
"Ah, perhaps it's a good thing that these creatures are not entirely magical. Hold fast as I find some… way to alert others who will pass through this way-"
I turn to look at everyone
"If we don't take the time to rid the staircase of these fiends. Neither choice is ideal, but I wish to save others from what we discovered."
I will then pull out my utility knife and start etching a warning triangle ahead of the staircase

 No.761628

>>761627
"Good thinking," Deadweight says to Firmgold.

 No.761629

>>761628
"Thank you, Miss Deadweight."

 No.761630

>>761628
>>761627
>>761626
>>761625
The bolt disappears, as does the shimmering, the second the two connect. Your allies fall silent, Xu and Huitlapan's ears twitching as they attempt to listen for another sound, some indication of its true effect… but none comes.

"No residue, so unlikely to be a disintegration," Huitlapan observes. "Perhaps shrinking… or teleportation?"
"Any idea where?" Xu asks.
"Nowhere any of us would like to be," Huitlapan concludes.

 No.761631

>>761624
Lost began to shoot some very basic memes into the channel if sher had access to it as she didn't wish to make Xu self conscious.

 No.761632

>>761629
Deadweight smirks and does the cool upwards nod at her.

>>761630
Deadweight tosses another piece of debris at where the shimmering was. If nothing happens to it, she gathers a bunch of debris in her wing and scatters it down the stairwell.

 No.761633

>>761630
I chuck another bolt through the area where the shimmering was. If it doesn't also disappear I'll proceed a few steps, chuck another, and repeat the process all the way down the staircase.

 No.761634

>>761633
>>761632
I will watch as Conflagration and Deadweight move down the stairs, and then do my best to etch that path in my warning
>>761630
then put my dulled knife away and follow the group as they cautiously trail down the stairs.
[1d10] my artcraft

Roll #1 1 = 1

 No.761635

>>761630
Lost remains sneaky and watching as she dind't want to vanish.

 No.761636

[1d10]

Roll #1 6 = 6

 No.761637

[1d10] tosser

Roll #1 3 = 3

 No.761638

>>761635
The others stop and check what you post… and a hail of disappointed glances fall upon you. The icons of the others' accounts all change to "Busy."

>>761634
>>761633
>>761632
>>761631
>>761637
You proceed down the stairwell, judiciously stopping to dispel the shimmerings with tossed debris… but after a few successes, one very small one suddenly appears. It happens just as Firmgold's hoof nearly settles onto a step below. But then, the shimmering disappears, and in its place, left behind by no discernable source besides the shimmering, is a banana peel, just under Firmgold's boot.

Firmgold goes tumbling into the aether, and Conflagration and Deadweight desperately pick up the pace, throwing as much debris as they can to protect Firmgold from colliding with the shimmerings. Your three allies join in as well. In the frenzy to protect Firmgold, some shots miss, bounce off railings, and then bounce off of foreheads, lightly injuring poor Conflagration.

>Conflagration 3/5


Soon enough, Firmgold comes to a halt – by slamming into the door at the bottom of the steps. The door is closed, but electrical displays near it indicate that it is unlocked.

>Firmgold 0/4

 No.761639

>>761638
"A banana peel? Diabolical."
I help Firmgold up.

 No.761640

>>761638
Deadweight sweats as she tries to dispel the shimmerings ahead of Firmgold. Once they reach the bottom, Deadweight silently sighs in relief and tends to Firmgold and Conflagration's injuries, with medical kits if necessary.

 No.761641

>>761638
Lost winced and began to try and find something a bit more timely.

Puros being caught doing cat things. She hoped that would help.

 No.761642

>>761638
>>761639
I thank Conflagration for helping me up, but turn down the medical kit offered by Deadweight.
>>761640
"Thank you Miss Deadweight, however I ache all over and if I don't know the extend of my injuries then I cannot place where medical application would help the most."
>Name: Apparent Invincibility
I will run my tongue around my mouth to make sure no teeth were knocked loose, and then stand behind the group to stretch and lean as I try to figure out where I'm most hurt.

 No.761643

>>761642
In your social image, you are definitely most hurt.

And between your shoulder blades. That absolutely smarts. You probably don't have any cracked vertebrae, probably just some bruising, but it wouldn't hurt to have a medical examination just to be sure.

>>761641
>>761640
>>761639
>>761642
While you assist Lost, Conflagration and Firmgold get over their recent misfortunes, Cautaa, Xu an d Huitlapan take up positions by the door. After preparing themselves for whatever might lie ahead in ambush… they open it.

https://www.youtube.com/watch?v=HcJk8FstIw0

Before you is a scene straight from the Orchards of Ironcastle. Grass grows from below, shoots poking through the flagstones of the roads and sidewalks, even scattering them in some cases. Trees and vines are overtaking nearby buildings and disrupting trolley lightlanes, and they stretch high in the distance, in colors varied and rich. You appear to be in the midst of a public park – this place was verdant even before this sudden growth.

"Floor 5…" Cautaa says. "This is where we are to meet the forward teams and receive the spies' reports, is it not?"
"Right," Huitlapan says. "We should look out for signals from the other teams."

There is a sidewalk to the north, and a fountain to the south. All around you are high-growing and dense trees, leaving little walkable space. You can't get through to the east, and behind you, to the west, is the stairwell.

 No.761644

>>761643
"Okay, it's likely between my shoulder blades and my spine.."
Entering the orchard, I will look on the ground for signs of activity.
[1d10]

Roll #1 2 = 2

 No.761645

>>761643
Lost steels herself after the pain of rejection and moves along, remaining the groups stealthed eyes and ears.

[1d10] Perception

Roll #1 1 = 1

 No.761646

>>761643
I'll check out the fountain.
[1d10]

Roll #1 1 = 1

 No.761647

>>761642
"Mhm," Deadweight hums with a nod, putting away the med kit.

>>761643
Deadweight keeps her eyes peeled for anything sus.

>Perception

[1d10]

Roll #1 1 = 1

 No.761648

>>761644
>>761645
>>761646
>>761647
As you prepare to explore this strange and overgrown floor, you keep your heads on a swivel to maximize your situational awareness – and out of all the possible combinations of blindspot overlaps, the worst possible circumstances arise…

https://www.youtube.com/watch?v=gwxTZaa3NgI

You all collide heads.

>all lose 1 Wound


As you sit there, dazed in your newfound headaches, you hear distant echoes… the faintest of rumblings… behemoths walk about here.

 No.761649

>>761648
Lost yelped and winced back in pain as she rubbed her head.

 No.761650

>>761648
I sit and hold my head
"This isn't good, the furthest we've gone and the most damage we've all taken is from each other's misfortunes… How long have we been at this?"
I will check to see if the clock on my magicomp is working

 No.761651

>>761648
Deadweight grumbles as she rubs her head. She stops when she hears something nearby. She hides in a nearby bush and tries to ascertain the behemoths' location.

 No.761652

>Perception
[1d10]

Roll #1 3 = 3

 No.761653

>>761648
Can I tell where they are?
[1d10]

Roll #1 8 = 8

 No.761654

>>761650
Things are still all good there. It is about 1600 hours.

>>761649
>>761650
>>761651
>>761653
Listening carefully, you discern that they are quite far from you, and distantly apart… four… maybe five, in number.

"There aren't any within our vicinity, at least?" Huitlapan asks.
"None that I could hear," Cautaa confirms, and Xu nods in agreement.
"Should be safe enough to poke around a bit here," Xu adds.

 No.761655

>>761654
"I could try and peek on them while I'm still in the shadows if it helps?"

 No.761656

>>761654
Determining the coast is clear, Deadweight emerges from the bush, says, "I'm gonna walk down sidewalk," and walks down the sidewalk to the north, keeping her eyes peeled.

 No.761657

>>761656
"I will follow."
>>761654
[1d10] Perception as I ride Steadfast

Roll #1 1 = 1

 No.761658

>Perception

[1d10]

Roll #1 9 = 9

 No.761659

>>761655
>>761654

[1d10] Perception

Roll #1 10 = 10

 No.761660

>>761654
I follow along and keep my eyes peeled.
[1d10]

Roll #1 3 = 3

 No.761661

>>761657
>>761658
>>761659
>>761660
Just before Firmgold, elevated on Steadfast's back, can get whacked by a low-hanging branch, Deadweight flies in and catches it, moving it aside so Firmgold can pass.

However, before they advance too far, Lost notices something, now that the branch has been parted: A camp, occupied by Iron Souls. Between the branches, you can see a group of four leaders – an Elemen, a Hippogriff, a Caprinos, and the Knight-Brother Mountain himself – sitting in a group, with their teams huddled about them. They are discussing something in low voices, and members of their groups are taking watch nearby. Perhaps owing to the serendipitous nature of your discovery, they haven't seen you yet.

 No.761662

>>761661
>>761660
>>761658
>>761657

Lost quickly messages the others on Concord

>Camp ahead, shall we move to join them?

 No.761906

>>761662
++I support this choice, if so we remember who we passed and who passed us on this trial.++

 No.761907


 No.761908

>>761661
>>761662
>>761906
>>761907
Deadweight replies with a wings up emoji.

 No.761909

File: 1662085082275.png (524.51 KB, 625x625, map.png)

>>761908
>>761662
>>761906
>>761907
As you push through the branches and bushes to approach the camp, Xu calls out. "Hail, Iron– gyah!"

The camp's guards snap towards her with weapons drawn… but lower them once they recognize the Ironcastle heraldry upon your armorsuits.

"Hail," Knight-Brother Mountain grunts in reply. Stress and worry darken his otherwise stoic countenance. The other leaders also look perturbed, but Mountain is the worst of them.

Cautaa, Xu and Huitlapan make ready to salute Mountain, but he motions them down. "Sit," he orders.

You can see that the groups have their comps on display, all showing an annotated map of this part of L-8, F-5. Many comps' screens glitch out now and then, much to the annoyance of the users.

"The team that ventured to L-8, F-4 got cut off from us," Mountain says. "Seals of a peculiar material appeared on the doors to both elevators and stairwells, after that team descended.

"The seals themselves didn't react to any attempt to break them, but they possess five indentations, where someone might insert a 'key' of sorts. We searched around, and identified five behemoths nearby. Each of them possesses a circular stone object. Most likely, the keys we're after. We circled the areas on the map where each behemoth was spotted patrolling."

 No.761910

>>761909
"That is unfortunate."
I turn to the group
"Perhaps we can visit the closest of these behemoths, while we still have the energy to."

 No.761911

>>761909
"Any description of them beyond that they're big?"

 No.761912

>>761909
Deadeweight sits when Mountain motions him to and nods as he relays info to her.

 No.761913

>>761909
Lost took a moment before joining the others for a seat and opening her helmet a bit to sigh and breathe in some non recycled air.

 No.761914

>>761910
>>761912
>>761913
>>761911
"There are two which walk upright, and three which walk quadrupedally," Mountain says.

"The first upright one prefers to fight with its claws, and the second uses magic. We believe it to be Dark-attribute, as it produces dark clouds, which are intangible, unlike smoke. However, our scouts didn't get close enough to run airborne tests, so we don't know if the clouds contain poison.

"The first quadruped is heavily armored, and seems capable of resisting most attacks. The second also uses magic, but seems skittish. Its magic appears to be of a primarily defensive nature. The third is also on the skittish side, but is quick on its feet, and throws objects at its targets."

"Prey?" Huitlapan prompts. "You have already engaged these behemoths?"

"Not us," Mountain says. "These behemoths have been making short work of Dreaded Ones. Our scouts were able to watch from a distance. It was a one-sided massacre on every front. The behemoths have sustained some damage, but it's anyone's guess if they are capable of recovering, or how long it'll take."

He nods to Firmgold. "My thoughts exactly. While each of them reels from their wounds, we move in and crush them. Five teams, we each take one, and meet back in Sector 1 with the recovered keys. Any objections?"

 No.761915

>>761914
"I've got no opinion on any of them. What about the rest of you?"

 No.761916

>>761914
"I have no overt objections beyond perhaps suggesting two teams to each behemoth, it would take three tries but we may incur fewer injuries as well."
>>761915
"I may be a soft counter to the magic-user, as my weapon cannot pass through armor."

 No.761917

>>761914
>>761916
"I agree with Firmgold," Deadweight says.

 No.761918

>>761914
Lost seemed to be fine with whatever the group chose to do.

 No.761919

>>761918
>>761917
>>761915
>>761916
"We don't have time for that," Mountain says. "The Seneschal herself is with the forward team trapped on L-8 F-4."

His agitation is getting worse, no matter how badly he tries to hold it back behind a set jaw and steeled eyes.

"Last transmission we got from them– we heard a crossfire," Mountain continues. "They need backup and they needed it five minutes ago."

With effort, he steadies his breathing. The other teams look between you and him, clearly contemplating your suggestion… with some pressure, he might relent…

 No.761920

>>761919
Deadweight furrows her brows and nods. "Looks like we don't have a choice then."

 No.761921

>>761919
"Let's do it."

 No.761922

>>761919
"Then by your word, Sir Mountain we shall take these behemoths on per team. I cast my vote to challenge the magical one."

 No.761923

>>761919
"Sir I think perhaps you need a moment to calm and consider things before rushing in."

 No.761924

>>761920
>>761921
>>761922
>>761923
"Come again?" Mountain asks, turning to Lost with a grimace. He's normally double her height, and with his scowl, seems even taller.

"Sir," Cautaa says, stepping to Lost's side. "If the behemoths massacred Dreaded Ones, surely living souls such as we should take greater precaution when facing them, despite their wounds… even if it might take more time."

Mountain pauses to think…

 No.761925

>>761923
>>761924
Deadweight looks at Lost in surprise, but she agrees with her words. She looks to the Knight-Brother to see what he says.

 No.761926

>>761924
>>761925
Lost started to bend but she cleared her throat "I'm just saying perhaps it's best if we think through all our actions before we push in blind."

 No.761927

>>761924
"Are any of them flammable?"

 No.761928

>>761924
I said my piece and will wait for further development

 No.761929

>>761927
>>761928
>>761926
>>761925
Mountain is momentarily distracted by Conflagration's question. "The lot of them should be susceptible to fire – every one of them appeared to be skeletal, undead."

"What?" Huitlapan gasps.

"Now what's the matter?" Mountain asks.

Cautaa freezes up for a moment. Perhaps he's suspecting the same thing. "…We have an adept fire magus among our numbers, and another skilled at countermagic. Let us take another group with us to fight one of the magic users. With overwhelming numbers and our advantages, we'll make short work of them."

"…Granted," Mountain relents. "Pick your allies and get a move on."

 No.761930

>>761929
"I vote for the dark magic one."

 No.761931

>>761929
"I'll just go wherever Deadweight goes."

 No.761932

>>761929
>>761930
>>761931
"We'll also go for the dark magic behemoth," Deadweight says.

 No.761933

>>761929
I ascent to the dark magic one

 No.761934

>>761930
>>761931
>>761932
>>761933
Mountain nods, and transmits the map data to you. "The dark magus was last sighted near Sector 10, but each of them is highly mobile, despite their size. Don't rule out an ambush, especially with one that can manipulate darkness."

He turns to the other three groups. "Meet Finether, Sonard and Idana," he says, gesturing to the elemen (a floating, vaguely equine-shaped crystal which emanates a dark, equine-shaped vapor), caprinos and hippogriff, respectively. Each one has a team of their own, consisting of three members total.

Finether's team consists of two magi, covering the smoke and bloom attributes.
Idana's team consists of a knight and a rogue.
Sonard's team consists of a second bard (as Sonard himself is a bard), and a paladin who looks like he'd be more at home in a mosh pit.

You are the ones who recovered the survivor, Green… Finether says. If you weren't after a dark magus, I'd consider my team and yours to be suitable allies.
"I don't know how well I'd be able to assist you," Idana says. "But if you want to team up, I am willing."
"The Seneschal promised me a concert at the end of all this," Sonard says. "So, if you wanna save her, let's get a move on already."

 No.761935

>>761934
Lost seemed to be leaning towards Sonard

 No.761936

>>761934
I will make a point on Concord to recruit Sonard's team

 No.761937

>>761934
I have no opinions.

 No.761938

>>761935
>>761936
>>761937
"Righteous…" Sonard says with a nod. His fellow bard, a she-goat with a small portable theramin, plays a spooky sound. The paladin, a male diamond dog in dark, spike-covered armor, puts his paws together, in a rather timid posture.

The other teams start to mobilize and make for their own assassination targets.

"…I hope we have not already met our targets," Cautaa mutters with apprehension.

>Paused

 No.761985

>>761938
"It's a pleasure to meet you all."
I make a quick introduction and then move for a waythrough to our destination.

 No.761986

>>761938
"This is going to be a blast."

 No.761987

>>761938
Deadweight gives Sonard a nod back, one of the cool guy ones with the half-smirk.

 No.761988

>>761938
Lost gave a lazy wave to them.

 No.761989

>>761985
>>761986
>>761987
>>761988
As you gather together with your new allies, you review the map data transferred earlier.

See: >>761909

At first, it seems that there is are two only slightly divergent paths one could take to Sector 10:

The first, head east from Sector 9, then either head south to Sector 13, then east, south, north, pass through Sector 18, then reach Sector 10.

The second, head north from Sector 9, cutting through Sector 7 to bypass Sector 13, then proceed to Sector 18 and then 10 as previously mentioned.

However, a glance back at the path that you took to get here, through the opening in the treeline, suggests an alternative.

"Ah," Cautaa says. "Perhaps this Floor's makeshift 'walls' offer an opportunity to bushwhack our own path. What say you?"

 No.761990

>>761989
"I suppose. I shall return to the shadows for now."

[1d10] Stealth

Roll #1 4 = 4

 No.761991

>>761989
"Sounds good," Deadweight says.

 No.761992

>>761989
"I like that idea, and we have our map to consult so lets be on our way."

 No.761993

>>761989
"I hardly ever get a chance to whack some bush. Let's do it."

 No.761994

>>761990
>>761991
>>761992
>>761993
Your new group proceeds to Sector 9, as you speak. You see the remains of a covered seating area, full of rotted wooden benches, and old stone stools, now covered with moss. There is a broad river nearby, and you see that the long "corridor" just east of Sector nine is actually a series of bridges. Much of the area to the south and east is a densely forested lake, with towering, reed-like trees growing up from underwater.

Xu and the female goat bardess stop to marvel at the view…

Sector 7, just to the north of this bridge, is another land-based seating area, with tree-walls to the north and east.

"Okay…" Cautaa says, consulting the map again. "In theory, cutting through due east of here would lead to Sectors 18 and 10."

"But," Sonard says. "Judging by the scenery, we might just cut a path into part of the lake if we cut through here."

 No.761995

>>761994
"Would setting the trees on fire help? I can burn down this entire floor. Except the lake."

 No.761996

>>761994
Lost for her part grunts and decides to not actually hide as she sucks at it.

 No.761997

>>761994
"Perhaps this water isn't deep enough to pose a problem."
>>761995
"Perhaps a finder's flare would help better."

 No.761998

>>761996
You creep behind the group hiding behind every mossy rock and bridge post you can find. It works for now.

 No.761999

>>761994
>>761995
>>761997
"Yeah, let's not set anything on fire yet.

>>761994
>>761997
"Yeah, let's try cutting across. If it's too deep, we'll just take a different way."

>>761996
Deadweight gives Lost a consoling pat.

 No.762000

>>761999
>>761997
>>761996
>>761995
"Given how much water these plants must be getting, a fire wouldn't be very successful," Cautaa says.

"And, it could just as easily turn against us," Huitlapan says.

As you suggest cutting across, Xu pulls up an image file of a lightbulb, and holds it over her head.

Sonard points to her. "Yes, you in the back, with your hoof raised?"

"There could still be maintenance boats docked somewhere under the bridge," Xu says. "We could swipe one, and maybe even get the drop on the target better like that!"

 No.762001

>>762000
"Maintanance bots sounds good. Do we just nab one and hack it or?"

 No.762002

>>762000
"I like that idea the best. Except haven't the robots been acting weird?"

 No.762003

>>762000
"Good thinking," Deadweight says, pointing a hoof at Xu.

 No.762004

>>762000
Rather than join in the conversation, I will keep an ear out as we pass through this place.
[1d10] Awareness

Roll #1 2 = 2

 No.762005

[1d10] Perception

Roll #1 10 = 10

 No.762006

>>762000
>>762003
Deadweight looks around for a maintenance boat.

[1d10]

Roll #1 6 = 6

 No.762007

>>762002
>>762000
"Oh, boats! Good idea!"
I'll look around for some boats while keeping a safe distance from the water.
[1d10]

Roll #1 9 = 9

 No.762008

File: 1662694593910.png (526.75 KB, 625x625, L-8 F-5 with Water.png)

>>762005
>>762004
>>762003
>>762002
>>762004
>>762007
You do some searching around the bridges, and after some proscribed burning by Conflagration, you find a stairwell down to the underside of the bridge, near the water's edge. There is a lower bridge, specifically only to be used by maintenance workers. It's not nearly as nice or decorated as the upper bridge, for visitors to the park.

Closer to the land side, you see a small dock, where several boats are tied off. Most of them are in pretty bad shape, having been left without care recently. However, you see one that is mounted on the wall, and as such, is in fairly good condition. It's a gondola-style boat, with room for one pilot, and three riders.

Unfortunately, there's only the one…

"So, four of us can take that boat," Xu says. "But that leaves the rest of us with these old things."

"We might be able to jury-rig a quick repair…" Cautaa suggests.

"And risk sinking if it is insufficient," Huitlapan notes. "Or if we are attacked."

"Others could just stay on land," Sonard adds. "Might be able to pull off a pincer maneuver, if the target's still in its last known location."

 No.762009

>>762008
"Yeah, I don't think we should take any of the other boats. Half of us can just go by land, and I can be in the air."

 No.762010

>>762008
"I am fine going on land. I can remain hidden better there."

 No.762011

>>762008
"I might set the boat on fire on accident. I'll walk."

 No.762012

>>762008
I agree with my team about going the long way

 No.762013

>>762012
>>762011
>>762010
>>762009
Sonard nods. "Sound travels easier over water, so we'll take the boat. Let's exchange Concord codes, and keep in touch if we see anything."

If you choose to do so, Sonard and the gang will give you their Concord codes, and accept yours as well.

"Looks like we're back to the long way," Cautaa says. "Now, then, north or south, everyone?"

 No.762014

>>762013
"There doesn't seem to be a through-way to the north, perhaps south as the path should be guaranteed."

 No.762016

>>762013
>>762014
Deadweight exchanges Concord codes, then says, "South sounds good."

 No.762017

>>762013
"I… whatever the group wants."

 No.762018

>>762013
I'll swap codes.
"South."

 No.762019

>>762017
"Something on your mind?" Deadweight asks Lost.

 No.762020

>>762014
Ah! And seeing Conflagration swap codes I will do the same after him

 No.762021

>>762019
"I unno, without something to actually track I'm… not very good at finding my way."

 No.762022

>>762021
"No worries, just stick with us," Deadweight says with a wink and a smirk.

 No.762023

>>762016
>>762017
>>762018
>>762014
Xu starts filling the new groupchat with memes. Sonard and his crew all start dropping links to Trotify playlists there too.

Cautaa, sensing Xu about to start roasting their musical tastes, intervenes.

>"Focus!" he types. "If you see ANY of the five behemoths, I beg you do not attack before we have a chance to study their appearance. I have a terrible inkling we may already have intel on these things, but I need to see to be certain."


>"Copy," Sonard and his crew type in response.


As these exchanges take place, you start making your way south along the rightmost bridge from Sector 7. Soon, in the distance to the east, you can see a tree-filled island, surrounded by more bridges.

"Another behemoth was spotted there," Huitlapan says. "Be on guard, everyone."

 No.762024

>>762023
Lost Tries once more to vanish into the shadows.

[1d10] Stealth

Roll #1 3 = 3

 No.762025

>>762023
I will notify Steadfast that we should add our ears to this.
[1d10] Awareness, myself
[1d10] Awareness, Steadfast

Roll #1 6 = 6 / Roll #2 2 = 2

 No.762026

>>762023
Time to sneak.
[1d10] Stealth
[1d10] Awareness

Roll #1 6 = 6 / Roll #2 3 = 3

 No.762027

>>762023
Deadweight keeps an eye out for any hostiles.

[1d10]

Roll #1 7 = 7

 No.762028

>>762027
>>762025
>>762026
>>762024
You reach a T-intersection, and begin heading east to continue following your chosen path to Sector 10. But as you cross the south face of the densely-jungled island, your sixth senses irritate you, your hairs rising, and skin prickling with goosebumps… something on that island has its eye, or eyes, upon you…

>Paused

 No.762074

>>762028
I take cover and try to spot what it is.
[1d10] perception

Roll #1 4 = 4

 No.762075

>>762028
Lost bristles and moves to lock onto him.

[1d10] Hunter Sense

Roll #1 2 = 2

 No.762076

>>762028
Deadweight jerks her head towards where she senses the eyes on her.

>Perception

[1d10]

Roll #1 1 = 1

 No.762077

>>762028
I will position myself and Steadfast between the island and our squishier members in the group.
"We should hurry and avoid a fight with whatever is watching us and the precious time we have to regroup with Sonard's group."

 No.762078

>>762074
>>762075
>>762076
>>762077
Out from the shadows of the treeline streak a flurry of near-white blurs!

>everyone roll dodge; Firmgold and Deadweight get a +1 bonus from previous turn's perceptions


Huitlapan, Xu and Cautaa hit the deck.

[3d10]

Roll #1 8, 5, 10 = 23

 No.762079

>>762078
Deadweight takes to the skies to avoid the ambush.

>Dodge

[1d10+1]

Roll #1 8 + 1 = 9

 No.762080

>>762078
Lost moved to avoid it.

[1d10] Dodge

Roll #1 1 = 1

 No.762081

>>762078
[1d10] dodge

Roll #1 5 = 5

 No.762082

I will pull Steadfast behind a tree, or a bench.
[1d10+1] Myself
[1d10] Steadfast

Roll #1 3 + 1 = 4 / Roll #2 2 = 2

 No.762083

>>762078
>>762079
>>762080
Seeing Lost stumble, Deadweight dives in front of her to block her from the attack.

>Block

[1d10]

Roll #1 1 = 1

 No.762084

>>762082
>>762079
>>762080
>>762081
Conflagration, Firmgold and Huitlapan get just barely grazed by the streaks, yet the wounds sting screaming all the same. A silver-white mark, almost like a burn, lingers around the site of their armorsuits where the ammunition glanced them.

>Conflagration and Huitlapan lose 2 Hits, Firmgold loses 3


Lost and Steadfast aren't so lucky, and take the shots straight to the body, managing to twist just in time to take them to the haunches, and not to any vitals. The impact flings them to the far side of the bridge, where they slam into the safety rails.

Steadfast is large enough to brace himself, but Lost nearly falls over the edge. Deadweight drops in and grabs her by the hoof to pull her back, but takes a shot in the flank, and barely avoids collapsing. Straining through the pain, she flings Lost back onto the center of the bridge.

>Lost 0/5


>Steadfast and Deadweight lose 6 Hits


After they've landed, you can see the ammunition used: Long, silvery-white bolts, almost more like small javelins, for how large they are. No weapon used by a mortal fired these bolts. If you look at them for more than a moment, your visors start to blur, turning mosaic over the bolts.

Conflagration remembers a similar effect, from when he beheld the dust left behind by the floating machines' attacks against the "malfunctioning" security bots…

The others scatter, bracing themselves behind what limited coverage the great bridge's supports can give them. You can hear a rustling, and a metallic clicking and rattling, from the island… a great shadow steps back from the treeline, too fast to behold.

>"Are you all well? Can you run?" Cautaa says over voice chat.


>"Lost is down!" Xu says.


>"Shield me and I'll help her," Huitlapan says.


He attempts to heal Lost from behind his cover.

[1d10+2] Heal

Roll #1 8 + 2 = 10

 No.762085

>>762084
Lost Groaned and did her best to stand back up.

[1d10] Stand

Roll #1 6 = 6

 No.762086

>>762084
"It's like those weird floating robots we saw earlier!"
I'll grab a stick with my telekinesis and give one of the bolts that landed nearest me a good whack to see what happens.

 No.762087

>>762084
I unsheathe my sword behind cover and grab Steadfast's attention through the group voice chat. My helmet enclosed.
"You must remain, sir Steadfast!"
[1d10] Lay on Hands: Steadfast
Steadfast prepares a Counter as he moves over to me.

Roll #1 1 = 1

 No.762088

[1d10+2] Steadfast's Counter Slam (crit 8+)

Roll #1 5 + 2 = 7

 No.762089

>>762086
A fine silvery dust floats up from the javelin, and placidly drifts back down, feather-light. That which falls upon the stick lingers a moment, and then, starts to spread, like a creeping mold. Over nearby inorganic matter, it does not spread, only upon the stick.

>>762085
>Hunter Sense

You duck behind the nearest cover, and squint out over the railing at the shooter's last known location. Focusing deep, an image comes to mind, translucent-silver behind the great trees of the island…

It is nearly ten feet fall, and three feet wide, lean and scrappy looking. It is equine in shape, and covered, unevenly, with thin scraps of white plate metal, intended to straddle the line between protection and a low profile. Sections of the plate metal have dozens of the javelins protruding from built-in quivers, almost like patches of porcupine quills. Upon its shoulders are mounted a pair of large crossbows, rigged to be able to fire a half-dozen bolts apiece.

Between the plate metal, you can see that the figure has no flesh nor muscle, but only a skeleton. The skeleton is coated with white dust in uneven patches, as if it had simply dropped a bag of flour.

Additionally, the figure… appears to be dancing? Behind the treeline, it shuffles, wiggling its shoulders and hips, its hooves tapping out some unheard rhythm, the lone participant of a rave only it can hear. This, along with its white color, clashes with its otherwise stealthy form and strategy.

Perhaps it is because the face is no more than a skull, but something strikes you as… wrong. Well, many things are wrong here. But, something behind its metal helm, in particular…


>>762087
>>762086
>>762085
>>762088
>1 + Counter
As Firmgold rushes over to aid Steadfast, his head snaps to attention, and he pushes her aside. A bolt streaks from the treeline to where her center of mass had just been, and instead stabs into the wooden support stringer of the bridge. Steadfast yanks the bolt out of the stringer, stands and heaves it straight at the cover behind which the shooter was last seen.

The bolt vanishes behind the treeline, but Lost can see that the bolt struck true, grazing off the shooter's helmet. Still keeping up its crazed dance, it steps back and shakes its head to recover.

>"Where's the target?" Sonard says over vc.


>"Somewhere in the trees!" Xu shouts.


Your allies approach from below on their boat, their progress slow from the fact that it's a gondola. Lost can see the crossbows on the shooter's arms rack more ammunition… it's looking right at Sonard's crew!

 No.762090

>>762089
>It's some kind of large skeleton in the trees. Big and covered in a strange dust. It's behind the trees so we need to close distance since it seems to fight from range.

She moved to slip into the shadows and approach.

[1d10] Stealth

Roll #1 8 = 8

 No.762091

>>762084
>>762089
Deadweight grunts when she's shot and grunts again when she throws Lost back on the bridge.

Seeing Huitlapan taking care of Lost, Deadweight, Deadweight flies into the trees with her claymore in hoof.

>Tactician, declaring 2

>Slam, +2 bonus, crits on +9
[1d10]

Roll #1 3 = 3

 No.762092

>>762091
>>762090
>>762088
"Don't let the bolts strike flesh! They've got some sort of dust on them that grows on organic material!"

>>762089
I toss the stick away and summon up some burning homing magic.
[1d10]

Roll #1 9 = 9

 No.762093

>>762089
I will pull myself away from this stagger, move ahead of Steadfast and shout "Show yourself!"
[1d10+2] Word of Power (antimagic focused on the bolts first)
Steadfast will request healing from Xu, as Slam and Counter are on cooldown

Roll #1 5 + 2 = 7

 No.762094

>>762092
You conjure up four bolts.

>>762093
Hui slides in to the rescue.
[1d10+2] Heal

>>762092
>>762093
>>762091
>>762090
With no direct connection to the island, Lost waits a moment for Deadweight to fly over the water, then leaps and bounces off her back to hit the treeline. This throws off Deadweight's trajectory, and she makes an improvised landing on a steep slope, nearly falling into the lake. Through the shadows of the trees, she can see the towering shooter leap back, as if spooked. It lines up its shot, putting Deadweight square in the sights of one crossbow, and Sonard and company into those of the other.

However, when Firmgold calls out, the shooter raises its head toward her. Its shoulders slump, as if… almost as if in relief. The shooter turns its head toward both crossbows, which are still trained on their targets, then appears to strain. The crossbows shudder, as if they themselves were struggling against the shooter, but the shooter's will is stronger. Both crossbows point straight down and fire their heinous volley straight into the ground. A thick cloud of silvery dust balloons up from the impact site, blocking everyone's view. Only Lost is able to see as the shooter leaps back further toward the center of the island.

>"A skeleton, you said!?" Cautaa repeats. "I can't see! Did it respond to language at all!? Get it closer to the shoreline!"


>"What are you getting at?" Xu asks.


>"We may have met this target sometime before!" Cautaa says.


Roll #1 10 + 2 = 12

 No.762095

>>762094
>It's moving to the center. Watch for the dust.


Lost then moved to tail the beast, summoning a pair of dual claws through use of her partnership with Dhampir.

>Symbiosis Evolved, Dual Weapons

 No.762096

I will request of Steadfast that we be used to protect our crew who can't fly over the water.

 No.762097

>>762094
Deadweight tails Lost and tries to get her eyes on the hostile.

>Perception, +2 bonus from tactician

[1d10+2]

Roll #1 7 + 2 = 9

 No.762098

>>762096
>>762094
"Did they really run off ahead like that?"

 No.762099

>>762098
I will let out a worried sigh.
"It seems they did, but we shouldn't worry. There may be a way we can aid them from here."

 No.762100

>>762096
>"What are you talking about?" Xu asks.

>"It might be one of the Knights of the Gravepyre!" Cautaa says. "Oh, you never met them – a group of good-hearted fools, playing at serving the Necromancer!"


>"Whoever it is, our allies just ran in after it!" Huitlapan says.


He runs about on the bridge, desperate to find a quick way across. When none presents itself, he looks to Steadfast. "Throw me!"

>>762098
>>762096
>"Island access is on the north side," Sonard says. "And if we all piled into the gondola, we'd sink. We'll have to drop off our guys then ferry you over."

Their boat stops near the island, and he and the goat get out, leaving the diamond dog to steer toward the bridge. There's a maintenance ladder nearby you could climb down to get to the water's level.

>>762095
>>762097
Lost and Deadweight spring after the shooter, leaping over earth and rock to pursue the target, until it suddenly stops, near a shadowy bend where the canopy is thick. The thing spins around and fires at Deadweight, who on reflex, chops at the bolts… only to realize that both shots were aimed for the ground before her; they wouldn't have hit her unless she went for them.

https://www.youtube.com/watch?v=cVZQJL4c034

The shooter, yet again changing its tactics, holds its ground. It resumes its bizarre gyrations and grooves, yet as it does, both crossbows stay trained upon Deadweight and Lost.

>Reflex Shot; A vs Deadweight, B vs Lost

Crossbow A: [1d10+3]
Crossbow B: [1d10+3]

Roll #1 1 + 3 = 4 / Roll #2 5 + 3 = 8

 No.762101

>>762100
Down the ladder I go.

 No.762102

>>762100
Deadweight dives toward the shooter and tries to pin it down.

>Protect

>Grappler, +1 bonus
[1d10+1]

Roll #1 6 + 1 = 7

 No.762103

>>762100
"Mister Huitlapan that's not a wonderful idea. H-…how will you land?"
If he presses this, then I nod to Steadfast to throw the rhodos to the other island [1d10]
Seeing Conflagration go for the ladder I will follow as well

Roll #1 5 = 5

 No.762104

>>762100
Lost, seeing it stopped, decided to move and harm it with her claws.

>Unseen Foe

>Rupture
[1d10+2]

Roll #1 1 + 2 = 3

 No.762105

>>762103
"You may not know, but I'm a dab hand at rollerblading," Huitlapan says. "I know how to take a fall."

Steadfast nods, and with Huitlapan's assent, loads him up like a shotput, spins him around, and flings him toward the island. Huitlapan, balled up with his knees to his chest, lands on a heap of earth with a winded grunt. Sonard and his companion help him up.

>>762101
>>762103
You both climb into the boat, and Xu and Cautaa remain behind on the ladder. The mosh pit dog begins the arduous process of turning about the gondola to make the trip to the island.

>>762104
>>762102
Deadweight throws herself in Lost's way, and chops up a volley of bolts, but these ones erupt into sharp splinters, stabbing into her like a slew of porcupine quills. She keeps her footing for now, and grabs onto the shooter's right shoulder, yanking it down toward the ground. Lost uses the opportunity to run up and slam her blades into Crossbow A, shattering some of the dusty metal upon it.

>Crossbow A loses 5 HP


>Deadweight has 12 damage stored up in Protect

>Protect turn 1/2

The shooter's back half is still enraptured in its peculiar dance, despite its right foreleg being pinned by Deadweight. Now at point-blank, Crossbows A and B fire at Lost and Deadweight again!

>Marksman Shot; A vs Deadweight, B vs Lost

A: [1d10+3]
B: [1d10+3]

Roll #1 3 + 3 = 6 / Roll #2 10 + 3 = 13

 No.762108

>>762105
Lost yelped and did her best to dodge the attacks. Yet she also did her best to slash apart crossbow A with her claws.

[1d10] dodge
[1d10] dual attack 1
[1d10] dual attack 2

Roll #1 9 = 9 / Roll #2 9 = 9 / Roll #3 9 = 9

 No.762109

>>762105
"AGH!" Deadweight shrieks when she's pierced by the bolts. That was a bad hit. Once Lost lands her blow, Deadweight tries to land one herself then says, "I'm bailing!" and flaps her wings to fly back to the party.

>Dodge and gtfo

[1d10]
>Basic attack, Lone Knight
[1d10]

Roll #1 6 = 6 / Roll #2 9 = 9

 No.762200

>>762105
I will wait as fast as I can while the gondola makes its trip to the island, shouting for Steadfast to wait on its return so he can get on as well.

 No.762385

>>762109
>>762108
Lost swerves the first of the crossbow's volleys and slashes across its frame, driving deep gouges into it! Yet in the slim instant she has to back up, she sees the other crossbow turn at a sharp angle, its reticule trained upon her. With no other choice, Deadweight shoves Lost aside, and is shot full of bolts for her chivalry.

>Crossbow A loses 12 HP


>Deadweight stores 12 more damage in Protect, 24 total

>Protect turn 2/2

The monstrosity steps back as its crossbows' reloading mechanisms rack more bolts for another volley… then unleashes a deep and pained roar. With sudden sharp twitching, the crossbows abruptly aim for the ground, and shoot their volley into the soil.

>"H-h-he…lp…"


The voice is metallic, grating– and desperate. The source is none other than your very attacker. The crossbows upon its shoulders train themselves back on you and start to reload – apparently against the attacker's will.

>>762200
>Conflagration too

The gondola arrives, but there are only two spaces left, with the dog as the helmsman. One of the four of you is going to have to stay behind, lest the boat sink.

 No.762511

>>762385
I will stay behind while everyone else goes ahead

 No.762512

>>762385
She's starting to feel it, and it does not feel good. She tries to find someone who can heal her before she stops feeling anything.

>Perception

[1d10]

Roll #1 1 = 1

 No.762513

>>762385
On I get.

 No.762514

>>762385
Lost growled and moved to try and rip the thing off as she turned he claws to the base of the crossbow (A) where it met the body.

[1d10+2] Rupture

Roll #1 7 + 2 = 9

 No.762515

>>762512
>>762514
The ranger skeleton, seeing Lost lunge at it, holds steady and turns the crossbow toward Lost, enabling her to get a better stab into it with her blades. More and more of the stock breaks away, and it's hanging from its shoulder by mere scraps of metal.

>"Keep it up… destroy it…!" the attacker stammers, its voice strained and ghostly.


However, as Deadweight hears Huitlapan's approaching footfalls, and turns to seek his aid, her muscles scream out, and she collapses at last under the pain, unable to bear it no more. Blood spurts out through cracks in her armor.

>Deadweight 0/4


The skeleton tries to break off from the fight as well, but you see a great spark of light and lightning coming from its chest, which is covered by a great wall of armor. The skeleton's head goes limp, and with jerking movements, turns back towards you. Much of its body has gone limp, yet it remains upright, like a puppet whose only functional string is upon its chest.

At this moment, Huitlapan stumbles in through the brush, just in time to see both crossbows turn towards you again!

[1d10+2] Barrage A
[1d10+3] Barrage B

Huitlapan tries to heal Deadweight.

[1d10+2]

>>762200
>>762511
>>762513
With each moment crawling by, you hop into the boat, and the dog, straining and wheezing, arms burning, steers you toward the island. Soon enough, you reach the shore, greeted by the distant sounds of muffled violence.

Roll #1 8 + 2 = 10 / Roll #2 6 + 3 = 9 / Roll #3 5 + 2 = 7

 No.762516

>>762515
Off I rush in the direction of the violent sounds.

 No.762517

>>762515
Lost cried out in rage once more trying everything in her power to completely remove A from it's body as she ripped and tore.

[1d10] Dual Attack 1
[1d10] Dual Attack 2

Roll #1 9 = 9 / Roll #2 10 = 10

 No.762518

>>762515
I tell the Paladin he cannot fight in that state, and that we should waylay the trip back for him to rest, afterwards I will raise myself up on my back legs and SHOUT a distraction at the perpetrator

Spellbreaker: Ranged
[1d10]

Roll #1 5 = 5

 No.762519

>>762515
Her face to the ground, she breathes heavily, gritting her teeth. She's utterly relieved to see Huitlapan, but she doesn't quite have the energy to express her appreciation right now.

>Upsy daisy

[1d10]

Roll #1 5 = 5

 No.762520

>>762519
>>762517
In a flurry of living blades and metal bolts, Lost crushes and shreds what remains of Crossbow A – only for her and Huitlapan, riddled with bolts, to fall to the ground moments later.

>Lost 0/6

>Huitlapan 0/4

Some of Deadweight's uglier wounds seal back up, the bolts falling out from her body as they do. Other wounds, still stabbed through with bolts, are coating over with a strange white dust-like substance. The flesh covered by the dust is numb, and immobile.

>1 Stack of ??? status gained


>Deadweight 11/5


>>762516
>>762518
Sprinting as fast as you can over the jungle island, you finally catch glimpses of the fight through gaps in the branches. A tall metal skeleton, its body mostly limp but somehow still upright, faces Deadweight, Huitlapan and Lost. A glowing light can be seen behind its armored chest. A damaged crossbow hangs from one shoulder, and a relatively intact one is perched upon the other.

>>762516
>>762517
>>762518
>>762519
The skeleton shoots at the two wounded!

>Trick Ammo: Split Shot vs Huitlapan and Lost

[1d10+3] Crossbow B

Roll #1 2 + 3 = 5

 No.762521

>>762520
Lost shuddered and tried to rise as she ached in pain.

If it's something dreaded Dhampir, eat it and let me keep going

[1d10] Stand up

Roll #1 3 = 3

 No.762522

>>762520
I blast the intact crossbow with all four of my homing magic bolts I summoned earlier >>762092 and I'll hit the damaged crossbow with a two-hit fire storm bolt too.
[4d10] homing magic
[1d10+1] storm bolt

Roll #1 10, 9, 9, 6 = 34 / Roll #2 10 + 1 = 11

 No.762523

>>762520
I will bound forward and shout "Untrue to yourself!"

Word of Power [1d10+2]

Roll #1 1 + 2 = 3

 No.762524

>>762520
The sensation unsettles Deadweight, but she ignores it to help Lost up and protect Huitlapan from the skeleton's attack.

>Helping Lost up

[1d10]
>Protecting Huitlapan, automatic instant

Roll #1 4 = 4

 No.762525

>>762521
Nope. It's all bones, and its armor is made of some kind of creepy mineral. There *is* a little something behind its ribcage, but it's nothing I've ever smelt before. Not particularly appetizing, is what I'm saying.

>>762522
>>762521
>>762523
>>762524

With every self-detonation from the past few Cycles rushing to the forefront of his mind, Conflagration's eyes are engulfed in flame, and from his horn screams a full-blown firestorm! The skeleton is launched across the way, slams into a rock, where it's pinned as blast after blast streaks across its armor!

For a moment, all is still, and a thick black smoke engulfs the blast zone… until a blur of white – a hunk of twisted metal, thrown like a discus, flies out and strikes Firmgold in the throat, catching her voice. She falls to the ground, blood leaking between her teeth.

>Firmgold 0/5


As the smoke clears, out stumbles a charred skeleton. Much of its armor is broken, melded together, and worthless. Behind what remains of its chestplate, you see a clump of glowing, twisting metal, wires and pipes, a crude parody of a cluster of organs – heart, lungs, kidneys and others, all woven and fused together. Despite being metal, it twitches, pulses and breathes – and it's glowing brighter and brighter.

The skeleton collapses to its knees, left now with no methods of attack…

>"G-get…" the skeleton breathes…


The hideous organ glows brighter and brighter…!

 No.762526

>>762525
I attempt to stand up [1d10]

Roll #1 6 = 6

 No.762527

>>762525
Lost growled and tried once again to force herself up.

[1d10]

Roll #1 7 = 7

 No.762528

>>762525
"Leg it!"
I try and telekenetically rip the cluster of mechanical organs out of the skeleton and toss them high up into the air before turning to flee.
[1d10]

Roll #1 1 = 1

 No.762529

>>762525
"Get away!" Deadweight exclaims before grabbing Conflagration before he does anything clumsy.

 No.762530

[1d10]

Roll #1 9 = 9

 No.762531

>>762528
>>762526
>>762527
>>762529
Lost and Firmgold get up and spin about – and Deadweight grabs a collapsed, burning Conflagration (0/4) to pull him away…

But… before you can get more than a step away from the now-blinding machine organ, as it shrieks out an alarming claxon–

Huitlapan runs toward the core, grabs it, and hurls it into the sky.

[1d10+1]

Roll #1 2 + 1 = 3

 No.762532

>>762531
Lost moves quickly trying to aid Huitlapan as fast as she could.

[1d10] Assist

Roll #1 7 = 7

 No.762533

>>762531
"NO!"
SPELLBREAKER [1d10]

Roll #1 5 = 5

 No.762534

>>762531
After getting Conflagration to relative safety, Deadweight sees Huitlapan being dumb and self-sacrificial and yells, "No!" With the energy she has left, she jumps towards Huitlapan and tries to quickly pull his little rodent body away from the core.

 No.762535

>>762531
I dust myself off and try to stand.
[1d10]

Roll #1 8 = 8

 No.762536

>Brace
[1d10]

Roll #1 8 = 8

 No.762537

>>762532
>>762533
>>762534
>>762535
>>762536
As the core leaves Huitlapan's hand, Lost and Deadweight crowd around Huitlapan, and Firmgold ricochets a spell off the core, launching it just a bit further – before

https://youtu.be/iT2bZDOga0Q?t=14

…By the time you regain a little sense, the flames have subsided, and the smoke has largely cleared. Much of the nearby jungle is gone, leaving barren rock and scorched dirt. You are all badly wounded from the blast – but perhaps a little better off than you might have been.

>All lose 2 Wounds, Deadweight loses 4 for having taken Hui's for him.


By the time your sight and hearing return to you, Sonard and his crew have made it to the island, and are tending to your injuries.

 No.762538

>>762537

Lost groaned in discomfort "I am in a catastrophic amount of pain right now." she said looking around.

 No.762539

>>762537
I will force myself to stand and see what became of the skeleton we fought

 No.762540

>>762537
"Where'd it get those metal bits?"

 No.762541

>>762537
Deadeweight's still lying there silently, though her chest still rises and falls.

 No.762542

>>762540
"No idea…" Sonard says. "Doesn't look like it was part of its original body at all."

>>762539
>>762538
>>762540
Not much remains of the skeleton – the blast vaporized most of his right side. Below his ribcage rests a small circular stone, engraved with an etching of some kind of sharp-quilled monster.

Somehow, the skeleton still retains its peculiar bony eyebrows – identifying him as one of the Knights of the Gravepyre… the LARPers who fell in with the Necromancer. His eyes glow with a little lingering spiritual energy.

Huitlapan is too busy treating Deadweight to speak. His face is wrought with guilt and horror – her injuries are dire. Burns are deep, and many bones shattered. Much of her armor is now useless – or in some places, fused with her very flesh.

 No.762678

>>762542
Do I recognize the monster?
[1d10] smarts

Roll #1 7 = 7

 No.762679

>>762542
>>762541
Lost agonizingly looks between Dead and the skeleton, horrified at it all before looking to the rest "We need to leave now. Forget going deeper, I don't want any of us to die."

 No.762680

>>762542
Deadweight's nearly lifeless. If you look closely at her, you can see tears dried down her face.

 No.762681

>>762542
I start for the skeleton and pause when I hear Lost speak, turning to face her instead.
>>762679
With a low and serious tone I will respond. "Miss Hope, I understand your fear; but imagine this moment played out a million times over as Agatecastle became a tomb. There is precedent to discovering the cause, and stopping it before such a thing comes to Ironcastle."

 No.762682

>>762678
No doubt about it; the metal components were all from the pale, floating machines you've seen before – first, in the ghostly mall, and second, staging a fight with the security bots on F-5. Now robbed of their power core and destroyed, you're able to examine the bits of metal without your visor clouding over with static.

It looks like one of the floating machines was fused to the skeleton's body, much like a parasite.

>>762679
||Oh, now you take my advice! Dhampir complains. Hey, we'd better not dip before we find Shikka. Or at the very least, her Concord info!||

>>762678
>>762679
>>762680
>>762681
Between Sonard's group and Huitlapan's aid, the worst of the injuries are undone, though dull pain radiates through your bodies still, worse when you move.

Huitlapan is too exhausted to say anything to Lost's words.

Th-thanks… a burnt-dry voice creaks. It comes from the skeleton – or what remains of him. Sorry… I tried to resist it… but I couldn't hold it back… it kept…

 No.762683

>>762681
"And what good will it do if we fall learning nothing? What good will it do if all my friends die in some pit where nothing makes any sense!?" She screamed back at him.

She moved next to Deadweight and placed a hoof on her, closing her eyes as she listened to Dhampir.

 No.762684

>>762682
"I've got no idea what this monster is, but this metal is the same stuff those weird robots are made out of."
I'll heal my wounds with my med packs.

 No.762685

>>762682
Hearing the skeleton speak, I rush over and turn on my recorder.
"Wait! Please, speak your words again to forewarn others of this!"

 No.762686

>>762685
It was singing… and the sounds turned into this… pale, perfect light… the more it shone, the less I could resist…

A shudder racks the bones. He's not got much time left.

>>762684
>>762683
"Look," Sonard says, peering about. Seeing nobody else around, he leans in and lowers his voice. "If you want to split, I don't blame you. I don't even think mission command would fault you after that blast. But we've got friends on the Floor below. We're heading down once you're well enough to manage on your own."

 No.762687

>>762686
Lost was beside herself at this point. She was torn hard.

 No.762688

>>762684
https://www.youtube.com/watch?v=BR6cC-arMpw

You regain two wounds with some application of your advanced first responder training (as all who adventure outside Ironcastle learn).

 No.762689

>>762682
>>762683
With the little energy she has, she wraps her forelegs around Lost and breathes deeply.

 No.762690

>>762689
Lost jumped then immediately embraced her back.

 No.762691

>>762686
I continue to record

 No.762692

>>762686
In a whisper, Deadweight says, "We should… keep going… I just need… a breather…"

>>762690
Tears start streaming down Deadweight's battered face.

 No.762693

>>762686
>>762687
>>762689
>>762691
"We're in this far, and it's not like we're not all on borrowed time anyway. Especially if this castle's heart could go bonkers or whatever happened. I say we press on."

 No.762694

>>762692
"Please… I don't want to lose you." she mumbled.

 No.762695

>>762692
Huitlapan stares at you, aghast. But, the memory of his insistence on remaining with the team surfaces… he cannot reconcile the hypocrisy, and remains silent.

>>762689
>>762690
>>762691
>>762692
>>762693

Xu and Cautaa approach from behind, keeping their steps quiet as they see Firmgold interviewing the skeleton.

I don't remember when they got me… everything's all scrambled up in my mind… but, I did see them trying to get someone else, too… at least, I thought that at first. They were following him… thought he was being chased… but, he had this staff… he…

Zonshii gasps. W-wait, I remember–! Mogao! It was Mogao!

 No.762696

>>762693
>>762695
Deadweight nods weakly to Conflagration.

>>762694
Deadweight's lips start quivering. She buries her face in Lost's mane and starts sobbing, as quietly as she can.

 No.762697

>>762695
"What did Mogao do, Sir Zonshii?"

 No.762698

>>762695
"Mogao wasn't the one that did this?"

 No.762699

>>762696
Lost hugged her tightly.

 No.762700

>>762696
>>762697
>>762699
>>762698
When I called out to him… he turned and saw me, then raised the staff… then, one of the angels flew towards me… everything's a mess after that.

"'An-gels'?" Sonard repeats, sounding out the word like something from a foreign language. "What's that?"

Indeed – this concept is as foreign to you as it is to him.

"Not just influencing these 'angels', as I thought before," Cautaa says. "But weaponizing them…"

 No.762701

>>762700
"Are we really surprised he's a traitor?"

 No.762702

>>762701
>>762700
Her tone was filled with melancholy and venom.

 No.762703

>>762700
"Yes another reason to kick his ass."

 No.762704

>>762700
>>762701
Deadweight continues holding Lost. There's nothing else she feels prompted to do at the moment.

 No.762705

>>762701
>>762703
>>762704
"Hardly," Cautaa says. "He was cagey from the first. He tried to pass it off before, under the pretense of being Lux Deorum, but has decided to lose the mask entirely now that everything is coming to a head."

"His search for computer data was genuine, however," Huitlapan adds. "The Necromancer attested to the trail of purged tech left in his wake, and Ruby and Sapphire both suffered his attempts at their data."

"That aside, I've got a bad feeling 'bout what's on F-4," Xu says. "If we're gonna dip, this is the last call…"

Sonard nods. "We'll be regrouping with the others now, too."

He points to the stone disc that fell out of Zonshii's body. "We'll be taking that, if you're planning to run. But if you do, do us a solid and don't drag our names into it. Mission command could be sympathetic, but they'd still put you through the wringer if they find out you're abandoning ship. Can't help you there."

 No.762706

>>762705
"I doubt they'd blame us given we're in no shape to fight." she responded snappily "Better to have a soldier who can fight another day over one who's dead."

 No.762707

>>762701
>>762705
Deadweight takes a few deep breaths, then releases Lost from her embrace. She nods to the group. She's ready to go.

 No.762708

>>762705
"I'm ready to keep going."

 No.762709

>>762705
I am ready, but continue looking at the fading skeleton and ask, almost whispering "Where are your compatriots, sir Zonshii?"

 No.762710

>>762709
Probably… fighting your other allies, like I did…

"I tried to warn the others," Cautaa mutters. "W-with any luck, they may show some restraint."

Thanks… stay safe… else the Necromancer might be your only hope of continuing on…

Huitlapan shudders.

>>762706
>>762707
>>762708
>>762709
Sonard nods at your determination. "The three of us will take turns rowing for you lot then. Take all the time you can to recover. Let's move out."

Huitlapan and Xu move in to help Deadweight stand, as you make your way to the boat.

Several trips later, you're back at the massive wooden bridge, where the angel-possessed Zonshii started to shoot at you.

 No.762711

>>762707
>>762710

"Do we have any medical supplies?

 No.762712

>>762710
Deadweight swallows her pride and accepts the help from Huitlapan and Xu.

>>762711
"I should have some kits in my saddle bag," Deadweight says.

 No.762713

>>762710
I'll leave the skeleton propped up somewhere and join Sonard at the boat. I did little to physically fight so I'll help rowing.

I'll then DM huitlapan that I too require healing, but not as urgent to have it now.

 No.762714

>>762711
"Down to my last one," Xu says.
"I used the last of mine," Cautaa says.
"I've got two left," Huitlapan says.

"KB Mountain's probably got one or two to spare," Sonard says. "But with Reprise on his mind I doubt he'll part with them easily. Could always try to search for a few on the way down."

>>762712
>>762711
>>762713
As you continue on, Huitlapan cleans and dresses Firmgold's wounds as well.

After some time of following the bridge, you eventually reach dry land once more – Sector Seven. The stone infrastructure nearby suggests that you've reached the peripheries of a great plaza. A gate to the north leads to Sector Six, per the map.

A message shows up on Concord, from KB Mountain.

>"All teams report in, stat."

 No.762715

>>762714
"What was our team name?"

 No.762716

>>762714
I recommend we top up then if we're gonna make this suicide charge into the depths. Me and Deadweight need it."

 No.762815

>>762715
"I.. don't think we made one, to be quite honest with you. Perhaps we can respond that we're still en route?"

 No.762816

>>762815
"'Still en route'. That's deep. I like it."

 No.762817

>>762714
"We're a little roughed up, but we're still alive," Deadweight manages to message back.

 No.762818

>>762817
>>762715
>>762716
>>762815
One by one, each team reports in that they've successfully recovered the sigil stones that each behemoth – the former Knights of the Gravepyre – had held. The damage report follows. It sounds like each team has suffered bad injuries, and all are running desperately low on medical supplies.

>"Understood," KB Mountain says.

>"And what of the other behemoths, sir?" Cautaa asks.
>"Damaged beyond repair," Mountain reports. "The machinery that grafted itself onto their bodies proved too dangerous to remove during combat. However– our priests should be able to purify their souls after the danger is past."
>"I see… thank you, sir," Cautaa says.
>"All teams, rendezvous at Sector One," Mountain says. "That's where the closest stairwell is. We'll assess who can and cannot descend to F-4 there. Let's not keep our foes waiting."

Mountain closes the call.

 No.762819

>>762818
Off we march to sector one.

 No.762820

>>762818
When the call is closed I speak underbreath, and then lead the way.

 No.762821

>>762818
Deadweight reacts to the message with a (griffin) thumbs up emote and makes her way to Sector One.

 No.762822

>>762818
"Shouldn't we… heal up before we rush into this fight?"

 No.762823

>>762822
"We'll heal up once we find the others," Deadweight says.

 No.762824

>>762822
>>762821
>>762820
>>762819
https://www.youtube.com/watch?v=Bw7FjnyTjoo

Sector One, as surmised earlier, is indeed a great courtyard, marked by a long fountain in its center, which is flanked by benches, tables, and surrounded by a number of now-deprecated buildings. These appear to have been shops, gymnasiums, parlors and other pillars of communal life. Now all gone, and empty.

Overlooking it all is a great metal slab, which has grafted onto the stairwell terminal like melted slag. Your visors hum over with static when you behold it… like the metal that covered Zonshii. This slab is made of the same kind of metal. Best not to stand too close.

On the surface of the slab are five circular indentations, roughly the same size as the circular seal that you recovered from Zonshii's chest cavity.

Standing at a distance from the slab are KB Mountain's forces. Each of them look badly roughed up. Some are barely standing, but pressing through, countenances frozen in grim determination.

Mountain nods in acknowledgement as you approach. "Well-fought," he grunts.

Xu, Cautaa and Huitlapan remain silent, and visibly nervous.

When Lost speaks up, Mountain shakes his head.

"We don't have time to dally," he says. However, he looks over her and Deadweight for a moment, then reaches into a storage cache, and hands them another small medical kit. "Our allies below have been cut off from support for too long. Do what you need to, but be quick."

He holds out his hoof for the seal you recovered from Zonshii.

 No.762825

>>762824
Lost quickly took one of the kits and used it on herself.

 No.762826

>>762824
I will give Mountain the seal.

 No.762827

Deadweight also takes a kit and uses it on herself.

 No.762828

>>762824
I'll hang around.

 No.762829

>>762825
>>762826
>>762827
>>762828
Mountain takes the sigil stone, and approaches the metal slab, as does a representative from each of the other cavalry teams.

When each stone has been slid into place, there is a moment of stillness– then a great cracking. Fissures shudder through the surface of the slab, as if it were not metal, but another peculiar kind of stone. Then, the material contradicts its nature again, and bends, and dents, as if being slammed by an invisible sledgehammer. The others back away, even as they study the alien material's inexplicable properties.

When at last the slab is near-totally covered with damage, it falls still again, until it crumbles, blown away like so much dust in a breeze. Compared to the earlier erratic breaking, its final departure is downright tranquil. Finally, when enough dust is clear to reveal the door controls, some of the cavalry approach, and inspect the door systems. They get it to work, and the doors slide open.

The Necromancer's Lair awaits below.

 No.762830

>>762829
"Spooky."
I preemptively call up some homing fire magic.
[1d10]

Roll #1 6 = 6

 No.762831

>>762829
With the passage open I take a step forward and pause, drawing out my march forward before turning back to my group and moving to them instead. I will speak in a low tone
"I understand this will not look well with Agatecastle's agency but not all of us are ready with only Sir Huitlapan's healing. If we're unsure about what lies ahead then we should use my courier and our pooled funds to bring medical supplies… I will deal with the outcome after the Necromancer is defeated."

 No.762832

>>762831
Lost nodded and handed over all 400 schillings she had on her to Firm to buy them all the meds it could.

 No.762833

>>762831
>>762830
Cautaa nods. "At this point, the expedition's leadership has graver concerns to contend with than a little smuggling."
Huitlapan grimaces, tapping his foot impatiently. "How fast can this courier of yours get here?"
Xu clicks her tongue. "I, uh… don't have any cash to lend."
>"She spent it all on this mobile game," Sapphire types.
"True…" Xu admits, too bummed about being a broke ass to even banter over it.

 No.762834

>>762829
>>762831
Deadweight also gives Firmgold all her schillings.

>>762833
Deadweight nods. She understands.

 No.762835

>>762833
"I don't think I have any money."

 No.762836

>>762833
"Well, perhaps quicker if I divert my 70 shillings to quicker delivery. In all truth I've never asked for faster delivery as a timely arrival was more than affordable."
>>762832
>>762834
"Thank you dearly"

 No.762837

>>762836
Deadweight nods, more resolutely than when she nodded at Xu.

 No.762838

"Perhaps we could change the purchase of several of these medkits for some sage brew? I believe consuming them may give us access to spells that Sir Huitlapan may impart."

 No.762839

>>762838
"Yes but at the same time we could fudge the spell and make it worse."

 No.762840

>>762839
"Noted, sticking with medkits only."
I will make the purchase and spend however much of my own 70 shillings to make it next-second delivery if possible, teleports are expensive when you can't use 'em

 No.762841

>>762839
>>762836
>>762835
>>762834
The smuggler takes a bit to respond to Firmgold's request – normally the customer service department is quite prompt with responding. Maybe even they've been mobilized… or maybe they're just making sure you didn't put in the wrong amount. But, eventually:

>"Request accepted."


Some minutes later, after KB Mountain's forces have descended the staircase, a drone zooms overhead, and a box falls from the sky, held aloft by a parachute, descending toward your location.

When it lands, you and your allies tear into it – and it's a whole cache, packed near to bursting, with medkits.

 No.762842

>>762841
I will break one open and apply it to Deadweight.

 No.762843

>>762841
"That's a lot of medkits," Deadweight comments.

>>762842
"Thank you, Firmgold."

>>762841
"Aright, anything else before we head down?"

 No.762844

>>762841
Lost grabbed several, taking the time to heal herself up to full health.

 No.762845

>>762843
"You are welcome, Miss Deadweight. I should have sent for another set of armor for yourself but circumstance may not allow us such luxury."

 No.762846

>>762845
"Still appreciate the thought," Deadweight says.

 No.762847


 No.762848

>>762840
>>762841
I communicate a desire to buy three bottles of Noble's Wine, one bottle of Peasant's Aid, one set of High-Grade Explosives, and six set of Firecrackers. I'll hand over the 430 shillings needed.

 No.762849

>>762848
I nod my affirmation and put this down for another delivery

 No.762850

>>762848
>>762849
>"Request accepted."

Another drone zooms overhead, dropping another box of supplies.

Huitlapan, visibly agitated by the wait, casts pointed glances at the stairwell. His leg has not ceased tapping since it began.

 No.762987

>>762850
"We'll get goin' soon," Deadweight assures Huitlapan.

 No.762988

>>762850
My body is ready.

 No.762989

>>762850
I will apply more medkits until Deadweight conveys she's numb enough to move without trouble.

And then I'm ready

 No.762990

>>762987
>>762988
>>762989
Down a long and winding stairwell do you descend. Recalling the traps laid out in the last stairwell, you proceed with caution, at times throwing bits of debris and the like ahead, anticipating spatial anomalies. However, none await you. In fact, no traps await you. All in all, this final set of stairs is… well, remarkably plain. It's hard to see, as the lights are off, but when you scan about with your visor's low-light settings, you see that the stairwell is actually quite clean. No major damage to speak of, and although dust particulate is in the air, overall, it seems like an ordinary stairwell that one would see in Ironcastle.

"We're certainly getting our cardio in, aren't we?" Cautaa asks. "All these stairs."

>"I wish I had a butt," Sapphire sighs.


Cautaa clears his throat awkwardly.

Before the awkwardness can linger much longer, you reach the bottom of the stairs, where you find that the door is propped open by debris.

https://www.youtube.com/watch?v=TDG-84WgGUc

Before you is a circular room, not overly large. It is orderly and clean, and the furniture is of good quality. A desk and chairs occupies the center of the room, and there are other desks here and there on the northeast and western sides of the room. Though, there is nobody to be seen inside.

There are three other exits to the room. One adjacent to the stairwell, just to the right of it. Another is on the eastern surface of the room. The third exit is due south, across from the stairwell. All three of the doors of the exits are nice and well-kept, too.

 No.762991

>>762990
I'll rummage through the desks.
[1d10] perception

Roll #1 7 = 7

 No.762992

>>762990
I will look at the floor and search for scuff marks and evidence of someone disturbing hundred-years old dust settling.
[1d10]

Roll #1 3 = 3

 No.762993

>>762990
Lost quickly scanned for any threats to them.

[1d10] Search

Roll #1 2 = 2

 No.762994

>>762990
Deadweight furrows her brows in suspicion.

>Observation

[1d10]

Roll #1 1 = 1

 No.762995

>>762991
Inside are an assortment of pens, staples, paperclips, rubber bands, sticky notes, all kinds of office miscellany. The central desk of the room contains a rather large novelty guest book. Most of the pages are blank, and structured with rows and columns for organizing guests: Printed names, signatures, dates of their arrival, departure and notes.

As for the few pages that have been filled in, you see a number of recurring names… most you don't recognize, except for those of the Knights of the Gravepyre. However, something stands out. In the "date" section, every year is different, sometimes wildly so. Many are decades or centuries in the past. A few appear to be in the future. This book doesn't look old enough to make the former plausible, and the latter is definitely out of the question… right?

>>762992
>>762993
>>762994
Nothing looks to be out of order around here – really, just a well-kept room. Deadweight shudders as a premonition of a falling anvil assails her mind… but it's all good.

"Whoa…" Xu mutters.
"Find something?" Huitlapan whispers.
"Not a single water mark on the desks," Xu says. "Must've been real strict with the coasters."
Huitlapan's stare bores right through her.

 No.762996

>>762995
"It is unnecessarily clean in here."
I will use Spellbreaker on this room
[1d10]

Roll #1 8 = 8

 No.762997

>>762995
>>762996
>>762994
>>762993
"Hey, check it out! Time travelers!"
I show off the dates in the book.

 No.762998

>>762995
Deadweight braces for an anvil falling out of the ceiling, but seeing the coast is clear, she relaxes a little.

>>762997
Deadweight takes a look at the dates. "Must be part of an illusion."

 No.762999

>>762990
>>762995
Deadweight looks back at the exit next to the stairwell. "I'm gonna take a look," she announces before taking a peek.

 No.763000

>>762998
>>762997
>>762995
"Or time distortions. I wouldn't put it past either of us." sh

 No.763001

>>762996
There is no effect. This is the product of honest, mundane work.

But who in the world would go to such lengths to keep this area clean?

>>762997
>>762998
>>763000
Cautaa looks over the dates with… well, after all he's seen, disbelief is about as far from his mind as it can be.

"Illusions, hmm…" Cautaa repeats. "No – I think that Lost has the right idea. Recall that the survivors we have met thus far have disagreed with how long ago Agatecastle fell. Green attested that it was but year ago, and Ruby, a decade. Ironcastle intel initially attested that the fall came thousands of years ago. And now this guest book has visitors from… well, the future, it seems."

>>762999
Finding the door unlocked, you crack it ajar, and peer through the gap. It's quite dark, but this door appears to open to a kind of bespoke patio workspace. The ground is covered with flagstones, though grass peers through the cracks in the stones. The walls are comprised of peculiar hedges, the likes of which you have not seen before, even in the overgrowth of the Floor above. There is a translucent cloth ceiling, held up on wooden stringers. It all carries the atmosphere of one with an intense obsession with their own idiosyncrasies of decorating.

 No.763002

>>763001
I turn around and around in a huff before stopping on the group.
"I've no idea where Sir Mountain or our cohort could have gone. I would have hoped this crossroads may have stayed them as well."

 No.763003

>>763001
"Weird."
I'll put the book back where I found it then check out the south exit.
[1d10] perception

Roll #1 8 = 8

 No.763004

>>763001
"Hmm," Deadweight hums. Time travel's weird.

Deadweight peers through the gap and sees nothing particularly noteworthy. She trots over to the door on the eastern side of the room and checks what's behind it.

>Perception

[1d10]

Roll #1 9 = 9

 No.763005

>>763001
"Perhaps there's some kind of Dreaded One doing it. Or maybe this is a dream." she said looking around

[1d10] Perception

Roll #1 1 = 1

 No.763006

>>763002
>>763003
>>763004
Conflagration and Deadweight check to the east and south, and see much the same as Deadweight saw when she looked through the door of the northern exit (see: last response of >>763001)

>To clarify, there is a HALLWAY to the north, as there is to the east and south.


The east hallway bends to the north, while the south hallway continues south for some time, before veering to the east.

There is a key difference, however. Conflagration can sense a high concentration of magic coming from further down the southern hallway, suggesting a powerful presence waits further beyond.

To the east, Deadweight can smell the faint scent of cigarettes.

>>763005
You flinch, following the brief premonition of anvils dropping from the sky… but it's all good. Coast is clear.

 No.763007

>>763006
Lost wondered quietly if she had been going insane as she waited for the others to pick a path.

 No.763008

>>763003
>>763006
"You see a patio there too, Conflagration?" Deadweight asks.

>>763006
She smells the faint smell of cigarette smoke and decides to investigate the hallway to the east.

 No.763009

>>763006
>>763007
>>763008
>>763006
>>763002
"Hey, there's a bunch of magic to the south. We might want to head this way last."
I'll check the other two halls to see if I also sense magic.
[1d10] perception

Roll #1 4 = 4

 No.763010

>>763008
"It's patios all the way down, man."

 No.763011

>>763008
>>763007
Lost tailed Deadweight

 No.763012

>>763006
>>763009
"The south it is."
I'm going south

 No.763013

>>763012
"I said south last, not first."

 No.763014

>>763009
You can sense a faint presence down the northern hall, but to the east, all you can sense is that cigarette smoke.

>>763011
>>763008
The eastern hallway zig-zags north and east for a little while, until you see, at a three-branch junction, a familiar face. Or rather, a familiar skull.

It's the janitor, from L-8 F-9.

Finally, he's found a lighter that works.

He's got his cleaning stuff with him… but his clothes are worse for wear. Tears, cuts and burn marks mar them. Damage to his bones is visible through the tears.

All the same, he's just kicking back, having a cig.

 No.763015

>>763014
"Hey, long time no see!" Deadweight says to the janitor with a salute. "What're you doin' here?"

 No.763016

>>763013
>>763014
Down the hallway I will hear this echo and stop, turn back to see I'm the only one going this way and then sprint back towards the group.

 No.763017

>>763015
>>763014
Lost was a bit surprised "Wow. He's tough to have made it this far."

 No.763018

>>763017
>>763015
>>763016
"Cleanin', same as always," the janitor says. You can hear him at last, thanks to the effects of the potion brewed by the Knights of the Gravepyre. "And when this all blows over I'll be back to cleanin'.

 No.763072

>>763018
"Keep at it," Deadweight says, as if he needed the encouragement. "Have you seen anything out of the ordinary? she asks as she looks at her surroundings.

>Perception

[1d10]

Roll #1 4 = 4

 No.763073

>>763018
Having caught up, I will wait for my turn to ask on his path to here.

 No.763074

>>763014
>>763018
"You look like you've been through a rough patch."

 No.763075

>>763072
"Not much," he says. "Apart from the big kerfuffle in the courtyard."

>>763074
"Yyyyep, some big hullaballoo happening in the ol' public square east of here. I was takin' lunch there when it all popped off. Still had 15 minutes on my lunch so I came 'round here to finish it."

>>763073
"You wouldn't happen to have change for a five, would you ma'am?" the janitor asks.

 No.763076

>>763075
"I wouldn't, I apologize. I- we spent nearly all our shillings on medkits. My own funds went to a speedy delivery on them."

 No.763077

>>763075
>>763018
"In a way I envy how satisfied this work makes you."

 No.763078

>>763075
"Can you define hullaballoo? We've been through a bunch of different ones already."

 No.763079

>>763077
"It put my kids through college in the Arcanum," the janitor says with a nod.

>>763076
"Money well spent if you're gonna be pokin' around here much more," the janitor says.

>>763078
"By hullaballoo, I mean a confrontation, going on in the old public square.

"You got this cheeky Lagomos fella, on the north side, and he's got all these floating machines, seems to be giving them orders. On the south side is the old fella who came from the Sky. And scattered all around between them are armored-up folks. They got the same crests on their armor as you do."

Xu rubs her chin. "Mogao to the north, Necromancer to the south, and the Ironcastle investigation forces between them."

"Sure, if that's their names," the janitor says. "Was lookin' like a big fight was breakin' out there, til seemed like the leaders of the three groups got something of negotiations started."

 No.763080

>>763079
"Well what sounds like a real hot mess of a situation."
I look at the rest of the group.
"Who do we like the least again? The necromancer dark one or asshole Mogao?"

 No.763081

>>763075
>>763079
"Mhm," Deadweight hums with a nod. "Say, do you happen to have a map of the place, or know where we can find one?"

 No.763082

>>763080
"Neither's really preferable," Deadweight says.

 No.763083

>>763079
"Indeed sir."
I will nod my agreement before looking at Conflagration to respond.
>>763080
"I would believe neither, but the Necromancer yet called us to action through trickery as Mogao already has. Even now our allies and acquaintances have been injured by the controlled machines."

 No.763084

>>763079
I mean if its genuine negotiations then that's good… If its some kind of trick… I'm scared.

>>763082
"Well one might make us skeletons. So that's not great."

 No.763085

>>763084
"That's true," Deadweight says, poking the air with her hoof.

 No.763086

>>763085
"Though Mogao is kinda… Jerky. So he's not fun either. The ironcastle guys are cool though."

 No.763087

>>763083
>>763082
>>763080
>>763084
The others start a concord voice chat to discuss this outside the Janitor's hearing.

>"Let's review what the two have done so far," Cautaa says. "The Necromancer seemed intent on inducting the Ironcastle investigation forces into his undead thralls."

>"And he froze me in ice," Huitlapan complains.
>"But Mogao was bein' a total creepo toward Ruby!" Xu says. "And he tried to brick our comps, and he attacked Sapphire!"
>"Get him! Drag him!" Sapphire joins in. "…But more to the point, Firmgold's correct. Mogao was orchestrating fake shootouts between the security bots and the floating machines, two Floors above us. These injured many of your comrades. He was probably trying to thin our numbers."
>"And based on what Zonshii said," Cautaa adds. "Mogao likely used one of the floating machines to capture the Knights of the Gravepyre and turn them into his own thralls."
>"I think it's fair to say we're fans of neither of the two," Huitlapan says. "But if we want to make it out of here, we'll probably have to subdue BOTH of them. The question is how."

>>763081
"'S' a library down this way," the Janitor says, pointing down the north hedge path. "The directory section there should getcha the map."

 No.763088

>>763087
I'll join in the concord conversation.
>Can we make them fight each other?

 No.763089

>>763086
Deadweight nods.

>>763087
"Thanks," Deadweight says with a casual salute before walking over to the library. When she's there, she looks at the map.

 No.763090

>>763087
>>763088
>"For the safety of our future, making them fight each other is crucial."

 No.763091

>>763088
>>763087
>I concur. Getting them to wipe each other out then cleaning up seems the safest.

 No.763092

File: 1671165558768.png (1.25 MB, 817x1041, l-8 f-4 v2 you are here.png)

>>763091
>>763090
>>763088
>"That's probably the wisest course of action," Sapphire agrees.
>"But," Cautaa interjects. "Seneschal Reprise said that several investigation members had been attacked by the Necromancer's forces and were trapped on this Floor. We should take care to rescue them while we have the chance."
>"Assuming that's not also one of Mogao's tricks," Huitlapan adds.
>"All too true," Cautaa says.

>>763089
Xu follows you to ensure you've got someone watching your back.

The hedge-path to the Library is anything but direct, but soon enough, it does take you there. The library is quite small, but it is orderly, much like the welcoming area you found earlier. The lights are also on – the generators in this district must be active.

You come to a public access terminal, and pull up map data for the Floor.

>X is the location of the janitor and the rest of the group

 No.763093

>>763092
Deadweight gives Xu a cool kid nod, seeing she has her back. She saves the map to her Magicomp, takes a cursory look around, and if she finds nothing of interest, she joins back with the group and shows them the map.

>Perception

[1d10]

Roll #1 10 = 10

 No.763094

>>763092
I tap the room corresponding with number 13 on the map.
"I felt a presence in this direction. Should we look there before we go south?"

 No.763095

>>763094
Correction: I instead suggest we check out rooms 3 and 11.

 No.763096

>>763092
>"Our actions are decided then? Wonderful! First to rescue!"
I will make sure we're all together before moving to the next room

 No.763097

>>763093
As you prepare to leave with Xu, you stop and glance about. A strange presence stirs the air – like tiny ripples in otherwise placid water. The source is somewhere just south of the library.

 No.763098

>>763092
"I shall follow the group."

 No.763099

Seeing that Deadweight is not here
>>763094
"Yes we should, Sir Conflagration."

 No.763100

>>763097
Deadweight squints at the uncanny feeling, then she leaves the room and joins back with the others.

>>763094
After sending the map to the Concord group chat, Deadweight happens to join back with the group right when Conflagration suggests they check out rooms 3 and 11. "Sounds good," she says as she saunters in.

 No.763101

>>763100
>>763099
>>763098
>>763096
>going to the library area by post-game discussion

After Deadweight rejoins you, she stops you before you can go on towards the east. As she gives you the map data, she brings up the faint presence she noticed near the vicinity of the library. Reminded of the presence you felt to the north earlier, you decide to investigate.

https://www.youtube.com/watch?v=TDG-84WgGUc

After reaching the library, you poke around and find two eastbound side-doors, which open to another hedge-lined path that leads south, then east. Now, even without focusing overmuch, you can feel something off. It is soundless, but the feeling it evokes within is like listening to a binaural tone for an extended period – a tad unsettling, though not altogether unpleasant.

You follow the sensation to its source, only to find a dead-end. There are a few chairs and an umbrella here – in the old days, it might have been a little hideaway for readers or library staff who wanted a quiet break.

The source of the strange sensation is somewhere around here, but isn't immediately obvious.

>roll perception up to twice, take higher

 No.763102

>>763101
[2d10] Perception

Roll #1 7, 4 = 11

 No.763104

>>763101
>Perception
[2d10]

Roll #1 9, 2 = 11

 No.763166

>>763101
Lost scanned the area to the best of her ability.

[2d10] Perception

Roll #1 10, 2 = 12

 No.763167

>>763101
I'll poke around and see what I find.
[2d10]

Roll #1 8, 1 = 9

 No.763168

>>763166
>>763104
On the table in the reading nook – is a really rare trading card! It depicts a saint of the Abbey, a diamond dog lady who could work miracles unattributable to the powers of magic or technology… You recognize her from history courses – Deadweight's from her education as a knight, and Lost Hope, from her education under the tutelage of Lady Offbeaten Path.

But… that's just the issue.

You shouldn't recognize her.

This is an Agatecastle saint, a place believed to have been destroyed since time immemorial. You are Iron Souls, separated from this place by thousands of miles of inhospitable terrain… yet this saint is quite recognizable to you… Well, mostly, anyway. She doesn't look quite like you recall in the history books. Slight differences in her height, the tone of her fur… still, a near-doppelganger…

>>763167
>>763102
>>763104
>>763166
You soon discover a paradoxical curiosity, at the back of the reading nook, where small trees close off the space between the nook and a high stone wall. The trees at the back are clumped closely together – in a way that should be flat-out impossible. Branches are passing through one another, even passing into the trunks of the trees adjacent to them, like models in a computer game that lack collision. These branches even clip into the wall behind them.

"An illusion, perhaps?" Cautaa whispers as he leans in and studies the visual oddity.

"But I cannot sense any magic here," Huitlapan says. "A strange presence, to be sure, but not that of magical energy."

"Maybe a hologram or somethin'," Xu hazards.

 No.763169

>>763168
"We are well within the territory of Mogao and the Necromancer, each with their own power on display. Are we to interact with this oddity or find our compatriots?"

 No.763170

>>763168
"Hmm. I've got a trick that worked with that fake crowd of ponies earlier. Maybe it'll work again?"
I orient myself facing the clipping trees, close my eyes, and trot in their direction.

 No.763171

>>763168
This whole place… it's like a broken mirror version of what I know…" she said with a shiver. She moves to the table to pick the card up.

 No.763172

>>763168
Deadweight picks up the trading card and studies it with a look of disbelief. She puts it in her bag.

>>763170
"What are you doing?!" Deadweight exclaims.

 No.763173

>>763171
After Lost has a look at the card, Deadweight gestures to look at the card herself. "It's uncanny," she says in reply as she studies the card. She then puts it in her bag.

 No.763174

>>763172
>>763171
You retrieve the card. Despite its strange location and unsettling content, it seems to be a genuine physical object. Pretty good quality card stock, too. Would be a nice curio in other circumstances.

>>763172
>>763171
>>763169
>>763170
As Conflagration walks towards the clipping trees, he meets absolutely no physical resistance, walking through them as though they were no more than a fog. Further he goes, until the tip of his snout reaches the wall. His nose passes through, but at this point, the passage slows. The wall possesses a certain viscous quality, putting up some, but not much resistance.

Yet, assuming Conflagration chooses to press on, he is able to do so. After about a foot of resistance, he feels his movements are free again. He must be through the stone wall, and his eyes are closed.

Those of you still in this reality see that Conflagration has disappeared about halfway into the wall, confirming that this reading nook, by whatever mechanism, is hiding something beyond it. Your allies are stunned, but fascinated.

 No.763175

>>763174
"Oh my. Mister Conflagration! Can you hear us over there!?"

 No.763176

>>763174
Keeping my eyes closed, I'll type them out a Concord message to let them know I'm safe.
>nkmlczxvdiour3e4ipocdfxzgr,m.wesdoui934oijwqhi54

 No.763177

>>763174
Lost decided to follow, closing her eyes and trying to follow Conflagration by sound.

 No.763178

>>763175
"Sure can!"

 No.763179

I look at the message on Concord and pace in place.
>>763178
"Oh! Wonderful! Your message is… jumbled, what do you see in there??"

 No.763180

>>763174
"No threats? Take a good look," Deadweight shouts to Conflagration. She gets a Concord notification and sees the gibberish he sent, and she shakes her head.

 No.763181

>>763179
"Nothing! My eyes are still closed. It's hard to type like this."

 No.763182

>>763177
Deadweight puts a hoof in front of Lost. "Wait till Conflagration confirms it's safe."

 No.763183

>>763181
"Open your eyes!" Deadweight says. You can hear her rolling her eyes from the tone of her voice.

 No.763184

>>763183
>>763174
I open them up. What do I see?

 No.763185

>>763175
>>763177
>>763179
>>763180
The initial garbled Concord message clearly disturbs your allies, already imagining some terrible fate having gobbled up Conflagration's front half beyond the strange boundary– but his voiced reply reassures them.

>>763184
When your eyes open, your body almost immediately forces them back closed, a reflex triggered by a deluge of visual information. You will them open once more…

https://youtu.be/cloOIj2ApLY

…and behold a kaleidoscope of reality. There is an arcade pathway before you, buildings on either side. That is all that is consistent. As you move your eyes this way and that, the image shifts, like a lenticular picture. When you look one way, you see pedestrians walking about, running errands, chatting at a cafe, catching up with old friends. When you look the other way, the pedestrians disappear, and on the other side of the pathway, you see similarly mundane sights. Pigeons pecking about; mendicant priests collecting alms for the needy; delivery drivers on lightcycles.

You can see a distant light at the end of the pathway, but it is blurry, and unclear how far away it might be.

 No.763186

>>763185
"It's kind of like that mall, or whatever it was! Lots of things and people that I don't think are really there! Or maybe they're real and not here, but I think it's the same for us either way! There's a light at the end of this street that looks like it might be important!"

 No.763187

>>763185
>>763186
"Hmm," Deadweight hums. "Try coming back to this side," she says.

 No.763188

>>763187
>>763185
I carefully walk backwards without looking behind me instead of turning around.
"Has anyone got a rope or something? I don't know if the way in is visible from this side but I've sort of got the feeling it won't be! This entire place has been screwy for a while now!"

 No.763189

>>763185
Lost opened her eyes finally, having realized that she had not gone into the wall.

 No.763190

>>763189
>>763188
>>763187
>>763186
As Conflagration asks for a rope, Cautaa, Huitlapan, and Xu all withdraw some from their bags. Seeing that they all came quite prepared, they give eachother nods of quiet, stoic affirmation.

They get caught up in nodding for a bit.

When the nodding's done, they tie the rope lengths together and offer them to Conflagration.

 No.763191

>>763190
>>763190
"Thanks. Let's see if keeping my eyes open works."
When I walk into the visual glitch this time around I keep my eyes open.

 No.763192

>>763190
>>763188
I watch as Conflagration readies another trip in.
"Perhaps you should ready for an attack, now, to avoid catastrophe. Mister Caonflagration."

 No.763193

>>763190
Lost got ready to help with the rope where needed.

 No.763194

>>763192
"Ehhh. I can always explode after I get attacked."

 No.763195

>>763194
Perception.
[1d10]

Roll #1 10 = 10

 No.763196

>>763194
>>763192
>>763193
>>763195
You take good hold of one end of the rope, while Conflagration keeps hold of the other. He steps back into the dimension on the other side of the wall.

>>763191
As you pass through the trees and wall with open eyes, your vision is briefly disturbed by a blue light, which you did not see last time, since you passed through the wall entire with your eyes shut. You see that it is quite similar to the distant light. These lights most likely mark the gateways to and from this strange dimension. The gateway-light is roughly a diamond in shape. The light churns, coagulates and breaks apart near the center, and at times, you see something like an image of a heart, in the shapes it forms. A diamond containing a heart – this is the common symbol of the Abbey.

You look about, and see flying machines – the parasitic machines Zonshii identified as "Angels" – patrolling overhead. They are distant, and few in number, travelling either alone or alongside only one other. This is the fewest you've seen; normally they seem to prefer traveling in great numbers, so that they resemble clouds. If this dimension can be thought of as their home turf, something has occupied a great number of their species elsewhere. This place should be safe enough for now, if you make no disturbance.

 No.763197

>>763196
I send back another Concord message.
>There's a few Angels up above. Nobody make a fuss.

 No.763198

>>763196
>>763197

"Oh dear…"

 No.763199

>>763196
>>763197
Deadweight puts her muzzle near her claymore, ready for things to go awry.

 No.763254

>>763196
I keep my grip on the rope and watch behind us.

 No.763340

>>763254
>>763199
>>763198
>>763197
However, none of these so-called "Angels" seem to take notice of Conflagration. The few which are about make for distant sources of blue, diamond-shaped light – presumably, the gateways leading back from this strange subspace, into the reality which you are more accustomed to…

…though, which reality may be the more genuine, is a question yet unanswered.

 No.763341

>>763340
Lost seemed to be just waiting

 No.763342

>>763340
"Perhaps we should pull him back."
After waiting for awhile I will speak into Concord's voice chat
"Mister Conflagration it's difficult to hear you, perhaps you should return so we can move as a group once more."

 No.763358

>>763340
I back out if the strange space and rejoin the group.

 No.763360

>>763199
>>763340
>>763341
>>763342
"The angels were all headed away. I think if we keep our heads down we'll be fine in there."

 No.763361

>>763360
"In there as in we follow them?"

 No.763362

>>763360
>>763358
>>763342
>>763341
Cautaa, Xu and Huitlapan all look relatively apprehensive at this assessment of the strange space. But soon enough, curiosity gets the better of Xu, and she approaches the dimensional rift.

>"Put me into Cautaa's Comp before you start peering into alternate dimensions!" Sapphire protests.

"He'd just plug you into one of his dating sims," Xu counters.
Cautaa sputters but cannot quite muster himself to deny the accusation.
"Join mine," Huitlapan says. "The worst that would befall you there is facing me in chess."

 No.763363

>>763362
"I'll take you if you want Sapphire. you'd pretty much have free reign."

 No.763364

>>763361
"Or poke around and see what's up."

>>763362
"I hardly use mine."

 No.763367

>>763362
>>763364
I take a deep breath and make sure my helmet is secured.
"Right, perhaps they'll lead us to Mountain and the rest."

 No.763370

>>763360
>>763362
Deadweight gently nods at what Conflagration says, and she slowly proceeds through the dimensional rift with her guard up.

 No.763374

>>763364
>>763363
>"You must fight over the honor of me becoming your desktop mascot," Sapphire decides. Huitlapan arches an eyebrow at the two of you. His hand rests upon a pocketknife.

>>763367
>>763370
>>763364
>>763363
Assuming you all proceed into the dimensional rift, you undergo a brief disorientation, followed by a re-stabilization. You can see the world as described in these posts:

>>763185
>>763196

The light at the far end of this arcade corridor remains visible.

 No.763376

>>763374
"Well his is probably pretty melted from exploding, mines nice and secure."

 No.763378

>>763374
>>763376
"Mine's mostly fireproof. It's made of Nokium."
I trot towards the light at the end of the arcade.

 No.763462

test

 No.763463

>>763374
>>763378
Deadweight follows Conflagration. She keeps her eyes peeled for anything too out of the ordinary.

>Perception

[1d10]

Roll #1 10 = 10

 No.763464

>>763374
I will study the heart/light thing as I follow Conflagration.

 No.763465

>>763376
>>763378
>>763463
>>763464
>"Nokium, huh?" Sapphire asks. "Changed my mind, I'm going with Conflagration. I could beat somebody senseless with a Nokium chassis."
"Now hold on," Xu asks, mulling the logistics. "How would you move the magicomp?"
>"Get a little closer and I'll show ya."
Xu gulps.

As your allies exchange such banter, you examine the world about you. Ever-shifting, nothing remains constant here, like watercolors exposed to rain, like sand and snow, worn away by wind. These specters of Agatecastle fade in and out, trading forms with others by the minute. The iconography of the Abbey remains visible in the twin blue lights, awaiting at either end of the corridor.

As Deadweight looks about, she nearly double-takes time and again– as souls she recognizes mingle among the Agatecastle ghosts. No friends nor family, but simply passerby, distinctive enough in appearance or stature to be somewhat more memorable than all the others one crosses by on city streets, seen once, and never encountered again. Yet now these passerby have followed her into this peculiar realm, inside of Agatecastle, in defiance of time and space…

In time, you reach the other end of the arcade corridor, where a blue icon floats, awaiting your touch.

 No.763466

>>763465
I will walk forward and scan the icon
[1d10]

Roll #1 9 = 9

 No.763467

>>763465
Using my tried and tested method of exploring alternative realities, I close my eyes and walk into the blue icon.

 No.763468

>>763376
>>763464
>>763465
>>763466
Deadweight squints at the figures she spies.

When they reach the end of the corridor, she asks the group, "So, uh, we gonna boop it?"

 No.763469

>>763465
Awwww."

 No.763470

File: 1674791437848.png (1.49 MB, 1331x1040, L-8 F-4 v3.png)

>>763469
Sapphire floods your inbox with no shortage of heart, kissy-face and related emoticons. Seems she's not as into the modern emoji of Ironcastle.

>"I also take commissions for ASCII art," Sapphire adds to the narration.


>>763466
Your comp, as with all Magicomps registered to those few permitted to leave Ironcastle on missions, comes equipped with an index of knowledge, collected from countless prior expeditions into the Outlands. Scanner functions pull the entries in the index most relevant to the scanned object, and create new entries for new oddities.

Normally.

When you scan the blue icon, your screen is awash with a number of apparent junk files, most of them nothing but mosaics of other entries. It looks like the relevant files for this blue icon were deliberately overwritten… by someone with a less-than-thorough approach to redacting material.

You have a recovery program on your comp, as well. With a little luck, it might be able to restore these files.

>>763467
>>763468
>>763469
Conflagration (and anyone who chooses to follow him) passes through the blue light, and once beyond it, surfaces back into the more grounded reality of before.

You find yourself in the remains of an arboretum. On either side of you are displays of rare plants, hidden behind protective reinforced glass panels, and marked by display placards. The path ahead curves to the right after a short distance.

According to your maps, you've teleported no short distance – to the opposite side of this area, in fact.

 No.763471

>>763470
Lost remained in place for a bit, seeing if she could take another path.

 No.763472

>>763466
>>763470
"What's it say?" Deadweight asks Firmgold, not having crossed the threshold.

 No.763473

>>763470
>>763472
"I believe these are overwritten files that I may have to work on restoring.. If sir Conflagration reports back nothing then we may be safe to traverse over as well."
I will pass through the blue light and get to copying these files before using a recovery app

 No.763474

>>763470
>>763473
Deadweight nods and follows her through the blue light.

 No.763475

>>763470
"Well this is strange."
I send a message with my discovery to the others then head off out of the room.

 No.763476

>>763471
>>763472
>>763473
>>763475
As you proceed through the arboretum's maze-like displays, you soon reach a junction, with one branch zig-zagging north, and the other, turning due south (towards Room 14).

It's not long before you sense a great tension in the air, coming from the southwest. Through the glass of the arboretum's displays, you see glimpses of Angel-clouds. But, rather than patrolling in constant movement, as others have been, these ones are clumped up, in a tight defensive formation. You cannot see from here what they are guarding, if anything, but they are, down to the last of them, facing south. None of them can see you from here– heading southeast, or circling around them to the north, would keep you in their blind spot.

 No.763477

>>763476
Lost opts to go north

 No.763478

>>763476
I will check the progress of my backing-up on these files.
"Odd, they look to be defending something. Perhaps someone? I cannot see whoever very clear."

 No.763479

>>763476
>>763477
>>763478
"Let's not get too close," Deadweight says. She follows Lost to the north.

 No.763480


 No.763481

>>763478
The restoration continues at a smooth enough pace, but the entries are not yet usefully legible. You do see that the filenames all include a similar refrain:

"The Castle-Seed"

There isn't enough of the restored files to determine what is meant by either term yet…

>>763477
>>763478
>>763479
>>763480
You follow the arboretum's northward path, until you reach another junction. To the south is another path leading to room 14, while to the west, you see a long corridor stretching away into the distance, before it bends south.

You can also sense a subtle vibration, of a disturbance nearby…

 No.763482

>>763481
Deadweight's ears flick at the sensation, and her eyes dart around, looking for anything amiss.

>Perception

[1d10]

Roll #1 5 = 5

 No.763483

Lost also begins to scan the area for threats.

[1d10] Perception

Roll #1 5 = 5

 No.763484

>>763481
I will have the copied files moved to Steadfast's magicomp so we don't lose these in case of further corruption.

>>763482
>>763483
"I take it we're to leave these Angels alone? Perhaps west-long is our preferred choice."

 No.763485

>>763481
Another disturbance? I start pressing against walls looking for another weird portal.
[1d10] Perception

Roll #1 8 = 8

 No.763486

>>763484
"Yeah, let's go west," Deadweight answers.

 No.763487

>>763485
>>763484
>>763483
>>763482
You head down the west corridor for a time, until about halfway through, when Conflagration slows, and notices something. Three vending machines are grouped together on the south side of the western corridor. Despite everything Agatecastle has been through, these vending machines are well-stocked, and in good condition. A kind of anomaly in itself.

Conflagration feels his attention drawn to the vending machine in the middle. It vends various kinds of drinks. No soda, only fruit- and vegetable-based beverages here.

And perhaps, more than that…

 No.763488

>>763487
Lost decided to take this time to try and slip into the shadows and camouflage.

[1d10] Stealth

Roll #1 4 = 4

 No.763489

>>763487
I seek the forbidden V8 blend of fruits and veggies.
[1d10]

Roll #1 4 = 4

 No.763490

>>763487
Deadweight takes a look at the vending machines herself. Anomaly or not, she could go for a drink.

>Perception

[1d10]

Roll #1 2 = 2

 No.763492

>>763490
>>763489
>>763488
As you examine the machines… the less sure you are that they dispense anything but mysteries. Most of the drink icons are little more than cylindrical smears of colors and typography. The "letters" on the cans can barely be called that. They're more like squiggles that don't seem to match any known languages recorded in your Comps' research indexes.

You note that three of the buttons are more worn-down than the others.

"And I'll bet they don't even use real sugar…" Xu mutters.

"With magic, I could attempt to force the machines to reveal their purpose to us," Cautaa posits. "But, doing so may risk security finding us. It's that or try to puzzle out a combination, if that's what these worn-down buttons suggest. What say you?"

 No.763493

>>763492
"Let's try and figure out the combination first."
Can I see anything else on the machine or buttons that indicate what the combination is, if there is one?
[1d10]

Roll #1 3 = 3

 No.763494

>>763492
>>763493
"I've not come across many of these on my home level, perhaps interacting with it using your memory of having used one before would help?"

 No.763495

>>763492
Lost opts to investigate the machines as well.

[1d10] Perception

Roll #1 3 = 3

 No.763496

>>763492
>>763493
Deadweight squints at the unintelligible markings.

"Let's try figuring this thing out first. Looks easy enough, just three buttons."

 No.763497

>>763494
>>763496
>>763493
>>763495
>3, 3
>rule of dubs

As you look into the machines themselves, you notice that all of them are fully-stocked save for the middle one. And, the middle one is fully-stocked, save for three drinks. "Lawn Clipping" Lemonade, Tomato Drank (sic), and A Vague Sense of Ease. The glare on the glass makes it hard to see, but it looks like there are different quantities of each drink.

"What… even goes into that last one?" Huitlapan wonders.

"Steal one and taste it," Xu suggests.

"After we finish the puzzle," Cautaa insists.

 No.763498

>>763497
"…This actually a puzzle?" Deadweight looks around at her surroundings to try to find a clue.

>Perception

[1d10]

Roll #1 3 = 3

 No.763499

>>763497
Is there a mathematical ratio to the remaining drinks of each type?
[1d10] Perception

Roll #1 7 = 7

 No.763500

>>763497
"Ah, unfortunately I spent all my shillings and I don't believe this machine will take makeshift currency either. Perhaps we should continue?"

 No.763501

>>763497
Lost opted to hit the lemonade button.

 No.763502

>>763498
>>763499
>>763500
>>763501
Conflagration notes that there are 5 of the Lemonades, 4 of the Tomato Dranks, and 3 Vague Senses of Ease.

When Lost Hope hits the button for the lemonade, nothing happens. Though, it seems that button is more worn down than the other two…

 No.763503

>>763502
"So if there's more of a drink that means the button would be pressed less, right?"

 No.763504

>>763502
>>763503
That makes sense." she hit one of the sodas on another machine

 No.763505

>>763502
>>763503
>>763504
"Yeah, maybe it's supposed to be hit twice, like it's a four… drink combination."

 No.763506

>Perception
[1d10]

Roll #1 5 = 5

 No.763507

>>763504
>>763502
Lost also looked around for clues
[1d10] Perception

Roll #1 2 = 2

 No.763508

>>763506
>>763505
>>763504
>>763503
There might be something to Conflagration's theory… it looks like a full stock of a certain drink means 8 cans in the row. In other words – 3 Lemonades are missing, 4 Tomatos are missing, and 5 Vagues are missing.

 No.763509

>>763508
"Do we have to hit twelve buttons?" Deadweight exclaims.

 No.763510

>>763508
>>763509
"Nah, we gotta be overthinking this. Let's look around more," Deadweight says in a huff, not wanting to admit that she's too dumb to figure out the puzzle, if there is one. She walks off in an arbitrary direction and keeps looking around.

>Perception

[1d10]

Roll #1 7 = 7

 No.763511

>>763508
I don't have any money on myself but I will press the button for a Vague Sense of Ease

 No.763512

>>763508
Lost his the lemonade 3 times, the tomato 4, and the other one 5 as she felt like it might work.

 No.763513

>>763512
>>763511
>>763510
>>763509
As Lost puts in a combination, of sorts… the rightmost of the three vending machines changes its appearance. The shimmering blue light, the heart inside the diamond, appears on the outside of every drink. They warble and shine in unison.

Cautaa experimentally extends a bit of measuring tape to the glass of the rightmost vending machine, and the end of the tape passes right through the glass. "Hmm. Well-done," he says to Lost. "Another path forward lies just ahead now."

Xu glances with curiosity to the other two vending machines. "Wonder why only that one changed…"

 No.763514

>>763513
I'll poke my head through and see what's on the other side.

 No.763515

>>763513
>>763512
Noticing something happening to the vending machines, Deadweight turns back. "Good goin', Lost," Deadweight says to her with a smirk

 No.763542

>>763513
Seeing Cautaa whip out a tape measure, Deadweight says to him, "You just carry that around?"

 No.763543

>>763513
Lost smiles and waits for the portal to another path to be explored.

 No.763544

>>763513
I make sure this gets recorded and mapped out.
"We're no closer to Brother Mountain, but perhaps we're no closer to anything else either."

 No.763545

>>763542
Cautaa pokes your visor with the tape measure. "But of course. I am an electrician after all."

Xu scrapes up some dirt from the floor and attempts to slide it into the tape measure's case. Cautaa reels back as if she had made an attempt on his life. He hisses like an angry cat, much to her amusement.

>>763543
>>763515
>>763514
>>763544
As you then look into the other side of this occulted portal, a blue light washes over you…

There is a residential street, peopled by the watercolor apparitions you have beheld in each of your previous trips into this bizarre other space. They, and the buildings of the street are blurry. But, based on your travels within Ironcastle, it appears to be a residential district reserved for the Warrior Stratum. Better-built and better-kept than the squalor of the Commoners, yet still lesser than the residences of the Sages, to say nothing of the Nobles.

The buildings of the street are mostly a blur… save for three.

https://www.youtube.com/watch?v=54moBCJSfXg

The first is a small townhouse, diminutive by the standards of the Warrior Stratum. The second, down the road and surrounded by a small park, is a temple dedicated to the five gods of mortalkind: Myld, Gast, Blod, Regn and Fyr. The third, at the end of the street, a meeting-hall for the guilds of the Warrior stratum, used for planning expeditions into the Outlands, and discussing the defense of the Castle… Agatecastle, in this case.

These three structures are not blurry, yet are wholly unlike any building you have seen before. They are life-sized collages of many images, stacked together in a 3-D matrix. Sepia photographs comprise the roofs. Hand-drawn images depict the outer walls, the tiny gardens, small wilting flowers and statuettes half-buried in soil. Looping home movie video clips capture the outer walls, and also the people who had happened to pass by, at the time of recording.

Each of these "buildings" – an attempt at reconstruction. At making something more than the mere sum of their parts.

"I would not be so certain, miss Firmgold," Cautaa whispers. "Be on your guard, everyone."

Huitlapan's gaze is distant.

 No.763546

>>763545
"I say we check the meeting hall first. There might be some useful information."

 No.763547

>>763545
Lost shuffled a bit "Sounds like a good start."

 No.763548

>>763546
"Understood, sir Conflagration."
I will move towards the meeting hall in search of an entrance and any memories of people needing to prove their identities
[1d10]

Roll #1 7 = 7

 No.763549


 No.763550

[1d10] Perception

Roll #1 5 = 5

 No.763551

>>763545
Preception
[1d10]

Roll #1 1 = 1

 No.763552

>>763548
>>763546
>>763547
>>763548
As you make your way for the end of the street, you start to sense ambient power again… a concentrated source of supernatural power lurks in the direction of the Meeting-Hall. Even those not magically inclined among you can sense this… a great power awaits there.

However, something like an echo of it can be sensed from somewhere in the direction of the Temple…

>>763551
You sense… someone cooking haycon and hayggs. Breakfast for dinner, perhaps?

 No.763553

>>763552
"I can smell something cooking inside my suit. Can anyone else?"

 No.763554

>>763552
"Interesting, perhaps we should visit the temple first "
>>763553
"Hmm? I don't believe so?"

 No.763555

>>763545
Deadweight chuckles at Xu's prank.

>>763552
>>763553
"Cooking? Is your suit okay?"

 No.763556

>>763555
>>763554
"It's probably just me."

 No.763557

>>763553
"Does it smell like toast? If so you may be having a stroke."

 No.763558

>>763552
>>763556
Deadweight sniffs a little.

>Perception

[1d10]

Roll #1 8 = 8

 No.763559

>>763557
"Nope. Haycon and hayggs."

 No.763560

>>763557
Lost also tried to sniff it out.

[1d10] Perception/Smell

Roll #1 2 = 2

 No.763561

>>763560
>>763558
>>763555
>>763554
>>763553
There may be something to this yet… one of the apparitions is bringing a tray of cooked food from the Temple toward the Meeting-Hall…

Cautaa scratches his chin. "The atmosphere 'round here seems… relaxed."

"Yes," Huitlapan concludes. "Temples – in Ironcastle at least – tend to be hubs for cordial parties, on feast Cycles. If someone's making a delivery to the Meeting-Hall, I'd surmise the cooking's being done in the Temple's backyard… leaving the inside with light security."

 No.763562

>>763552
>>763553
>>763554
>>763557
"I'm sensing something at the Temple, let's go check it out," Deadweight says.

 No.763563

>>763561
Losy obliged and moved to investigate first.

 No.763564

>>763559
>>763561
"Oh, I guess it wasn't your suit," Deadweight says, "Maybe if we're lucky, we can nab some."

 No.763565

>>763562
>>763561
"Okay, let's go."
Off to the Temple.

 No.763566

>>763565
>>763564
>>763563
>>763562
The Temple, despite its puzzling exterior, is quite the same as most small chapels you have seen in Ironcastle: It is an inverted nonagon in shape; there are four exits, and five recesses, for the five shrines of the five gods.

However… something is quite peculiar here. On the eastern side of the temple, you can see a stairway in the floor, leading downwards. A stone panel near the stairway has been removed; in the recess below, you can see a complex set of Abbean magical ikons. These ikons appear to have been tampered with; the purpose, it seems: to expose the stairway and keep it open.

 No.763567

>>763566
"Well that's spooky."
Down I go.

 No.763568

>>763566
I will keep my recorder on as I go down with Conflagration.
[1d10] Perception

Roll #1 10 = 10

 No.763569

>>763566
Lost looks for anything of use in the area they may have missed.

[1d10]

Roll #1 2 = 2

 No.763570

>>763566
Deadweight walks down with the group.

 No.763571

>>763570
>>763569
>>763568
>>763567
The stairs descend into the shadows… candleholders dot the walls, unlit by anyone for quite some time… the descent goes on and on, and as it does, Firmgold grows vaguely aware of… others… accompanying you. Less than apparitions, mere echoes, the faintest etchings upon the world that a living soul begets… they seem to you like ashes, clinging to the silhouette of one who is no longer here… lost, and never to be truly seen again, save for memory… The figures, one old, and one young, both of them Lagomos…

The older figure stops. It raises a hand to the wall. As it does, a secret stone panel gives way, sliding into a recess to reveal a divergent path…

Further still you go for some time.

Until–

A small chamber resides before you. Perfectly circular, adorned on all sides by elaborate carvings of many perfect circles, small and large, organized in spirals of increasing size, eternally extending. As you behold each circle in turn, they seem to you more than mere carvings. All at once, each circular carving is a full white circle; half a circle; a waning crescent; an umbral outline; a waxing crescent; half again; and full again. Simultaneously coexisting, singular and many, all at once. The energy they exude is not mere magic, but something far deeper, far more ancient and fundamental… like it could be the very bones of the world…

In the center of the room is a raised altar. There is a recess in the altar, empty now. But carved to hold a staff, with a great spherical orb at the top.

https://www.youtube.com/watch?v=zYmQHwVfxmA

>Paused

 No.763572

>>763571
Lost immediately scanned the area, seeing if she could discern anything in here.

[1d10] Perception

Roll #1 9 = 9

 No.763573

>>763572
Though the chamber appears empty, you can sense something beyond it, outside it. It comes from the direction of the western murals, depicting the fullest of the white circles.

 No.763584

>>763573
Lost advanced towards them curious.

 No.763587

>>763571
"These illusions get weirder and weirder," Deadweight says as she looks around.

>Perception

[1d10]

Roll #1 4 = 4

 No.763588

>>763571
I will remain quiet and keep my camera going as I hope this all gets recorded, walking around the altar and looking at every nook and cranny that looks like it could be interesting

 No.763589

>>763571
I'll examine the alter.
[1d10] perception

Roll #1 7 = 7

 No.763590

>>763588
>>763587
>>763584
The surface of the full circle is absolute, lacking any details of its physical composition, be it paint, or stone, or crystal. There is no joint or other mechanism that attaches it to the metalwork that surrounds it. It seems, in fact, almost made of pure light.

>>763589
This is undoubtedly the source of the diminished presence you sensed earlier. A faint echo of a much mightier power lingers in the staff-shaped divot. You see many arcane symbols tracing along the surface and edge of the altar, meticulously tracing the infinite spiral patterns etched into the walls and ceiling. A powerful ritual took place here. Given its presence below an Abbean temple, and being concealed behind two secret doors, this is likely the work of some esoteric cult.

Cautaa and Xu look a bit overwhelmed and out of their depth, while Huitlapan, Abbean faithful, is deep in thought as he studies the shrine and its surroundings.

 No.763591

>>763590
Lost continues to hunt for the source of the feeling.

[1d10] Perception

Roll #1 3 = 3

 No.763592

>>763590
"Has anyone seen a staff with an orb lying around somewhere? Maybe if we put it back something will happen."

 No.763594

>>763590
Once finished, I have no other idea of what to do here and will look around for clues to a way out
[1d10]
>>763592
"I'm sorry Sir Conflagration but I haven't."

Roll #1 1 = 1

 No.763595

>>763592
Huitlapan turns to you. "I believe I have an idea of where it may be found– in the hands of whoever's holed up in the meeting-chamber we saw down the road, far above us. If that is the case, we'd best be wary of the owner."

>>763591
>>763594
In the course of their investigations, Lost and Firmgold bump into one another– and in an incident that could later be described as fortuitous or perhaps the opposite, Firmgold backs up, and brushes against the ikon of the full white circle.

Her body passes clean through it, without resistance, or sensation.

Cautaa scratches his chin. "There's more to this chamber than what meets the eye, it seems."

 No.763596

>>763595
"Oh boy, my specialty."
I trot through the fake wall.

 No.763597

>>763595
Lost, seeing Firm go through, walks right in as much as she can.

 No.763598

>>763590
>>763591
Deadweight walks up to Lost a little closer than she would anyone else. "Something up?" she asks her as she stares at the murals, too.

>Perception

[1d10]

Roll #1 2 = 2

 No.763599

>>763595
>>763596
>>763597
Deadweight gingerly passes her limbs through it, too.

 No.763600

>>763595
I run out of the secret passage way and take several snapshots of it before following my group through
[1d10] Perception

Roll #1 5 = 5

 No.763601

>>763600
>>763599
>>763598
>>763597
>>763596
A long stone corridor lies hidden behind the intangible ikon. There is writing etched upon the walls of the corridor, and though it is written in the same character system as Modern Equish, the words are unintelligible to you. Perhaps it is some form of secret cant. The writing is far less orderly than the intricate and well-constructed ikonography of the earlier chamber. Many etchings are crossed out, and others staggered out, like responses to one another. More like the graffiti of rival gangs than cult religious art.

At the far end of the corridor awaits another full circle; this one a proud amber-gold hue, bright enough to be seen even at a great distance.

 No.763602

>>763601
This place has been giving Deadweight the heebie-jeebies, but she carries on.

 No.763603

>>763601
"That looks a bit like the light that comes during the waking hours." she said pushing down

 No.763604

>>763603
"It does," Deadweight replies.

 No.763605

>>763601
>>763603
>>763604
"Indeed. Like the legend of the sun."
I move closer to check out this circle.
[1d10] perception

Roll #1 7 = 7

 No.763606

>>763601
"Oh my, these just keep going."
I will follow the group, but this time make sure there is a recording of us walking through the ikon

 No.763607

>>763606
>>763605
>>763602
>>763603
Like the full-white circle, the full-amber circle is intangible, permitting you to pass through if you are so inclined. Those who do step into another circular chamber, this one awash in golden hues. A great altar awaits at the center of the room. This one, however, is not empty.

In the divot of the altar rests a great golden staff, tipped by a spherical orb. It is wrought of amber metal, and ringed by spikes, almost like an unwieldly mace or flail. The spikes are not directly attached to the sphere, yet remain nearby it, held by a telekinetic force.

"Indeed… a hidden cult," Huitlapan echoes. "Dedicated to the legends of the sun… and I presume, the moon. Just like Mendicant Rudolph and his alarmist manifesto, some months back."

"You think they're the ones who destroyed Agatecastle?" Xu asks.

"We don't have enough information to say conclusively," Huitlapan says. "But I find it highly unlikely."

 No.763608

>>763607
"Anyone want to take bets on what happens if we try taking the staff here? Or should we listen in on what the moon cultists or whoever they are are doing in the meeting hall?"

 No.763609

>>763607
>>763608
"Let's not touch anything yet," Deadweight suggests.

 No.763610

>>763607
[1d10]

Roll #1 3 = 3

 No.763611

>>763607
Lost was moving forward towards the staff curiously.

 No.763612

>>763607
>>763610
"Perhaps there is another passage through here, I will search for one whilst we decide on the staff."
[1d10] Perception

Roll #1 9 = 9

 No.763613

>>763612
You see a plain section of wall that breaks the continuity of the amber-gold ikons. It is large enough to be a doorway; recalling the hidden stairwell you crossed through to reach the other chamber, you surmise that this must be the way back up. There's likely a subtle switch nearby, such as a loose or enchanted brick in the wall, that will allow you passage.

>>763611
Hooooold up! Hold up, hold it hold it right there, Princess. I don't wanna be accused of bullying you or singling you out or anything, buuuuut uh, I'd really rather that WE not be the ones to touch that. Send someone else up to be the guinea pig, will ya? Call it intuition.

>>763608
>>763609
There's barely any presence to the staff; it is not comparable to the great power you felt coming from the meeting-hall, or even the vestige of power you felt from the altar in the moon chamber. This amber-gold staff may as well be a mere decoration in comparison… at least, for right now.

 No.763614

>>763613
"Dhampir is saying not to touch it. Who wants to touch it?"

 No.763615

>>763613
>>763614
"No one touch it," Deadweight says as she scans the room for anything of note.

 No.763616

>Perception
[1d10]

Roll #1 8 = 8

 No.763617

>>763613
"I'll touch it if I need to."

 No.763618

>>763613
I tap my chin while looking around the wall near this basic looking section.
"A switch, most incongruous."
I will look closer at any iconography that looks like it's etched deeper than others
[1d10] Investigation

Roll #1 6 = 6

 No.763619

>>763618
But convenient. You identify a brick distinctly more magical than the others; that must be the way back out.

>>763615
>>763616
Apart from the secret exit, this seems to be the only thing of note in the room. These two chambers were more than likely forged entirely for a singular purpose: creating these staves.

>>763615
>>763617
"If you are in need of a test sub–" Huitlapan begins, before Xu leans her arm on his head.
"Don't even think about it. You're our healer," she says. "And besides, that staff would go nicely with my coat."
Cautaa backs up, clearly happy with letting someone else take the staff.

 No.763620

>>763619
She hummed "I mean I call dibs if it won't kill me. I want something I can bring home after this. But I also don't want Dhampir to get hurt if this is like full of Light."

 No.763621

>>763619
"I catch on fire all the time so I still say I'm the best bet."

 No.763622

>>763619
>>763620

"Actually… What if… what if the fact there's no staff in the last room is what messed the castle up? Like maybe they both protected this place or something?" Lost pondered aloud for the others to hear.

 No.763623

>>763622
"Maybe?"

 No.763624

>>763619
>>763621
"Uhp, uhp-uhp," Deadweight says when Xu suggests touching it. "I do feel better about Hothead grabbing it. If we're grabbing it in the first place."

>>763622
"Huh…" Deadweight says, pondering on the thought.

 No.763625

>>763619
"There we go."
I will keep my hoof underneath the magical brick and look at everyone else
>>763622
"Well that's better than my take, which is that one staff would move between altars. If such is the case then we should mark this place for return before going to fetch the other staff."

 No.763626

>>763625
"Sounds good. Let's not touch this staff, then."

 No.763627

>>763625
>>763624
>>763623
>>763622
The others ponder this possibility.

"I thought it was each Castle's Heart that protected the Castles," Xu says.
"That is so," Huitlapan says. "The Hearts, located at the lowest Layer of each Castle, are the source of the Light Undefiled, which maintains the protective barriers that surround the Castles, and sustain the life within."
"So we have been told," Cautaa says.
Huitlapan arches his brow as Cautaa draws near to heresy.
"But this place…" Cautaa continues. "We entered via a portal that does not seem to comply with conventional rules of space. Remember the portal south of the library? We went into it heading west, and ended up traveling northeast, without ever turning around. Not to mention that this portal enabled us to pass through a vending machine. I believe that this interstitial dimension between the portals, where we see ghostly apparitions of the dead, living out life as it once was… well, I don't know what it is, but I suspect it may be close to what we might call the true 'Heart' of the Castle."

He looks at the sun-staff. "And, as Lost suggested, if something were to go wrong with that Heart, then surely destruction awaits."

"But this is just one temple in the vastness that its Agatecastle," Huitlapan counters. "Could one missing staff really lead to such a cataclysm?"

"…Who said anything about it only being one missing staff?" Xu suggests.

 No.763628

>>763627
"True. but this is the only staff we know of."

 No.763629

>>763627
"A pair of staffs is far easier to defend, one might think."

 No.763657

>>763627
>>763628
>>763629
Deadweight feels like all this is above her pay grade. "Let's just try to find the other staff. Did we see it somewhere?">>763629
>>763629
>>763629

 No.763658

>>763627
"The staff we can see is very impressive looking."

 No.763659

>>763657
Cautaa shakes his head. "It looks like the other staff was already liberated from its altar."

>>763629
Xu nods. "Especially if it's a magical focus, or at least a good beatin' stick, in a pinch."

>>763628
>>763629
>>763657
>>763658
Cautaa scratches his chin. "It seems like the staff in the other chamber was taken not long ago… whoever grabbed it either didn't know about this one, which I believe unlikely, or was in too much of a hurry to take this staff as well."
"Or they had another reason to not take it," Xu says.
Cautaa shrugs. "I don't think we have enough information to say one way or the other."
"The question is," Huitlapan says. "Are we to take it? We'd best be moving again before too long."

 No.763660

>>763659
"I mean, so long as we have it, we know where it is right? Nobody can snag and use it against us."

 No.763661

>>763659
"The angels may have awoken when the other staff was taken, and removing this Staff could do the same. Is the wellbeing of our compatriots worth such a risk?"

 No.763662

>>763659
"In my personal experience messing with artifacts that aren't well understood is a bad idea. I vote we leave this here and go listen in on that meeting we saw happening."

 No.763663

>>763659
>>763660
>>763661
>>763662
"Yeah, let's leave this one. If anything, we could have someone keep watch here."

 No.763664

>>763660
>>763661
>>763662
>>763663
"Keeping watch, huh?" Xu ponders. "…Sorry Deadweight, but I'm gonna have to neighsay that one. Splitting up, especially here, just gives me a creepy feeling."
"But we can mark this path," Huitlapan says. "And beeline it back here if we have need of it in the future – or if we recover the other staff."
Cautaa nods. "I can agree to that. Shall we be off, then?"

 No.763665

>>763664
"Let's be off."

 No.763666

>>763664
>>763665
Deadweight nods in response to Xu. The creepy feeling is mutual. When Cautaa suggests they get a move on, she says, "Yeah, let's hit the road."

 No.763667

>>763664
"Yes let us."

 No.763668

>>763664
I nod in agreement to the consensus, and take the secret passageway I discovered- hitting the switch if I didn't do so before

 No.763669

>>763665
>>763666
>>763667
>>763668
You take the hidden stairway back up, which brings you to another apparent dead end, where you see another not-so-subtle enchanted brick. Touching it causes the wall atop the stairs to fade away, and beyond that, you see a continuation of the staircase. The builders must not have seen much of a point in concealing the switch controlling the magical false wall on the side it was meant to hide.

In any case, you continue to head back up… until you reach the first floor of the Temple once more. This time you emerge on the far western side, whereas you first entered the secret area from the eastern side.

"One last stop, then…" Cautaa mutters, as he glances down the street, toward the meeting-hall.
The others steel themselves in silence.

 No.763670

>>763669
Deadweight walks over to the meeting-hall, keeping careful watch.

 No.763671

>>763669
I follow Deadweight.

 No.763672


 No.763673

>>763669
Lost, for old times sake if nothing else, attempts to hide in the shadows.

[1d10] Stealth

Roll #1 7 = 7

 No.763674

>>763673
>>763670
>>763671
>>763672
The Meeting-Hall marks the midpoint of this road, and is easily one of the largest, if not the largest, upon it. A great set of stairs leads to the front doors, which have been thrown ajar in a somewhat haphazard fashion. Whoever was here last was in a hurry…

Beyond the front doors are a large foyer, with three doors: One each to the east and west, and one to the south; the last of these is the largest set of doors, most likely leading directly to the meeting-chamber proper. This final set of doors is open but a crack– whoever's inside had the wherewithal to close these at least.

https://www.youtube.com/watch?v=WD2xQ1uSm2k

Sapphire beams a message to your Comps.

>"I'm detecting a strong presence ahead… do you want to go on?" she asks.


Even without that warning, you'd be able to feel the same… there's a great power not far beyond the southern doors.

 No.763675

>>763673
>>763674
Noticing Lost has hidden herself, she messages in the Concord group chat, "Lost, how about you investigate what's through the southern doors?" Deadweight meanwhile looks around for anything else of note.

>Perception

[1d10]

Roll #1 10 = 10

 No.763676

>>763674
I'll try and eavesdrop through the partially open door.
[1d10] perception

Roll #1 9 = 9

 No.763677

>>763675
>>763674
Lost was timid but obliged and began to very slowly make her way to the door.

 No.763678

>>763674
I will unclip my greatsword and ensure it's ready to be pulled out immediately, and then move some medkits to disperse their weight evenly around myself. Next I will have my magicomp set to record audio and video in long segments for when we're ready to pass through one of these doors. Then I will stand quietly to psych myself up.

 No.763679

>>763675
You crack the door to the east, and see that there's a stairwell on the northern wall. It leads up to a second level, where a bridge extends southward. It looks like you could probably get to the second level of the meeting-chamber this way.

>>763677
>>763676
>>763678
There are muffled sounds, voices overlapping and arguing. Most of the voices are audibly agitated. There is a slight filter upon these agitated voices; the voices of the distressed are coming through a speaker system. You can hear also the ambient humming of the floating Angels… there are a cluster of them behind this door.

 No.763680

>>763679
Lost quickly typed to the others.
>There's Angels guys, what should we do?

 No.763681

>>763679
>>763680
"Let's try going through the eastern doors instead," Deadweight messages back in the group chat.

 No.763682

>>763679
>>763680
>Go through different doors.

 No.763683

>>763679
I check my magicomp and type my agreement with Deadweight and Conflagration.

 No.763684

>>763682
>>763681
>>763680
>>763683
Rather than approach directly, you opt to head through the eastern door, which as Deadweight scoped out, takes you to a stairwell, on the northern wall. You ascend it to the second floor, whereupon you reach the southward bridge. You cross the bridge once you get to it, and see a set of three doors on the western wall. These, no doubt, lead to the second level of the meeting-hall, where you heard the distressed voices and the Angels.

 No.763685

>>763684
"I shall peak in first." she said listening to all three doors to see which sounded the least dangerous.

[1d10] Perception.

Roll #1 1 = 1

 No.763686

>>763684
I'll try listening through one of these sets of doors as well.
[1d10] perception

Roll #1 5 = 5

 No.763687

>>763684
Deadweight has Lost's back just in case.

[1d10]

Roll #1 5 = 5

 No.763688

>>763684
I will make sure we're not being followed before going in with everyone.

 No.763689

>>763685
>>763686
>>763687
>>763688
Unfortunately, it seems these alcove-doors, being smaller than the big doors, are less accommodating for many ears being pressed against it to listen in. As a result, Lost ends up stumbling in, which throws the doors open in a clatter. Conflagration and Deadweight catch her before she can faceplant, but the auditory damage is done.

Below you, upon the terraced meeting-hall's floor, you can hear the electrical buzz of many augmented reality display monitors cutting out all at once.

Then, a voice. That of Mogao.

"Investigate," he says, presumably to one of the Angels. You can hear its buzz get louder as it approaches.

 No.763690

Lost immediately pulled back and tried to hide herself again.

[1d10] Stealth

Roll #1 10 = 10

 No.763691

>>763689
Deadweight grimaces and gestures to the group to scram, and she leads the way.

>ESCAPING

[1d10]

Roll #1 10 = 10

 No.763692

>>763689
I will quietly back out of there and down the stairs, quickly that myself and Steadfast can follow Deadweight's gesticulating.

 No.763693

>>763689
>>763691
Proceeding to scram.
[1d10] scram

Roll #1 3 = 3

 No.763694

>>763690
>>763691
>>763692
>>763693
You skedaddle on out of there, and despite Huitlapan almost getting trampled under Conflagration, you make it back down the stairs, just as Angels begin to investigate your last known position. Then, as you catch your breath near the bottom of the stairwell, you realize this snafu is more of a blessing in disguise. With his attention on the upper level, you can get a better look at what Mogao's doing in the meeting-chamber… or even kick the doors down and get the drop on him.

 No.763695

>>763694
I settle on a look first in case there are more angels.
[1d10] Perception

Roll #1 7 = 7

 No.763696

>>763694
I will whisper to everyone through comms
"Alright, I believe we still have options.. however those Angels are under Mogao's command so whatever we do must be done quickly."

 No.763697

>>763694
Lost picked up on this clue and continued on in the shadows, making tracks to the first door.

 No.763698

>>763694
>>763696
"Let's keep our cover for now," Deadweight replies.

 No.763699

>>763697
I will follow

 No.763700

>>763695
>>763696
>>763697
>>763698
As you peer through the door, you can see Mogao standing in the middle of the vast meeting-chamber. Terraced rows of chairs surround a central podium, almost like a theater. Five large angels surround him, while four investigate the upper level, searching for you.

>"Hmm…" Cautaa whispers through voice chat. "I was sure he was the wielder of the moon-staff, if that's what it was… but I don't see it anywhere on him."


There is a large projection-screen behind Mogao, upon which are many Augmented Reality display monitors. The monitors show a battlefield from multiple angles. On the northern side of the battlefield float dozens of Angel squadrons. To the south side, you can see the Necromancer, flanked by countless legions of skeletons. Sandwiched between them, desperately taking any rubble they can for cover, are most of the Ironcastle forces. Several pockets of Ironcastle forces stand at the perimeters of the battlefield, itching for any opportunity they can find to bail out their comrades trapped in the center. Knight-Brother Mountain stands atop a vantage point, facing the Necromancer from a distance. His posture appears calm, but knowing him and the position Ironcastle's in, he's anything but.

In the bottom-right corner of every AR monitor is a video chat box, usually reserved for displaying the user's face during an AR call. However, these boxes are all blank, suggesting that Mogao had probably just cut the feed of his own face upon hearing the doors open. In the feeds of the battlefield, you can see several boxes of AR static floating behind the Angels; these were probably displaying Mogao's face toward the battlefield until just now.

>"Negotiations were underway, looks like," Huitlapan whispers. "With Mogao away, the ceasefire they're in will surely end soon."


>Paused

 No.763721

>>763700
Lost slunk into the room finding a shadowed spot before messaging.

>Should we let him talk? He may be trying to help us? Or should we just kill him now?

 No.763722

>>763700
>>763721
>Let him talk.

 No.763723

>>763700
>>763721
>>763722
Deadweight sends a wings up emoji.

 No.763724

>>763700
"(Negotiations regarding what? Neither Mogao or the Necromancer care to see our forces live, this much can be certain.)"

 No.763725

>>763724
>>763721
>>763722
>>763723
While Lost takes a strategic position in the top row of seats, the others hang back. Mogao leers around at the upper layer of the room, following the Angels as they comb the region with robotic precision. When they turn up with nothing, Mogao narrows his eyes. His hands relax, he sighs with relief, and he turns back to the AR monitors. He taps at his magicomp, and his face returns to the avatar displays in the lower-right corner of the screen.

"Sorry about that!" Mogao says, a smirk replacing his earlier grimace. "Had to go sign for a delivery, they always get here at the worst times."

Knight-Brother Mountain and the Necromancer just stare at his screens, not even entertaining his obvious lie with a retort.

"Now then," Mogao continues. "Where did we leave off?"

>"Negotiating the release of our captive comrades," Mountain says, turning back to the Necromancer.


The Necromancer is silent for a time. You can hardly make out his presence, as something about his body causes the display screens to bug out around him, leaving him naught but a storm of pixels and glitching models.

>"A fruitless pursuit, as I have said before," the Necromancer says. "I cannot release that which is not captive."

 No.763726

>>763725
Deadweight snarls silently when she hears the Necromancer talk about the captives.

 No.763727

>>763725
>Let's keep listening.

 No.763728

>>763727
Deadweight nods.

 No.763729

>>763725
Lost was pensive as she stared at the scene, tenting her hooves a bit as she listened intently

 No.763730

>>763729
Deadweight isn't sure what Lost is doing at the moment, but she just knows she's doing something cute.

 No.763731

>>763725
I stay motionless during this

 No.763732

>>763726
>>763727
>>763728
>>763729
https://www.youtube.com/watch?v=L4hgYAmBjmM

>"It is true that a certain number of mortals entered my domain," the Necromancer continues. "They crossed into a certain section of my laboratory, evading many of my outermost defenses by means I have not yet puzzled out. I applauded them for their cunning and agility, when I at last found them."


Mogao keeps a poker face.

>"They shall make fine additions to my army," the Necromancer concludes. "As I am sure many of you will, as well, if you should wish."


"Well, there you have it," Mogao says to Mountain. "He's gone and killed them, just as I told you. Now let's get the lead out already. Not much to negotiate over now, is there?"

>"Hold," the Necromancer commands. "Do not make a decision on behalf of another, spymaster. The Knight-Brother has yet to speak for himself."


["Spymaster?" Cautaa types. "I thought we ruled Mogao out of being one of Ironcastle's spies."]

>"Forgive me," Mountain says. "I'm a little unaccustomed to public speaking. But he's right, agent Mogao. We're just here to ask about our mission. So, Necromancer. We've come a long way to ask this: Did you play a role in Agatecastle's destruction?"


Mogao's chat icon freezes up on the AR displays. However, you can see him snarl. The cameras fail to transmit this lapse of calm, instead displaying his earlier confident smirk.

>"I did not," the Necromancer answers.


>"Do you know who did?" Mountain asks.


"YOU," Mogao growls, his eyes now full of murder. A white aura shimmers around him, and the Angels guarding him spread back to not be caught in it. As before, the cameras conceal this episode of unmasked fury.

>"That too is something I cannot yet answer," the Necromancer says. "But at some point, with enough of the willing dead under my tutelage, we may yet discover. I shall repeat: The door remains open to your joining of my endeavor."

 No.763733

>>763732
>DO you think perhaps Mountain had something to do with the fall of Agatecastle? Or perhaps Ironcastle itself was?

 No.763734

>>763732
>>763733
>I think maybe Mogao is a survivor of Agatcastle. Also this might be some kind of weird paradox time loop where we retroactively destroy Agatcastle. It wouldn't be the weirdest thing we've seen here.

 No.763735

>>763732
>>763733
>Not Knight-Brother Mountain," Deadweight messages.

 No.763736

>>763734
>"No, I think Mogao's just lying again."

 No.763737

>>763736
>>763734
>His anger seems genuine. It might be Ironcastle did something that led to this loop? I'm not entirely sure. The Time Loop sounds good, or maybe he's a monster that melded with a survivor and that's why he's got power over these things?

 No.763738

>>763732
I wait to hear more.

 No.763739

>>763737
Deadweight reads the message and just narrows her eyes.

 No.763740

>>763736
>>763737
>>763738
>Somehow someone's bent space and probably time inside Agatecastle. My gut's telling me it's not the Necromancer. Either Mogao's the shot caller and controlling the robots or else whatever power is controlling the robots is controlling Mogao.

 No.763741

>>763735
>>763733
["Mogao certainly seems to believe at least one of those," Huitlapan types. "Though I have not known the Knight-Brother long, and so cannot exhaustively exonerate his character, I know that his is not a very high rank. He would have needed to be part of a network of powerful conspirators to sabotage a Castle."]

["Which would be tantamount to Ironcastle doing it," Xu types.]

>>763734
>>763736
>>763737
>>763738
["We've seen no shortage of inconsistent timeframes on Agatecastle's destruction," Cautaa types. "Our initial intel, Green's testimony, and Ruby's account have all told us different points when Agatecastle was destroyed. But I've yet to see anything suggesting time loops… as of yet."]

["Let's not solidify a theory too early," Xu responds. "We also have to fit those crazy dreams we all shared… and the fact that everything looks perfectly normal in the 'other dimension' that we've crossed through a couple times now."]

Mountain pauses to consider the Necromancer's answer… he looks across the field of battle, to where the Seneschal Colonnade Reprise lays behind cover, with some injuries. She nods to him, and he looks back at the Necromancer.

Mountain mouths certain sentences, but they come across as nothing but static, when transmitted via the speakers. The waveform in Deadweight's and Firmgold's audio recordings suggests the cadence of words, but they were completely unintelligible.

>"Don't suppose that means anything to you?" Mountain asks.


>"The words are unfamiliar to me," the Necromancer answers.


Mogao just looks as confused as he is angry.

>"Shame. In that case," Mountain says. "Our business here is concluded. We'll take our people and look elsewhere, then."


>"Hardly," the Necromancer says. "As I have said, I cannot release that which is not captive. The mortals who entered my domain did so as combatants, and as combatants I greeted them. However, they serve me now. The body may die, but the soul lives on. I take only those with the will to persevere even past death into my army. These mortals strove to continue, and so they joined me. I shall continue to recruit those who see likewise, until I have exhausted this egg you call a Castle."


>Mountain's stance shifts, and his hoof inches towards his weapon. "So, you've spilled the blood of Iron."


"Like I've been saying this whole time," Mogao says. "Shall we eradicate this abomination, comrade?"

Mountain prepares to make his verdict…

 No.763742

>>763741
>>763739
>>763738
>>763737
>Time we step in, I think. Lost Hope, can you sneak up so they get a look at you over his shoulder? At the very least we ought to let the others know where we are and I don't think Mogao will let us in on the call.

 No.763743

>>763741
I will send a message to Mountain suggesting he tell the Necromancer that him and is cohort choose to leave as non-combatants.

 No.763744

>>763743
[1d10] Persuasion

Roll #1 9 = 9

 No.763745

>>763742
Lost paused, and sent a quick message

>Xu can you hack his displays so they stay on the whole time? So they always see what he's doing?


She said before sending her own messages to the Mountain that Mogao was more than likely trying to kill him and the rest of the ironcastle expedition, And that he was nudging the two to fight.

 No.763746

>>763745
>>763743
>>763742
Mountain glances at his comp, then his eyes dart about, apparently looking for you.

Xu and Sapphire salute you with o7, and get to work…

[1d10+3]

>wait


Roll #1 8 + 3 = 11

 No.763747

>>763746
>>763745
>>763744
>>763742
>Knight-Brother Mountain keeps his posture even, and mulls over his words. "…The combatants of Iron surely fought well, to earn your praise, Necromancer."

>"Indeed, they did," the Necromancer replies, his gaze not leaving the Knight-Brother.


>"That said… our interests in Agatecastle are not in showing off martial prowess," Mountain continues. "I'm afraid those guys you fought were outliers."


Mogao's eyes widen, and they're caught straight on camera.

>"In fact, you can see from our brief cross-fire that most of our staff are of a non-combat, investigative role," Mountain says.


>"You are too humble," the Necromancer says. "Even your healers and technicians held their own against my vanguard."


>"When backed into a corner, anyone can fight," Mountain says. "But, being flesh and blood, we aren't a suitable opposing force for undead, especially not in prolonged battles. If you send a whole army at us, you'd be wasting time, followers and power for little gain, either in entertainment, or in recruitment."


Mogao's hands start to shake.

>The Necromancer tilts his head. "Perhaps… still, such a disappointing way to end things…"


"You coward!" Mogao hisses under his breath. But even when under your breath, voices can be caught on microphone.

>"You've something to add, spymaster?" the Necromancer asks.


Mogao blinks. "…Hmm?"

The Ironcastle Expeditionary force start to direct their attention to the AR displays…

>Paused

 No.763790

>>763747
Deadweight continues to listen to the conversation.

 No.763791

>>763747
I don't want to risk exploding and giving us away but I do mentally prepare myself to try and roast Mogao or at least his computers if he does the villainous thing I completely expect he's about to do.

 No.763792

>>763747
I will send Mountain a message that Mogao called him and everyone down there cowards, through Concord

 No.763793

>>763747
>>763747
Lost takes that moment to very subtly peek peek over, wiggling her ears a bit as she sent another message to Mountain to see she and her team were there before ducking back into stealth.

 No.763794

>>763790
>>763791
>>763792
>>763793
Mountain checks his comp again, then locks eyes with Mogao.

>"You know, Agent, I would have thought that the Lux Deorum would see the merit in a more tactful approach. Or perhaps you hold that we must seek justice for our fellow Iron Soul–"


Mogao sneers with gritted teeth when he is called an Iron Soul, and the stark-white Aura flares about him. Mountain's eyes betray just a hint of surprise, but he otherwise keeps his stoic demeanor.

"Justice…?" Mogao begins, a waver at the corners of his voice. "Nine years ago… your precious Iron Souls arrived on our doorstep, under the pretense of a royal delegation… and nine Cycles later, Agatecastle was brought to ruin. You can spit the word 'justice' right out of your mouth."

["Nine years, now?" Cautaa types. "This makes the fourth alternate account of the collapse."]

["Ten thousand years, per our intel," Xu responds. "But, from the Agatecastle survivors: One year, per Green. Five years, per Ruby. Nine years, per Mogao… those numbers…"]

["Follow patterns of the Abbey's sacred numerology systems," Huitlapan answers.]

 No.763795

>>763794
Deadweight widens her eyes at the revelation.

 No.763796

>>763794
>What should we do with this info? Is it the key to fixing this discrepancy?

 No.763797

>>763794
>>763796
>>763795
>Your guess is as good as mine

 No.763798

>>763794
I will wait here, still recording until something changes.

 No.763799

>>763798
>>763795
>>763796
>>763797
["Perhaps this discrepancy could distract him from his anger," Cautaa types. "Get him thinking about anything other than Ironcastle."]

Xu and Huitlapan look doubtful, but before they can intervene, the negotiations continue.

>"So you've finally decided to contribute to our investigation," Mountain says. "But that's an alarming accusation to hear leveled against us. Do you have any facts to back that up?"


Mogao raises his comp. "The prosecution presents its evidence."

The AR monitors on Mountain's side change their displays. It's a bit hard to see from your position, but you can make out the events on the screen anyway. They begin to play recorded footage, timestamped from nine years ago.

The footage begins just outside of what you presume is Agatecastle. A small retinue of skiffs and their AI gunship guards passes through the Palisade Eternal – the protective, auroral barrier of light which surrounds every Castle, Agatecastle included. The ships enter the outer docks under the watchful gaze of hardlight gun turrets.

In the next scene, a great group of souls passes through the shipyard entry system, a long tunnel of scanners and purification chambers. The cameras are too far away for you to see clearly the number and kind of the personnel passing through.

In the third scene, the group finally enters Agatecastle, emerging into the Eighth Layer, the home of the Warrior Stratum.

https://www.youtube.com/watch?v=jG-3jOZ-0Js

Almost all of the members wear plain grey suits. They are of myriad races, and yet all of them are equally unremarkable. Were it not for their matching uniforms, they would be completely indistinguishable from any other random passerby whom you might see, and then immediately forget. These "grey men" are the Lux Deorum of Ironcastle, her principal intelligence agency, and rumored secret police.

The Lux Deorum surround a group of three figures, as they walk. Two of the figures appear to be quadrupeds, but as for the third, the one in the very center, you cannot tell. The reason being – in every frame of every shot, a veil of static has folded over the figure in the very center, rendering them completely unreadable and unrecognizable. Though the static is centered around this mysterious figure, the static flows outward from them, like ink dispersed underwater, and surrounds their two quadrupedal companions, obscuring them as well, though not to the degree as with the figure in the very center.

The footage continues. A retinue of Agatecastle delegates, representatives from every Stratum except the Commoners, greets the group, going up to shake hands and hooves. The cameras follow them as they walk to the nearest elevator.

From there, the footage becomes almost unwatchable. The source changes constantly. Storefront security cameras, magicomp recordings from passerby, even photographic stills. All of them, focused on the three obscured figures, who supposedly came from Ironcastle. And yet, in every single shot, the figures remain hidden from the cameras.

(1/2)

 No.763800

"I am an eyewitness to the procession captured in this footage," Mogao declares. "I saw the ringleader in the center myself. A dragon who bore the emblem of Ironcastle upon his uniform."

The white aura intensifies about him.

"You will surrender this agent to me, if he is among your number," Mogao continues, his voice growing in volume. "And if he is not, you will surrender yourselves to me and my authority in his stead, until such time as this dragon can be captured and extradited to Agatecastle for questioning and sentencing. You will not be free until the last of his co-conspirators are found out and dragged before the Agate throne."

Silence weighs upon your allies.

 No.763801

>>763800
Lost was silent for a moment before going to her magicomp

>If somebody can start blasting some music to distract him that would be great right now!

 No.763803

>Good idea, Cautaa, but who volunteers to step out and say that?

 No.763804

>>763803
>Er… maybe I could? If somebody links my headset to the speakers in here.

 No.763805

>>763803
>>763804
>"I think we should stay low," Deadweight messages.

 No.763806

>>763804
>>763801
>Or wait….

She quickly shoots a message to Mountain pointing out that those could be any castles agents, and given all the discrepancies maybe he saw a mistake?

 No.763807

>>763800
I will message Mountain and remind him that every Castle would be built to the same standard, as setting up in this one was no more byzantine than our own.

 No.763808

>>763799
I'll message Mountain pointing out the details of the number of years since the collapse from different survivors we've encountered lining up with the Abbey's sacred numbers.

 No.763809

>>763805
>>763806
>>763807
>>763808
https://www.youtube.com/watch?v=CwvpX6PzMiY

Mountain steals another glance at his comp, earning a scowl from Mogao.

"Something distracting you, Knight-Brother?" Mogao asks.

>"…Just organizing my thoughts," Mountain says. "You could stand to do the same."


Mogao's eyes widen at the insult, but Mountain presses the advantage.

>"Nothing in any of that footage showed Ironcastle materiel or regalia," Mountain says. "You have the word of only a single witness – yourself – to attest to its existence. Even the skiffs and gunships were unmarked. This evidence would not indict Ironcastle in any reputable court of law."


"I know what I saw," Mogao protests. "The dragon is under the effect of some spell or Mutation which prevents remote viewing and recording. Other survivors would attest the same."

>"Other survivors, you say?" Mountain asks. "Lucky for you, we have one in our custody. And their account differs from yours – down to the very time frame of the attack."


Mogao pauses. "…Bring them here."

>"Your demands are not our highest priority," Mountain says. "Our investigation is. And currently we find ourselves stuck between a rock and a hard place. Until both you and the Necromancer guarantee our safe return from here–"


"I don't remember giving you a say in the matter, saboteur," Mogao sneers. "Don't worry about the Necromancer. I have the both of you in check."

The Necromancer sighs and shrugs.

>"I do not suppose that *I* will be afforded a chance to cut in anytime?" the Necromancer asks.

 No.763810

>>763809
>I wonder what number his skeletons will have.

 No.763811

>>763809
I read Campfire's message and then bring it up with Mountain, instructing him to ask the Necromancer what the 'Knights of the Gravepyre' would remember in their own timeline. Then any other skeletons who rose from Agatecastle's fallen.

 No.763812

>>763809
Deadweight continues to maintain a low profile.

 No.763813

Lost waits until nobody is looking in her direction to gently prep for if she has to pounce on Mogao for a quick kill.

 No.763814

>>763813
>>763812
>>763810
>>763811
When Mogao sees Mountain glance at his comp again, his eyes narrow. Several more AR displays open up around Mogao, displaying the very meeting-chamber in which he stands, only from different angles. Cautaa winces and motions for you to get back from the door, but Huitlapan shakes his head, and jerks his chin in Lost's direction.

[1d10+2] Mogao search roll, has to beat DC 10 to reveal Lost from stealth

>Mountain turns to the Necromancer. "Here's your shot: I have a question for you."


>"Go on?" the Necromancer says.


>"Ask your undead – the ones you've gathered from Agatecastle – what year they believe the destruction of Agatecastle took place."


>The Necromancer pauses. Then, in the next moment, a cold, clattering sound clicks from him, like bones rolling down across icy stones. Your companions and many of the Ironcastle forces shudder and brace themselves as it rolls over them. After some delay, the sound echoes in reverse, as the army of skeletons clatter their answers, the clamors building up in a great avalanche that crashes upon your ears.


>"Hmm hmm hmm…" the Necromancer says. "Ask a thousand people a question, come away with a thousand and one answers."


>"Come again?" Mountain asks.


>"Not all of them can remember," the Necromancer says. "The agony and ecstasy of the death-throes often obliterate the memories surrounding the moment of death. But those who do have given me countless contradictory responses. Some say four years ago, others five, others nine. Ten, sixteen, fifteen, thirteen, eighteen, thirty-six, forty-five, nine thousand, nine hundred and ninety-nine…"


Roll #1 4 + 2 = 6

 No.763815

>>763814
I, too, mentally prepare myself to set someone or something on fire.

 No.763816

Deadweight narrows her eyes.

 No.763817

>>763814
Lost readied herself but waited.

>Let us see if this galvanizes him, or makes him reconsider.

 No.763818

>>763814
I will wait now, tense.

 No.763819

>>763815
>>763816
>>763817
>>763818
The angels fan out from around Mogao, continuing their search of the room.

[1d10+2] Mogao search roll
[1d10+1] angel search roll

>"The defense calls its witnesses," Mountain says. "You can hear it straight from the source, your very countrymen. Something isn't quite right about any of our accounts. Almost nobody can agree as to when Agatecastle fell, even if you have certain theories about how it fell – theories you cannot substantiate. This goes beyond any of us, and you won't find the answer by picking a fight here."


"THIS CHANGES NOTHING," Mogao declares. "I saw the ringleader myself, an agent of Ironcastle. His arrival directly precedes Agatecastle's collapse, regardless of anything else."

>"You saw him, presumably, in an Ironcastle dress uniform," Mountain says. "But anyone can steal Ironcastle garb and put it on… you'd know that very well, wouldn't you?"


"Tch…" Mogao sneers. As you can recall, the first meeting you had with him saw him clothed in Ironcastle armor, which he used to pass himself off as being on the expedition.

>"I am afraid I must agree with ser Mogao," the Necromancer says. "Just as his demands are not your priority, your mission is not mine. I am here to liberate this Castle, myself. As someone from the sky, I have no stake in who truly is guilty in this murder mystery. I am bound for Ragnarok, and have need to gather my aesir."


"Hhhhhheheheh," Mogao laughs, regaining himself. "I said this changes nothing, Knight-Brother, including your position here. The Necromancer has no intentions of letting either of us go."

Roll #1 5 + 2 = 7 / Roll #2 6 + 1 = 7

 No.763820

>>763819
>Well what now? See if the Necromancer will abide by attacking Mogao with us? Ask him about the diases with staffs?

 No.763861

>>763820
>Bringing up the daises sounds like a good idea. Did anyone get pictures?

 No.763862

>>763861
>I did.
>>763819
I will message Mountain and suggest he ask about the Sun and Moon staffs, accompanied by a couple selected pictures I took while inside each of the small shrinerooms

 No.763863

>>763819
Deadweight keeps out of sight and makes sure her allies aren't in immediate danger.

 No.763864

>>763863
>>763862
>>763820
>>763861
Xu flips through her pictures folder. ["Selfie… selfie… snail… dais! Here we go."]

Xu airdrops you a couple of images of the twin daises. She has at least one selfie with each. Firmgold's pictures look like the safer choice to use.

The angels ramp up their patrols as Mountain looks at his comp again.

[1d10+2]

[2d10+1]

>"Would it surprise you to hear that Ironcastle has itself been the target of sabotage?" Mountain asks.


Mogao doesn't respond– but the fact that he hasn't shot back an insult might be a good sign.

>"Cultists and terrorists rambling about oncoming ecological disaster shook up Ironcastle some months ago," Mountain continues. "And some of them had particular interest in the old legends of the Moon and the Sun."


Mogao's eyes widen… but this time, in genuine surprise, and recognition. The wind has been taken out of the sails of his fury and bloodlust– at least, for the moment.

>Mountain glances again at Seneschal Colonnade Reprise, who gives him a small nod.


>"I don't suppose…" Mountain continues. "Something similar happened in Agatecastle?"


"…Did you come this far just to chat about current events?" Mogao retorts. He's absolutely hiding something.

The Necromancer makes an exaggerated motion of checking a non-existent watch on his wrist.

Roll #1 5 + 2 = 7 / Roll #2 8, 10 + 1 = 19

 No.763865

>>763864
Lost could put two and two together and moved to try and bolt out of the room to the safety of another one.

[1d10] Evasion

Roll #1 5 = 5

 No.763866

>>763864
I listen intently.

 No.763867

>>763864
>>763865
Deadweight spies one of the angels about to find Lost, and she tries to swiftly fly to where she is, out of sight of the angels and Mogao, and pull her out of there.

[1d10]

Roll #1 3 = 3

 No.763871

>>763864
I message Mountain to say yes, because until this issue is solved all events are now current events. The desiccation of this murdered castle must be prevented.

 No.763873

>>763865
>>763866
>>763867
>>763871
As Lost darts for the door, an Angel fires a force blast at it, slamming it back shut before she can escape. The force knocks back Deadweight and the others, cutting them off from her.

Mogao snaps around to face Lost. "There y– you?"

>"Mogao!" Mountain shouts. "Hold it, we aren't finished!"


"Perfect timing…" Mogao begins. "…We're going to need all the help we can get against the Necromancer."

>>763866
>>763867
>>763871
"Shit!" Cautaa hisses as he and the others scramble to get back up. He tries the door, but it's held fast now.

"Do we break it down?" Xu asks. "Or try the stairs?"

 No.763876

>>763873
Deadweight's heart sinks when Mogao spots Lost. When Xu asks what they should do, she's conflicted.

 No.763877

>>763873
"Steadfast, can you force it open?"

the Brotherhood ally attempts it [1d10+2]

Roll #1 8 + 2 = 10

 No.763878

>>763873
Lost panics for a moment, bouncing on her hooves as she pondered her thoughts before having an idea as she moved to the railing of the level overlooking Mogao she was on. "Wait! I… I have a question for the Necromancer. You mentioned a Ranga Rock or something? What is that? Why do you need some many skeletons for it?" she said trying to get the attention off of her and maybe get Mogao to not kill her.

She also quickly looked down to her comp seeing if she had any kind of chat she could open with Mogao so she could ask another question. She sent it hoping he would get it.

>Mogao this road will end with all of us just dead and desecrated by this monster. How many of your fellows has he enslaved so they can't even find peace after death? I can't say I know Ironcastle wouldn't do it, but I believe they wouldn't and I know they wouldn't do something as enslaving your dead to ruin this world even more."

 No.763879

>>763873
"Here goes nothing."
I try and summon up some flaming homing magic.
[1d10]

Roll #1 2 = 2

 No.763892

>>763879
You light your hair on fire in preparation for a dramatic entrance.

>>763876
>>763877
>>763878
>>763879
The door is heavy, and the sounds too muffled for you to hear through it, but you can hear that Lost is talking, and doesn't sound to be in pain, for the moment…

Lost sends a message to Mogao as she talks to the Necromancer. The former raises the device to his eye level, so as not to let Lost leave his sight. He reads… and if nothing else, the message gives him pause.

https://www.youtube.com/watch?v=D6aj6AoiLbc

Just as the Necromancer prepares to answer Lost, Steadfast rears up onto his front legs, and kicks the doors of the meeting-chamber down. Wood shards and screws go flying as the rest of the expedition team bolt into the room, and find Lost unharmed.

Mogao takes a step back in surprise as he performs a headcount, and finds himself nearly evenly numbered with these new intruders. "Nobody told me I was throwing a party in here…" he remarks.

>"As I was saying," the Necromancer says. "I have traveled the lands beyond these Castles, and I have traveled much of this one. Within and without its great walls, I have heard much whispering from a select few.


>"A tale of hope, believed nothing but a fairy tale by the masses. A tale holding that some time in the distant future, you will not have to hide away in these Castles, fearing their eventual destruction by the things you crudely call 'the Dreaded Ones.' That you will be free to roam the whole of the world, neither hungering nor thirsting nor knowing any other want… your paths lit by two great lamps, the Moon and the Sun."


At the word "Moon," Mogao's eyes light up. He recognizes the term– and it holds great emotional weight for him.

>"There are some in this world who are searching for a way to bring about this possible future age… but it shall not come without strife… This is what is called 'Ragnarok.' Not all shall survive Ragnarok to see the future that lies beyond it. This price has given these whisperers pause… a hesitation that keeps them from bringing about Ragnarok. but I know no such trepidation. I march toward it, with an aim to win it. And I invite all who seek to see what lies beyond it, offering a place at my side. Is that so terrible an aim?"


Mountain and Reprise exchange knowing glances. Something in that speech seems to have confirmed their suspicions.

 No.763897

>>763892
I quickly thank Steadfast and move through the entrance
"Oh good, you're safe Miss Hope."
I will pause to listen to the Necromancer's speech before I say "Any conflict will bring followers to its cause, willing or not."
I then message Mountain that Mogao found Lost, and we had to breach his camera room.

 No.763902

I trot into the room rocking my new cut.
"That would explain the weird temple, secret rooms, daises, scepters, and whatnot. I told you all there was something to that sun business. You weren't the one that took the silver scepter, Mogao?"

 No.763904

>>763892
Deadweight's caught somewhat off guard, but not for any longer than would be unfitting for a knight. She keeps a neutral stance.

 No.763905

>>763892
Lost shot another message to Mogao

>Listen how he speaks these words as though dying is the best possible thing thing that could happen to us. How he wants to 'guide' us into a future where he has final say over everything we do. What future is that? Maybe we will die eventually, but is it not better to die free and fighting someone who wants to conquer your will?


She looked up to the Necromancer "I see, Do you know any of the signs of Ragnarok?" she asked just trying to keep him talking so she could maybe unite the castle dwellers against him.

 No.763911

>>763902
Mogao smirks, trying to keep up a bold front despite the sudden turn of numbers. "I don't know what you're talking about."

>>763897
>>763902
>>763904
>>763905
>"It is said…" the Necromancer continues. "The destruction of these eggs you call Castles shall precede Ragnarok."

Mogao and Mountain's eyes widen, their pupils shrinking.

>"I find it hard to fault this reasoning," the Necromancer says. "When the last place to hide is undone, what else is there to do, but to stand and fight, and to greet the future openly? To hide in a rotting shelter from that which awaits you with interminable patience… the height of cowardice."


"I'll kill you," Mogao intones.

>"I should certainly hope you'll give it a try," the Necromancer says. "No hard feelings if you fail; my offer of alliance shall stand, whether you live or die."


Mogao, with red eyes, barely manages to force his gaze away from the monitors, to you. Remembering that the audio feed of the monitors is compromised, he types a message.

["I can get you behind his enemy lines. No matter how many undead he's got on his side, they'll crumble when he's destroyed. I'll draw his attention, and you'll strike from his blind spot. What do you say?"]

Cautaa, Huitlapan and Xu look at the message with blatant disbelief. Sapphire's desktop icon fumes with angry emoticons.

 No.763913

>>763911
>Better the enemy we know? At leas Mogao might let us out of here.

She sent to their private team chat.

 No.763914

>>763911
>>763913
Deadweight messages the private team chat.

>As much as I hate him, sounds like we're on the same side for this fight.

 No.763916

>>763913
A moment passes, then Deadweight switches to private DMs and messages Lost solely.

>You did a good job talking to him.
>Deadweight is typing…
>I'm also really glad you're safe. You had me worried for a sec there.

 No.763917

>>763911
I will move through Concord to send Mogao a message
[If we have your guarantee you will allow Ironcastle souls to leave uninjured and uncontested.]

 No.763920

>>763911
"Oh, drat, I figured it was you."

>>763911
>>763913
>>763914
>>763916
>>763917
>Might as well if we can get some guarantee he won't go nuts and fry us afterward.

 No.763921

>>763916
She sent something back

Thanks :)

 No.763923

>>763920
For a second, Mogao looks at you with surprise; he didn't seem to think that would work.

>>763920
>>763913
>>763914
>>763917
["I still aim to find out whether or not it was an Iron soul who destroyed Agatecastle… but if you REALLY had nothing to do with it, you're free to go,"] Mogao types.

>"You may be interested to know," the Necromancer says. "Ragnarok is not the only name by which this concept is called. If we should encounter another term in our future wanderings, do not be too hung up on the specifics."


Mogao slips away from the camera's view, and kicks aside a floorboard. From below it, he withdraws a long staff, with a handle of azure, and a flawlessly ivory spherical head. A lenticular image can be seen within the sphere; simultaneously, it depicts a crescent, a half-circle, an empty circle, and a full circle. Your minds bend as you behold these overlapping, contradictory images all at once… Mogao looks dizzy as he holds it, as well.

>"We are investigators," Mountain says. "Getting obsessive on the small details is our business."


>"I find that to be a dull pastime," the Necromancer says, as he begins to stretch his many limbs and roll his neck. "I am, as I have ever been, more for action. The little things sort themselves out over time. On that subject…"


Mogao holds the staff before him, and in the space ahead, a tear rips open, in the shape of an azure diamond, containing a heart. Mogao, and more specifically this staff, seems to have been behind the portals' creation…

A Comp message comes from Seneschal Reprise. ["Get ready!!!"]

 No.763924

>>763921
A beat passes.

>Deadweight is typing…

No other message appears.

 No.763927

>>763923
Deadweight switches to Mogao's group chat and messages him.

>Deal.


Deadweight unsheathes her claymore.

>Tactician, declaring 4

 No.763929

>>763923
[Of course I didn't. Clue me in on this sun and moon business. Especially the sun. I've got a burning desire to know more.]
Burning homing magic, take two.
[1d10]

Roll #1 8 = 8

 No.763930

>>763923
She sent one last message to Mogao

>I understand you, and if I lost my home and everything I cared about, I would also seek vengeance on those who took it, but I hope you find what you are looking for one day.


>>763924
Lost_Hope is Typing…

I just wanna say I'm really happy I got to meet you Deadweight, no matter what.

 No.763933

>>763930
Deadweight looks down at her Magicomp.

>Deadweight is typing…
Me too.
>Deadweight is typing…
I love you.

>>763923
Wasting no more time, her head shoots up to the portal, and she immediately leaps into it.

 No.763936

>>763923
I will start walking towards the tear.

 No.763939

>>763933
She looked down at her own, freezing as her visor darkened to hide her blush. she took a long moment before reaching to type a response.

Lost_hope is typing…
I love you too

She moved to step through the portal as well.

 No.763940

File: 1679374871351.png (1.49 MB, 1331x1040, L-8 F-4 v4.png)

>>763929
"You've got some strange priorities given the situation we're in…" Mogao complains, but sends you an invite to a private voice chat.

>>763929
>>763928
>>763927
>>763936
The portal deposits you in a small public ampitheatre atop a hill. The clattering of bones to the north clues you in that you've been dropped behind enemy lines. To the northwest, surrounded by legions of skeletons, the Necromancer stands tall. Further north, the angels' eyes alight with an icy flame. Knight-Brother Mountain's expression sinks, and he raises his hoof, his order building as he inhales a deep breath…

All at once, the angels under Mogao's command press the attack, bombing and shooting at the Necromancer's forces. Mountain bellows directions to the Ironcastle forces, who break the bluff of their offensive formations to secure the injured and get to better ground.

As for the Necromancer, he stands upon a singular leg.

"So, you have chosen to fight me as a puppetmaster… very well. I shall only hope that your marionettes can keep to the rhythm."

https://www.youtube.com/watch?v=EyWAxROq1tU

He reclines in the air, balanced upon that leg, and many arms reveal themselves from beneath his cloak, folding themselves into ornate poses of limb and hand. The Necromancer releases a soft breath… and a bitterly cold storm brews overhead.

>FOUR SEASONS: WINTER I

Attribute: Ice
Tags: Spell; Automatic
Effect: For four turns, every Combatant not allied with the User shall suffer 1 Ice damage per turn. If four turns pass and this effect is not dispelled, increase the amount of damage done by this effect by 1. Repeat until Dispelled.
Duration: Until Dispelled
Recharge: Once per Combat

The Necromancer begins to dance.

>Paused

 No.763941

>>763940
I join the chat.
"I used to experiment with magical artifacts. Turns out that can be as bad for the mind as for the body. Go figure."

 No.763985

>>763940
Seeing the cold storm brewing, I believe it's magic and attempt to use Spellbreaker on it!
[1d10]

Roll #1 9 = 9

 No.763987

>>763940
Lost opted to try and dip into the shadows.

[1d10] Stealth

Roll #1 6 = 6

 No.763988

>>763941
>"I'm sure you've heard of the conflicting legends of the Moon and Sun: either one or two Lamps said to have lit the world during the Time Long Forgotten," Mogao begins. "When I was young, I was inducted into an… organization dedicated to the research of one version of this story, that which championed the Moon as the only, or at least the chief, of these Lamps. Agatecastle's unpleasant history with cult activity, ranging from pyramid schemes to outright terrorism, kept us walking a fine line with how we presented ourselves and our research… although, some of our members definitely had a cult zeal in their approach."

>>763941
>>763985
>>763986
>>763987
Opting for a direct approach, you find the nearest path out of the ampitheatre, a stone stairway leading downward toward a smaller fountain plaza. You keep low, and Lost Hope directs your moves so you maintain safe cover. As frost accumulates on your armorsuits, Firmgold sends a bolt to the ceiling, which opens a gap in the brewing snowstorm. Mages among the Ironcastle forces follow with a volley of their own, breaking the dark clouds before the damage can be done.

The Necromancer keeps himself flanked with a wall of his largest undead, while droves of the lesser ones fling themselves at the Angels. The Angels remain high above, but the undead form towers of flesh and bone, scrambling atop one another in great piles, to reach up and drag the Angels out of the very sky, persisting even as the Angels' fire and light sears and blasts apart their limbs!

You reach the fountain plaza at the base of the ampitheatre's hill (room 5). A high, but shattered wall now separates you from the primary battleground. The Necromancer traipses northward, his dance slow, stately and unceasing. A gate to the northwest would take you behind him, enabling a swift attack. The bulk of his defenses are before him, to the north, northwest and northeast.

Huitlapan gestures to the west. At about chest height, you see a number of small, concentrated clouds. Each cloud swirls around a nexus hidden within, and are a deep red in color. There's nine in total, the same number as your party (incl. Sapphire).

>"A gift," Mogao says over VC.

 No.763989

>>763988
Deadweight reaches into one of the clouds.

 No.763990

>>763988
>What do these do?

Lost asked moving to the gate

 No.763991

>>763988
I pause at the front of the group and send Sapphire a message asking if she can id these clouds.

 No.763992

>>763988
>"Did your research turn up anything interesting? And how does it connect with these weird pocket dimensions we've been finding?"

>>763988
I give one cloud a poke and stick my magicomp in another for Sapphire.

 No.763993

>>763992
>>763989
>>763990
>>763991
>"I'm not sure…" Sapphire says. "Your suits' scanners aren't identifying them, nor do the records I have on h–"

>As Deadweight and Conflagration approach the clouds, Sapphire squeaks. "UH I GUESS WE'RE JUST GOING FOR IT!"


The clouds spark, burst and dissolve upon touch, and the particulate absorbs into your suits. Dark-red lightning zaps across the metal, and energy courses through you, leaving you feeling faster, swifter, more inclined to battle…

>????, THE BRINGER OF WAR

Attribute: N/A
Tags: Buff
Effect: The recipient of this buff has ATK Support 1. ATK Support increases the amount of damage the user deals with all their attacks, equal to the number associated with the Buff.
Duration: Until Dispelled
Recharge: N/A

>"As I said," Mogao repeats. "They are a gift from this staff of the Moon."


>>763992
>"If it weren't for discovering those rifts, I believe we would have remained nothing but a fringe research group," Mogao says. "At first, our organization's founder had discovered one entirely by accident. When it was learned that the staves could produce others, our research advanced considerably. For clarity, let's refer to that dimension as the Backstage– the home of the apparitions you probably saw on your way in. The Backstage's layout seems to correspond mostly with the House– the Agatecastle that you're in right now. However, even if something were destroyed or suppressed in the House, a version of it remained in the Backstage. We learned that the Nobility and the Sages were controlling information on the legends of the Moon and Sun, and yet, that suppressed material remained accessible in the Backstage. What we found was… confusing. Just about every book, scroll and digital article we found contradicted all the others about the exact nature of the Moon."

 No.763994

>>763993
>"Hmmm. Could this Backstage connect to multiple Houses? That could also explain discrepancies with how long ago survivors say Agatecastle fell."

 No.763995

>>763993
Deadweight lets out a whoop. "Ooh, I feel alive!" she exclaims, bouncing on her hooves. "Thanks, bun boy." She then makes her way to the northwest gate.

 No.763996

>>763993
Lost walked into the cloud as well, seeing that she could need an upgrade.

 No.763997

>>763993
I elect not to walk through the clouds and Steadfast follows suit. We will move forward through the passage of the northwest gate for the Necromancer!

 No.763999

>>763994
>"Honestly… I have no clue. I guess it could be possible; even our founder knew very little about the Backstage. But I was 15 when Agatecastle fell. I aged, and grew. My Magicomp counted the Cycles of the calendar… I… I'm 24 now. At least, I feel 24. How could it be anything besides nine years ago? I'm proof of that, aren't I?"

>>763994
>>763995
>>763996
>>763997
Xu, Cautaa and Huitlapan exchange glances. Xu goes to grab a cloud, but Cautaa hangs Huitlapan back, as the latter tries to grab a cloud of his own. Through a grimace, Huitlapan relents.

You gather at the gate to the northwest, and peer through the splintered remains of it. The Necromancer has continued his cold, stately dance. As the battle rages about him, the undead at his command move to his rhythm; his concentration seems to dwell entirely upon directing the undead through this dance. Cold flowers of ice adorn his neck, and wreathes and tassels of icicles decorate his robes. The Ironcastle forces are holding back to allow the Angels to take the brunt of the brutality; they are evenly matched, for now…

>"We'd better concentrate our assault," Huitlapan whispers in VC. "We'll not get another shot at a back attack."

Xu and Cautaa nod in silent agreement.

 No.764000

>>763999
Deadweight nods as well. She unsheathes her claymore and charges at the Necromancer.

>Slam, crits on +9, +2 bonus from talent, +4 bonus from Tactician

[1d10+6]
>Basic attack, Lone Knight
[1d10]

Roll #1 6 + 6 = 12 / Roll #2 7 = 7

 No.764001

>>763999
>"This whole place is acting weird."
I fire off my three burning homing magics at the necromancer then use my Unorthodox Psalter to cast Overshadowing of the Flame on Deadweight.
[3d10] Homing Magic
[1d10] Overshadowing of the Flame

Roll #1 8, 9, 3 = 20 / Roll #2 4 = 4

 No.764002

>>763999
Firmgold directs Steadfast to follow up a slam attack of his own, but holds on from acting until everyone has made their action so she can call out to the Necromancer "Cease thy actions!"

Steadfast Slam [1d10+2] Crits on 8+
Firmgold's Word of Power [1d10+2] Success causes enemy to miss their attack.

Roll #1 9 + 2 = 11 / Roll #2 9 + 2 = 11

 No.764003

>>763999
>>763999
Lost cracked open and downed one of her energy drinks before launching from the shadows with murder in her eyes as she sought to rip a raging hole in the necromancer

[1d10+2] Rupture

Roll #1 7 + 2 = 9

 No.764137

[3d10+1]

Roll #1 1, 5, 3 + 1 = 10

 No.764138

>>764000
>>764001
>>764002
>>764003
As one you advance, launching a concentrated volley of blasts, slashes, bashes and battlecries into the cloaked mass of carrion and flora. Ice and bones crunch under your assault, and the Necromancer stumbles forward, barely regaining his balance upon his single leg. In a slow pirouette he about-faces; a trio of arms follow, each one constructed of smaller limbs embracing each other, end to end, reinforced with jagged, serrated ice–!

"Watch out!" comes the cry from behind. Cautaa, Xu and Huitlapan, who had come in from behind to follow your volley with one of their own, pivot to the defensive, and instead block the retaliation aimed for you!

With more limbs at his disposal, the Necromancer is not so easily stopped, and instead, with his left-side arms, attacks again!

>Cleave vs. 3: Lost, Steadfast, Conflagration

[1d10+3]

>Second attack prohibited by Word of Power


An ominous gleam shines from the ring of apertures around his domed head, fixated upon Deadweight…

>Transfix vs. Deadweight

[1d10+3]

>Transfix vs


Roll #1 4 + 3 = 7 / Roll #2 10 + 3 = 13

 No.764139

>>764138
Lost moved to evade the blow before quickly lunging in aiming to rip his face up and get him away from Deadweight "Leave her Alone!"

[1d10] Dodge
[1d10] Dual Attack 1
[1d10] Dual Attack 2

Roll #1 6 = 6 / Roll #2 3 = 3 / Roll #3 4 = 4

 No.764140

>>764138
"Render your focus to a greater enemy!" Word of Power
[1d10+2]
Steadfast attempts to Grapple the Necromancer!
[1d10]

Roll #1 9 + 2 = 11 / Roll #2 6 = 6

 No.764141

>>764138
I try to dodge the necromancer's blow and answer with a burning Magic Bolt.
[1d10] Dodge
[2d10] Magic Bolt, drop lowest

Roll #1 9 = 9 / Roll #2 5, 7 = 12

 No.764142

>>764139
>>764140
"Don't worry about me, I can take it!" Deadweight yells.

>>764138
She swings her claymore at him two more times, then she quickly pops a regeneration pill. Now's as good a time as any to see how addictive it is.

>Basic attack 1

[1d10]
>Basic attack 2, Lone Knight
[1d10]

Roll #1 3 = 3 / Roll #2 1 = 1

 No.764143

>>764142
The moment you set a hoof forward to attack, your leg gives out below you. Only by a last-second pivot do you avoid bending it backwards, all while you collapse to the frigid ground. A deep chill permeates all around you, creeping even into your helmet, where the cold is the worst…

>Deadweight 0/7


>>764139
You leap about in the flurry of limbs, clashing your blades of Dreaded carapace against the ice-blades of the Necromancer, until he performs a feint, and stabs into your armor!

>Lost 1/7


>>764141
You duck the swings, and send an erupting fire-blast into his chest, blackening bones and melting his reinforcements of ice!

>Conflagration 5/5


>>764140
The Necromancer's many right hands tighten into a cloud of fists, but with a word that makes the very air quake, you redirect their haymakers straight into the ground! Steadfast leaps into the air, and crashes into the Necromancer's head! With the pinned arms as a pivot point, the Necromancer falls to the ground, pinned by Steadfast's weight!

>Firmgold 5/5

>Steadfast 8/7

>>764142
>>764141
>>764140
>>764139
Steadfast rolls to the Necromancer's left, and pins down the left set of arms, while the right set are still held fast to the ground by Firmgold's Word of Power. Yet, the Necromancer's composure fails to break, and he breathes out a calm tune…

>Raise Ancients: Mana Void

[1d10+3]

Cautaa, Xu and Huitlapan have regrouped after having tanked the Necromancer's earlier retaliatory strike! They fan out around you, striking down the Necromancer's guarding forces whenever one of them breaks off to try to attack your group!

>each turn, you can request one NPC for aid, while the others help keep reinforcements at bay. If they go helpless, the Necromancer's reinforcements may attack you or otherwise aid him.


Roll #1 3 + 3 = 6

 No.764144

NPC ally HP for reference:

Xu 1/5 (7/5)
Huitlapan 3/5 (6/5)
Cautaa 5/5 (6/5)

 No.764145

>>764143
"Shit!" Deadweight exclaims. She tries to get back up as quickly as she can.

[1d10]

Roll #1 3 = 3

 No.764146

>>764143
"By the Cold you arrive, and to the cold you shall retreat!"
[1d10+2] Word of Power
Steadfast continues the grapple, and uses his hind legs to kick into the Necromancer!
[2d10] Grapple, Basic Attack

Roll #1 6 + 2 = 8 / Roll #2 3, 9 = 12

 No.764147

>H/W

 No.764148

>>764143
>>764142
Huit! Heal Deadweight!" she said as she rushed in aiming to rip the Necromancer up even more.

[1d10+2] Rupture

Roll #1 4 + 2 = 6

 No.764149

>>764143
I quickly chug an energy drink and then try casting Overshadowing of the Flame on Lost Hope.
[1d10] Overshadowing of the Flame

Roll #1 10 = 10

 No.764150

>>764146
As Steadfast plants his hooves into the cloaked mass of bones, shards of ice jut from them, threatening to pierce through his armor!

>Counterattack to break Grapple

[1d10+3]

>Firmgold 5/5

>Steadfast 8/7

>>764145
The sheer cold crawls down the length of your skull, forward and back, and latches onto your vertebrae, one by one…

>Deadweight 0/7


>>764148
>>764149
>>764145
>>764146
>Conflagration 5/5
>Lost 1/7

A dark flame envelops around Lost at Conflagration's command. Where her slashes had previously but chipped away at their targets, now they slip straight through, meeting almost no resistance.

Gaaagh! Dhampir shudders. Whatever that was, that's the real deal…! Hey Princess, mind if I take over for a while? I could get used to working with this stuff! Grahahahah!

Despite the severe damage to his body, the Necromancer still seems at ease. "Marvelous…" he mutters to himself.

>Second attack negated by Word of Power


>Transfix vs. Conflagration

[1d10+3]

A vacuum manifests above him, a light-bending swirl… A certain gravity tugs at your bodies, and the remnants of destroyed angels and broken skeletons rise from the ground and fall into the black hole. Within, the corpses whirl about, breaking down further and further into their constituent parts..

Huitlapan darts to Deadweight's side to treat her injuries!

>Heal on Deadweight

[1d10+2]

But, the Mana Void fixes its attention upon him!

>Mana Void (3H/3W): The Ancient has a strong attraction of magic, it can roll to redirect any spell cast by anyone in combat to itself.


>Roll to steal the Heal

[1d10+1]

Roll #1 2 + 3 = 5 / Roll #2 10 + 3 = 13 / Roll #3 4 + 2 = 6 / Roll #4 10 + 1 = 11

 No.764151

>>764150
Deadweight hisses through bared teeth as she keeps trying to get back up.

[1d10]

Roll #1 7 = 7

 No.764152

>>764150
Lost aims to undo any of the healing done to him as she rained down slashes and fire in equal measure

[1d10] Dual Attack 1
[1d10] Dual Attack 2
[1d10] Fire attack 1
[1d10] Fire attack 2

Roll #1 7 = 7 / Roll #2 1 = 1 / Roll #3 8 = 8 / Roll #4 5 = 5

 No.764153

>>764151
>>764145
CORRECTION:
>Deadweight 4/7
You can keep the 7 and apply to a different action this turn, or reroll

 No.764154

>>764150
>>764151
>>764153
When Deadweight gets back up, she says, "Talk about brain freeze!" and swings her claymore at the Necromancer twice more.

>Slam, crits on +9, +2 bonus from talent

7+2=9
>Basic attack, Lone Knight
[1d10]

Roll #1 5 = 5

 No.764155

>H/W

 No.764157

>>764150
Seeing a different magic, I rear up and stomp my front hooves on the ground while shouting at a lower octave "NEVER!!" to use Spellbreaker at whatever the Necromancer's magic fixated itself on Conflagration!
[1d10]

Steadfast continues his grapple while landing more kicks at the Necromancer! [2d10]

Roll #1 10 = 10 / Roll #2 5, 3 = 8

 No.764158

>>764152
>>764150
And one more for the road

[1d10] Another attack

Roll #1 9 = 9

 No.764247

>>764150
I steel my mind against his influence while chugging my Peasant's Aid. Hearkening back to my academy days of beer pong, while chugging I telekentically throw a flask of oil at the necromancer.
[1d10] resist
[1d10] throw
Peasant's Aid applied to Storm Bolt.

Roll #1 4 = 4 / Roll #2 10 = 10

 No.764248

>>764158
>>764154
>>764152
>>764247
>>764157
Just as a steep and dreadful chill grazes its fangs around Conflagration's skull, Firmgold shouts, breaking Conflagration from the frozen stupor. He leaps back and douses the Necromancer in oil, not a moment before Lost and Deadweight run in! Deadweight slams her blade into the Necromancer's chest, but it's all she can do to not be sliced by Lost's incredible flurry. The black flames animating her strikes catch onto the oil, and the Necromancer is soon engulfed! Shards of cracking bone and shattered ice fly about, grazing Steadfast and Deadweight!

>Deadweight 3/7

>Steadfast 4/7
>Firmgold 5/5
>Conflagration 5/5
>Lost 1/7

The Mana Void engulfs Huitlapan in a draining spiral, and he falls to a knee, his complexion nauseated. But soon, the Void's edges come loose, like oil diluted by water. You recognize the cause in an instant– the Necromancer's whirling dance, animated by flame, is petering out. Where he had thrashed and spun about in the throes of the attack, now he has fallen to the ground, his silhouette barely visible through the flames. His form leans over, now inert and smoking…

 No.764249

>>764248
Seeing Huitlapan's complexion I will speak to him.
"Stand, Sir Huitlapan, there is glory yet to achieve."

Before I refocus on the Necromancer and shout out
"You interfere with divine purpose!"
[1d10+2] Word of Power

Steadfast continues his Grapple while trying to land more hits and kicks on the necromancer.
[2d10] Grapple, Attack

Roll #1 5 + 2 = 7 / Roll #2 3, 4 = 7

 No.764250

>>764248
Lost shook and shuddered, before reaching into her pouch, pulling out a regen pill and swallowing it before she moved to continue ripping open the necromancer.

"End him now! keep him down!" she cried trying to get Dhampir in to do some damage too.

[1d10+2] Rupture
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 3 + 2 = 5 / Roll #2 6 = 6 / Roll #3 5 = 5 / Roll #4 7 = 7

 No.764251

>>764248
CORRECTION:
>Deadweight 5/7 (regen pill)

 No.764252

>>764248
I follow up the peasant's philter with my noble wine while tossing another oil bomb at the necromancer. After making sure my fireproof saddlebags are shut I summon up more burning homing magic.
[1d10] throw
[1d10] homing magic

Roll #1 2 = 2 / Roll #2 7 = 7

 No.764253

>>764252
Oh fug that's two Full actions. Ignore the homing magic and have me use a regen pill with my second energy drink Instant action.

 No.764254

>>764152
>>764248
"Damn, Lost, that was sick!" Deadweight says before shielding herself from the shards that fly at her. She's encouraged to see that it looks like they're making a dent in the Necromancer, and she's not gonna stop now.

>Basic attack 1

[1d10]
>Basic attack 2, Lone Knight
[1d10]

Roll #1 1 = 1 / Roll #2 10 = 10

 No.764255

>>764253
Noted

>>764250
>>764249
>>764252
You throw volley after volley into the smouldering, soot-stained husk, even braving burns of your own to really make sure the job's done…

Until–

Like a great railroad, a stream of bones explodes forth from the burning heap– backwards. In an instant, the railroad of bones shoots up and into the air, stabbing straight through the chaos of the battle all around, and rams into a spot in the sky, at which point, it seems to vanish. Only, at the point where it vanishes, a seam cracks open, where space itself rends and breaks apart. The railroad retracts from the seam, and in the gap of space, you can see a small glimpse of the Backstage realm where you confronted Mogao.

The railroad drops straight to the ground and explodes upon impact. Mogao flies up like a ragdoll from the impact point, clinging to the Staff of the Moon even as he retches up blood from his wounds. As Mogao drops to the the ground again, the Angels bombarding the battlefield lose focus, their lights flickering and forms losing their luster. In that moment, the undead push the advantage, and retake the tide of battle, slaying several Angels in but a moment.

"So that's where you were," the Necromancer remarks, his voice cackling in tune with the crackles of flame. "I really would have hated for you to miss your own performance."

Mogao sneers, forcing himself onto an elbow. The Moon atop his Staff churns, and the light within congeals to one side; half is dark, and half is light. The sky above stews in turn, and pockets of a strange, dark-red miasma congeal from nothing…

Within the Necromancer's domed head, you hear a faint crackling, like the shattering of glass.

In an instant, he is gone.

But as for the next–

>Deadweight 0/6

>Steadfast 0/6
>Firmgold 5/5
>Conflagration 5/5
>Lost 0/6

https://www.youtube.com/watch?v=JHC6UXrGQkM

Blood sprays from Lost, Steadfast and Deadweight, wounded as they are by fresh slash wounds that have rent straight through their armor.

The Necromancer, spattered by blood, floats before you, his flames extinguished. His body is smaller now, and more lithe. A wind levitates him, animating his cloak, and his flowers of ice have bloomed into a great storm of pink, yellow and green. He touches to the ground, then leaps from it; the stately, flowing dance he had performed before has been succeeded by a light and sprightly leaping and twisting, possessed by the spirit of spring.

>FOUR SEASONS: SPRING I

Attribute: Wind
Tags: Spell; Automatic
Effect: For four turns, every Combatant not allied with the User shall suffer 1 Wind damage per turn. If three turns pass and this effect is not dispelled, increase the amount of damage done by this effect by 1. Repeat until Dispelled.
Duration: Until Dispelled
Recharge: Once per Combat

>Second attack negated by Word of Power


>Third action spent to change class to Deathsinger


>Cleave vs. Conflagration, Firmgold

[1d10+3]

Roll #1 5 + 3 = 8

 No.764256

>>764255
ADDENDUM:

Deadweight and Lost recover with 2 Hits each per the regen pill

 No.764257

>>764255
CORRECTION

>Effect: For THREE turns, every Combatant not allied with the User shall suffer 1 Wind damage per turn. If three turns pass and this effect is not dispelled, increase the amount of damage done by this effect by 1. Repeat until Dispelled.

 No.764258

>>764255
I will use Lay on Hands to recover Steadfast's hits, shouting "Stand, Steadfast! I need you now more than ever!"
[1d10] Instant, I will then refocus on the Necromancer with Word of Power "Unattainable!"
[1d10+2] WoP

Steadfast attempts to get up if my action doesn't heal him.
[1d10]

Roll #1 8 = 8 / Roll #2 9 + 2 = 11 / Roll #3 3 = 3

 No.764259

>>764255
I try to dodge his cleave. "Don't stop burning yet, bonehead!" I dig deep into my magical power and cast a three-hit burning Storm Bolt at him.
[1d10] Dodge
[1d10+2] Storm Bolt

Roll #1 5 = 5 / Roll #2 10 + 2 = 12

 No.764260

>>764255
"Damn it, there's more?" Deadweight says through clenched teeth. She huffs then swings her claymore at the Necromancer once more.

>Slam, crits on +9, +2 bonus from talent

[1d10+2]
>Basic attack, Lone Knight
[1d10]

Roll #1 10 + 2 = 12 / Roll #2 4 = 4

 No.764261

>>764255
Lost let out a shriek of pain but it just pushed her harder to keep fighting, letting out a roar of rage as she kept swinging with everything she had, a flurry of death as all she wanted was to try and murder this thing as fast as possible.

[1d10] Dual Attack 1
[1d10] Dual Attack 2
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 4 = 4 / Roll #2 10 = 10 / Roll #3 3 = 3 / Roll #4 4 = 4 / Roll #5 1 = 1

 No.764262


 No.764263

>>764260
>>764258
>>764259
>>764261
Firmgold's explosive battlecry deflects the arm-blade of bone from her and Conflagration's path! Though the Necromancer leaps about and over you, Lost bounces off of Deadweight's back, slashing the Necromancer straight out of the sky! With him grounded, Conflagration and Deadweight hit him with an explosive volley of punishment!

As the battle rages, razor winds scrape at you, chipping at your defenses!

>Deadweight 0/5

>Lost 1/6
>Firmgold 4/5
>Steadfast 7/6
>Conflagration 4/5
>Xu 0/4 (7/5)
>Huitlapan 2/5 (6/5)
>Cautaa 4/5 (6/5)

>1/3 turns have passed…


Huitlapan goes to heal Deadweight!

>Heal on Deadweight

[1d10+2]

Cautaa goes to help up Xu!
[2d10+1] Cautaa and Xu's attempts

Revitalized in body, the Necromancer revives his assault!

>Cleave vs. Deadweight and Lost

[1d10+3]

>Second attack negated by Word of Power


>Terrify vs. Firmgold

[1d10+3]

>Cheap Shot vs. Conflagration

[1d10+3]

In the background of the fight, you see figures dropping from the clouds of miasma, abnormal figures of myriad limbs, or none at all. Their appearance is haphazard, anomalous, almost random. They resemble scraps of metal and molten, mobile chunks of slag, held together in jagged and amorphous forms, as if the metal comprising their bodies were held together by clusters of magnets. Blackened and chaotic, they strike you, almost, like fallen, corrupted counterparts of the Angels… These things, these Demons, waste no time taking the place of the Angels, guarding the wounded Mogao as well as the Ironcastle expeditionary army, against the innumerable undead forces of the Necromancer. Though, whether they can regain the lost advantage is anyone's guess…

Roll #1 1 + 2 = 3 / Roll #2 8, 1 + 1 = 10 / Roll #3 1 + 3 = 4 / Roll #4 1 + 3 = 4 / Roll #5 2 + 3 = 5

 No.764264

>>764263
Lost wasted no time in moving to close the distance, trying to rip it's eyes out wherever they are. She was cutting the head of this serpent now if she could help it.

[1d10+2] Rupture
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 4 + 2 = 6 / Roll #2 9 = 9 / Roll #3 9 = 9 / Roll #4 10 = 10

 No.764265

>>764263
Deadweight yells in equal parts pain and frustration and tries to get herself back up.

>Recover

[1d10]

Roll #1 1 = 1

 No.764266

>>764263
I feel the chill creeping through this suit and attempt to use Spellbreaker on it. "END THY FELL MAGIC!"
[1d10]

Steadfast uses Slam on the Necromancer
[1d10+2] Crits on 8+

Roll #1 6 = 6 / Roll #2 10 + 2 = 12

 No.764267

>>764263
I try to dodge the necromancer's blow. Horn burning bright with power, I blast the necromancer with a burning magic bolt and summon more burning homing magic.
[2d10] magic bolt, drop the lowest
[1d10] homing magic, bonus spell action from storm bolt crit

Roll #1 7, 5 = 12 / Roll #2 3 = 3

 No.764268

>>764267
>>764266
>>764265
>>764264
The Necromancer leaps, and stomps straight onto Deadweight!

>Deadweight 0/3

>regenerates to 4/3 I screwed this up last turn so you're getting an extra helping of regeneration

A cry of horror flies up from Huitlapan, who turns in the middle of his run, and shoulder-tackles the Necromancer. The Necromancer's lighter weight means Huitlapan's tackle has just enough force to knock the skeleton off-balance. You seize the opportunity and beat down on the Necromancer, burning and slashing and bashing at his form until you are short of breath!

Your assault is stopped only by a sudden, bursting, manic pain in the forefront of your heads. It is brief, and your vision swims with darkness, which soon clears. As if by a supernatural sense, you simply know the source to be the Moon Staff, held aloft by Mogao as chaos rules the battlefield. Power subsumes the pain, and you feel yourself even stronger now…

>Those of you who accepted the Moon Staff's aid earlier lose the previous buff, and gain this one:


>???????, THE BRINGER OF JOLLITY

Attribute: N/A
Tags: Buff
Effect: The recipient of this buff has ATK Support 4. ATK Support increases the amount of damage the user deals with all their attacks, equal to the number associated with the Buff.
Duration: Until Dispelled
Recharge: N/A

"This… prowess…" the Necromancer remarks. Before he can continue, he forces himself to attack again.

>Cleave vs. Huitlapan, Conflagration and Lost

[1d10+3]

>Lifestream vs. Firmgold

[1d10+3]

>Transfix vs. Steadfast

[1d10+3]

>Basic attack vs. Conflagration

[1d10+3]

Cautaa sneers and attacks the Necromancer!
[1d10+1]

>Deadweight 4/3

>Lost 1/6
>Firmgold 4/5
>Steadfast 7/6
>Conflagration 4/5
>Xu 7/4 (7/5)
>Huitlapan 2/5 (6/5)
>Cautaa 4/5 (6/5)

Roll #1 5 + 3 = 8 / Roll #2 7 + 3 = 10 / Roll #3 3 + 3 = 6 / Roll #4 10 + 3 = 13 / Roll #5 4 + 1 = 5

 No.764269

>>764268
I try to dodge at least one of his attacks and give summoning some burning homing magic a second try.
[1d10] dodge
[1d10] homing magic

Roll #1 10 = 10 / Roll #2 9 = 9

 No.764270

>>764268
Lost shrieked seeing him hurt Dead, a primordial cry wanting nothing more than to remove this things as expediently as possible She moved to leap over the attack as she lunged forward.

"You stupid Motherbucker! Feel the power of the moon!" she cried reasoning the staff was tied to it.

[1d10] Dodge
[1d10] Dual Attack 1
[1d10] Dual Attack 2
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 2 = 2 / Roll #2 7 = 7 / Roll #3 8 = 8 / Roll #4 3 = 3 / Roll #5 5 = 5 / Roll #6 5 = 5

 No.764271

I will attempt to dodge the Lifestream, as does Steadfast against the Transfixing while he moves to Grapple the Necromancer again
[1d10] Dodge, Myself
[1d10] Dodge, Steadfast
[1d10] Grapple, Steadfast

Roll #1 2 = 2 / Roll #2 7 = 7 / Roll #3 7 = 7

 No.764272

>>764268
ty :)

When the Necromancer stomps on her, Deadweight cries out in pain. She tries to counter with a swing of her claymore, then she groans. Effortfully, she digs into her saddle bag and pulls out a first-aid kit to use on herself.

>Heal please please please

[1d10]
>Basic attack, Lone Knight
[1d10]

Roll #1 3 = 3 / Roll #2 7 = 7

 No.764273

>>764269
You conjure four their most accomplished album.

Ducking one strike, you are nevertheless caught by the wide swing that knocks Huitlapan off his feet.

>Conflagration 1/5


>>764270
You and the Necromancer cross blades time and again, exchanging strikes and gouges, until he backs up, and you fall to your knees, wounded and winded.

>Lost 0/5

>regenerates to 2/5

>>764271
You fail to escape, and crumple to the ground as strength leaves your body. Steadfast, however, refuses to give in, and manages to snag the Necromancer in an arm bar, restricting one of his actions.

>Firmgold 0/4

>Steadfast 7/6

>>764272
You score a glancing blow against the Necromancer!

>Deadweight 6/3


Xu fires off a magic bolt at the Necromancer!
[1d10+2]

>Xu 7/4


Cautaa comes to Huitlapan's aid!
[2d10+1]
>Huitlapan 0/4
>Cautaa 2/5

The Necromancer continues to kick and leap and dance!

>Cleave vs. Conflagration and Deadweight

[1d10+3]

>Basic attack vs. Lost

[1d10+3]

>Cheap Shot vs. Steadfast

[1d10+3]

>Basic attack vs. Huitlapan

[1d10+3]

Roll #1 4 + 2 = 6 / Roll #2 1, 6 + 1 = 8 / Roll #3 6 + 3 = 9 / Roll #4 1 + 3 = 4 / Roll #5 6 + 3 = 9 / Roll #6 1 + 3 = 4

 No.764274

>second magic bolt roll
[1d10+2]

Roll #1 8 + 2 = 10

 No.764275

I leap back to dodge the necromancer's attack while tossing an oil bomb at him.
[1d10] Dodge
[1d10] Throw

Roll #1 5 = 5 / Roll #2 5 = 5

 No.764276

>>764273
Lost spit some blood out and growled as she just kept trying to take him down "Hu, heal Deadweight!" she cried out before kept going at it.

[1d10+2] Rupture
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 7 + 2 = 9 / Roll #2 5 = 5 / Roll #3 2 = 2 / Roll #4 8 = 8

 No.764277

I attempt to stand up again.
[1d10]

Steadfast maintains his grapple while kicking at the necromancer's legs
[2d10] Grapple, Attack

Roll #1 4 = 4 / Roll #2 3, 5 = 8

 No.764278

>>764273
>>764276
This time, Deadweight doesn't protest. Despite the regen pill, Deadweight's starting to feel it. She begins fighting more defensively, only striking when there's an opportune opening.

>Dodge

[1d10]
>Basic attack, Lone Knight
[1d10]

Roll #1 7 = 7 / Roll #2 2 = 2

 No.764280

>>764278
>>764275
The Necromancer cuts you both, knocking you to the ground!

>Conflagration 0/4; regens to 2/4

>Deadweight 0/2; regens to 2/2

>>764277
The Necromancer pirouettes and kicks Steadfast on the spin, knocking him onto you!

>Firmgold 0/4

>Steadfast 0/5

>>764276
You and Huitlapan pincer around the Necromancer, ripping and bashing at every opening afforded you by this maneuver! Hui splits off at your command, then runs to Deadweight's side!

>Lost 2/5

>Huitlapan 6/4

>Heal on Deadweight

[1d10+2]

With his injuries piling up, the Necromancer bears down on Xu and Lost!

>Basic attack on Xu

[2d10+3]

>Basic attack on Lost

[2d10+3]

Roll #1 5 + 2 = 7 / Roll #2 3, 5 + 3 = 11 / Roll #3 2, 10 + 3 = 15

 No.764281

>>764280
Deadweight moves like a ragdoll when she's cut by the Necromancer. She stumbles back. Breaths are starting to become laborious for her. "Shit," she mutters, spitting blood as she does. She sees Huitlapan about to heal her, and she practically crawls towards him.

 No.764282

>H/W

 No.764283

>>764280
We both attempt to stand up
[1d10] Myself
[1d10] Steadfast

Roll #1 6 = 6 / Roll #2 6 = 6

 No.764311

>>764280
I send all four of my burning magic balls hurtling towards the necromancer and follow them up with a burning magic bolt.
[4d10] homing magic, crit summon so misses still do 1 Hit
[2d10] magic bolt, drop the lowest

Roll #1 4, 8, 1, 1 = 14 / Roll #2 2, 1 = 3

 No.764312

>>764280
Lost seeing the threat moved to try and avoid this, and fall back into the shadows.

[1d10] Dodge
[1d10] Stealth

Roll #1 5 = 5 / Roll #2 5 = 5

 No.764313

https://www.youtube.com/watch?v=JHC6UXrGQkM

>>764281
Huitlapan supports you on his shoulder as he props you back up.

>Deadweight 11/3


>>764283
With the focus off you, you and Steadfast help one another back up.

>Firmgold 5/4

>Steadfast 8/5

>>764311
The Necromancer braces himself, but the rapid-fire blasts sear and burst many of his exterior bones, leaving terrible burns across his limbs. He grabs up some of the fallen bone-shards and flings them your way in retaliation, where they jab into your armor!

>Conflagration 1/4, regens to 3/4


>>764311
>>764312
>>764283
>>764281
Xu leans with the slashes, and manages to fall away with only a gouge in her armor!

>Xu 3/4


Lost, however, is not so fortunate, and the Necromancer knocks her to the ground with a strike. As she makes to roll away, the Necromancer's bladed arms come down, digging through her armor. Blood, shrapnel and kevlar fly through the air, like dirt loosed by a burrowing animal.

>Lost 0/3, regens to 2/3


"How about…" Xu growls. "You jump up your own ass and DIE!!!"

>Burning Passion: spell; In every Kirin lies the burning intensity of their emotion. You can control these flames without losing yourself in anger, lighting your hooves or other focused spots on your body. This fire acts as normal fire but does not hurt you, and it can be used to light objects on fire or it can be laid on the ground in a trail or controlled path. If used to harm a foe, it can only do 1 Hit of damage at most unless they are weak to fire in which case they the suffer full damage the roll would cause.


Xu, igniting into an equine fireball, rushes down the Necromancer.

>Basic Fire attack

[1d10+1]

The Necromancer's focus turns to the wielders of fire!

>Cleave vs. Xu and Conflagration

[2d10+3]

>Basic attack on Steadfast

[2d10+3]

Roll #1 6 + 1 = 7 / Roll #2 2, 8 + 3 = 13 / Roll #3 9, 7 + 3 = 19

 No.764314

>>764313
c'est moi

 No.764315

>>764313
I use Word of Power on the Necromancer [1d10+2]

Steadfast attempts to dodge? [1d10] and if he's still standing then he attempts to Slam! [1d10+2]

Roll #1 2 + 2 = 4 / Roll #2 10 = 10 / Roll #3 1 + 2 = 3

 No.764316

>>764313
Lost began to wheeze as she was fairly certain he had hit a lung there as she was genuinely finding it hard to stand up, but she forced herself to, slowly and shakily rising as opened her helmet to cough out some blood, she hatted the coppery taste in her mouth but she managed.

"Hu… keep healing Dead…" she said stumbling a bit on Bambi legs as she took the time to lock her senses onto the Necromancer.

[1d10] Hunter Sense

Roll #1 7 = 7

 No.764317

>>764313
"Hey! That's my shtick!"
Despite being peeved, I watch with pride while Xu rams into the necromancer. I also dry and avoid the necromancer's attack while recalling the magic echos of my last cast of Storm Bolt
[1d10] Dodge
Using Spell Resonance to make my next spell Automatic.

Roll #1 4 = 4

 No.764318

>>764313
>>764316
Deadweight sighs in relief. Though she's not quite at 100%, she's feeling a lot better. "Thanks," she says with a nod. She then sees the Necromancer knock Lost to the ground roughly. "Lost!" she exclaims. She says to Huitlapan, "Don't listen to her, I'm fine. Heal her instead." before unsheathing her claymore and leaping toward the Necromancer.

>Slam, crits on +9, +2 bonus from talent

[1d10]
>Basic attack, Lone Knight
[1d10]

Roll #1 1 = 1 / Roll #2 4 = 4

 No.764319


 No.764320

>>764316
You lock on to the monstrosity of bone.

>Lost 4/3


>>764315
Steadfast ducks one swing, and strives to clash with the second, but the force of the swing is too great, and sends him flying, cratering into the wall. He falls out, and manages to prop himself up on one leg.

>Steadfast 1/5


>>764315
>>764316
>>764317
>>764318
>2 causes a critfail, and so both Cleaves miss

>Conflagration 5/4


Xu jams herself into the Necromancer's ribcage, punching, kicking and flailing all around in a rabid flurry, spreading her flames with every swing. With a groan, the Necromancer spins with her, his arm blades cutting through the air and anything that tries to get near to him. You can see he's on his last legs, but his frenzy is too great for Deadweight to slip past.

>Deadweight 5/3, regens to 7/3


Huitlapan growls over voice chat. "Focus on him, not me!" he orders the quarreling lovers.

>Heal on Lost

[1d10+2]

The Necromancer, to all outside observers, suddenly stabs into himself. But, as you can see all too plainly…

>Basic attacks vs. Xu

[4d10+3]

Roll #1 4 + 2 = 6 / Roll #2 5, 7, 2, 4 + 3 = 21

 No.764321

>>764320
I pour out more burning magic into this mass of bones.
Burning Storm Bolt, 10, automatic

 No.764322

Lost shook her head aced in roaring with rage as she once again moved to rip and tear the bastard spawn of the star.

[1d10+2] Rupture
[1d10] Bonus 1
[1d10] Bonus 2
[1d10} Bonus 3

Roll #1 7 + 2 = 9 / Roll #2 1 = 1 / Roll #3 4 = 4

 No.764323

>>764320
Deadweight grits the claymore in her teeth as she tries to look for an opening, and she swings at him when she does.

>Basic attack 1

[1d10]
>Basic attack 2, Lone Knight
[1d10]

Roll #1 10 = 10 / Roll #2 4 = 4

 No.764324

[1d10] Bonus 3 since I fucked it up.

>>764322

Roll #1 6 = 6

 No.764325

>>764320
I will shout out WOrd of POwer to make him miss attacking himself [1d10+2]

Steadfast attempts to grapple the Necromancer [1d10]

Roll #1 8 + 2 = 10 / Roll #2 10 = 10

 No.764326

>>764325
>>764321
>>764322
>>764323
You hear a pained gasp from within the ribcage– but it is not the Necromancer's voice. Xu, impaled through the back by three of the four bladed arms, is extracted from the chest cavity, like a burning organ. The Necromancer flings her across the plaza, into the chaotic melee waged by the undead and Mogao's Demons.

>Xu 0/3


"XU!" Huitlapan and Cautaa scream, and sprint after her, barreling through undead and Demon alike to go to her aid.

The rest of you pile onto the Necromancer, pinning him down despite the lingering flames, and crush down onto him with everything you've got. Bones fracture, metal dents, cloth tears asunder, and flame sputters around him…

The Necromancer falls silent, and his bladed arms fall to the ground… all you hear now is the battle, and the flames…

 No.764327

>>764323
>>764322
>Lost 7/4
>Deadweight 9/3

 No.764328

>>764326
Lost immediately tried to see if she sensed him elsewhere, not believing for a second that he was dead yet.

[1d10] If needed.

Roll #1 5 = 5

 No.764329

>>764326
I walk up to the bones and use Spellbreaker on them!
[1d10]

Roll #1 10 = 10

 No.764330

>>764326
"Xu!" Deadweight screams with Huitlapan and Cautaa. Seeing they're already tending to her, Deadweight stays on the offensive. When the Necromancer is silenced, Deadweight keeps her guard up.

>Perception

[1d10]

Roll #1 6 = 6

 No.764331

I jump clear of the bones and summon up more burning homing magic. This fight isn't over yet even if it's only the walking dead to battle now.
[1d10]

Roll #1 3 = 3

 No.764332

>>764330
>>764328
There, beneath the dome of his skull, you sense the strength of his presence, the force of his being, though you cannot pinpoint its exact nature.

>>764329
"Truly, very marvelous…" the Necromancer's voice echoes from below.

>>764331
>>764330
>>764329
>>764328
Steadfast and Cautaa, sensing the truth, pull you back with barely a moment to spare. For the flames that slew him only a moment ago– erupt.

https://www.youtube.com/watch?v=27KN-lyFE-E

In a column of flame, the Necromancer leaps up. His right side hangs limp, presumably due to Firmgold's spell, so with his left, he scoops up some of the destroyed Undead. He casts them into his burning maw and chomps down. New bones grow where he'd been dreadfully injured not long ago. The wind dies down, yet the Necromancer remains aloft. He moves to the next movement of his dance; gone are the sprightly twists and kicks of spring, and the stately gliding of winter. Now, at the apex of summer, his movements are broad and constant, twisting and snapping like the flames engulfing him.

>FOUR SEASONS: SUMMER I

Attribute: Fire
Tags: Spell; Automatic
Effect: For two turns, every Combatant not allied with the User shall suffer 1 Fire damage per turn. If two turns pass and this effect is not dispelled, increase the amount of damage done by this effect by 1. Repeat until Dispelled.
Duration: Until Dispelled
Recharge: Once per Combat

Before the Necromancer can attack, you hear a great uproar from the north. Mogao has collapsed, and yet retains his grip on the staff. The Demons he has summoned are losing badly. Most lay about, twisted and destroyed. Those few which maintain a protective phalanx about him are fading, like fog which withers under the Light Hours.

With a light smirk, the Necromancer directs his finger at Mogao, and the Undead advance upon him, even leaving the wearying Ironcastle soldiers to do so.

 No.764333

>>764332
Lost shook a bit before letting out another cry, one of anguish and rage, not yet wanting to cave to the despair but feeling it anyway.

"Just stay dead you piece of shit!" she cried genuinely desperate to end this things life.

[1d10+2] Rupture
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 8 + 2 = 10 / Roll #2 6 = 6 / Roll #3 8 = 8 / Roll #4 3 = 3

 No.764334

I will use Lay on Hands on Steadfast [1d10]

as Steadfast uses Slam on the necromancer [1d10+2]

Roll #1 4 = 4 / Roll #2 5 + 2 = 7

 No.764335

>>764332
Deadweight bares her teeth and charges at the Necromancer once more.

>Slam, crits on +9, +2 bonus from talent

[1d10+2]
>Basic attack, Lone Knight
[1d10]

Roll #1 4 + 2 = 6 / Roll #2 4 = 4

 No.764336

>>764332
Since Ruby decided to hitch a ride in my magiccomp I'll ask her to pass a message along to the others while I focus on my spellwork.
>Do you think I should run back to that Backstage place and grab the sun staff? I'm not exactly useful right now.
I try my best to pick Mogao and the staff up and move them away from the undead with my telekinesis.
[1d10] TK

Roll #1 8 = 8

 No.764337

>>764333
Leaping off of collapsing architecture, you jump onto the Necromancer, and drag him down with your weight. Once upon him, you unleash a flurry of stabs, slashes and gouges, breaking the bones that had so soon been regrown.

>>764335
>>764334
Steadfast and Deadweight rush the Necromancer once he's been pulled down from the sky, exchanging slashes and clashes! Deadweight escapes with minor wounds, and while Steadfast wasn't hit, he soon falls to his knees, exhausted by the burning air!

>>764336
>"I'm still not certain about these things," Sapphire says. "But… shit, we shouldn't rule out anything at this point, I guess… screw it, just go get it!"

>>764333
>>764335
>>764336
The sweltering, oppressive heat of summer bears down upon you all…

>Lost 6/4, regens to 7/4

>Deadweight 8/3, regens to 10/3
>Steadfast 0/4
>Xu 6/3
>Cautaa 1/5
>Huitlapan 5/4
>Conflagration 4/4, regens to 5/4
>Mogao ??/??

The Undead encircle Mogao, ripping to pieces what remains of his Demonic forces. For a moment, Mogao looks skyward, holding aloft the staff of the Moon. But, before the Undead can engulf him, Conflagration grabs him with magic, and yanks him to where you and the others have made your stand. His eyes are dreamy, as if he had lost awareness of his dire situation… and yet there is a certainty in them as well.

"Where are your puppets now, Mogao?" the Necromancer asks. "These servitor machines you've summoned, Eudaemonia and Cacodaemonia alike, lie dead upon these heights."

With renewed fervor, the Necromancer slashes at you!

>Dual Cleave vs. Lost and Steadfast

[2d10+4]

>Spending third action to change class to Embalmer


>Fourth action disabled this turn due to Spellbreaker


Roll #1 4, 9 + 4 = 17

 No.764338

>>764337
I use Word of Power! "Not upon him!" [1d10+2]

Steadfast attempts to get up [1d10]

Roll #1 9 + 2 = 11 / Roll #2 4 = 4

 No.764339

>>764337
Lost moved to Evade the attack, though not before once again laying into him with everything she had.

[1d10] Dodge
[1d10] Dual Attack 1
[1d10] Dual Attack 2
[1d10] Bonus 1
[1d10] Bonus 1
[1d10] Bonus 1

Roll #1 5 = 5 / Roll #2 9 = 9 / Roll #3 1 = 1 / Roll #4 4 = 4 / Roll #5 1 = 1 / Roll #6 8 = 8

 No.764340

>>764337
If an electronic woman agrees with me who am I to argue? I drop Mogao onto my back then turn and burn south in the direction of the portal.
"Wake up, Mogao! Gonna need your help really soon!"

 No.764341

>>764337
Although she's feeling more spry than before, Deadweight's still feeling a little achy. In between swings, she shouts to Huitlapan. "Hey, gimme another heal if you can!"

>Basic attack 1

[1d10]
>Basic attack 2, Lone Knight
[1d10]

Roll #1 1 = 1 / Roll #2 6 = 6

 No.764342

>>764341
>>764338
>>764339
>9+4 cleave negated, but 4+4 cleave goes through
>1 causes both dual attacks to miss

The Necromancer slashes both Lost and Steadfast, then shoves Deadweight back. His strikes lack a little vigor, as his dance is disrupted by Firmgold's oppressive power. However, his strength gradually returns to him, and his right limbs are mobile once more.

>>764340
You make a sprint for the ampitheatre, but soon notice that the weight upon your back has vanished. Mogao has hopped off, and is walking back toward the battlefield, wearing a serene expression– or perhaps a selene one.

You estimate it would take 2 turns to get to the portal without his weight on your back, 3 if you forced him to come with you.

>>764341
>>764340
>>764339
>>764338
The tips of nearby trees begin to wither, baking and dying under the heat…

>Steadfast 0/3

>Lost 0/3, regens to 2/3
>Deadweight 5/3
>Xu 5/3
>Cautaa 0/4
>Huitlapan 4/4
>Conflagration 4/4, regens to 5/4
>Mogao ??/??

The heat only grows deadlier, as the Necromancer's power remains unchecked.

>FOUR SEASONS, SUMMER II

>Continuous damage increases to 2 Fire damage per turn.

Just as the Necromancer twirls, and makes ready to–

CRRRRRRRRRUNCH!!

A sight most peculiar disturbs the battle. A great cauldron, big enough to house a small business, has fallen from the sky onto the Necromancer. Translucent, the cauldron soon fades, as if it were a mere hologram.

Mogao chuckles, as he advances toward the Necromancer. Around him lingers a translucent afterimage, tall and vast on all sides, depicting the hem of a massive robe, large enough to clothe a giant. The afterimage surrounds and extends above Mogao, as if it were a tower, with himself at its epicenter. To the right, an afterimage of a great, gnarled walking-staff lingers as well, wielded either by a hand, or a hoof, some distance above.

"I-I knew it… I knew it was all true…" Mogao mutters between mad chuckles.

The Necromancer, his confidence disrupted, zeroes in on Mogao.

>Spring Brew vs. Mogao

[1d10+4]

>Alchemist's Fire vs. Mogao

[1d10+4]

>Cleave vs. Deadweight and Lost

[2d10+4]

Huitlapan takes the chance to help up Steadfast!

>Heal

[1d10+2]

Roll #1 3 + 4 = 7 / Roll #2 4 + 4 = 8 / Roll #3 4, 8 + 4 = 16 / Roll #4 6 + 2 = 8

 No.764343

>>764342
Lost groaned, fighting to get herself back up from the bring once more, throwing a parting shot or two as she did so,

"Healing… please." she panted as she did so.

[1d10] Dodge
[1d10+2] Rupture
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 1 = 1 / Roll #2 4 + 2 = 6 / Roll #3 6 = 6 / Roll #4 5 = 5 / Roll #5 3 = 3

 No.764344

One glance at my shoulder is all it takes to convince me to leave him here. I hurry myself onward in the direction of the portal without him.

 No.764345

>>764342
I use Word of Power! [1d10+2]
Steadfast attempts to grapple the Necromancer! [1d10]

Roll #1 5 + 2 = 7 / Roll #2 7 = 7

 No.764346

>>764342
>Slam, crits on +9, +2 bonus from talent
[1d10+2]
>Basic attack, Lone Knight
[1d10]

Roll #1 9 + 2 = 11 / Roll #2 8 = 8

 No.764347

>>764342
Deadweight starts dripping with sweat. "Could go for a swim right about now!" she quip in between blows.

 No.764348

>>764344
You make it about halfway up the hill to the portal, sweat coating your brow. Your visor fogs from the rising temperatures…

>>764346
>>764345
>>764343
>8+4 cleave is negated, 4+4 goes through

The Necromancer rises halfway, and spins on a tear through the battlefield toward Mogao! Lost and Deadweight move in to stop him, scoring hits that would be deadly on weaker foes, yet the Necromancer is relentless, and cuts down Lost! Huitlapan, losing breath, runs near. "Just… one moment…" he pleads.

>>764343
>>764344
>>764345
>>764346
The summer's cruel, interminable blazes bears down…

>Lost 0/2, regens to 2/2

>Deadweight 5/3, regens to 7/3
>Steadfast 6/4
>Xu 3/3
>Cautaa 0/3
>Huitlapan 2/3
>Conflagration 3/4, regens to 4/4

The Necromancer's dark magic lands true upon Mogao's form, and yet, despite being burned and slammed by a bone limb, Mogao advances forward, his pace only gradually slowed. He looks skyward, his smile placid.

"Come… Regn."

The towering robe, the cauldron, and the gnarled staff, all dissipate. In their place, thin apparitions of great, ornate vases appear. Behind Mogao appears another gargantuan robe, though you cannot make out the face of the one wearing it. By the shape of the robe, the wearer seems to be in a sitting position, with an arm raised in the traditional posture of an Abbean orator.

Miraculously, the heat of summer stops growing. Clouds gather overhead, darkening. Soon, a drizzle begins.

>FOUR SEASONS, SUMMER II has been dispelled


"He's… summoning the gods!" a shout rises from one of the Ironcastle soldiers. Many of them, despite the battle, square themselves with the Abbean diamond.

The Necromancer, for once, is without words. Steadfast, taking the opportunity, pins down one set of arms.

>Lifestream vs. Mogao

[1d10+4]

>Transfix vs. Deadweight

[1d10+4]

>Third action to shake off Steadfast

[1d10+4]

>Basic attack vs. Firmgold

[1d10+4]

Roll #1 5 + 4 = 9 / Roll #2 4 + 4 = 8 / Roll #3 6 + 4 = 10 / Roll #4 8 + 4 = 12

 No.764349

>>764348
I can stand the heat, but it's the humidity I hate. Nevertheless, I power onward towards the portal.

 No.764350

>>764348
>rolling for Cautaa's recovery
[2d10+1] spending Xu and Cautaa's actions

Roll #1 8, 8 + 1 = 17

 No.764351

>>764350
>>764348
>dubs

Cautaa's action is changed to a Basic Attack!

 No.764355

>>764343
>>764348
"Lost! Fall back!" Deadweight yells at her in a tone that's equal parts commanding and distressed.

 No.764356

>Basic attack
[1d10]
>Basic attack, Lone Knight
[1d10]

Roll #1 10 = 10 / Roll #2 4 = 4

 No.764357

>>764355
>>764348
Lost fell back against a wall, watching her own blood run through the holes in her suit

"Hu healing please…" she whined reluctantly staying back to recover a bit.

What do we do Dhampir? I'm scared… W-what do we do?

 No.764358

>>764348
I use Word of Power to distract him from attacking me [1d10+2]

Steadfast attempts to stay on, while using a basic attack on the Necromancer [2d10] Grapple, Attack

Roll #1 5 + 2 = 7 / Roll #2 10, 1 = 11

 No.764359

>>764349
You leap through the portal, and your hooves skid across the patchwork planks in the theatre, upon which Mogao had been negotiating with Mountain and the Necromancer earlier. It's just a sprint to the heretic's temple from here…

>Conflagration regens to 5/4


>>764357
…Huh? Did… did you say… something? I-I keep seeing… seeing… that lady…

Huitlapan nods, and gets to work. He tosses you something. "Here, chew it."

>Lost regens to 4/2


>Heal

[1d10+2]

>>764356
Your strike knocks the Necromancer's right shoulder out of socket, but as the limb detaches to the ground, the bones stir, then jump to attention! Held together by an unseen force, they twist your body about, as if trying to wring the very blood out from your wounds…

>Deadweight 0/2


>>764358
You deflect the Necromancer's strike, while Steadfast, channeling a scene from a rodeo television program seen long ago, remains onboard the thrashing, flailing limb, but not without some terrible whiplash.

>Firmgold 5/4

>Steadfast 3/4

>>764358
>>764357
>>764356
https://www.youtube.com/watch?v=27KN-lyFE-E

Mogao, suffering a direct hit from the Necromancer's dark magic, drops to a knee, clutching his head with his free hand, indicating a migraine. He props himself on the Moon Staff, and its light sputters. The translucent image of Regn, god of rain, science and philosophy, runs through with cracks, and shatters, as if it were but an idol wrought of glass. The shards float in the air, rather than fall, and it seems that a peculiar, grey-white mist surrounds each fragment. The Ironcastle forces gasp and square themselves at this sacrilege, until a shouted order from Mountain regains their focus on the battle.

The Necromancer rises partway, his ire not deterred by Mogao's momentary fall.

>Basic attack vs. Mogao

[1d10+4]

>Basic attack vs. Huitlapan

[1d10+4]

>Third action to throw off Steadfast

[1d10+4]

>Alchemist's Fire vs. Firmgold

[1d10+4]

Roll #1 2 + 2 = 4 / Roll #2 9 + 4 = 13 / Roll #3 8 + 4 = 12 / Roll #4 2 + 4 = 6 / Roll #5 2 + 4 = 6

 No.764360

>>764359
"Agh!" Deadweight cries as the bones do a number on her own. She tries to free herself with whatever strength she has left.

>Recover

[1d10]

Roll #1 9 = 9

 No.764361

>>764359
Lost chomped down on the herb "Thanks…"

She looked over at Weight before shrieking "Hu!… Keep Mogao alive, he might be all we have…" she cried as she moved to try and gouge the Necromancers eyes out, wherever they were on his face.

[1d10+2] Rupture

Roll #1 8 + 2 = 10

 No.764362

>>764360
>Slam, crits on +9, +2 bonus from talent
9+2=11
>Basic attack, Lone Knight
[1d10]

Roll #1 10 = 10

 No.764363

>>764359
I attempt to dodge while shouting a Word of Power "Elsewhere!" for it to miss Huitlapan
[1d10][1d10+2]

Steadfast lets go of the Necromancer's arm in the middle of a swing to rebound and land a piledriver on it again! [1d10+2] Slam (Crits 8+)

Roll #1 9 = 9 / Roll #2 6 + 2 = 8 / Roll #3 4 + 2 = 6

 No.764364

>>764361
You realize, as you chew down, it's just mint gum. A placebo, to be sure, but perhaps still a comfort– for those who like mint.

>>764362
>>764361
>>764363
>Deadweight regens to 4/2
>Lost regens to 6/2
>Firmgold 5/4
>Steadfast 3/4

Firmgold back-steps the fireball, and as it breaks upon the shattered flagstones before you, her shout signals a new charge! Steadfast, Lost and Deadweight rush in, bashing at the Necromancer as he rises again! A strike of particular note – Lost gouges her blades into the side of the Necromancer's head. Though the dome is of solid construction, the slightest hint of a gouge remains as she retracts the blade. Through that gouge, a combination of deep red, and deep yellow light can be seen… The Necromancer spins that part of his head as far away from you as he possibly can…

Mogao, despite bleeding from a deep gash on his shoulder, forces himself to stand tall. The ghostly glass fragments float down around him, gathering at his sides. He double-takes at them, eyes wide and dumbstruck, and his ears twitch, as if hearing something… "Wh-what…?" he mutters. "Who're you…"

He shakes himself, then stamps the pommel of the staff upon the ground. "I summon thee… Gast!"

As before, a translucent mirage of a towering figure, a god dressed in a flowing robe, fades in around Mogao. You hear the otherworldly piping of some strange instrument, its harmonies hailing from a notation dreadful and foreign to your ears! Razor winds churn up across the battlefield, tearing at the Necromancer and pelting him with debris!

The Necromancer, though he be now at the center of a fiery maelstrom, takes a moment to stretch, then…

>Cleave vs. Firmgold and Steadfast

[1d10+4]

>Cleave vs. Deadweight and Lost

[1d10+4]

>Night

[1d10+4]

>Enfeeble vs. Huitlapan

[1d10+4]

Xu hisses!
>Magic Bolt vs. Necromancer
[2d10+2]

Roll #1 2 + 4 = 6 / Roll #2 1 + 4 = 5 / Roll #3 6 + 4 = 10 / Roll #4 1 + 4 = 5 / Roll #5 10, 7 + 2 = 19

 No.764365

>>764364
I attempt to Dodge and utter "NONSENSE!" Spellbreaker [2d10]

Steadfast dodges to use Grapple on the Necromancer again [2d10]

Roll #1 8, 9 = 17 / Roll #2 2, 3 = 5

 No.764366

>>764364
"Go for the head! He's got a split in it!" she cried quickly, preparing her symbiotic claws.

Dhampir buddy I need you for this, I'm gonna try to get into his head a again, try to hurt him while you're in there."

[1d10] Dual Attack 1
[1d10] Dual Attack 2

Roll #1 5 = 5 / Roll #2 10 = 10

 No.764367

>>764365
Spellbreaker on Night

 No.764368

>>764364
>>764366
Deadweight lets out a battle cry before swinging at the Necromancer's head with her claymore once more.

>Basic attack

[1d10]
>Basic attack, Lone Knight
[1d10]

Roll #1 6 = 6 / Roll #2 9 = 9

 No.764369

>H/W

 No.764370

>>764364
I sprint to the heretical temple and down into the hidden chambers below where we found the shrines.

 No.764371

>>764370
You lose no momentum as you bolt for the temple, taking the hidden stairwell three, even four steps at a time. You catch yourself on the false doorframe and whirl into the concealed hallway. Catching your breath, you enter the ritual chamber, where you find the Sun Staff, resting upon the altar where you found it first.

>"I wouldn't touch it directly," Sapphire says. "Might be weird to hear coming from an AI, but I'm getting a bad feeling just looking at it…"

 No.764372

>>764371
"Good thing I'm a unicorn then. Hmmm. What do you think would happen if I channeled a bit of fire into my telekinesis with this?"
I carefully pick it up with normal, plain old telekinesis and head back up the stairs keeping the staff a few steps in front of me.

 No.764373

>>764372
>"Well considering my chassis *is* made of Nokium, I'd say go for it," Sapphire says, then adds: "Slash-s."

Despite holding it at a distance, and in a magic grip too, you feel much warmer once you take up the staff. Not simply the heat of summer or hard work, but an especially invigorating kind, like after accidentally taking an extra dose of the vitamin gummies issued with all rations.

Resuming your run with this extra energy, you are soon back at the theatre, and the portal awaits you.

>>764366
Mint…? Son of a bitch… why couldn't it have been cinnamon!?

>>764368
>>764366
>>764365
>Deadweight 6/2
>Lost 7/2
>Firmgold 5/4
>Steadfast 3/4

The Necromancer's dark spells erupt in the air, broken by Firmgold's counterspell. Your pile-on continues, and you assail the Necromancer from all sides to bring him down once more. The crack in his dome grows, pouring forth a ghastly stream of red and yellow light… there's something gleaming inside!

Mogao, unsteady on his feet, is propped up by Huitlapan. Mogao mutters all the while, casting confused looks at the ghostly shards floating around him. The illusory image of Gast, god of winds, words and art, dissolves, breaking down into more of the shards. Mogao's ears turn every which way, picking up sounds unheard to you…

"Focus, damn it!" Huitlapan hisses.
>Heal on Mogao
[1d10+2]

Mogao nods, and turns his staff your way.

>???????, THE BRINGER OF JOLLITY

Attribute: N/A
Tags: Buff
Effect: The recipient of this buff has ATK Support 5. ATK Support increases the amount of damage the user deals with all their attacks, equal to the number associated with the Buff.
Duration: Until Dispelled
Recharge: N/A

Those of you who accepted the dark orbs feel your power grow ever higher. And yet, you're starting to feel passing strange… a certain agitation…

>Deadweight, Conflagration, and Lost are feeling odd… it looks like Xu and Lost are affected as well.


The Necromancer reaches toward the nearby battle, and grabs some nearby skeletons, crunching them together into a ball-like shape. He winds the pitch– and launches a fast-ball special.

>Throwing roll, targeting Deadweight

[1d10+4]

>Corpse Explosion on the fastball, will hit Deadweight and Steadfast on success

[1d10+4]

>Third action negated by being grappled


>Spring Brew vs. Mogao

[1d10+4]

With the Necromancer having dipped into his own army for arms, Cautaa can attack!

[1d10+2]

Roll #1 3 + 2 = 5 / Roll #2 1 + 4 = 5 / Roll #3 7 + 4 = 11 / Roll #4 1 + 4 = 5 / Roll #5 5 + 2 = 7

 No.764374

>>764373
"Slash-s is serious, right?"
Maybe it's burning pride, but something tells me Mogao was wrong about the Moon being the chief lamp. I carefully, ever so carefully, trickle a little bit of fire into my telekinesis.

 No.764375

>>764373
Deadweight hollers, "Hoo!" and bounces on her hooves feeling invigorated. She flaps her wings and takes to the air. She winds up her hindlegs and bucks the bone-ball back at the Necromancer, then she attempts to evade the corpse explosion.

>Dodge, +1 bonus from Pegasus Flight

[1d10+1]
>Basic attack, Lone Knight
[1d10]

Roll #1 1 + 1 = 2 / Roll #2 8 = 8

 No.764376

>>764373
I use Lay on Hands (Ranged) on Steadfast [1d10]

Steadfast maintains his Grapple while using a basic attack on the Necromancer! [2d10]

Roll #1 2 = 2 / Roll #2 4, 8 = 12

 No.764378

>>764373
Lost pushed on, moving to keep prying his head open, wanting to end him.

Hey Castle to Dhampir? Are you alright? Get your head in the game!

[1d10+2] Rupture

Roll #1 8 + 2 = 10

 No.764379

>>764374
>"S-sarcastic! It means sarcastic!!"

Static clouds about the staff, a translucent image. Numbers follow, forming from the static… Though you hold the staff in telekinesis, a force you can control as finely as any limb, you feel now that you've gained an increased dexterity over the movements of the staff. You can move it as well as you might move your eyes, now… the feeling is strangely intoxicating…

You exit the portal, and land atop the outdoor ampitheatre upon the plateau. The battle rages on at a great distance before you.

>>764375
>>764376
>ignoring critfail due to success on parry

Deadweight knocks the skeleton fastball back at the Necromancer! It explodes in the air, and Steadfast barely manages to twist the Necromancer's arm to serve as a makeshift blast shield to absorb most of the impact. Still, he is flung clean off the Necromancer's body, and thrown to the ground.

>Deadweight regens to 8/2

>Steadfast 1/4

>>764378
Hey, cut me some slack! There's someone else in here, chatting my fucking ear off! Wait… can you not hear her…?

You and Mogao press forward, bashing at the Necromancer's breaking skull-plate! The glowing from within becomes ever brighter, as more and more of the metal dome chips away, centimeter by centimeter…

>>764375
>>764376
>>764374
>>764378
https://www.youtube.com/watch?v=27KN-lyFE-E
Burned, breaking, and yet – undaunted. The Necromancer staggers forward, his dancing now a strange shuffling through the flames…

He leans back… and sighs a sulfurous black cloud.

>Acid Spray, vs. All

[1d10+4]

>Basic attack vs. Xu

[1d10+4]

>Basic attack vs. Cautaa

[1d10+4]

>Basic attack vs. Huitlapan

[1d10+4]

As the others scramble for cover, Mogao wavers upon the battlefield. More and more glass shards float about him, and his eyes become distant and hazy.

"Mylde… I… summon…"

A towering apparition appears again, this one less visible than before, more of a mist than a hologram. And yet, it is armed with the scythe of a harvester, the blade flashing through the flames, threshing them as if they were fresh wheat!

Roll #1 9 + 4 = 13 / Roll #2 7 + 4 = 11 / Roll #3 3 + 4 = 7 / Roll #4 2 + 4 = 6

 No.764380

>>764379
Lost moved to take cover from the rain, trying to use rubble or fallen undead as cover from it.

[1d10] Dodge

She did her best to throw a parting shot or two as she did so.

[1d10] Dual attack 1
[1d10] Dual attack 2

Roll #1 5 = 5 / Roll #2 9 = 9 / Roll #3 6 = 6

 No.764381

>>764379
I will use Word of Power to make the Necromancer miss with his Acid Spray [1d10+2]

WHile Steadfast moves in with the Slam [1d10+2]

Roll #1 2 + 2 = 4 / Roll #2 4 + 2 = 6

 No.764382

>>764379
"Too late!"
I gallop towards the battle while continuing to trickle more fire magic into the staff. It's more than a little insulting that the necromancer is still playing with fire. I am the master of flames, not him!
By reaching out through the staff, can I quench his puny flames?
[1d10] Magic?

Roll #1 1 = 1

 No.764383

>>764376
>>764379
"Oof, my bad Steadfast!" Deadweight says, still aloft. She lands and pulls out her claymore once more, and charges at the Necromancer.

>Slam, crits on +9, +2 bonus from talent

[1d10]

Roll #1 1 = 1

 No.764384

>>764380
>>764381
>>764382
>>764383
As the putrid, burning smoke billows over the battlefield, your suits' toxin detectors sound the alarms. Visual and air filters kick into overdrive, and cooling systems try to fight the heat, but the damage to your suits and flesh serves as a vector for the vile smog, and unspeakable pain racks your bodies. Through the brume, you can see the Necromancer mercilessly strike your allies. Coughing and retching mix with pained screams and gasps, as he strikes them in turn.

>Xu 0/1

>Huitlapan 0/2
>Cautaa 0/2

Deadweight, Lost and Steadfast rush in, and IFF sensors indicate Conflagration's approach to the battlefield as well. They strike at the Necromancer, pulling him down again and again, but he placidly stands, as if hardly even noticing.

One by one, you drop to the ground, lungs and eyes burning.

>Deadfast 0/1, regens to 2/1

>Lost 0/1, regens to 2/1
>Firmgold 0/3
>Steadfast 0/3

The Necromancer stops, rolling a shoulder, which falls off of his body. He sighs with slight annoyance, and bends to pick it up. You can see Xu trying to drag herself from the battlefield; Huitlapan and Cautaa are weakly emptying their packs for medical equipment…

At this moment, Conflagration reaches the battlefield. The staff has begun to hum, and vibrate. At times it turns, spinning one way or another, like the needle of a compass, seeking North after it has been turned. The Necromancer eyes it warily, seemingly more focused upon it than upon its wielder.

The heady intoxication of the staff strengthens for Conflagration. He feels as if his body had come aflame, as it has so many times before, and yet no fire stands upon him. As if his very soul were burning instead…

fire.

Voiceless words whisper into his mind, heard from a great distance, yet unambiguously– an order.

Fire.

The voices are ravenous.

FIRE.

 No.764385

>>764384
"YOU WANT TO PLAY WITH FIRE, NECROMANCER? BURN!"
I channel everything I've got, every last drop of burning magic, through the staff and at the Necromancer. From the moment that artifact burned me and set my own magic out of control, I knew this day would come. I didn't know what shape it would take, but it's finally here and I've finally found my purpose.

[1d10+1] Storm Bolt, Fire, 5 Hits

Roll #1 10 + 1 = 11

 No.764386

>>764380
>>764381
>>764384
"AAGH!" Deadweight cries when starts feeling the smoke on her skin and in her lungs. "Fall back, fall back!" she shouts before coughing gutturally. She tries to keep her eyes open despite how much it stings, and she flaps her wings to get herself over to Xu and tries to pull her away from the smoke.

>Xu recover

[1d10]

Roll #1 10 = 10

 No.764387

>>764384
Lost stumbled into Dead and looked at her with red eyes, her visor cracked open earlier. They were very afraid, they looked like someone on the verge of collapsing dead or running but not a fighter…

>>764386
And yet when she saw her go to help… she pushed on despite everything screaming run. She moved to help Hui up, body screaming in agony

[1d10] Assist Hui

Who's… who's talking Dhampir? All I hear is you… and the sound of death around me.

Roll #1 9 = 9

 No.764388

>>764384
I try to crawl out, to stand, something as I see Steadfast fall too. [1d10]
"Steasfast, no"

Steadfast tries to get up once more [1d10]

Roll #1 10 = 10 / Roll #2 3 = 3

 No.764389

>>764387
When Deadweight and Lost's eyes meet, Deadweight wraps her foreleg around Lost's head and brings it to meet hers, and their helmets tap against each other lightly, then she pulls herself away to save Xu.

 No.764390

>>764387
Y… y-you… you decided…

That this…

THIS IS HOW YOU WERE GOING TO TELL ME!?

An image of a mare stands far above you, as though upon the edge of an abyss, in whose depths you lay.

>>764385
>>764386
>>764387
>>764388
>Deadweight 4/1
>Lost 4/1
>Xu 7/1
>Huitlapan 6/2
>Cautaa 0/2
>Firmgold 5/3
>Steadfast 0/3

You barely haul yourselves away in time– for a deadly sunbeam to shriek across the battlefield, as fast as light. The beam, gone as fast as it appeared, blinding and holy, has immolated a perfect circle through the bulk of the Necromancer's body, and everything behind him. Bones, marble, steel and all, the sunbeam has pierced through further than your eyes can see.

The steel dome of the Necromancer's head plummets through the air, and lands upon the ground, exuding eldritch light, gold and red. The red light dims, and you hear a sound of stone shuddering, and then breaking, as if glass. With it, the bones of the undead army crumple and fold, dropping to the ground with him…

https://www.youtube.com/watch?v=BB0NWEg06gI

Then, as Knight-Brother Mountain and a dozen other Ironcastle soldiers raise their weapons, desperate to fire upon the skull, the golden light shines forth an unholy gleam.

>First Action to change class to Soulcrafter


>Spell Bleed, Automatic Instant


>Spending third, fourth and fifth actions to obviate roll on final action

>Activating Abomination
>Targeting: Layer Eight, Floor Four

The head of the Necromancer floats upward as a titanic earthquake shudders the Fourth Floor. The skeletons nearby are drawn toward the head, gathering in his golden aura, reforming his body, broken and destroyed so many times. The howls of undead souls ring from far off in all directions. Aftershocks of the earthquake follow. The dead dig through the earth, and many many more spring toward your location from all across the Fourth Floor. As they run, they cling together, stacking and combining their bones, fusing again and again, forming shapes comparable to the Necromancer's body. These abominations bound toward the epicenter of this interminable battle – toward you.

Retreat… was always impossible.

The Necromancer rolls his shoulder as he drapes his cloak back around him. "Hmm… what a crick that was. Thank you, I needed that popped."

(Pt. 1/2)

 No.764391

But what draws your attention more than his soft mockery… is what's happening to Mogao. He has dropped to his knees, his face pale, anemic. The glass shards that surrounded him are no more. A mist has gathered around him. Inside the mist, where the glass shards floated, there are now silhouettes, in the shapes– of people. Ghostly, perhaps, and yet also, something far, far more than mere ghosts. The translucent ikonography of the goddess Fyr floats above Mogao and the crowd, in all her radiant protection.

These silhouettes– are undoubtedly familiar to you. If they were only filled in with detail, you are positive you'd recognize them.

"I see…" Mogao mutters. "It's incredible…

"Everything is here.

"Everything.

"Everywhere.

"Everyhow.

"Everywhen.

"And so is…

"Everyone.

"EveryoneEveryoneEveryoneEveryoneEveryoneEveryoneEveryoneEveryoneEveryone

"Four times over. Five times over. Nine times over.

"I never lost anything to begin with. None of us did.

"I can rebuild.

"I can have a new world."

(Pt. 2/2)

 No.764392

>>764390
I stare at the necromancer, incredulous as I'm standing over Steadfast's body.
Spellbreaker [1d10]

As Steadfast tries one more time to get up [1d10]

Roll #1 1 = 1 / Roll #2 1 = 1

 No.764393

>>764390
>>764391
I lift the staff high overhead and summon burning homing magic while moving closer to Mogao.
Come, friends! It's time to finish this!
[1d10] burning homing magic

Roll #1 8 = 8

 No.764394

>>764390
Lost found herself feeling a truly strange blend of despair and wonder as she saw her path to living fade behind her only to immediately see the figures begin to descend. Then she turned her gaze to the great mare in question she had seen before.

What was she saying?…. was it good things? It'd be nice to think of some of those right now.

She subconsciously leaned onto Deadweight, leaning onto her as she looked at her With those reddened eyes once more as she just let the silence hang a bit before she moved robotically to help up Steadfast.

[1d10] Assist.

Roll #1 3 = 3

 No.764395

>>764390
When the Necromancer speaks, Deadweight grits her teeth, and the corners of her eyes start to moisten. She feels Lost lean onto her, and their eyes again meet, the eyes that fear the end. She then turns her head at Mogao and shouts his name to try to rouse him from his trance, and when Lost goes to help Steadfast, she likewise goes to help Cautaa.

>Cautaa recover

[1d10]

Roll #1 3 = 3

 No.764396

>>764392
You and Steadfast are bleeding out… your wounds are dire, and surely infected.
>Firmgold 3/3
>Steadfast 0/2

>>764393
Three spheres of blinding, holy light manifest above you, far larger than any homing orb you've ever called up before.

>>764394
H-hey… weird question… but…

C-can I call you… sis?

>>764393
>>764392
>>764394
>>764395
Mogao looks to Conflagration. His eyes gleam, with a new color– pale, pale silver, speckled with spots. For a moment, it seems as if you can see the image of a rabbit within them. He nods.

https://youtu.be/70N-dtO5Mzs?t=234

Mogao stabs the Moon Staff into the air.

"With this, we shall revive our homeland, and gain back EVERYTHING and EVERYONE we lost! But first: Save Ironcastle! Crush the Necromancer's forces! Liberate our beloved comrades and countrymen! In the name of Agate…!"

Just as the Ironcastle forces ready for a combined assault, the apparitions finally take visible form– becoming doppelgangers of the Ironcastle soldiers.

Or rather, not quite.

Each one of the ghostly Agate soldiers bore the faintest distinction from the Iron soldiers. A subtle difference of stature, the shade of their hair, the tilt of their snout… and yet, were it not for the Agate coat-of-arms emblazed on their armor, the Agate soldiers would be impossible to differentiate at a glance from those of Iron.

Perhaps they could not be called doppelgangers, but rather–

Alters.

"Kill evERY LAST ONE OF THEM!!!"

The Agate Alters sprint forward unto war. The Iron forces, exhausted by interminable battle, finally snap upon seeing these, their alternate selves. Open Concord channels are awash in an instant with static, confusion and horror, becoming useless. And as you look toward Mogao, his staff thrust toward the Necromancer– you see he is flanked by a squadron of Agate Alters. Each of them instantly familiar, yet subtly different, to each of you.

Agate "Deadweight."
Agate "Huitlapan."
Agate "Conflagration."
Agate "Cautaa."
Agate "Firmgold."
Agate "Steafast."
Agate "Xu."
The augmented reality projection of Ruby Round.
And a stallion, clad in a most peculiar, bespoke armorsuit…

(Pt. 1/2)

 No.764397

The Necromancer raises himself upon one foot, the same stance as he took in winter. He leaps to the other, and the earth shudders as he lands. Every step of this, his final dance, summons an earthquake, kicking dust and rocks into the air, gathering about him in a dust storm!

>FOUR SEASONS: AUTUMN I

Attribute: Earth
Tags: Spell; Automatic
Effect: Next turn, every Combatant not allied with the User shall suffer 1 Earth damage per turn. Next turn, if this Effect is not dispelled, increase the amount of damage done by this Effect by 1. Repeat until Dispelled.
Duration: Until Dispelled
Recharge: Once per Combat

"Could this… perhaps be the Ragnarok I seek?" the Necromancer mutters to himself, in thought.

Perhaps in response… Power surges through you and your allies.

You have all gained a skill:

IN THE NAME OF IRON
Attribute: Same as current Weapon
Tags: Passive; Free; Automatic
Effect: If this character scores a Critical Hit on an Attack, hits an enemy with their Weakness, or renders an enemy Helpless, all other Ironcastle-aligned allies can, as a Free Action, either:
A) Make a single Basic Attack against any valid Target. Failures on this Attack do not result in retaliatory damage.
B) Automatically restore 1 Wound and 1 Hit to themselves, even while Helpless.
Critical Hits scored on the Attack rolled in option A do not proc further activations of "In the Name of Iron," and "In the Name of Iron" can only Activate once per turn.
Duration: N/A
Recharge: N/A

Those of you who accepted the dark orbs at the start of combat feel a sudden jolt– as your strength spikes to hellish levels. This, then, to be your responsorial dance to the Necromancer's.

>PLUTO, THE BRINGER OF TARTARUS

Attribute: N/A
Tags: Buff
Effect: The recipient of this buff has ATK Support 9. ATK Support increases the amount of damage the user deals with all their attacks, equal to the number associated with the Buff.
Duration: Until Dispelled
Recharge: N/A

(Pt. 2)

 No.764398

>>764396
"Stand, Steadfast. Iron needs us, Ironcastle needs you!"
I will use Lay on Hands once more on Steadfast as he attempts to stand
[1d10][1d10]

Roll #1 10 = 10 / Roll #2 6 = 6

 No.764399

I give my familiar a nod then wave the staff forward to send my summoned balls of magic straight at the necromancer. While they are flying I strike the necromancer with a burning magic bolt.
"Go, my little ponies, go!"
[3d10] Homing magic
[2d10] Magic bolt, drop the lowest

Roll #1 2, 9, 9 = 20 / Roll #2 7, 1 = 8

 No.764400

>>764399
>>764397
"He's almost ready to fall! Get it?"

 No.764401

>>764398
Steadfast takes this burst of Faith to launch himself back at the Necromancer! Slam [+2] Crits on 8+

 No.764402

>>764396
Everything just keeps getting wilder and wilder, but Deadweight can't muse on it for too long. With her claymore in her teeth, she charges at the Necromancer once more with a loud battle cry.

>Slam, crits on +9, +2 bonus from talent

[1d10]

Roll #1 3 = 3

 No.764403

>>764397
Lost sat there for a bit, just truly mesmerized "Hu… heal me please… I need to keep fighting." she mumbled as she looked to the Necromancer with tired but determined eyes.

She went to the open Concord chat and grunted "Shut Up!" she howled into her mic "Focus on killing that monster and his spawn. If we do we go home…" she said closing her eyes

She let the energy of Conflagration and the others flow through and empower her once more.

>Option B 1/1


No problem bro. But you never answered my question.

With that she threw herself once more into the breach, aiming to try and break that head one more time.

[1d10+2] Rupture

Roll #1 8 + 2 = 10

 No.764404

IN THE NAME OF IRON
Attribute: Same as current Weapon
Tags: Passive; Free; Automatic
Effect: restore 1 Wound and 1 Hit for FIrmgold and Steadfast

 No.764405

>In the Name of Iron, +1 wound, +1 hit

 No.764406

>>764398
You heal up your trusty steed.
>Steadfast 7/4

>>764400
"You're dying next!" Xu hisses.

>>764403
Uhhh, second question… since we aren't bleeding out and all… how do you feel about, uh… swapping names?

>>764398
>>764399
>>764402
>>764403
Looped ver of battle music: https://www.youtube.com/watch?v=ZXTcjc2xKQA

>Cautaa, Xu and Huitlapan will all regain 1 Wound and 1 Hit


Abominations sprint toward the battlefield, pieced together from the innumerable corpses harvested of the Fourth Floor. These Agate Altars, so nearly indistinguishable from their likenesses among the Iron soldiers, run out to meet them. Ten, fifteen, thirty at a time they fall upon the Abominations, armed with weapons of spectral light. An Abomination leaps through their line, losing most of its legs in the process, and yet lunges for Mogao. But, the posse surrounding him, likenesses of your very own, guard him, making short work of the blasphemy against the beloved dead.

However, the dust storm centered on the Necromancer quickly obscures the others from your view, pelting and eroding at what remains of your armor.

>Xu 6/2

>Huitlapan 5/3
>Cautaa 5/3
>Firmgold 3/4
>Steadfast 6/5
>Lost 6/3, regens to 7/3
>Deadweight 6/3, regens to 8/3

Huitlapan heals Lost!
[1d10+2]

>FOUR SEASONS: AUTUMN II

Attribute: Earth
Tags: Spell; Automatic
Effect: Next turn, every Combatant not allied with the User shall suffer 2 Earth damage per turn. Next turn, if this Effect is not dispelled, increase the amount of damage done by this Effect by 1. Repeat until Dispelled.
Duration: Until Dispelled
Recharge: Once per Combat

The Necromancer swipes at Lost, Deadweight and Steadfast
>Dual Cleave vs. 3
[2d10+5]

And at Firmgold and Conflagration!
>Hot Irons vs. 2
[1d10+5]

Mogao is next!
>Lifestream
[1d10+5]

Then Huitlapan!
>Transfix
[1d10+5]

>Paused


Roll #1 5 + 2 = 7 / Roll #2 8, 4 + 5 = 17 / Roll #3 10 + 5 = 15 / Roll #4 2 + 5 = 7 / Roll #5 2 + 5 = 7

 No.764407

>>764406
I bob my head at Xu.
"Of course! I can only burn like this for so long, but I'll burn brightly!"
I try to dodge the necromancer's attack while lobbing an oil bomb at it and preparing my next spell.
[1d10] Dodge
[1d10] Toss
Spell Resonance to make my next spell Instant.
In The Name of Iron to bring me back to 5 Wounds.

Roll #1 3 = 3 / Roll #2 5 = 5

 No.764408

>>764406
I brace myself for the incoming attack but scream "UNBELIEVED!" unto the four seasons spell [1d10]
Steadfast attempts to dodge the attack as he Grapples the necromancer [2d10]

Roll #1 8 = 8 / Roll #2 6, 7 = 13

 No.764409

>>764406

>Dodge, +1 bonus from Pegasus Flight

[1d10+1]

Roll #1 5 + 1 = 6

 No.764410

>>764406
Lost let herself believe as she moved to dodge the attack and get out of range.

[1d10] Dodge

Roll #1 2 = 2

 No.764415

>>764408
The sandstorm subsides, but the earthquakes continue to the beat of the Necromancer's thrashing, ecstatic dance.

>>764407
>>764408
>>764409
>>764410
>Lost, Deadweight, Steadfast lose 12 Health
>Lost 0/2, regens to 2/2, healed to 7/3
>Deadweight 0/2, regens to 2/2
>Steadfast 0/4

>Firmgold and Conflagration lose 20 Health

>Firmgold 0/1
>Conflagration 0/2

Mogao and Huitlapan fall as the Necromancer's dark magic overtakes them! Steadfast manages to pin the Necromancer's arm, limiting his attacks! From his pinned state, the Necromancer pelts your allies with his twisted control over nature…

>First action to change class to Voodoo Doctor


>Second Action negated by grapple


>Third action to shake off Steadfast

[1d10+5]

>Earthen Strike vs. Mogao

[1d10+5]

>Earthen Grasp vs. Huitlapan

[1d10+5]

>Huitlapan recovery

[1d10+1]

Xu blasts the Necromancer!
>Magic Bolt
[2d10+2] take better

Roll #1 3 + 5 = 8 / Roll #2 6 + 5 = 11 / Roll #3 3 + 5 = 8 / Roll #4 3 + 1 = 4 / Roll #5 3, 6 + 2 = 11

 No.764416

>>764415
Deadweight unfortunately misses her target, and more unforunately, the Necromancer doesn't make the same mistake. "Shit," she mutters, finding herself again at death's doorstep.

 No.764417

>>764415
I leap back to my hooves as nimbly as a tongue of flame.
[1d10] Rise

Roll #1 4 = 4

 No.764418

>>764415
I attempt to get up [1d10]

Steadfast lets go of the Necromancer and immediately launches himself into a Slam [1d10+2] Crits 8+

Roll #1 6 = 6 / Roll #2 5 + 2 = 7

 No.764419

>>764415
I use Word of POwer to make the attack against Huitlapan miss [1d10+2]

Roll #1 6 + 2 = 8

 No.764420

File: 1686015449631.gif (Spoiler Image, 136.08 KB, 480x326, 3106697.gif)

>>764415
>>764417
Deadweight picks herself back up with a grunt and sees Conflagration struggling to do so himself, so she goes over to him to give him a hoof.

>Recover Conflagration

[1d10]

Roll #1 7 = 7

 No.764421

>>764415
Lost groaned and moved to keep pushing the attacks on the Necromancer, trying to use their benefits to keep everyone healed.

[1d10+2] Rupture

Roll #1 4 + 2 = 6

 No.764422

>>764417
>>764420
Deadweight helps up Conflagration.

>>764418
>>764419
>>764419
>>764421
Huitlapan leaps just before a pit of quicksand can open before him. He rolls to the ground and scurries behind cover, winded as he is. Just as the Necromancer shakes off Steadfast, and moves toward Huitlapan's position, Lost stops his advance, and Steadfast drops back down from the sky onto the Necromancer's back! With him held there, a blast from Xu's horn tears off much of his ribcage!

>Xu 6/2

>Huitlapan 0/2
>Cautaa 5/3
>Firmgold 5/1
>Steadfast 6/4
>Lost 7/3
>Conflagration 5/2
>Deadweight 2/2, regens to 4/2

The Necromancer yet has fight left in him…

>First Action to change class to Warlock


>Second Action: Storm Bolt 3 vs. Steadfast

[1d10+5]

>Third Action: Magic Bolt vs. Xu

[2d10+5]

>Fourth Action: Teleport vs. Cautaa

[1d10+5], DC 7

>Fifth Action: Basic attack vs. Deadweight

[1d10+5]

Mogao, leaning on one knee, directs the Moon Staff toward the Necromancer! A group of the Agate Alters rushes the Necromancer!

[2d10+2] Autocrit

Roll #1 8 + 5 = 13 / Roll #2 8, 10 + 5 = 23 / Roll #3 3 + 5 = 8 / Roll #4 4 + 5 = 9 / Roll #5 7, 7 + 2 = 16

 No.764423

>>764422
Lost grunted and opted to throw caution to the wind and went for the hardest flurry of attacks she could on him.

[1d10] Dual attack 1
[1d10] Dual attack 2
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 4 = 4 / Roll #2 4 = 4 / Roll #3 3 = 3 / Roll #4 8 = 8 / Roll #5 5 = 5

 No.764424

>>764422
>>764420
"Thank you, friend. Now! To me, my little ponies! To me!"
I summon up more burning homing magic, swinging the staff 'round my head in a wide arc, as an instant action from Spell resonance and fire off a burning magic bolt at the necromancer too.
[1d10] Homing Magic
[2d10] Magic Bolt, drop the lowest

Roll #1 7 = 7 / Roll #2 2, 9 = 11

 No.764425

>>764422
Steadfast attempts to dodge and then grapple [2d10]

I will use Word of Power on the spell targeting Xu [1d10+2]

Roll #1 10, 1 = 11 / Roll #2 10 + 2 = 12

 No.764426

>>764424
I'll use In The Name Of Iron to regain 1 Hit and 1 Wound.

 No.764427

>>764424
"Yeah, dude," Deadweight responds coolly.

>>764422
>Recover Huitlapan
[1d10]

>In the Name of Iron, +1 wound, +1 hit


Roll #1 5 = 5

 No.764428

>>764423
>>764422
I will take the heal from Iron

 No.764429

>>764425
Name of Iron: +1 HIt/Wound for Firmgold and Steadfast

 No.764430

>>764427
>>764425
>>764423
>>764424
Two great stars manifest above Conflagration, as he sends another toward the Necromancer. The Necromancer screams a magic bolt toward Xu, and his bolt clashes with Conflagration's in the air, the two driving against one another for supremacy! Firmgold's magic joins with Conflagration's, and the Necromancer's magic erupts in the air! The fireball Conflagration launched obliterates one of the Necromancer's arms, thrown hastily before him to block the blast.

With the arm then gone, Lost and Steadfast leap in with the Agate Alters to land more strikes, but the Necromancer retaliates, sweeping the air before him! The Agate Alters are thrown wide across the field, and Lost and Steadfast are nearly taken with them, had they not lunged back just in time.

Cautaa, meanwhile, is caught in a veil of dark magic. He sprints to try to get clear of it, but in a moment, the veil vanishes, and Cautaa with it!

>Xu 6/3 (Name of Iron)

>Huitlapan 5/3 (Name of Iron)
>Cautaa ???/???
>Firmgold 6/2
>Steadfast 7/5
>Lost 7/4
>Conflagration 5/3
>Deadweight 5/3, regens to 7/3

The Necromancer sweeps with his hands across the battlefield, gathering debris, bits of broken weapons and bones, and starts amassing a great deal of improvised ammunition…

>First Action to change class to Dark Hunter


>Second Action: Barrage

[1d10+5]

>Third Action: Marksman Shot vs. Lost

[1d10+5]

>Fourth Action: Snipe vs. Deadweight

[1d10+5]

>Fifth Action: Reflex Shot vs. Steadfast

[1d10+5]

Huitlapan makes to heal Firmgold!
[1d10+2]

Roll #1 8 + 5 = 13 / Roll #2 9 + 5 = 14 / Roll #3 6 + 5 = 11 / Roll #4 1 + 5 = 6 / Roll #5 6 + 2 = 8

 No.764431

>>764430
"Courtesy of Huitlapan!" Word of Power against Barrage [1d10+2]

Steadfast continues his Grapple and lands a basic attack on the Necromancer [2d10]

Roll #1 3 + 2 = 5 / Roll #2 3, 8 = 11

 No.764432

>>764430
I send the two stars hurling towards the Necromancer then summon every shred of power I still have and hit him with another burning storm bolt.
[2d10] Homing Magic
[1d10] Storm Bolt, 5 hits

Roll #1 3, 10 = 13 / Roll #2 5 = 5

 No.764433

>>764432
I'll use In The Name Of Iron to regain 1 Hit and 1 Wound.

 No.764434

>>764430
Lost did her best to avoid the attack while trying to rip his face apart once more

"GIMME YOUR FACE!" she roared with rage

[1d10] dodge
[1d10+2] Rupture

>Taking the heal from Iron


Roll #1 3 = 3 / Roll #2 9 + 2 = 11

 No.764435

>>764430
Amidst the chaos of the battlefield, Deadweight tries to get a headcount of her team. "Where's Cautaa?!" she exclaims before leaping into the air to avoid a deadly projectile.

>Dodge, +1 bonus from Pegasus Flight

[1d10+1]
>Perception
[1d10]

Roll #1 6 + 1 = 7 / Roll #2 4 = 4

 No.764436

>>764430
>In the Name of Iron, +1 wound, +1 hit

 No.764437

>>764431 >>764432
In the Name of Iron: +1 HIt/WOund for FIrmgold and Steadfast

 No.764438

>>764431
>>764432
A storm of thrown bullets shrieks across the battlefield, scraping and goring the combatants!

>all take 8 damage off Barrage; Lost takes another wound from Marksman Shot; Deadweight took only 4 from Barrage, but 6 from Snipe


>Xu 0/2

>Huitlapan 0/2
>Cautaa ???/???
>Firmgold 0/1, Name of Iron to 1/2, Healed to 6/3
>Steadfast 0/4, Name of Iron to 1/5
>Lost 0/4, Name of Iron to 1/5, regens to 3/5
>Conflagration 0/1 (critfail from Storm Bolt), Name of Iron to 1/2, regens to 3/2
>Deadweight 0/2, Name of Iron to 1/3, regens to 3/3

From the mist of blood and dust now surrounding you, Steadfast and Lost sprint forth! Lost, in a single strike, beheads the Necromancer! With one arm, the Necromancer reaches up to grab his metal dome-skull, but Steadfast grabs that arm and pulls it back! The Necromancer brings the full weight of the arm down onto Steadfast, crushing him beneath its weight, then grabs his head with one of his other hands, and brings it back down.

>First Action to change class to Blackguard


>Second action lost due to Grapple


>Third Action to shake off Steadfast

[1d10+5]

>Fourth Action: Death Blow vs. Firmgold

[1d10+5]

>Fifth Action: All or Nothing vs. Steadfast, Autocrit

[1d10+5]

Agate Alters run in to raise up Xu and Huitlapan!
[2d10+2]

Roll #1 9 + 5 = 14 / Roll #2 3 + 5 = 8 / Roll #3 6 + 5 = 11 / Roll #4 4, 8 + 2 = 14

 No.764439

>>764438
I'll toss an oil flask at the Necromancer.
[1d10]

Roll #1 2 = 2

 No.764440

>>764438
Steadfast lets go of the grapple to Slam the necromancer! [1d10+2] Crits 8+

I attempt to dodge the death blow and use Word of Power to make the Necromancer miss All or Nothing [1d10][1d10+2]

Roll #1 4 + 2 = 6 / Roll #2 1 = 1 / Roll #3 4 + 2 = 6

 No.764441

>>764438
Deadweight looks as though she was shot out of the sky, but she lands on her four hooves. Seeing Steadfast let go of the Necromancer, she takes her turn now, flying straight into him to pin him down.

>Grapple, +1 bonus from Grappler

[1d10+1]

Roll #1 3 + 1 = 4

 No.764442

>H/W

 No.764443

>>764438
Lost grunted, tuning into the Concorde and letting out a cry "Iron within…" Lost panted, slapping her chest a few times with a hoof to emphasize it "Iron without… Iron Castle… Hear my shout!" she cried as she ran in with nothing but murder in her eyes for the Necromancer

[1d10] Dual attack 1
[1d10] Dual attack 2
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 2 = 2 / Roll #2 1 = 1 / Roll #3 1 = 1 / Roll #4 9 = 9 / Roll #5 10 = 10

 No.764444

>>764443
I'll take that health please

 No.764445

>>764438
>In the Name of Iron, +1 wound, +1 hit

 No.764446

>>764439
And up my Hit and Wound from ITNOI.

 No.764447

>>764440
In the Name of Iron: +1 Hit/Wound for Firmgold and Steadfast

 No.764448

>>764439
He flicks it out of the air, and it whizzes past your head.

>Conflagration regens to 5/2, Name of Iron to 5/3


>>764440
At your word, Steadfast narrowly rolls out of the way before he can be crushed by the Necromancer's arm, kicking him on the way out. The Necromancer, his arm now freed, reaches toward you, and stabs you through the sides!

>Firmgold 3/2, Name of Iron to 4/3

>Steadfast 1/5, Name of Iron to 2/6

>>764441
>>764443
Energized by her battlecry, Lost cuts her way through the Necromancer! Leaping straight into his ribcage as Xu did, she slashes at every burned bone she can find, even as the Necromancer reaches into his chest and yanks her right out! He throws her at Deadweight, knocking the two out of the sky!

>Lost 0/3, regens to 2/3, Name of Iron to 3/4

>Deadweight 4/2, regens to 6/2, Name of Iron to 7/3

>>764439
>>764440
>>764441
>>764443
>Xu 7/2, Name of Iron to 7/3
>Huitlapan 6/2, Name of Iron to 6/3
>Cautaa ???/???

With himself freed, the Necromancer presses forward unto the advance!

>First Action to change class to Death Knight


>Second Action: Suppress vs. Deadweight

[1d10+5]

>Third Action: Slam vs. Lost

[1d10+5]

>Fourth Action: Pressure Point vs. Firmgold!

[1d10+5]

>Fifth Action: Quake vs. All!

[1d10+5]

Huitlapan goes to heal Firmgold!
[1d10+2]

Even amidst the chaos of the battlefield, you notice that the light around you is changing. The dim, mechanical artificial glow of the shattered ceiling-panels above is fading. Yet, the Floor does not darken. Rather, a light of an unknown source, a far more… natural feeling light, is gradually supplanting it.

Roll #1 1 + 5 = 6 / Roll #2 2 + 5 = 7 / Roll #3 3 + 5 = 8 / Roll #4 7 + 5 = 12 / Roll #5 2 + 2 = 4

 No.764449

>>764448
Steadfast attempts to Grapple the Necromancer [1d10]

I try to dodge the attack, and then use Word of Power "NEVER!" on the Necromancer's direction for quake [1d10+2]

Roll #1 3 = 3 / Roll #2 2 + 2 = 4

 No.764450

>>764449
forgot dodge [1d10]

Roll #1 7 = 7

 No.764451

>>764448
Lost groaned "Sorry Weighty, get back in the air." she said as she moved to avoid his attack before making a return reprisal at his spinal column.

[1d10+1] Dodge
[1d10+3] Rupture

Roll #1 7 + 1 = 8 / Roll #2 4 + 3 = 7

 No.764452

>>764448
>>764451
Though it's a little inconvenient at the moment, Deadweight finds that she didn't mind really colliding with Lost Hope. "No problem…" Deadweight replies, blushing a little behind her visor. She leaps back into the air, bites down on her claymore, and dives into the Necromancer.

>Grapple, +1 bonus from Grappler

[1d10+1]
>Basic attack, Lone Knight
[1d10]

Roll #1 8 + 1 = 9 / Roll #2 6 = 6

 No.764453

>>764448
I try and hit the necromancer with another burning magic bolt.
[2d10] drop the lowest

Roll #1 7, 5 = 12

 No.764454


 No.764455

>In the Name of Iron, +1 wound, +1 hit

 No.764456

>>764449
In the Name of Iron: +1 Hit/Wound to FIrmgold and Steadfast

 No.764457

>>764449
The Necromancer slashes your way, knocking Steadfast to the ground, though you barely scrape by with a nasty scratch.

>>764451
>>764452
You continue to destroy what Xu damaged!

>>764449
>>764451
>>764452
>>764453
With a series of rhythmic stomps, a terrible earthquake ravages the Floor, launching earth and floor-tiles through the air! Nearby buildings collapse and shake off their construction, pelting fliers and ground-bound foes alike with deadly shrapnel!

>Quake deals 7 damage to all except Lost, who takes 2


However, the fires of Cautaa's magic warm your bones, giving you a scant reserve of energy!

>Deadweight 0/2, regens to 2/2, Name of Iron to 3/3

>Lost 1/4, regens to 3/4, Name of Iron to 4/5
>Steadfast 0/4, Name of Iron to 1/5
>Firmgold 0/2, Name of Iron to 1/3
>Xu 0/2, Name of Iron to 1/3
>Huitlapan 0/2, Name of Iron to 1/3
>Cautaa ??? / ???

For a moment, even as Deadweight binds one of his remaining arms, the Necromancer glances skyward, through the changing light.

"That… could that be…?"

A sphere, white and spotted, hangs in the sky, far off above. Perhaps it has been born from the light, or perhaps it preceded it. Whatever the case, it governs the light now. The ceiling-panels surrounding it have turned black, all the more illumined by the white light of this floating sphere.

Leaving the thought, the Necromancer returns his focus to you.

>First Action to change class to Spiritualist


>Second Action: Qi Reversal

[1d10+5]

>Third Action: Tumble vs. Lost

[1d10+5]

>Fourth Action: Tackle vs. Firmgold

[1d10+5]

>Fifth Action: Soul Punch + Basic Attack vs. Conflagration

[1d10+8]

Xu and Huitlapan join the Agate Alters in a combined attack!
[4d10+2]

Roll #1 6 + 5 = 11 / Roll #2 2 + 5 = 7 / Roll #3 5 + 5 = 10 / Roll #4 7 + 8 = 15 / Roll #5 3, 8, 3, 9 + 2 = 25

 No.764458

>>764457
>forgot he was grappled; negate the attack against Firmgold, spending the fifth action to shake off Deadweight

 No.764459

>>764457
Conflagration 5/4

 No.764460

>>764457
I try to dodge and swing my staff to summon more burning homing magic.
[1d10] dodge
[1d10] homing magic

Roll #1 9 = 9 / Roll #2 6 = 6

 No.764461

>>764457
Steadfast stomps on the ground and then launches himself into a Slam against the necromancer! [1d10+2] Crits 8+

I see that Cautaa has yet to escape, and attempt to use Spellbreaker on his last location [1d10]

Roll #1 5 + 2 = 7 / Roll #2 6 = 6

 No.764462

>>764457
Lost went to take those arms of his off as she cried out once again, rage and fury being all that guided her. She felt like she could win and dammit she was gonna fight til the bitter end

[1d10] Dodge

[1d10] Dual attack 1
[1d10] Dual attack 2
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 5 = 5 / Roll #2 6 = 6 / Roll #3 7 = 7 / Roll #4 10 = 10 / Roll #5 10 = 10 / Roll #6 10 = 10

 No.764463

>>764462
1h/1w plz

 No.764464

>>764457
Deadweight lets go and tries to do more damage to the Necromancer, clenching her teeth on her claymore with a growl.

>Slam, crits on +9, +2 bonus from talent

[1d10+2]
>Basic attack, Lone Knight
[1d10]
>In the Name of Iron, +1 wound, +1 hit

Roll #1 10 + 2 = 12 / Roll #2 3 = 3

 No.764465

>>764460
ITNOI +1H/W

 No.764466

>>764461
In the Name of Iron: +1 H/W to FIrmgold and Steadfast

 No.764467

>>764460
You conjure another sun.

>>764461
Steadfast breaks off one of the Necromancer's ankles, making him drop to the ground! You then strike the space where Cautaa disappeared, and break open a distortion in space, an anomaly of sorts. Out drops Cautaa, shuddering and cold. It is not long before he realizes the battle continues, and rejoins it!

>>764460
>>764461
>>764462
As more and more of the Necromancer's body breaks off, he retaliates with a wave of dark magic, knocking everyone to the ground! Yet, the bonds of Iron invigorate you, keeping you yet alive!

>Qi Reversal knocks everyone down


>Deadweight 0/2, Name of Iron to 1/3, regens to 3/3

>Lost 0/2 (Hit by Tumble, Name, Regen) -> 3/3
>Steadfast 0/4 -> 1/5
>Firmgold 0/2, -> 1/3
>Xu 0/2, -> 1/3
>Hui 0/2, -> 1/3
>Cautaa 0/2, -> 1/3
>Conflagration 0/3, -> 3/4

Most of the Necromancer's body is damaged, if not outright broken, or even destroyed, at this point, yet, even as he must do so upon broken limbs, he dances, of creation, of destruction…

All the while, the sky above darkens, only to be enlightened by the sphere high above… a sphere that seems to grow… Mogao stares up at it blankly, as do many of the Agate Alters…

>First Action to change class to Lifebinder


>Wrath vs. All

[1d10+5]

>Cleaves


>vs. Lost and Deadweight

[1d10+5]

>vs. Firmgold and Steadfast

[1d10+5]

>vs. Conflagration and Cautaa

[1d10+5]

>vs. Huitlapan and Xu

[1d10+5]

Cautaa fires off his electrical spirits at the Necromancer!
[1d10+2]

>Pause


Roll #1 9 + 5 = 14 / Roll #2 2 + 5 = 7 / Roll #3 7 + 5 = 12 / Roll #4 4 + 5 = 9 / Roll #5 2 + 5 = 7 / Roll #6 2 + 2 = 4

 No.764468

>>764467
>Dodge, +1 bonus from Pegasus Flight
[1d10+1]

Roll #1 10 + 1 = 11

 No.764469

I try to dodge while firing the sun at him.
[1d10] Dodge
[1d10] homing magic

Roll #1 10 = 10 / Roll #2 8 = 8

 No.764470

>>764469
+1 H/W

 No.764471

>>764467
>In the Name of Iron, +1 wound, +1 hit

 No.764493

>>764467
Gimme the health plz

Lost did not relent, she did not surrender, she just kept pushing forward, aiming to delimb the bastard while ducking under his blows.

[1d10+2] Rupture
[1d10] Dodge

Roll #1 6 + 2 = 8 / Roll #2 4 = 4

 No.764494

>>764467
I attempt to get up, Steadfast uses Huge to try and stay standing [2d10]

Roll #1 6, 10 = 16

 No.764495

>>764494
I use that 6 for Word of Power to make it miss Huitlapan and Xu
Steadfast grapples the Necromancer if [Huge] doesn't count

 No.764496

>>764469
>>764468
>>764467
>accidentally rolled too many actions, redacting attack made against Huitlapan and Xu

Bone shards, fresh marrow, bits of cloth and metal fly into the air, as you offer no quarter, no salvation to the Necromancer. Yet in retaliation, the golden light visible through the crack in his dome exudes a brilliant flash. In an instant, a golden beam tears across the battlefield, scourging all but Deadweight and Conflagration!

>Deadweight 3/3 -> 6/4

>Lost 0/1 -> 3/2
>Steadfast 1/5 -> 2/6
>Firmgold 0/1 -> 1/2
>Conflagration 3/4 -> 5/5
>Xu 0/1 -> 1/2
>Hui 0/1 -> 1/2
>Cautaa 0/3 -> 1/4

>Only Deadweight and Conflagration can attack the Necromancer next turn, per Wrath's effect (effects which target but aren't attacks, ie, Spellbreaker, can still be used)


Steadfast, miraculously withstanding the beam, carries Firmgold and Cautaa back into cover.

You can hear a cracking sound from within the Necromancer's dome, as the golden light dims. A faint glimmer remains, and the Necromancer stumbles, clutching his head as if in the throes of a migraine.

"Th-that light… is mine… so pale an imitation? Then, from where did I…" he asks himself, peering up at the Moon, which has grown larger since the last you saw it.

Then, his head turns toward Lost.

"You… who have opened this eye of mine…

"Please, show me more."

>First Action to change class to Deathmaster


>Second Action on Vanish, Auto Instant


>Third Action: Backstab vs. Lost, Autocrit

[1d10+5]

>Fourth Action: Rupture vs. Lost, Autocrit

[1d10+5]

>Fifth Action: Cleave vs. Deadweight, Conflagration, Steadfast, Lost, Autocrit

[1d10+5]

"Damn you, no!" Huitlapan shouts.

>Heal on Lost

[1d10+2]

Roll #1 7 + 5 = 12 / Roll #2 1 + 5 = 6 / Roll #3 3 + 5 = 8 / Roll #4 5 + 2 = 7

 No.764497

>>764496
I shout "Improbable!" as Word of Power against his backstab [1d10+2]

Steadfast, once he sees the Necromancer, rushes out and Slams it [1d10+2] Crit 8+

Roll #1 2 + 2 = 4 / Roll #2 6 + 2 = 8

 No.764498

>>764496
I can't let myself be shown up by Mogao! I attempt to dodge the Necromancer's attack and unleash another burning storm bolt with the aid of this staff.
[1d10] Dodge
[1d10+1] Storm Bolt, 5 hits

Roll #1 6 = 6 / Roll #2 6 + 1 = 7

 No.764499

>>764496
Lost panted heavily, feeling her body grow weak once more, but the stubborn mare push on.

Dhampir I think we can win, but I kinda need you to stay with me on this. Any ideas?

She paused for the briefest of moments to send a message to her partner as she tried to dodge and dip into the shadows.

[1d10] Dodge
[1d10] Stealth

Roll #1 8 = 8 / Roll #2 2 = 2

 No.764500

>Dodge, +1 bonus from Pegasus Flight
[1d10+1]
>Basic attack, Lone Knight
[1d10]

Roll #1 7 + 1 = 8 / Roll #2 7 = 7

 No.764501

>>764499
This guy just keeps going… Can we break his will? He seems so fixated on that thing in the ceiling. Focus him on it, whatever it is!

>>764499
>>764498
>>764497
>>764500
With no time to spare, Steadfast and Steadfast catch the Necromancer's stealth strike, holding him fast just long enough for Conflagration to line up a miraculous shot!

>Deadweight 6/4 -> 8/4

>Lost 3/2 -> 7/3
>Steadfast 2/6
>Firmgold 1/2
>Conflagration 5/5
>Xu 1/2
>Hui 1/2
>Cautaa 1/4

The burning remnants of the Necromancer's body fly across the battlefield, and crash into a shattered wall. Through the dust and debris, you hear the sound of a crystal shattering. Then, a momentary stillness…

https://www.youtube.com/watch?v=TeGVgUxXW5g

This power… finally, it recedes. This form, in which I woke up, without explanation or reason… falling from the sky… is finally dwindling.

This, then, is what it's like to die… how different it is, to feel it, than to observe it…

Yet, strangely familiar… have I died before? That light, then… illuminating the dark… is that what awaits me at the end of it? Or something else… for some reason, I cannot help but feel that I shall recognize it.

But, I am getting too far ahead of myself… I am dying here, and now.

This is our last dance. The stagehands dim the lights… One final whirl, before the curtain call…

No sooner than the momentary stillness began, then a small figure, clad in a tattered cloak, leaps from the dust. Lagomorphic in shape, all wrought of bone and aether, they are rapt in an ecstatic, rapturous intoxication – and they spring right for you!

"Haaa…"

https://www.youtube.com/watch?v=42wNfvWGZwk

"HhhhhhhhahahahaAHAHAHAHAHAAHAAAAAAAAAA!!!"

>First Action to change class to Necromancer


>Second Action: Corpse Explosion on self, vs. All

[1d10+5]

>Third Action: Lifestream vs. Conflagration

[1d10+5]

>Fourth Action: Enfeeble vs. Lost

[1d10+5]

>Fifth Action: Cleave vs. Deadweight, Steadfast

[1d10+5]

Mogao scowls, and curses in an unknown language.

The Moon is getting larger, and larger.

Roll #1 9 + 5 = 14 / Roll #2 3 + 5 = 8 / Roll #3 6 + 5 = 11 / Roll #4 4 + 5 = 9

 No.764502

>forgot Mogao's action

Marksman Shot vs. Necromancer
[1d10+3]

Roll #1 7 + 3 = 10

 No.764503

>>764501
I use Spellbreaker against Corpse Explosion [1d10]

Steadfast dodges and then uses Grapple on it [2d10]

Roll #1 2 = 2 / Roll #2 4, 1 = 5

 No.764504

>>764501
I try to dodge his Lifestream attack and strike him with a burning magic bolt.
[1d10] dodge
[2d10] magic bolt, drop the lowest roll

Roll #1 9 = 9 / Roll #2 8, 4 = 12

 No.764505

>Dodge, +1 bonus from Pegasus Flight
[1d10+1]
>Basic attack, Lone Knight
[1d10]

Roll #1 1 + 1 = 2 / Roll #2 3 = 3

 No.764506

>In the Name of Iron, +1 wound, +1 hit

 No.764507

>>764501
Lost grunted and paused as she looked at the rabbit emerge from the smoke "I feel like I've heard a story about a rabbit in the sky once from Mrs. Path."

>1h/1w/ from in the name of Iron


She moved to evade his attack, but not before ripping him open one more time while she could.

[1d10] Dodge
[1d10+2] Rupture

Roll #1 6 = 6 / Roll #2 7 + 2 = 9

 No.764508

>>764504
>>764501
Single basic attack from In The Name Of Iron.
[1d10]

Roll #1 2 = 2

 No.764509

>>764501
In the Name of Iron: +1H/W for FIrmgold and Steadfast

 No.764510

Deadweight breathes heavily. Just when she thinks she sees the light at the end of the tunnel, it flickers out. Every fiber of her being wants her to collapse, but she must keep fighting.

 No.764511

>>764507
>>764501
"Whatsa matter bunny boy? That thing in the sky hit your eye? Like a big pizza pie!" she yelled hoping it would work.

 No.764512

>>764504
>>764503
The Lagomorph slams his arm down onto Steadfast like a hammer, and a great explosion of aether engulfs you all, scarring what remains of your Armorsuits' outer plating. The Lagomorph recoils, holding the socket where his arm once was, twitching and thrashing in agony.

GAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH!!!

This… th-this is pain, then…!? Th-the very proof of life… This is that, from which they flee…

What a relief that I have not felt it til now… lest this bitterness within me… this pure envy… drive me to madness…

>Deadweight 0/2 (took 16 damage) -> 3/2

>Lost 0/2 (dodged Enfeeble, took 9 damage) -> 1/3
>Steadfast 0/4 (took 18 damage) -> 1/5
>Firmgold 0/1 (took 9 damage) -> 1/2
>Conflagration 0/4 (took 9 damage)
>Xu 0/1 (took 9 damage) -> 1/2
>Hui 0/1 (took 9 damage) -> 1/2
>Cautaa 0/3 (took 9 damage) -> 1/2

Bones fly across the battlefield, mismatched and disjointed, as one of the Abominations collapses, giving up what remains of its twisted un-life to sustain the Lagomorph.

No… NO! Why!? Allow me to leave in grace… I… want to see it… I must see what awaits me…!

The Lagomorph, hearing Lost's taunt, glances sidelong at the Moon… then throws himself at you with fury, yet without malice now…

>First Action: Cleave vs. Deadweight and Steadfast

[1d10+5]

>Second Action: Cleave vs. Lost and Conflagration

[1d10+5]

>Third Action: Corpse Explosion on self, vs. all

[1d10+5]

>Fourth Action: Reap vs. Lost

[1d10+9] (maximum bonus possible, missing way more HP than that)

>Fifth Action auto-fails due to Lost's distraction


Mogao continues to fire beams of light from the tip of the Moon Staff. You note that a strange penumbra is spreading across the tip's exterior…

>Reflex Shot vs. Lagomorph

[1d10+3]

Roll #1 5 + 5 = 10 / Roll #2 6 + 5 = 11 / Roll #3 9 + 5 = 14 / Roll #4 9 + 9 = 18 / Roll #5 8 + 3 = 11

 No.764513

>>764511
If the lives of her friends didn't depend on her, Deadweight would die right at this moment.

 No.764514

>Dodge, +1 bonus from Pegasus Flight
[1d10+1]

Roll #1 8 + 1 = 9

 No.764515

I try to stand up.
[1d10]

Roll #1 9 = 9

 No.764516

>>764512
I attempt another Spellbreaker against Corpse Explosion [1d10]

Steadfast attempts to dodge [1d10] and then turns to use Slam [1d10+2] Crit 8+

Roll #1 7 = 7 / Roll #2 10 = 10 / Roll #3 2 + 2 = 4

 No.764517

>>764515
>>764512
Make that 9 my dodge. I also summon some burning homing magic.
[1d10]

Roll #1 4 = 4

 No.764518

>>764507
>>764512
"LOST!" Deadweight cries. She flies in between herself and the Lagomorph, doing her best to not let them touch her friend.

>Protect

[1d10]

Roll #1 8 = 8

 No.764519

>>764512
Lost dragged her self up "That's right bunny boy, look at that moon, big and bright, think about it, it's pretty huh?" she asked prepared to die for this, rushing in to swing at the beast, wanting to rend him limb from limb and end this now.


[1d10] Dodge

[1d10] Dual attack 1
[1d10] Dual attack 2
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 9 = 9 / Roll #2 9 = 9 / Roll #3 6 = 6 / Roll #4 1 = 1 / Roll #5 10 = 10 / Roll #6 6 = 6

 No.764520

>>764519
1h/1w please and thank you

 No.764521

>In the Name of Iron, +1 wound, +1 hit

 No.764522


 No.764523

>>764516
In the Name of Iron: +1 H/W for Firmgold and Steadfast

 No.764524

>>764519
>>764518
>>764517
>>764516
>>764515
>>764514
>Deadweight 5/2 (dodged cleave; 15 damage stored in Protect) -> 6/3
>Lost 3/3 -> 4/4
>Steadfast 0/4 (took 2 damage from Slam counterattack damage) -> 1/5
>Firmgold 1/2 -> 2/3
>Conflagration 4/4 -> 5/5
>Xu 1/2 -> 2/3
>Hui 1/2 -> 2/3
>Cautaa 1/2 -> 2/3

Firmgold's spell wraps around the Lagomorph, imprisoning him in his own explosion! Yet, more and more of the Abominations die to sustain the Lagomorph's existence! He snarls with frustration, yet the sight of the encroaching Ironcastle forces seems to give him a strange hope…

>First Action: Night

[1d10+5]

>Second Action: Bloodborn

[1d10+5]

>Third Action: Corpse Explosion on self vs. All

[1d10+5]

>Fourth Action: Cleave vs. Lost and Firmgold

[1d10+5]

>Fifth Action auto-fail due to Lost's distraction


Mogao suddenly collapses to his knees, muttering strange glossalalia, as the tip of the staff darkens and darkens. In contrast, the Moon, so bright now as to be blinding, has doubled in size since the last you've seen it.

Xu tries to shoot down the Lagomorph!

[1d10+2] Magic Bolt

Roll #1 7 + 5 = 12 / Roll #2 7 + 5 = 12 / Roll #3 5 + 5 = 10 / Roll #4 10 + 5 = 15 / Roll #5 4 + 2 = 6

 No.764525

[1d10+2] 2nd magic bolt roll

Roll #1 3 + 2 = 5

 No.764526

>Dodge, +1 bonus from Pegasus Flight
[1d10+1]

Roll #1 4 + 1 = 5

 No.764527

>>764524
Lost spit on the ground, her sense wouldn't lose him no matter what tricks he tried. She simply closed her eyes, as the blinding light hit her. She would use her scent and her ears to bring him down.

"Oh wow! is that a rabbit up there on that thing." she said pointing up at the moon

[1d10] Dodge
[1d10+2] Rupture

Roll #1 7 = 7 / Roll #2 9 + 2 = 11

 No.764528

>>764527
1h/1w plz

 No.764529

Deadweight grunts, which turns into a roar as she struggles to stay alive.

 No.764530

>In the Name of Iron, +1 hit, +1 wound

 No.764531

>>764524
I use Word of Power to make Corpse Explosion miss. [1d10+2]

Steadfast moves in to Grapple [1d10]

Roll #1 4 + 2 = 6 / Roll #2 10 = 10

 No.764532

>>764531
In the Name of Iron: +1 H/W for FIrmgold and Steadfast

 No.764533

>>764524
I try to dodge again and summon burning homing magic again.
[1d10] dodge
[1d10] homing magic

Roll #1 7 = 7 / Roll #2 3 = 3

 No.764534

>>764531
>>764526
>>764527
>Deadweight 6/3 -> 9/4 (35 damage stored in Protect [added +20 from Cleave])
>Lost 4/4 (dodged CE) -> 5/5
>Steadfast 2/6
>Firmgold 0/1 (20 damage from Cleave) -> 1/2
>Conflagration 5/5
>Xu 3/4
>Hui 3/4
>Cautaa 3/4

Wait, does it?

As the Lagomorph tries to study the Moon at Lost's recommendation, Firmgold dispels this explosion, and Steadfast manages to grab hold of one of his arms.

Ah, so it does… Hmm. But more pressing matters await me.

All at once, what remains of the Lagomorph's dark magic gives rise to a dark smog, engulfing the battlefield. The Lagomorph, and Steadfast with him, vanish into the shadows…

May I have this dance? the Lagomorph whispers to Steadfast.

All at once, the shadows shake in a terrible rhythm.

>Bloodborn minion cannot use skills, but can use basic attacks, and match the Lagomorph's # of actions


>Basic attacks vs. Lost, Deadweight, Firmgold, Steadfast

[4d10+5]

>Lagomorph uses Cleave

[1d10+5] vs. Conflagration and Cautaa

[1d10+5] vs. Steadfast and Deadweight

[1d10+5] vs. Huitlapan and Xu

[1d10+5] vs. Lost and Mogao

>fifth action auto-fail due to distraction


>Night: unique, spell; Call forth localized darkness that envelops everything nearby for #-5 turns. Things are harder to see in the dark, making it easier to hide, slip past enemies, or do other things you would under the cover of night. In combat you can focus the darkness onto one zone to increase the DC on all non-self actions by everyone inside it by #/3.


DC to attack the Lagomorph this turn has increased to 7

Roll #1 2, 1, 3, 8 + 5 = 19 / Roll #2 8 + 5 = 13 / Roll #3 5 + 5 = 10 / Roll #4 4 + 5 = 9 / Roll #5 6 + 5 = 11

 No.764535

>Hui's action: Healing Firmgold
[1d10+2]

Roll #1 9 + 2 = 11

 No.764536

>>764534
I try to dodge the cleave then stamp my hoof.
"Come on, friends! Come back to me!"
Burning homing magic.
[1d10] dodge
[1d10] homing magic

Roll #1 3 = 3 / Roll #2 3 = 3

 No.764537

>>764534
I thank Huitlapan over vc and use ranged Lay on Hands for Steadfast [1d10]

Steadfast attempts to dodge the Cleave, letting go so he can return a Slam [1d10][1d10+2] Crit 8+

Roll #1 7 = 7 / Roll #2 10 = 10 / Roll #3 5 + 2 = 7

 No.764538

>Dodge, +1 bonus from Pegasus Flight
[1d10+1]

Roll #1 2 + 1 = 3

 No.764539

>>764534
Lost stamped her hoof "You can't hide from me you bastard!" she hissed with fury as she threw everything she had once more.

"By the light of this… Moon." she paused after looking up without opening her eyes "I stab at thee!" she cried lunging forward and letting her rage carry her on.

[1d10] Dodge

[1d10] Dual attack 1
[1d10] Dual attack 2
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

Roll #1 10 = 10 / Roll #2 6 = 6 / Roll #3 3 = 3 / Roll #4 9 = 9 / Roll #5 7 = 7 / Roll #6 10 = 10

 No.764540

>+1 hit, +1 wound

 No.764541

>>764539
health pls

 No.764542

In the Name of Iron: +1 H/W for Firmgold and Steadfast

 No.764543

>>764534
In The Name Of Iron
[1d10] basic attack

Roll #1 10 = 10

 No.764544

>>764537
Huitlapan hits you with a praying emoji in reply.

>>764537
>>764536
>>764538
>>764539
Yes, by the light of the Moon… the Lagomorph intones, dashing across the battlefield to cut at each of you.

>Deadweight 11/5 (48 damage stored in Protect, will activate next turn)

>Lost 7/5
>Steadfast 8/6 (cleave dodged)
>Firmgold 6/4
>Conflagration 0/4 (8 damage)
>Xu 4/5
>Hui 4/5
>Cautaa 4/5

That's what this is… Moonlight. Then, by the light of this Moon, it's…

Almost time…

Time… to leave it ALL ON THE STAGE!!!

Shadows and light, violence and peace, life and death– become one upon the stage.

>Enfeeble vs. Lost

[1d10+5]

>Corpse Explosion on self vs. All

[1d10+5]

>Reap vs. Lost

[1d10+9]

>Dual Cleave vs. Deadweight and Firmgold

[1d10+5]

>Dual Cleave vs. Conflagration and Lost

[1d10+5]

>Basic Attacks of Bloodborn minion, vs. Huitlapan, Xu, Cautaa, Mogao and Deadweight

[5d10+5]

>ally action to come next turn


Roll #1 6 + 5 = 11 / Roll #2 9 + 5 = 14 / Roll #3 3 + 9 = 12 / Roll #4 5 + 5 = 10 / Roll #5 1 + 5 = 6 / Roll #6 4, 7, 8, 5, 2 + 5 = 31

 No.764545

Huitlapan throws himself in front of the attack aimed for Firmgold!
[1d10]

Roll #1 1 = 1

 No.764546

>>764544
>Dodge, +1 bonus from Pegasus Flight
[1d10+1]

Roll #1 9 + 1 = 10

 No.764548

>>764544
Lost smiled as she could tell he was getting quite upset at her and she opted to just keep throwing everything she had at him

[1d10] Dodge

[1d10] Dual attack 1
[1d10] Dual attack 2
[1d10] Bonus 1
[1d10] Bonus 2
[1d10] Bonus 3

>ITNI 1h/1w


Roll #1 4 = 4 / Roll #2 10 = 10 / Roll #3 4 = 4 / Roll #4 4 = 4 / Roll #5 10 = 10 / Roll #6 4 = 4

 No.764549

Grumbling, I try to dodge his attack and instead strike him with a burning magic bolt.
[1d10] dodge
[2d10] magic bolt, drop the lowest

+1 H/W

Roll #1 10 = 10 / Roll #2 5, 9 = 14

 No.764550

>+1 hit, +1 wound

 No.764551

>>764544
I use Spellbreaker against the Corpse Explosion [1d10] and then attempt to dodge that Cleave [1d10]

Steadfast judges one life against another and uses Counter against the Reap upon Lost, activating another instance of Slam! [1d10+2]

Roll #1 9 = 9 / Roll #2 5 = 5 / Roll #3 9 + 2 = 11

 No.764552

>>764548
>>764544
"MOOOOOOOOOOOOOOOOOOOOOON!" she cried

 No.764553

>Deadweight 2/3
>Lost 2/4
>Steadfast 1/6
>Firmgold 1/2
>Conflagration 5/5
>Xu 1/4
>Hui 1/2
>Cautaa 1/2

At last… the chaos clears.

In the clearing before you lays a lagomorphic skeleton, draped in a cloak, covered with broken finery and dead flowers. All illuminated by the brilliance of the moon, the glowing orb that fills the sky, even more than the darkness surrounding it.

And, behold, a current much like wind, yet something else altogether, stirs… and blows what remains of the Lagomorphic form upwards, turning him and the few remaining Abominations into dust. A dust, which blows upward, drawn toward the Moon.

>In the Name of Iron has been lost


Coughing and bleeding, your allies lay there.

 No.764554

>>764553
Lost flumped onto the ground panting "I really hope that's it and we don't have to fight the dust…" she said waiting before she celebrated.

She searched everywhere she could with her senses to see if he was still near.

 No.764555

>>764553
I trot over to Mogao and lean against my staff.
"What now?"

 No.764556

>>764553
I shakily tear out the medkits that I overpurchased and call for everyone to come over and start using them.
"Worry and be hearty, my friends, it may be a calm before another storm."

 No.764557

>>764553
Deadweight remains in a defensive stance in case the fight's not over, but after a few moments pass, her legs give in, and she finally gets to breathe. Tears well up in her eyes as her bloodied self lies in the rubble.

 No.764558

>>764557
>>764556
>>764555
>>764554
As Conflagration looks for Mogao, he finds him standing at a distance, his head turned upward. Most of the few Agate Alters and Ironcastle soldiers remaining are looking upward with him.

The head of the staff, once as brilliant as the orb in the sky, is now dark, covered all over by the shadow that began to surround it midway through the battle. As for Mogao himself… upon closer inspection, most of him is limp, and in fact, he is leaning upon the staff, which stands aloft independent of the pressure he puts upon it, as if it were a pillar rooted firmly within the earth.

As for the Moon– it is near to eclipsing the entirety of the ceiling.

It isn't growing– it's getting closer.

A rumbling begins– not merely the shaking of the ground, nor the ambient vibrations of concentrated aether, but a quaking of the very atmosphere… nay, the very Castle about you.

 No.764559

>>764558
>We need to go now… he's bringing that down. Or we need to bring him down and hope it stops…

she said into her comm

 No.764560

>>764559
Deadweight hears Lost's voice in the comms, and without a word, she gets up, walks over to Firmgold's pile of medkits, uses as many as she needs, and unsheathes her claymore once more. Finally, she says firmly, claymore between her teeth, "Mogao!"
[1d10]

Roll #1 2 = 2

 No.764561

>>764559
+The magic has been cast, and we are too far within the castle to escape.*

 No.764562

>>764561
>At least I'm trying!

>>764559
What should we do Dhampir?..

 No.764563

>>764562
Then with you, I also will try

>>764558
I unsheathe my greatsword and speak out to Mogao
"What have you done?"

 No.764564

>>764558
I angrily wave my staff at the moon.
"Hey! Get back up there and shine your light on everyone! Nobody likes getting crowded!"

 No.764565

>>764564
>>764563
>>764561
>>764559
>>764560
>Pause this track at 2:16

https://youtu.be/bzdw1MVJQME

Mogao, muttering glossolalia, drops to one knee, no defense or power left in his body to call upon. He leans upon the staff, and tries to rise… but an eldritch vapor, twisting, dark and dancing like smoke, gleams forth from the darkness concealing the orb. The vapor twists about his chest and head, streaking up around his arm into the orb. Mogao shudders and gasps as the staff drains what little energy remains in him… until he collapses to the ground, losing his grip on the staff at last. And yet, even with his collapse, the cosmic sphere continues to fall. Iron forces beat a hurried retreat, carrying those too wounded to run.

"Let's go!" Huitlapan shouts, but as he turns to run, he double-takes at Xu.

Xu is glowing with the eldritch vapor, the very same that incapacitated Mogao. She stares vertically upward, eyes wide at the Moon. The Agate Alters around you are glowing as well, and they are beginning to hover toward the sky, toward the approaching Moon.

As for yourselves–

Deadweight, Conflagration and Lost feel a strange giddiness, a giddiness that facilitates– nay, compels speech. Something about the Moon now appears so fascinating to them, a pure, intoxicating light, yet somehow within, containing a vast darkness. And yet, even deeper than that, a kind of… paradise? The gentle rocking of an interminable sea, beyond light and darkness, beyond life and death, the sweet peace of silken dream, the moonlit palace of immaculate rest, washing away even samsara and nirvana…

>PLUTO, THE BRINGER OF TARTARUS, has been lost


>Deadweight, Conflagration, Sapphire, Lost and Xu have gained LUNACY


>LUNACY

Attribute: *$?@#(??
Tags: ^*%#23
Effect: LUNACY LUNACY LUNACY LUNACY
Recharge: q#$^&?@08

Your visors fill with static, visual glitches and strings of nonsense characters, as Sapphire projects herself from Conflagration's magicomp, gazing at the moon, enraptured as the others are. As for Ruby, you see no trace of her– still trapped in Mogao's comp.

>>764562
The desperate pleas of your brother drown beneath the waves of the holy Luna-sea.

>>764562
>>764560
>>764564
>you must roll to fight off LUNACY before you can perform any other action; DC 9. No effect can remove Lunacy
>For Conflagration, however, the DC is 7

>Paused

 No.764566

>>764565
Lost began to sway, trying to hold onto the cries of her brother but she was being drowned "It's so pretty up there in the sky…"

[1d10] Break Free

Roll #1 6 = 6

 No.764567

>>764565
Praise the sun!
[1d10]

Roll #1 5 = 5

 No.764568

>>764565
"No… NO! Steadfast! Grab them! Grab them and run!"

I will pull on Conflagration [1d10], Steadfast grabbing Lost and Deadweight to get them out of here [1d10]

Roll #1 1 = 1 / Roll #2 9 = 9

 No.764569

[1d10]

Roll #1 2 = 2

 No.764570

>>764566
>>764567
>>764568
>>764569
Firmgold grabs hold of Conflagration, and Steadfast takes up Lost and Deadweight, as Huitlapan grabs Xu, and Cautaa, Mogao's inert form, still holding onto the staff in a death grip. You turn to run, but your legs, no matter how fast they turn, fail to take you more than a pace's length. Like running in a nightmare, you move your legs until they burn, and yet, flight is impossible.

For you, at least.

Conflagration, Deadweight, Lost, Xu, Mogao and Sapphire are floating toward the sky, taking you along with them. Steadfast hooks one hind-leg about a nearby streetlamp, slowing his ascent, yet the others are assumed upward, unto the Moon's embrace…

>Conflagration, Deadweight, Lost, Xu, Mogao and Sapphire lose 1 Wound


The eldritch vapor spreads from Conflagration onto Firmgold, embracing her hooves with a deathly cold air…

>>764568
A private voice chat request pings in Steadfast's visor.

 No.764571

>>764570
"no.." I shake my hooves to get rid of that strange vapor [1d10] and shout "No! Rid yourself of this madness!" as I let go of Conflagration.

Steadfast wordlessly taps the [accept] button

Roll #1 10 = 10

 No.764572

>>764570
Deadweight's claymore clatters on the floor, and she, too, begins muttering glossolalia as she stares up at the moon above.

[1d10]

Roll #1 5 = 5

 No.764574

>>764570
I keep trying to shake this off.
[1d10]

Roll #1 9 = 9

 No.764575

>>764570
Lost felt everything go fuzzy, but she managed to get one last thought out before everything went black.

Dhampir, can you shut my brain off for a moment? See if that fixes it?" she said, ignoring everything he said before and after

[1d10] Break Lunacy

Roll #1 4 = 4

 No.764576

>>764571
>>764572
>>764574
>>764575
>Conflagration, Deadweight, Lost, Xu, Mogao and Sapphire lose 1 Wound

As Firmgold drops to the ground, the lunar corruption spreads to the edge of Steadfast's armorsuits, and to Hui's and Cautaa's. The two grab onto anything they can reach, pulling themselves along the ground with knees and elbows, to try to escape the collapse of the Moon.

All at once, static flashes across the face of the ground, and through the air. Again and again, it blinks, even when viewed without a visor. As if the very world around you were a malfunctioning TV screen… between the flashes, an image of another, very different landscape layers itself onto the landscape of L-8, F-4, blending with it a very different geography, like CGI models clipping together…

>The skies above […] as the Moon begins its final approach, long since past the point of no return as the celestial body passes through […] the perspective of one on the ground, the scale of the sight is […] cannot see the curvature of the moon's glowing surface as it […] the sky itself […] to molten rock and falling down to crash around everyone's ears. The […] with howling winds as […] the path of the oncoming satellite, […] marking its inevitable landing zone.


>[…] the otherworldly terror awoken from its millennia long slumber, stands at ground zero, its multitude of eyes pointed upwards in blank recognition […] The black and green monstrosity stands an impressive 120 meters, […] from the Earth's crust. One could mistake it for a gnarled, twisted mutation of […] far more alien and sinister […] as it simply stares up at the sky […]


>As the moon begins its […] igniting the lands for thousands of miles away […] In the middle of it all, […] stands […] unfazed by the […] somehow […] as the […] trillions of […] erasing it […] sight as [……………………….]


Like lenticular images, the two realities overlap, that of Agatecastle, and that of the towering monstrosity, awaiting annihilation by the Moon…

>>764574
Like shaking yourself from a dreadful dream, you awaken through great force. The Sun Staff, held tight in your hooves despite your earlier mania, is glowing, trembling, and baking with solar flames. It is coaxing you, signaling to you to take refuge within it… but perhaps you may draw that protection out to save the others.

>Banishing the Moon using the Sun Staff is DC 15.

>The Sun Staff can apply a bonus of your choosing up to +9
>However, the higher the bonus you apply…
>The more you will vanish into the morning sunlight.

>>764575
…Way ahead of you… sis.

Your mind plunges into oblivion.

>>764575
>>764571
This…

The voice is double-layered, male and female. The female side is that of Lost, speaking with the eerie calm of those afflicted by Lunacy. The male side… it is as if Steadfast has heard it in a dream, thought long forgotten, and now recognized.

…is Dhampir.

I'm a parasite… living inside… Lost. The source… of her powers.

Indeed– the chat icon is that of Lost's Concord profile. Despite Lost's calm, this male voice is drenched in panic, barely restrained.

Listen… there's a way… to wake her up… you… need… to inflict… a mortal wound… that will acti…vate… emergency failsafe… and save… her…

Please…

 No.764577

>>764576
Lost drifted floating, looking like she was already gone if not for the occasional swaying and the slowly growing weaker breathing as she slowly drifted up.

HAd she any thoughts left, she would find them drifting to the family from the dream she once had, to her friends, and to Deadweight… the mare she loved. Her eyes moved to her for a faint moment, perhaps sensing those feelings in her heart even if she couldn't any more. They lingered for but a moment before turning back to the moon.

[1d10] Break Lunacy

Roll #1 5 = 5

 No.764578

>>764576
I watch, helpless from the ground as Steadfast wraps a front leg around Lost's neck and pulls his head back. He unleashes all his strength into a headbutt against Lost with the same violent force he used against the Necromancer.

Slam [1d10+2] Crit 8+

"*Steadfast, what are you doing!?*"

Roll #1 1 + 2 = 3

 No.764579

>>764576
Deadweight continues speaking unintelligibly, the tone of her voice getting unsettlingly louder.
[1d10]

Roll #1 5 = 5

 No.764580

>>764576
>>764577
Deadweight instinctively feels eyes on her, and she turns to where they're coming from. Seeing Lost, although she isn't completely present, she quiets herself as though in reverence. When the eyes leave her, her eyes, too, turn back to the moon.

 No.764581

>>764576
I rear up to lift the staff high overhead with both hooves. Everything we have to give is bundled together and hurled at the moon.

I was made for this.

[1d10+9]

Roll #1 10 + 9 = 19

 No.764582

>>764579
>>764577
>>764578
Just as Steadfast slams his head into Lost's, a chunk of debris, ripped from its resting-place by the gravity of the Moon, careens into them, severely injuring the three.

With the state that Deadweight and Lost were in…

>Conflagration, Deadweight, Lost, Xu, Mogao and Sapphire lose 1 Wound


>Steadfast, Deadweight and Lost lose another Wound each


>Deadweight 2/0

>Lost 2/0

That… works… Dhampir mutters…

…DUMBASS!!!

Nice going there, Steadfast. You just fucking murdered her. Fell for my words without even asking for proof. Hahahahahaha! How's it feel to have killed a helpless mare!? Ahahahaha!!!

Heheheh…

Hmph… well, I was telling the truth about one thing. This *was* the only way that I could think of.

https://www.youtube.com/watch?v=34o_qruv1lw

Hey… sis. I never finished explaining myself back during the battle. I suppose it isn't that we'd be swapping names. 'Lost Hope' isn't your name… but it isn't mine, either. It's more like… I was born from someone named Hope.

My very earliest memory is of that mare from the laboratory… from Mom. It was her giving me a mission.

"Go, and see the sunrise."

Never explained herself… and it was so surreal I suppose I never bothered telling you either. But, every time the Necromancer almost killed you, I remembered more and more of just what I was supposed to do to see that sunrise.

You see, in the event that you died, I had… a choice.

Option A… I could go around wearing you like a skin suit! Hahaha, pretty *Dreadful* after all, aren't I?

Option B…

Well…

I've got a mission to fulfill, things to see, people to fight. So, I guess this is goodbye. Hahaha!

Yeah… I'm leaving you behind…

While I go see what awaits us on the other side of death.

Gotcha there for a minute, didn't I?

Nah… if either of us has to keep on living and suffering in this world, it should be the one who still has a little 'hope' left.

The images of your party swirl in the haze of your dying mind… the others vanish, leaving Deadweight in the center of your vision.

Her, huh… not really my type. So if you two are going to be making out or filing your taxes jointly, I suppose I'd have been looking for my exit one way or another.

Take care of each other, alright sis?

Go, and see the sunrise… together.

Hmm… okay. E-enough delaying… the inevitable.

Time for the emergency failsafe that that mare… that Mom taught me. That weird prayer.

I…

…sacrifice.

>Part 1/?

 No.764583

File: 1686918784271.jpg (71.17 KB, 707x1000, 61D5GEn30 L.jpg)

>>764577
>>764578
>>764579
>>764581
In an instant, a figure clad in a most peculiar, bespoke armorsuit blurs across the battlefield. Defying the Moon's gravity, she bounces off shattered buildings and flying debris alike, as she grabs every member of your party. With claws of silver light, she cuts with inhuman precision, slicing through the lunar corruption that chokes out her allies. When everyone is at last gathered, she makes a break down main street, seeking now to save what remains of the Ironcastle forces…

…Until she notices that she has lost one.

She turns back, and sees Conflagration has slipped, intangible, through her grasp, and is clad in a golden radiance, stronger than any armor.

They make eye contact but once, and share understanding without so much as a word or gesture.

They turn away from one another–

Lost, to save the evacuees.

Conflagration, to set the Moon.

>Part 2/?

 No.764584

>>764581
>>764580
>>764578
>>764577
https://youtu.be/bzdw1MVJQME?t=130

Conflagration brandishes the Sun-staff with a natural, kingly might. Eight ethereal gemstones manifest about it. Each one, in its own strange way, briefly reminds Conflagration of his allies– Firmgold, Steadfast, Deadweight, Lost, Dhampir, Cautaa, Xu, and Ruby and Sapphire.

Together with the eight, he brings the Sun-staff down like a mighty morning star. A cosmic ray erupts from the orb atop it, rocketing toward the falling Moon. The ray impacts with its surface, and Conflagration is flung back through the air, before he gathers himself, and pushes back, holding the Moon in a standstill.

The glossolalia of the enraptured Lunatics grows louder, the higher and higher they float toward the Moon, Agatecastle and Ironcastle alike.

"LUNACY! LUNA-SEA! LUNA, SEE! LU-NA-CY!"

With singular focus and purpose, Conflagration pours all his power into the Sun-staff, becoming one with it, not to be consumed, but to unite with it! The cosmic ray grows in intensity and size, until the Castle shakes not just with the approach of the Moon, but the warmth of the very Sun itself! All around Agatecastle, a dreadful wailing echoes out, as the Dreaded drawn by the battle of the Necromancer are annihilated beneath the light of the Lamps which once glowed upon the entire world!

"LUNACY!!! LUNACY!!! LUNACY!!! LUNACY!!!"

What may have been in the Sun-king's mind in those last moments? Perhaps of his allies, of his family, of his Castle… none may truly know, except for him. Yet, for innumerable years after those moments, his radiance would burn eternal in the minds of all those who witnessed it…

With a deafening, holy roar, and a quaking as such to rend the entire Diskos… the Moon rockets back into the illusory sky. As its awesome curvature recedes, darkness at last closes in around it… until the Moon, reduced to the size of a coin in your eyes, falls below the western horizon. A streak of golden radiance follows it– and the witnesses to this would swear that the Sun, for but an instant, went to follow her sister.

The illusory sky fades, and the Moon, the Sun, and Night with it. There again is the ceiling of L-8 F-4, and all the Castle above it. All is silent, and still with awe. In this silence, you can hear the clattering of a metal staff to the ground.

The Agate Alters have vanished… and Conflagration with them.

>Part 3/3

 No.764585

>>764584
Lost ran, she ran faster, and harder than she every did, every single member of her team literally being carried upon her back, her armor immaculate in it's silver looking like she was a knight of the once benevolent moon. Tears stung her eyes under it, her mind clear but so very very empty. Her brother was gone, he saved her so they could both live, but now… she wondered if she was ever going to be able live with that emptiness inside her. The person she had spent every day of her life with that she could remember, her friend, her partner… her brother was gone, and he would never be back.

She began to sob a bit but she pushed on, running with all her might, those riding upon her could feel her body began to become racked with sobs, hear the gasps and cries of anguish, and yet she ran on, seeking those of Ironcastle who had survived this desperate battle.

"HU…" she quietly said with a sob as she pushed on "Please heal them if you can." she said before a few more cried of anguish slipped through her lips.

 No.764632

Who knew that Deadweight’s demise would be not the Necromancer, nor any of his lackeys, nor any Dreaded Ones, but a speedy piece of debris to the head.

 No.764633

>for all

Huitlapan nods, and motions for Lost to set him, Cautaa and Deadweight down.

Huitlapan's hands tremble as he produces one of the defibrillators. Using the emergency armorsuit override controls in the kit, they remove Deadweight's armor, apply the electrodes, and charge paddles. Time and again it takes, shock after shock… until a spastic gasp shudders from her mouth. Barely conscious, barely alive… Deadweight's thoughts, lingering at the edge of death, are only of one person. And yet, in that feverish, limbic boundary, she can, for but a moment, see another. A stallion, calm and confident– perhaps even crude and arrogant, but with a soul of true Iron.

https://www.youtube.com/watch?v=KYZHMZijuI8

Gasping prayers of gratitude, Huitlapan leaves Deadweight in Xu and Cautaa's care, as he runs to join the triage effort. Meanwhile, Lost, Firmgold and Steadfast, with the latter providing a brief explanation to Firmgold of what he did, split up to search for more survivors of Ironcastle. Lost, her every sense and ability enhanced to their apex by this new Armorsuit, is by far the one to rescue the most. With claws capable of shredding rubble like wet paper, she uncovers many who had been buried under collapsed buildings, pinned by upended sections of floor, and impaled upon rebar and glass. The injured are brought to the slapdash triage stations established around the Floor. Estimates made weeks later held that, if it weren't for Lost, and her enhanced powers of detection and excavation, the casualties of that cataclysm would have easily been tripled.

Many hours later, when the injured are stable enough to be moved, Knight-Brother Mountain issues an immediate evacuation order for the entirety of the Ironcastle forces. Those strong enough to move carry all the injured that they can, as they make for elevators and stable stairways. Tensions run high as all eyes keep look out for the Dreaded, and for the undead, but none are to be found. The only remnants to be seen are scorch marks and ash– obliterated under the awesome light of the Moon, and the Sun. A parting gift, from Conflagration and Mogao, it seems.

After an entire Cycle of travel, the last of the Ironcastle forces have made it back to Layer Nine, the Observatory, of Agatecastle– the headquarters of the Ironcastle Expedition Team. The support teams who remained behind rush to aid in the treatment of the injured, bandaging and blessing you. Poultices, holy water, bandages and incense are applied as freely as the air. A notice goes out via Magicomp– those still able to stand are to meet in 18 hours' time, in order to compile a report of the events so far. Those still too wounded to leave treatment are given a dispensation to submit a written report instead.

 No.764634

>>764633
Lost was as lost as her name in every sense of the word. She had spent some time ensuring that Deadweight had been well since they're return, and while she genuinely appreciated the praise from all of those she helped and fought alongside… She felt hollow. So truly truly hollow. Like a piece of her was gone and it could never come back again.

She missed her brother. Sure they may not have bee literally siblings, but she had known him every day of her life and to not have that comforting voice alongside her own internal one was devastating.

She found herself asking for him again and again and yet silence was all that greeted her. It just made her more and more desperate. She didn't know what to do without him alongside her.

 No.764635

>>764633
18 hours of desperate work, light sleep taken against free walls, and dodging the gazes of ironcastle workers who've taken notice at how much of the black market has opened up in aid. Firmgold sits next to steadfast, hunched forward and sipping water from an aid-supply ration through someone's stolen straw as she stares at the meeting countdown as the stallion has his crushed helmet sitting between them as he eats dry ration cubes that usually go with self-heated coffee- the coffee needed elsewhere.

They will show up when the meeting is to take place.

 No.764638

>>764633
>>764634
Once Lost Hope rescues the last of the survivors, Deadweight finally awakens. She shoots her head up and immediately groans. She holds a hoof to her head and scans the war-torn surroundings for Lost.

 No.764639

>>764638
Lost was in her tent for now, secluded, she looked to her magicomp quietly with a sigh. She sent a message to Path. She had no clue if she would get it but it felt nice to let her know.

>Dhampir is gone.

 No.764640

>>764639
The message queues for delivery. It won't be until you next return to Ironcastle, and connect to its Intranet, that it will be properly sent.

 No.764641

>>764639
Deadweight asks the closest creature to her where Lost is, and once she gets directions, she walks over to Lost's tent. Lost sees her walk in for a split second before being practically tackled by her. "Lost, you're okay," she hears the pegasus say into her ear.

 No.764642

>>764637
I continue to walk it unburdened by how strange this path feels.

 No.764643

>>764641
Lost wheezed a bit, still tender, broken from her ruminations by Deadweight tackling her "Ack!" she cried as she sat up before she hugged her back "YEah, you were the one who died, not me." she said a bit bluntly as her emotions remained a bit muted.

 No.764644

>>764643
When Lost yelps, Deadweight loosens her grip and says, "Oh, my bad." She chuckles when Lost makes the remark. "Guess that's true," she says, "Y'know, when I was dying, I thought about something. You remember when you asked me if I ever kissed anyone before?"

 No.764645

>>764644
That pulled her back a bit more as she made a thinking face "Did I? I… I can't remember asking honestly."

 No.764646

>>764645
Deadweight's eyes drift. "Yeah, it was when we were at the locksmith's shop, I think. I said I did, but I gotta come clean…" Her eyes meet Lost's again, and she smirks. "I lied. You were the first." Her eyes fall down to the floor, then come back up as she asks, "Wanna be the second?"

 No.764647

>>764646
She went bright red in the face, words escaping her… but she nodded gently

 No.764648

>>764647
Deadweight smiles, and does what she was afraid she wouldn't get to do again. When she pulls her head back, she takes a better look at Lost. "Wh… where's Dhampir?"

 No.764649

>>764648
She paused, looking to her suit, far more advanced than before as it sat on the ground, the burnt orange saddle like mark that she normally had on her back gone.

"He's… he's gone. He sacrificed himself to save me and the rest of us."

 No.764650

>>764649
When the words reach Deadweight's ears, her lips quiver. She hugs Lost again. "I'm so sorry," she says with a shaky voice. She starts sobbing; you've never heard such gasps ever come out of her. "I never thanked him for taking care of you all this time," she says in between gasps, holding Lost more tightly.

 No.764651

>>764650
"It's like a part of myself is gone, and I'll never get it back." she said quietly as she began to grow a bit more distant once more.

She squeezed her tightly

 No.764652

>>764651
Deadweight nods, still hugging her. "I'm so sorry," she says again, this time in a trembling whisper, "If you need me to do anything, just say the word."

 No.764653

>>764652
"Just… stay with me for a while please." she said softly, so softly Deadweight could barely hear it.

 No.764654

>>764653
Deadweight nods again and continues holding her paradoxically firmly and gently, comforting her the best she can.

 No.764655

>>764654
Lost leaned in, and gently pecked her on the lips before just relaxing into her hold until they had to go to the meeting.


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