THAT'S RIGHT, HERE WE GO AGAIN.
NEW IP: 220.127.116.11:27015
PASSWORD IS STILL: bonbon
alltalk, nocrits, no random damage variance, fixed shotgun spreads, rtv, nominate, the same shit as before.
Arena maps and Degroot are still only 15 minutes, instead of 30.
MAP ROTATION: http://db.tt/cjOpIIhN
Shit just went up today, so it will be a bit for me to re-upload the custom maps, and get all the plugins back in working order. But right now, it's playable.
copy paste from the last thread
I had a couple people wanting to throw money at me to keep the new server running.
I'd like to stress that you absolutely do not need to pay me jack shit.
But if you wanted to, here it is.http://tiny.cc/9mg64w
Looks like posting our hats server is now against the rules since that one guy insisted on reporting and the posts were deleted. I would like to think that maybe he wouldn't report if the general wasn't spammed in between every map change, begging for more people to join. It's detrimental in the long run, as we see here. Instead, just one person post and invite people from your friend's list. Maybe ask on skype or something. But spamming the thread is no way to go about it.
SCREAM FORTRESS WHEN?!
It's not against the rules, it's just sentenal.
updated for today, changed map rotation back to normal. new spooky map is in the rotation.
well that was one big pile of annoying
shit should be back for real now
neato, they buffed the winger again and forgot to tell us
Another day, another update.>>1675
It's been like that for months.
it's still not very good.
Krabb the server says it's on map "cloak" and when I try to connect it says I'm missing that map
Fix it fix it fix it
Also, blueb helped me get the second server going, so he's gonna be a second admin of this server. The only thing he's likely going to be doing is updating the server when I'm not here.>>1684
One of his first acts as admin was mapchanging to the source film maker map "cloak", keeping anybody from joining the server.
Quality moderation team
>>1702>blueb as administrator
fiill it with nonsense to spew garbage at your foes in the chat.
Or just say "unf" a lot.
friendly reminder to update trainsaw laser to b4
Updated for today
updated trainsawlaser to the newest version
Removed pl_retawdab and cp_tiplevarg from rotation
added trainsawlaser to the rotation
replaced ctf_turbine with ctf_turbine_pro_b1
Another day, another update
>>1708>Removed pl_retawdab and cp_tiplevarg from rotation
Updated for today. Lots of new stuff, but its mostly MVM related, so it won't really effect the server.
Some weapons changed though, pretty neat.
Reports of it breaking custom huds, so if you're crashing that's probably why.>>1712
They aren't really THAT much diffrent, and we play those maps a lot. Gravelpit is the map ive had as the default for server restart. It's not really worth having them in the rotation twice.
I can still change it to them to fuck with everybody's brain once in a while.
krabb pls add the canterlot map back
trainsawlaser got another update if you still want to torture us with it
Spells and shit spawn now
In the spirit of dumb maps, I'd like to suggest this one
beerbowl got an update a little while back, it's an enjoyable maphttp://forums.tf2maps.net/showthread.php?t=8041
Server increased to 32 players
MvM mode is back.
I've seperated the nominate list and the mapcycle, meaning some maps wont show up in the vote unless nominated by the player.
mvm maps are all nominate only, you'll need to nominate and rtv to go back and forth between playing normal maps and playing MvM.
arena maps and degroot are now nominate only.
I've added some of my old custom mvm missions to the server. https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mvm_decoy_ColdHardCache.pophttps://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mvm_mannworks_CommanderJesusSuperFunTime.pop
use callvote to change the mission difficultly to them if you want to play.
pl_beerbowl_b6c added to the rotation
something something mlpg in a nutshell
actually a fun map, if hecktic
mvm_gateway_rc1 added to the nominate only list
also, there's a known issue when switching from MVM to a normal map.
the map will be stuck on the "waiting for players" timer, and the game will never start.
You should be able to rtv to another normal map to fix it. It's a pretty annoying bug, so i'll try to fix it to where you don't have to do stupid workarounds like that.
looking through the new population files for the new mvm maps made me realize that somewhere down the line, they updated the way mvm adds attributes to bots.
Basically, all my old custom waves need to be updated to work properly. They are still PLAYABLE, but none of the attributes that made the custom waves fun will work.
guh, it shouldn't take too long to fix it, but it's a pain in the ass.
Oh man I'd like to play these
Since the server is seeing use for custom missions
try this one out: http://facepunch.com/showthread.php?t=1337141
mvm_gateway_rc1 doesn't seem to be working at all, I've removed it for now.>>1766
this looks fun, I've added it.>>1764
I might go back and make expert versions of them, but eh. All old waves are really easy now. Medic 2stronk
I've finally completed the my mission for Rottenburg.
This mission is intended to be very difficult, even with the somewhat new medic mvm mechanics and the Engie's short circuit running around.
It has been played through to completion, so everything should work, and be possible.
Here's the file if you want it.https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/tf/scripts/population/mvm_rottenburg_BitRot.pop
Some cool maps I found.
(not entirely sure about this one but it looks cool on the surface)http://tf2.gamebanana.com/maps/158041
forums.tf2maps.net/downloads.php?do=file&id=1990 (Sub won't let me direct link to this, just copy + paste)
Note that a lot of these are upwards of 6 years old so I don't know if they'll actually work. I don't know if there's a point for TF2 maps where they become so outdated that they cease to function on modern servers.
Okay, I just started an upload of 14 new maps, so they will be playable soon.
Here's the current map rotation:https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mapcycle.txt
And this is the list of maps you can nominate.https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mapcycle_nominate.txt
I've temporarily removed gravelpit, until I figure out why myself and others keep crashing on it. Egypt will be the default map for the time being.
Since we're getting rid of Vegas and Vertigo, I tried finding maps to replace them.http://forums.tf2maps.net/showthread.php?t=14616http://tf2.gamebanana.com/maps/115925
If we're only going with one of those two I'd go with Indulge. I've played on it before and it's a very good map, I've been meaning to suggest it for a while and I keep forgetting.
I tried looking for good Payload maps but they're pretty hard to find. These two look interesting but then again, so did Vegas.http://tf2.gamebanana.com/maps/76567http://tf2.gamebanana.com/maps/173638
We already have Furnace. We also had Upland a long time ago but we got rid of it because we all grew tired of CP_Steel styled maps, although I wouldn't mind seeing Upland return. Gothic was also a good Steel-styled map but it was a little chokepoint-y.
Here's two more maps that I found.http://tf2.gamebanana.com/maps/168984http://tf2.gamebanana.com/maps/170334
Also don't forget >>1776
>MLPG TF2 Server
>Cory in the House instead of Corey in the House
>No shitty dumb maps like Pacman
And you call this a Christian Brony Server™. For shame.
we have canterlot
but krabb's a huge faggot who made it admin-switch only and he never goes to it
actually that one never made it in the server change
it's a very large file and would take me about 2 hours to upload just by itself.
I'll probably start an upload of more maps tonight or tomorrow morning.
If someone makes a version of Cory in the house with Corey dragon replacing Cory I guarantee you it will be added to the rotation.
The problem is that we're all too lazy to make it.
koth map by the dude behind standin and process
These have probably been posted before but fuck you I'm too lazy to read the thread
Here's two pony maps that are decent for actual playhttp://www.mlptf2mods.com/mods/maps/07010http://www.mlptf2mods.com/mods/maps/07011
And then here's bullshit you should add because I'm getting tired of Egypt for the millionth time and we could use some pony maps to fuck around in but still kill each otherhttp://www.mlptf2mods.com/mods/maps/07001http://www.mlptf2mods.com/mods/maps/07002
And then here's an awful map filled with a ton of cardboard cut out brony OCs made in the pony creatorhttp://www.mlptf2mods.com/mods/maps/07013
an enjoyable badwater style PL map, kind of old, and only really shines when the server is at capacity
How much money did you spend on it?
Somewhere between 150-220 bucks total over the course of about 10 months.
Blueb helped with the payments, so it wasn't all me.
not that bad, and considering the amount of hours we got out of it, It was well worth buying.
RIP in peace