No.31[Last 50 Posts]
SERVERS
Tekkit: autismblox.no-ip.org:8015
Seikamod: autismblox.no-ip.org:8016
Tekkit server dynamic map: bloxmap.no-ip.org
We have somehow transcended autism and achieved satori. The Seikamod server is more active and more heavily modded than Tekkit.
MODS
Seikamod server requires the mod available here:
http://derpy.me/fqHvzInstall that into a vanilla Minecraft install.
The Tekkit server requires Tekkit, run from the Technic Launcher. Get it here:
http://www.technicpack.net/launcher/INFO
Both servers share some core mods, so the Tekkit wiki is useful for both.
http://thetekkit.wikia.com/wiki/The_Tekkit_WikiMinecraft is a resource hog and runs best in 64-bit Java. You have to manually download a 64-bit JRE, here:
http://www.java.com/en/download/manual.jspThe Technic launcher allows RAM allocation from the launcher menu.
I give it 16GB and it stays fat and happy.
Also, the current Tekkit server version is 3.1.3, ensure this is selected in the launcher.
TEXTURE PACKS
http://forums.technicpack.net/threads/128x-sphax-purebdcraft-technic-7-tekkit-3-updated-millenair.910/#post-7660http://www.minecraftforum.net/topic/824150-64x125-soartex-fanver-now-w-youtube-seen-on-gamechap-12w22a/These mostly work with Tekkit, don't know about Seika.
WHITELISTING
Both servers use a whitelist. For access, post your username here, or email me, or message me or Seika on Steam.
SERVER DOWNTIME
If either server is ded message or email me and I'll go kick it.
No.32
CHALLENGE MODE:
CONSTRUCT A GIANT FLYING HORSE PENIS THAT EJACULATES LAVA
YOU HAVE ONE MONTH
No.83
>>82IS MY SHITTY DESERT WORLD OKAY?
KEEP THAT THING SAFE.
No.84
>>83It should be fine, audino D:
No.91
>>87Isn't this the third time this has happened?
No.92
>>91This is the first time on Seika's modded server, which is a totally different setup from Tekkit.
The solution from the Tekkit server, automating backups to run every half-hour, was not applied due to the Seika mod being Forge-dependent, which prevents the use of Bukkit plugins. Of course I should have backed up manually before running the regen, but at the time I just thought it was a config file change, not a total world modification.
Backups were supposed to have been handled by the Forge Essentials backups module, but I couldn't get it running before this issue. For what it's worth, from here on out backups will be handled every 15 minutes by the SimpleBackups module.
Overall, I'm very sorry about the increasingly-likely-looking rollback; I haven't been especially active in administrating the servers lately due to some IRL issues, but maintaining regular backups should have been a ground-level responsibility for me.
No.96
Server is back up, but Seika and I beefed it.
The overworld has been rolled back by two weeks. To compensate, everyone has access to creative mode using /gamemode to switch modes.
The Myst Ages are still up-to-date, and I've dropped the current ComputerCraft programs back in, so let me know if they don't show up so I can put them in a pastebin or something.
In other news, the Seikamod has been moved from Equestria (the general-purpose server) to Agama, a dedicated Linux machine with an integrated battery backup (it's an old laptop I haven't used in years). This should improve performance and stability, as the mod won't be competing for memory with Tekkit, Fighting Is Magic, Opencanvas, and my roommate watching Netflix.
My challenge still stands, and with free stuff from creative mode I expect some truly grandiose aerial equine genitalia by March 1st.
No.104
Here are all the ComputerCraft programs, for anyone who wanted them:
http://derpy.me/FANj7The files don't have extensions, but they open in Notepad++ as text files.
No.115
OKAY, here's a list of the mods currently in the modpack, BUT ALSO you can use this:
http://derpy.me/n0nS0That will give you a list of mods that are currently 1.4.6 and 1.4.7 with links to the threads/wikis so just crossreference this list with that list to get the info you need
PROTIP:
Mods with [] tags signify that the mod is an addon to the tagged mod. ENJOY.
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Rei's Minimap
Tree Capitator
Balkon's Weapon Mod
Mo' Creatures
Easy Crafting
Twilight Forest
Rope +
Thaumcraft
Power Converters (atomic stryker version)
Railcraft
Inventory Tweaks
Fossils/Archeology Mod (Original updated to 1.4.6 really badly, so things may be broken)
Mystcraft
MineChem
Red Power 2
[RP2] Compact
[RP2] Core
[RP2] Digital
[RP2] Mechanical
Buildcraft
[Buildcraft] Additional Pipes
Industrial Craft ver. 112.198(using beta version 1.4.7, so things are broken/glitchy, go here
http://141.28.27.36:8080/job/IC2_lf/198/)
[Industrial Craft 2]Advance Technologies
[Industrial Craft 2]Advance Machines
[Industrial Craft 2]Advance Power Management
[Industrial Craft 2] Compact Solars
[Industrial Craft 2] IC2 Nuclear Control
Universal Electricity (aka Basic Components)
[Universal Electricity] Atomic Science
[Universal Electricity] Electric Expansion
[Universal Electricity] ICBM - Missiles and Military Tech
[Universal Electricity] Modular PowerSuits
Forestry
[Forestry] Extra Bees
[Forestry] Thaumic Bees
Computer Craft
[Computer Craft] MiscPeripherals
Flan's Mod (the worst time of my life trying to get this shit to work, NEVER AGAIN. TELL FLAN'S PACK CREATORS THAT THEY SUCK DONKEY DICKS. SERIOULSY! WHO LEAVES NULLPOINTERS AROUND? COMMON!)
[Flan] Modern Weapons Pack
[Flan] Parts Pack
[Flan] Stan's Vehicle Pack(There exist NO RECIPIES for these, can only be spawned, WHY DID I ADD THIS? I DON'T KNOW)
[Flan] WW2 Pack
[Flan] Ye Old Pack
Metallurgy
[Metallurgy] Base Metals
[Metallurgy] Core
[Metallurgy] Ender Metals
[Metallurgy] Fantasy Metals
[Metallurgy] Nether Metals
[Metallurgy] Precious Metals
[Metallurgy] Utility Ores
[Metallurgy] Mystrcraft Addon
Not Enough Items
[NEI] Red Power Plugin
[NEI] Plugins (adds forestry, buildcraft, industrialcraft, recipie stuff)
Pam's Harvest Craft
[Pam]Apple
[Pam]Bean
[Pam]Bellpeper
[Pam]Blueberry
[Pam]Cherry
[Pam]Chili Pepper
[Pam]Corn
[Pam]Cotton
[Pam]Cucumber
[Pam]Grape
[Pam]Lemon
[Pam]Lettuce
[Pam]Onion
[Pam]Peanut
[Pam]Rice
[Pam]Strawberry
[Pam]Tomatoe
[Pam]White Mushroom
[Pam]Simple Recipes
THERE YOU GO, ENJOY!
No.125
OKAY
SO WE'RE GONNA REMOVE SOME SHITTY MODS
I'LL GO OVER THE LIST.
>>115>Rei's MinimapCore mod, keep it.
>Tree CapitatorAlso important.
>Balkon's Weapon ModMight be invalidated by Metallurgy, honestly. Only the musket is still useful after losing Flan's.
>Mo' CreaturesCreatures are fun, though ogres and golems are fuck. Keep.
>Easy CraftingReally useful, keep it.
>Twilight ForestIt's outside the overworld, fun, and adds some neato items. Keep.
>Rope +Grappling hooks make mining and exploring a lot easier, at least. Keep.
>ThaumcraftAdds some useful machines and devices, plus the rather pleasing Nitor. Keep.
>Power Converters (atomic stryker version)Keep.
>RailcraftUseful for automation using tankcarts and such.
>Inventory TweaksKeep.
>Fossils/Archeology ModDinosaurs, feels kinda like extra Mo'Creatures stuff. Keep if you keep Mo'Creatures.
>MystcraftKeep as fuck- It allows for endless resources and reduced travel without making it creative mode EZ- and it's useful in creative too, for testing dangerous shit.
>MineChemHaven't really played with this.
>Red Power 2Keep. It's one of the best mods ever.
>BuildcraftAutomated, easy to use resource collectors are great. Keep.
>Industrial CraftUseful at all levels, from base furnaces to massive mass-fab arrays. Keep.
>Universal ElectricityThe systems are buggy and unpolished, an annoying side-based system with no wrench-type item, but the things it has in addons (ICBM, Power Suit) need it, so we're forced to keep it.
>ForestryImproves on Buildcraft and makes automatic collection even easier. Bees are nice too, I guess. Keep.
>Computer CraftIt's sad that CCsenors never updated, but even without those, Computercraft makes managing advanced machines easier and more elegant, in addition to adding helpful Turtles to do odd jobs in automation.
>Flan's ModWe already decided to drop it, but reasons for that are:
Buggy as shit vehicles, annoyingly loud guns, awful, server-melting code, COMPLETELY UN-removable flags… DROP.
>MetallurgyThe many types of ore complicate the game a lot, but most can be made into pretty blocks/good weapons/tools, used for mod-things, smelted into more useful alloys… Keep, I guess.
>Not Enough ItemsKeep.
>Pam's Harvest CraftDoesn't mesh that well with our other mods- Auto farms don't work with its crops, most of the crops aren't useful beyond pretty food. I'd drop it, myself.
No.126
>>125TL;DR FUCK FLAN'S.
SHARE YOUR OPINIONS ON WHAT WE SHOULD KEEP OR DROP.
No.128
I don't know if it's just me or not, but the server is always down, and only active when I ask Gala to do a restart.
No.129
I think we need to talk about deleting the Ages and starting fresh with those. There's +130 Ages right now and a lot of the crashes we've been experiencing have been taking place while someone was dicking around with something in an Age. That should help a lot with server stability, and after deleting them we could impose a limit on Ages per person. We have maybe seven, eight people that actively make use of Ages, which means there are over 14 Ages per person right now, and there's really no need for that.
No.130
>>129And nerf the fucking explosions for all mods. Who wants to play on a server when literally anyone can make a nuke and wreck your two weeks of progress?
No.131
I was wondering, is anyone planning on hosting a FTB server? Probably with the Direwolf20 mod pack? I'd play the shit out of that.
No.179
>>125I'll just mention a few:
>Mo' Creaturesit's fine as is now, with ogres, wolverines and golems disabled (I assume they are disabled since they haven't wrecked my shit for a while)
>Fossils/ArcheologyI'm not a fan of the billion drops and the ugly white-blue blocks but I suppose having dinosaurs and shit is fun so keep
>MystcraftVery useful, the best thing would be giving the users the ability to delete ages though. I had about 20 ages myself that I only created to get the symbols and never used them afterwards.
>MineChemGreat mod, allows you to transform many materials, keep.
>RP2Obviously keep, but it needs some sort of wireless redstone mod. Aside from being useful with switches it also helps with reducing server load (use only 1 timer set to .5s instead of one for each machine you need a pulse for)
>MetallurgyNot a huge fan of it, way, way too many ores clutter up chests (although you can convert them to iron by making buckets and smelting them in alloy furnaces).
>Harvest CraftAs long as it's not putting a large extra load on the server I'd prefer to keep it.
No.183
I really fucking hate looking up how to build designs because over half of the authors say "It's self-explanatory". IT IS NOT FUCKING SELF-EXPLANATORY IF I'M LOOKING UP HOW TO BUILD IT YOU AUTISTIC LITTLE PISSANT HALFWIT.
No.189
>>179Thaumcraft sorta has a wireless redstone machine in the form of the Arcance Ear, which pulses when it hears the correct note block sound.
Ogres and such aren't disabled, I think, but all spawning was turned way down, but the destructive mobs have it even lower. They exist, just not much.
No.190
I'd like to call a vote on resetting the map for the modpack.
After the creative period, we're left with most of the land area near spawn in the form of a huge-ass crater, flying bedrock swastikas and crosses all around, shit everywhere from hypersonic bombs, a random large hadron collider sitting around, glitchy shit from the modpack updating and turning all the oil to zinc, a billion laggy ages…
What I'm trying to say is that if you're not travelling 10k+ blocks from spawn to the lands over the sea, everything's fucked. A reset would be nice.
No.191
Yeah, the overworld is a mess and there are about 20,000 ages now. I wouldn't mind a reset.
No.193
>>179Wireless redstone, chickenbones edition is pretty much the best wireless redstone mod there is. If one is needed, that should probably be it.
No.194
Hoy someone add me to the whitelist for seikamod, my meinkraft handle is tweekus
No.204
Tekkit server will be down for a bit as I try to work out a server-crashing world issue. I may roll back to 3.1.2 if it doesn't corrupt the current overworld.
>>190>>191If enough people are in favor of a full reset, that could be done best at the next revision of Seika's modpack, once he's determined what to strip out. Another option is to just prune the ages; I've been hesitant to do this since
I haven't actually played on the Seikamod server yet and I'm not sure which ones are unused.
Also if a server's down for a while and you can't get a response from me or Seika, this email address goes right to my phone.
>>183The Minecraft modding community has the worst documentation I have ever seen. Most of these guys expect you to just look at their code to figure out how to use it.
If I wanted to do that, I'd just code my own plugins, right?
No.208
>>204It's actually a pretty common problem among novice game devs to assume that their familiarity with what they've made means that it's intuitive, when in fact they've just got it memorized from exposure. Causes a lot of bad interface design, too.
No.209
There's an explosive in the ICBM modpack that is supposed to be able to regenerate terrain, basically revert it to its initial state on the chunk you use it on, but it's not working for some reason. Maybe you should consider fixing that and using it? I have a lot of shit built that isn't destroyed yet and I really don't feel like losing or rebuilding all of it. I guess it could be saved and mapedited in if the seed is the same.
No.210
>>204Fair enough, that probably works. I probably won't get back on the server until it gets reset, though, since everything I ever loved has been reduced to kipple there.
No.212
Hey so apparently Seika wants us to do a stupid-ass vote for seikamod map reset.
So, uh, yeah.
My vote's yes, please. map's fucked and cluttered with Ages
No.220
>>216MineChem had a bug where, for instance, 1 copper bar gave you 2 Cu, but when you tried to turn it back to copper, the 2 Cu would only get you 1 copper ingot. This was true for tin and silver iirc. Also obsidian's recipe didn't work at all, gave you flint or whatever. Other than that the 4 copper in square crafting recipe clashed between Universal Electricity and Metallurgy. Don't forget to add wireless redstone.
No.222
>>216Just recapping for convenience
No fucking squids anywhere to be seen, and too many dolphins/manta rays. Really dicks around with Thaumaturgy. (no squid ink = no scribing tools = no research.)
Nukes. Fucks shit up really badly, blah dee dah, redmatter nuke never dissapears and probably was the largest cause for the servers' deaths, along with the next topic.
Ages number restrictions, like 5 per person rather than 20+. Perhaps also a way to wipe and remove ages, by person, completely if possible? like destroying the description book in the cauldron or research table or what-not.
no clue if that's how it works or not.While only having zombies around was decent,
par mobspawners. FUCK CAVESPIDERS. it would be great to see at least a bit more variety. Fuck endermen though, nobody enjoys hearing or seeing or fighting them.
Also, neutral mobs like beetles that are PISSFUCK LOUD and contributes nothing but exp? really gets on my nerves and just adds to the total mobs spawned in area list.
I think that was all of it.
No.224
>>222You can make a lot of ink using UU-Matter.
The cauldron is a different mod but maybe Seika could script some commands which would delete any age as long as you're the creator of it.
No.246
>>236WHAT'S THAT? PUT UP A NEW VERSION OF WHAT MODS ARE IN THE NEW MODPACK?! DON'T MIND IF I DO!!!
In a few hours…
No.254
I logged in and was accosted by three werewolves, a wraith, and a fire demon in the course of a single in-game night.
So I guess the patch worked.
No.255
>>254The only things that keep attacking me are whisps.
No.257
Welp, update.
No.262
OKAY, MAJOR BREAK THROUGH! I found out how I can have the modpack integrated into the Technic Launcher, so now updating and running the modpack should be a lot easier on you guys as you don't have to fumble about with unzipping stuff, plugging in patches, and all other sorts of tom foolery, so here we go
First download the Technic Launcher from the site:
http://www.technicpack.net/downloadThis is the most recent one, version 2.0.x, so if you have an older version of the Technic Launcher, it wont work.
Okay after you download the launcher and run it, you should be brought to the main menu. On the left side should be a scroll menu, so scroll to "Add New Modpack" and click it. Once you do, it'l ask for a "Technic Platform delivery URL" so paste this URL in the box
http://www.technicpack.net/api/modpack/aabThen hit the "Add Modpack" button and it'll add the icon and background for the modpack. After that's done, just input your regular Minecraft login information and hit the "Launch" button. It'll automatically start downloading the modpack and install it on your computer.
BOOM YOU'RE DONE, whenever you want to log into the server just launch Technic Launcher and log in. It should already have the server information, as well as a couple of Texture Packs in there for you to choose from.
Here's the page for the modpack on the technic launcher forums
http://www.technicpack.net/modpack/details/aab.29106ALL HAIL OUR NEW TECHNIC LAUNCHER OVERLOARDS
P.S. ppls dunt hat. stole pretty horse drawings :3c
No.270
Another patch for those of you not using the Technic Launcher and instead are still using the modpack's batchfiles to run the game
http://tinyurl.com/bhpyo6jSame as before, extract and put it in your modpack's /mods/ and /config/ folders
THIS IS ONLY IF YOU'RE NOT RUNNING ON THE TECHNIC LAUNCHER
If you ARE using the technic launcher, you don't need this, it'll auto update
No.271
One more thing, if you find yourself getting frames drops like mad, to the point where the server kicks you out or the game is unplayable, try updating your LWJGL stuff.
http://www.minecraftwiki.net/wiki/Tutorials/Update_LWJGLVery helpful, right now I'm in the middle of trying it out myself with version 2.8.4, so if it's helpful I'll add it to the modpack for the next update
No.279
WELL, AS IT TURNS OUT, Fossils/Archeology doesn't like to play nice with Smart Moving and Player API, so I've gone ahead and removed it from the server, BUT DON'T FRET something better is going to replace it, two things in fact.
First up is MineFactory Reloaded, which is another extension to buildcraft, ic2, universal electricity, and so on by adding really neato machines
http://www.minecraftforum.net/topic/1629898-147-powercrystals-mods-mfr-23-powerconverters-netherores-and-more/NEXT UP: I've added AtomicStryker's Dynamic Lights! This allows you to light up areas by just holding a torch, bucket of lava, glowstone, or anything else that emits light! I've gone in and trimmed the jar a bit to remove the other moduels it has, but if you want it at it's full glory, head to the site and download it, it's completely client side only!
http://www.atomicstryker.net/dynamiclights.htmlThat's about it, however, Technic Launcher users are going to do a bit of extra work, and by a bit of extra work I mean click one more thing. Once you open up the technic launcher, scroll over to the modpack and hit the little red box with the minus button so that it will erase the modpack from your list. The reason for this is because since this time I'm REMOVING a mod the launcher won't recognize that one of the mods is missing when it updates and just keep the old version of the mod in the /.technic/aab folder, therefore, causing some conflicts when you update. So this time a complete removal of the /aab/ folder has to be done BEFORE YOU CAN UPDATE, so do that.
That's about it, of course here's the patch for you modpack zip users
https://www.dropbox.com/s/c7nmgpa3wi5kfml/Seikapack%20patch%201.3.zipIt has also come to my attention that some of you are having issues with Technic Launcher and have to use the modpack zip version, so I'm updating both from now on, meaning Technic Launcher WILL NOT BE mandatory anymore, SO REJOICE. Remember to remove the /Fossil-Archeology/ mod from the /mods/ folder as well as removing /Fossils.cfg/ from the /config/ folder in the modpack .zip to prevent problems when using the patch.
That's about it, again, any problems pm me on steam of post it here in the thread.
No.281
>>271I'll note this also works for the Tekkit server in some instances.
There's a bug in IC2 where if you get enough machines running at the same time, they crash Minecraft's sound stack. Sentenal built a machine that drops people from the game and produces solar panels; disabling IC2 audio fixes it, or this patch.
No.282
>>281It's not even the sound. Too many machines going on at once makes it crash. Or it;'s the redpower. Or the timers.
Fucking depressed over the limitations I keep getting to make awesome shit.
No.283
"1. Find a Modpack. 1.4.7 sould get you what you need. Last link, if multiple entries.
2. Get a patch, or several. Most links are patches that aren't modpacks, as techniclauncher is auto.
3. Overwrite the files, run from RAM.bat. Play."
No.297
Anyone got copper for free or trade? I'm building an IC2 nuclear reactor to power sentenal's mass fabricator.
Final requirements unknown pending reactor design.
No.317
>>313First off you need to get whitelisted on the server, either ask Seika or Galatamon, or post your name here.
After that you need to get the modpack itself, instructions are in this thread. Once you have it and connect, there are many additions to the vanilla game, some wikis you can use to find shit are:
http://feed-the-beast.wikia.com/http://thetekkit.wikia.com/wiki/http://www.computercraft.info/http://voltzwiki.com/wiki/http://forestry.sengir.net/http://integratedredstone.wikispaces.com/http://minecraftbuildcraft.wikia.com/wiki/Keep in mind that not everything from the above wikis applies to Seikamod, but the vast majority does. Also ask others ingame for help.
No.318
>>313And once you're up and installed, you should end up somewhere on what I call "Spawn Island", where I've set up shop with a little mineshaft and a simple crafting lab. You're free to use my resources responsibly. The location is 100 or so blocks southeast of 0, 0.
You may also find sentenal's gigantic array of… something. Pay it no mind.
No.319
>>317>>318Ok, checking the mods out. Name is Sarcophylophagus.
No.321
I wouldn't mind copper being such a fucking bottleneck if it didn't come in three incompatible varieties.
Fucking copper plates. Why do these MC mods have to be so fucking obtuse?
No.323
>>321Get an easy crafting table, those enable you to convert different types of copper.
No.325
So for the nuclear reactor housing itself, what material has the blast resistance required for nuclear containment and is relatively easy to obtain? Construction Foam was suggested for ogre-proofing my house, so that's pretty strong, but I also read that Basalt Brick is stronger than End Stone.
No.328
>>297I was in the process of helping you, you know? But it was an eye sore apparently
No.329
>>325Reinforced Stone was designed for it.
Possibly C-foam or Warded stone would work too.
No.332
Okay, whoever took all the tools off my racks, quit being a jerk.
No.333
>>332Also you took half the fucking diamonds. Least you could do is tell me what that's for.
No.336
can you whitelist torrenz? I haven't played this since 2010 and I need to get my autism on
No.347
whitelist "juegoman" please
No.350
>>349I'm no expert but it sounds like it might be conflicting with your regular Minecraft install.
Do you have the modpack in its own little folder separate from all the other Minecraft stuff? It comes with its own
.minecraft
folder, and that should stay where it is in the extracted mdopack folder instead of being copied over to wherever.
No.351
>>350yeah, I do keep it in its own folder and launch the .bat from there and I reinstalled the base game to make sure it's not tampered with
also, I get an update prompt when I launch with the mod (even though the game is fully updated), I've ignored it so far because there was no mention of it but now that I updated I can get to the start screen and this poorly textured server list
No.353
>>351Yeah, the modpack is packaged with the version of Minecraft it's meant to run with. Don't do the Minecraft update.
No.354
>>353I'm back to this screen then
I've tried downloading Thaumcraft 3.0.3 manually but that just makes minecraft crash on startup
also that .log file doesn't exist
No.359
>>356So, for anyone playing in this, are we joining /mlp/ or /co/?
No.360
>>359/co/. /mlp/ may have numbers, but everyone hates them. Hell, they may self implode due to them being retards basically, 'ironically' killing each other for laughs.
No.361
>>360Dunno, man. /mlp/ seems pretty well organized, and /co/ seems to not want us.
No.363
>>359Some of us are joining /mlp/, no idea what are the exact numbers, but it's more than 1 person at least.
No.368
If anyone wants to form an MLPG subgroup within /mlp/, post your IGN here. I think we need at least ten people, probably more, for it to work.
Otherwise we'd be better off integrating with /mlp/ for better timezone diversity.
No.369
>>368I would but I'm poorfag and I don't have a real copy.
No.370
>>369They're saying the final server will be pirate-friendly. With vanilla running on Bukkit I might be able to make that happen on a practice server.
No.372
>>371If y'all want I can convert the Tekkit server to vanilla and make it permanent.
As far as pirate-friendliness goes, that's in the pipeline for AAB once Seika and I can get the AAB clientside portion updated to the latest Forge version. That will allow us to set up the authentication module for ForgeEssentials that will in turn let us do authentication locally instead of through Mojang's servers. It's a lot more of an issue on a permaserver, though, because it makes moderation more difficult. Without Mojang's servers, the whitelist becomes useless and permissions are more of a challenge to manage.
So yeah, that's why I haven't just flipped the bit in the config file to "OFFLINE".
No.374
okay I'm here
what do I do
No.376
Currently running updates and configuring Bukkit.
Server should be up in an hour or two.
In the meantime, I've started a pastebin for everyone who wants in. Let me know if you want to be added. Once we reach ten members I'll submit it to the /mlp/ 4craft group admin.
http://pastebin.com/EDnUCdCwAlso it looks like we have plenty of time, since the hosts for the main event ran out of server support and are asking for donations. If you feel like supporting them, keep an eye on this:
http://steamcommunity.com/groups/implyingyourgroupisbetter#announcements No.377
Vanilla server is up at the old Tekkit address,
autismblox.no-ip.org:8015
Bear in mind that this is intended as a practice server for 4craft, so settings will emulate the proposed game conditions, i.e. Nether disabled, 24-hour ban on death, Factions installed, and local authentication. Currently the only one of those conditions met is disabling the Nether.
TO DO:
-configure xAuth for authentication
-set up deathbans (or not, for practice server)
-set up Factions
Finally, since the 4craft thing is in limbo at the moment, feel free to use this as a standard vanilla server. When/if we start using it to prep for 4craft, I will swap in a virgin world and restrict the whitelist to only those players listed on the pastebin.
No.380
>>377Adding the deathban is pointless for a practice server. Also, currently I don't seem to be able to do anything, it's as if everything was lagged completely. This includes movement, destroying blocks, and probably crafting although I have no way of verifying that.
No.381
>>380Oh fuck me, I left spawn protection enabled.
You'd think I'd have learned by now; I'll change that.
Also, the 4craft Alpha server is live at 109.200.28.174
It's going to be reset, and factions aren't enabled yet, but there is a base on /mlp/'s central island. It might be worth logging on and exploring a bit.
Make sure to direct people here if they ask about it in the thread; we need five more people at least to be viable as an independent unit. The map is a good deal larger than I expected, so I think most of the /mlp/ islands will be going underutilized. By occupying one and fortifying it, we'll be contributing to the team effort.
No.385
Factions info:
Stone stuff, iron doors and such are protected.
Wooden stuff isn't.
No.386
IGN is Marshtomp
yeah I know but I am sided with MLPG and not /vp/. What I'd give to change my name
No.387
>>385Protected as in indestructible?
Isn't it better to get new thread going with some copypasta like basic rules of server and stuff?
No.388
IGN is xkil1a
I'd get fucked by cactus if I knew that would mean I could change it
No.389
Can you post your Steam names as well as your MC names?
No.390
Twh for both, am in the MLPG steam group.
No.393
At 200+ players things started to lag really badly, if the actual combat is going to be like this, it's gonna be a laggy clusterfuck.
No.394
>>389I can, yeah, but why do you need it?
No.395
Little info about board islands. Map with /mlp/. Nether and End confirmed. Multiple bio-domes confirmed. Closed beta for board reps soon. Monsters confirmed. Spawn rates slowed down, but grinders allowed. Redstone nerfed, might limit repeaters. Final server, unclaimed islands can be claimed.
Dynamic map here:
http://109.200.28.174:8123/# No.396
>>394Organize Generalers in steam, I have a Team Speak server we can go to.
No.397
>>381Do I need to be whitelisted to get into the 4craft server?
109.200.28.174
I just add this to server address right?
No.398
>>3974craft server IP is now 4craft.org, unless they change it again, but it's "closed beta" right now, restricted to "faction leaders" only.
No one knows who /mlp/'s faction leader is, I'm trying to find out to coordinate with them.
TWH set up a Teamspeak server at 5.39.90.144.
The intent is to share it with /mlp/, but we should have our own channel.
There's a dynamic map of the 4craft server up here:
http://109.200.28.174:8123/# No.399
>>398The leader of Mlp just got the information. We will reach you shortly.
No.400
"Aquain" here. Add my name to the subgroup list; I've already signed up with the main group on the forum.
Also, if I've slipped off the whitelist for our servers since I last played, mind readding me? I don't really play very often, but figure I should set it up just in case I do get the urge.
No.401
>>400>On the forumWhat am I saying. On /mlp/, I meant
No.402
>>401Alright, you're added to the pastebin and whitelist.
Apparently it's gonna be a couple weeks before the 4craft server goes live, but before that they will be allowing 5 builders from each board to get bases in place.
I'm not particularly happy with this, since it means everyone won't be dropping onto an untouched landscape.
It also means I have to politic with /mlp/'s nebulous command stucture to get a representative in.
No.403
>>402I haven't tried Minecraft in years but I'll check it out if you want to whitelist me:
mcblane
No.404
>>403You're whitelisted. Do you want into the 4craft faction as well?
No.405
So is this game REALLY worth 27 dollars? Doesn't seem like it.
No.406
>>405It's what you make of it. I've spent enough hours on it to get my money's worth; $27 is not much for a game that lets you do as much as Minecraft.
On the other hand, if you need goals and structure in your gameplay you might get bored quickly. Lately I haven't been able to get into it unless I'm playing it heavily modded or with friends, or both. I had stopped playing for a while and only just got back into it because of 4craft.
For most things that are annoying about the game, there are mods to compensate. Whether it's worth the money depends on your view on what a mod framework is worth.
No.407
>>404Sure, but that's not up yet right?
No.409
>>408Oh, shit, this looks like it would take a shit load of time to mobilize large groups of players.
No.410
So is there a pirate friendly server I can practice on? I haven't been able to find one yet and I don't know if it's just coincidence or some kind of technical issue.
No.411
>>410It's a pain in the dick to set up.
I've been putting off doing it on the vanilla server due to the clusterfuck that 4craft is becoming, but I'll look into xAuth and see what I have to do.
If it requires constant interaction from me I may back off from it.
Thing is, the final 4craft server is going to be paid copies only; they already have more players than they can handle without allowing cracked copies.
No.412
>>370>>411>Paid copies onlyWhen did this change?
No.417
Well I'm on the beta server but I have no clue what I'm doing
No.418
>>417/mlp/ is "maremen" faction (I dunno), and we're in Teamspeak.
No.420
>>4194craft.org
Teamspeak at 5.39.90.144
No.425
>>395>Redstone nerfedIs that just a lag prevention thing? I'm not really seeing how redstone could break the game.
No.426
Any idea what the coordinates are of MLP island?
No.428
>>426Around 2700, 3000
>>413See pic.
>>427Edited.
No.429
>>396/id/Quakerup
No_Hooves
This had better not be a ruse, sent
>>428Thanks
No.431
>>368you got my support
steam and minecraft is the same as name field
No.432
What's this power at x/5 message that appears when you die on the 4craft server?
No.433
>>432A faction's power is a pool of all members' individual powers. It can even go into negatives if you die too often.
1 power = 1 chunk faction territory
If your faction has more power than the amount of chunks held by the faction, you can claim more land. If your faction's power goes below this amount, anyone can claim land from your faction.
TLDR - don't die, get more land, die often, lose land
No.434
>>428I am at x2683, z3011. I guess this is the right place?
Anyways I made a little comfort zone with torches and a bed chest furnace etc.
Gonna build here
No.435
Is no one ever online in the /mlp/ faction to invite new players?
No.436
>>435Is this still happening?
If we can't work something out I'm making my own faction and modding all of you guys.
No.437
So is it pointless for me to be doing anything since everything is going to be reset?
No.438
>>434valuable stuff is in a chest behind the hut under 2 layers of dirt
No.439
>>438So some one just killed me and then dug in that exact spot, I guess that's what I get for trying to be friendly.
No.440
>>439Hide it in the ceiling next time. m8
No.444
>>437Yeah, only point at the moment is practice and getting to know the other players on your side.
No.445
>log in to 4craft
>Wonderbolts allied with /tg/ and /sci/
Yay
>consistent 12 fps regardless of settings
Aww.
Anyone know why I'd get low framerate with a high-end ATI card and Optifine?
No.446
>>445Do we just ask over shout to get into the wonderbolts?
>Implying this project is going to survive without mapfag and we're not all going to go to coty's server No.447
>>445Try updating java. Or if you're on newest, getting an older version. MC is retarded like that though.
No.451
Was the tekkit server reset or something?
my garden is gone :(
No.452
>>451also most of my mountain base
No.453
>>451>>452See
>>377The Tekkit server was converted into a server for 4craft practice. Given there's the whole alpha server now, I reckon we could probably switch it back to tekkit.
No.454
>>453Do we have a group we all go to for the alpha server?
No.455
>>454Wonderbolts is the /mlp/ faction; it's 30% AiE, 20% MLPG, and the rest is random /mlp/.
A fairly tolerable group overall, and so far we're doing better as one group than we would as separate groups of 4-6 people.
Hop in Teamspeak for an invite.
>>453>>451I had been questioning the necessity of running two mod servers, especially since AAB replicates Tekkit with more stuff.
Also, logs indicated no one was using the Tekkit server for a long time.
While the "practice server" is now redundant in that capacity, I think having a vanilla server alongside a mod server is a better use of resources. Also, I added an authentication plugin to the vanilla server, so once everyone on the whitelist who wants in gets registered I can make it pirate-friendly.
I still have the Tekkit world saved in the event that I need to put the server back up, or upload it for single-player.
Any thoughts on this?
No.470
It's go time.
37.220.27.66
No.472
So I've been on the Tekkit server a bit, pretty vacant lately. It's the one that has mods right?
No.473
>>472The tekkit server is on vanilla right now, not on tekkit. The modded server is the one with Seikamod/AAB, for which downloads are in the thread.
No.476
Teamspeak server had a someone sitting in it listening earlier by the name of FuckingFuck; everyone switched to raidcall, but it'd be nice if some of the faction leaders could be given control of it so people can be kicked or whatever.
No.486
I accidentally updated my game and the server is still 1.5.2
wat do
No.487
>>486Use Technic Launcher and select your vanilla version from the menu. I'll be updating the vanilla server only when there is a new supported version of Bukkit out.
No.527
So, where is everyone? In minecraft that is. I know the sub's been down but I've never seen traffic in the Tekkit or Seika servers.
No.539
>>527I have a lot of exams this month, no time for autism.
No.543
One of the members was talking shit in global chat, was attacked by /a/ a few days ago, and now /a/ has its sights on /mlp/. Because of the general incompetence /mlp/ members have and the decisions the higher ups took, I decided to branch off and make an MLPG faction. If anyone is interested in joining, PM me on Steam/Skype.
No.571
Heard from the guy who did the financing for the 4craft server when he was still on the team. The server is going down on the 21st. They can't pay for this months rent.
No.585
>>583OKAY, LET'S TRIM THIS.
DROP THESE:
>All Universal Electricity family mods. It's a broken base with worse components, and it's like 10 mods total.>Liquid Metal/UU matter. Nobody used these.MAYBE DROP:
>Balkon's Weapon Mod: I love it, but Metallurgy makes it invalid.>Metallurgy: The machines are nice and all, but a gorillion ores that aren't compatible with anything, which displace other, useful ores aren't really that great. Only adds better weapon materials.>Powersuits: UE by base, which has to go, but there's an IC version. However, powersuits are also OP shit.MAYBE ADD:
>That one tool tinkering mod>Aether update when it comes out No.645
>>644Oh shit, I don't know what that does but I want it.
No.646
>>644Is it compatible with Railcraft's crazy rails?
No.647
>>645It adds a whole bunch of working, connecting, drivable trains.
>>646Says it's fully compatible on Railcraft's compatibility page.
http://railcraft.wikispaces.com/Support+%28Info%29 No.648
>>647Holy shit that looks awesome. This would actually go really well with the whole city idea we're planning to implement with the 1.6 updated servers. Hope it updates soon after 1.6 is released.
No.737
Is the server still up?
No.975
>>956Holy shit, you lucked out. I did a similar thing, and it was pressed right against my bed. Fucker lit up like a firecracker and almost set fire to the bed and carpet. It burned so hot it melted the metal inside.
No.1022
SERVER UPDATE WHEN
No.1074
Hey, just wanted to let everyone know the server's not dead, I just had to shut it down while the outlets in my living room got fixed.
Both should be up and running now.
>>1022The vanilla server will be updated when Bukkit does. I know there's a dev version for 1.6.2, but I want to wait for at least a beta; Minecraft is unstable enough without using bleeding-edge untested software.
The AAB mod server will be updated whenever Seika updates the modpack.
No.1080
Activity really seemed to die off around the 4craft event. Do people still use these servers? I imagine the impending release of Starbound will also kill our Minecrafting.
No.1144
>>10804craft brought a lot of people in and then burned them out, I think. Right now there's almost no activity on either server, as far as I can tell. I don't play much anymore, myself; I'm more into Kerbal Space Program and Planetside 2 these days.
Nonetheless, I'll keep the servers up and ready, since they really don't require much from me unless someone breaks something.
No.1152
>>1144Those of us on the modded server are waiting for Buildcraft to update so we can move to 1.6.2. I personally plan on starting a new build as soon as we're updated, and I think for this new one I'm going to record video segments of it to show my progress. I've gotten a lot of questions about tips on Microblocks after my last two builds, so I'm hoping this will help.
No.1160
>>1080Sorry I haven't been on lately. Been waiting for 1.6 and I just gotta get back into it. I could build a railway in the city.
No.1174
>>1173Honest question: how badly do we need Buildcraft.
No.1178
>>1176>>1177Man, that looks friggin' sweet
What's it like inside?
No.1180
>>1178Thanks!
It's pretty empty inside so far, there's still a few other things I want to build first, but there are a lot of stairs and plenty of rooms.
Here are some more screenshots I took:
http://imgur.com/a/wPLKB No.1181
>>1177Was this in creative mode? I'd imagine it'll take forever to farm the materials for the legit mode.
No.1182
>>1181Yep, I trying starting on survival mode but it was a pain in the ass to get all the materials and everything when all I wanted to do was build so I just restarted in creative mode.
No.1183
>>1182I like the feeling of accomplishment in making something in survival. I never feel good about putting things together in Creative, or in heavily-modded SMP where people just build machines to generate more blocks than they'll ever need…
No.1196
>>1174Buildcraft has the quarries, all the different types of pipes (transport, liquid, energy, logistic, etc.), the liquid oil that spawns around the map that you can turn into fuel, liquid pumps, and a couple of other things, so unless you guys can live without buildcraft and that stuff OR you can find me a decent replacement, we're stuck waiting
No.1197
>>1196Does RP2 have energy transport?
If it does, then you could get by with pneumatic tubes and mining turtles.
No.1210
>>1209MUST HAVE:
BuildCraft
IndustrialCraft 2
NEI
Rei's Minimap
HarvestCraft
BiblioCraft
RedLogic (RedPower2 Replacement)
Death Chest
Rancraft PenguinsWOULD BE NEATO:
Armor Stand
Aquaculture (looks fun)
Thaumcraft (Hasn't updated yet)
MystCraft (Not updated and I know it caused some problems on the server)
Metallurgy
HayCraft, FlowerCraft, SlabCraft, StairCraft (just adds a bunch of decorative blocks/flowers
might not need if you get HarvestCraft)
Galacticraft (this looks awesome)
B&I (adds some useful balanced recipes to make glowstone, better coal, and ice blocks)
Dimensional Anchors
Editable Signs (dumb, but useful)
MAYBE:
Paleocraft
Decraft (Premise is cool, but looks OP/broken)
Mine Little PonyDO NOT WANT:
Universal Electricity
ICBM (Was fun, but wrecked the server several times)
Just to get started. There's a lot of other mods on there that look pretty decent and should probably be added.
No.1213
>>1210Paniclecraft, Applied Energistics, Traincraft, and the Thaumcraft addons should be on the list too.
No.1235
MAN, DON'T YOU JUST HATE IT WHEN IRL STUFF GETS IN THE WAY OF YOUR FUN, BLOX MODDING LIFESTYLE?! I KNOW I DO
Anyway, this is what I got so far, a lot of fucking about with id configs to get them all working, it's extra annoying when the Item ID's in the config file don't match the ones in game, stupid sexy +256.
>>1210DeathChest isn't Forge compatible, I'm sorry D:
Armor Stand isn't needed because of Biblocraft
Aquaculture was acting all weird whenever you broke that one weird block that spawns in oceans, instead of giving out the block itself it gave out dirt, sand, compasses, cobblestone, and some other shit.
Thaumcraft isn't updated
Galacticraft wasn't playing nice with Mystcraft, so I opted for just Mystcraft
Editable Signs isn't needed because of Panickecraft
>>1213Traincraft isn't updated D:
Still adding more mods as I type this out, hang on to your pony butts
No.1240
We better have an extremely autistic central base/city this time around. Last server was 2empty6me. Even if half of the buildings are generic, empty, or simply there for aesthetics with no real interior, I want a multilayered city with sewers, really tall ass buildings, and streets. And maybe a train station. That'd be really cool.
Do we have highly autismal plans regarding builders and resource gatherers? What about a city layout?
No.1241
>>1240I'm not really down for a city for city's sake, at least not at first. For starters, having everyone keep their bases/labs reasonably close to each other and connected by roads would be good, and then we can fill in spaces around them with our own personal vanity projects. We would need to spend time scouting the world for a good location, though, as I'm sure each of us has our own vision of our Mad Scientist's Lair.
One concern is that the subterranean features might run into problems with quarrying, if anyone decides to hollow out entire sections of earth.
No.1257
>>1241I'm all for letting people have their personal secret bases
I know I'll have one, but it sure would be cool to have a huge collaborative city somewhere. Because of villager behavior, we could actually populate the buildings with some testicle faced dudes and golems to make it feel lively.
For the streets/sewers/manholes/subway, I'm thinking we could do 9 block wide streets (let's us make nearly every kind of street paint stripe decal) with 3 block wide sidewalks, then make the street 2 blocks thick. Underneath, we could hollow out a 9x5 tunnel with a 3 to 5 block wide water channel cutting down it's center. Sewer access could be done with small service stations rather than making manhole covers in the street (unless there's a mod to make something like that; don't want to use those window grate things because they're ugly). Street lights could be 5 blocks high with 1 or 2 glowstone cubes in them to light it all up. Could even line the streets with archways so that the middle of the roads wouldn't be dark enough for mobs to spawn at night.
Just putting some design ideas out there.
No.1259
>>1257Good idea with the service stations, but how about making the sewers functional trash disposals? Every city building could have a trash disposal hole that dumps into the sewers, and constant water flow will guide all discarded items out to a landfill region for reclamation or just burn up in a gigantic lava pool.
As for rapid transit, it should have both above-ground and underground sections. It should have two tracks, going in each direction.
No.1266
>>1259A functional city wide trash disposal system would be pretty cool, but I think that the server has to strain itself to render lots of drops. While it would be awesome to be able to send our unwanted goods into a dark watery sewer system destined for the ocean, I think it might stress out the server hardware. We'd have to talk to the admin about that.
We could, however, still have a trash collection/recycler system in place. I'm thinking we could do trash chutes in the buildings that let items drop down onto obsidian pipes/funnel top chests, then have the contents of those chests pumped into a large pipe system. From there, every building would funnel their waste toward a secure recycling facility that does nothing but churn out that purple antimatter stuff you can craft into anything. I'm not sure if the stuff in the pipes takes the same amount of processing power as stuff floating in water. We'd have to check with the admin, I think.
One great thing about the sewers is that it would allow us to make an easy access, standardized sub basement for every building that we could use to wire them up with IC power from a central power plant.
What if we turned the streets into the transit system? Like we actually lay the rails down on the road and use them to cart around town?
No.1293
>>1266Railcars sound good, but I'd think a single bidirectional circuit for a subway/skytrain could be more easily extensible.
We'll probably end up with several different lines/routes… hopefully don't need to deal with cockamamie track switching.
No.1300
>>1293I like the subway idea. If we're going to be putting in a sewer system anyway, why not hide all of our rails and stuff underground? Depending on how large the city is, we could do a large track loop with a few station stops here and there. The subway system might also be a great way to branch out and make easy access to other people's secret bases
if they want other people to be able to access them, of course. A keycard mod would be really cool for base access doors or something like thatI think only one person should be in charge of the transit system so that things don't get convoluted.
Can you imagine if we were autistic enough to actually assign roles to players? That might be kinda fun to organize like that. No.1302
>>1300For a large collective project like a city, there would have to be at least a few assigned roles. I really like the ideas you had for wiring and piping, that would be a real boon.
And it only gets really autistic when you start introducing area protections, at least with the setup we've been using thus far, people are free to help each other on whatever projects without bugging a moderator.
No.1320
zomg spam
No.1358
>>1345First thing we should do is lay down a power plant. SimCity style.
No.1359
So does this link still work for downloading the modpack?
http://www.technicpack.net/modpack/details/aab.29106 No.1360
>>1359>last updated 153 days agoI'll have to yell at Seika when he's up.
No.1362
>>1360WE DON'T USE TECHNIC LAUNCHER ANYMORE, HA! I AM THE ONE DOING THE YELLING!!!!!
Also, to get into the server you need the following stuff:
Client:
http://tinyurl.com/l6yjym2Patch:
http://tinyurl.com/mg5u2ajJust follow the readme file to install the mods into your client and you should be fine. After you install the client you can install the patch the reason for this is that I forgot to add treecapacitor in the client, so that's why the patch is there.
Have fun and tootles~
No.1367
>>1362WHY NOT
I LIKED AUTOMATED UPDATES
But srsly dude
It was easier on the end-user, and I enjoy seeing marker pone in my launcher.
No.1399
>creative mode server
Where's my resource gathering simulation? Where's my 3D block adventure?
Is creative ever going to be turned off?
No.1402
>>1401>DAY ONEThat's the best part of the picture.
No.1407
>>1401Wait, is this AAB or SeikaMod
No.1410
>>1407I mean, I'm asking specifically which server you guys are/were on because I went exploring the coordinates given here
>>1401 and it was just… open water. I'm seeing a lot of long vertical walls where chunks seem to have been shunted in next to others without proper transitions.
This is on the Tekkit server (8015).
No.1411
>>1407>>1410Disregard, logged into Seikamod and confirmed I wasn't going crazy.
>>1378Also, nice city, but now that it's all built I'm kind of uninterested now. The building and haphazard planning is like 90% of the fun for me.
What else needs to be put in, anyway?
No.1416
>>1407>>1410Just to clarify, there is no more Tekkit server; 8015 is the vanilla server, for those who want to play without mods.
AAB and Seikamod are the same thing; I called it Seikamod until Seika actually listed it in Technic Launcher as Ascended Autism Blocks. Dunno what he likes to call it now that the Technic version is deprecated. Anyway, that mod is the server on 8016.
I kinda wish I could edit the OP, since it's so out of date.
So, now that the city is mostly built, do people want to default back to survival mode? Honestly my preference would have been to build the whole town in survival for resource gathering to have a purpose, but hell, I don't even play anymore. It's up to you guys.
No.1417
Oh, also, server connectivity has been spotty for the last week. I called Time Warner and they said they're working on it. I dunno when it'll be back to 24/7(ish) uptime; since it's the same time every day, I have this mental picture of a couple of construction workers going and poking at the cable line with a shovel every day at 11AM.
No.1425
Traincraft updated to 1.6.2.
No.1442
Pam's Mob Drop Crops grow SUPER FUCKING SLOW. It wasn't like this in previous versions.
No.1446
The stamina/energy thing is a real pain in the fucking ass. It makes starvation a serious threat, but that's about it. It just punishes you for playing. How the fuck am I supposed to make food when I can't even fucking move?
No.1452
>>1446Toggle smart moving to a different mode.
It's set to greg-level retarded mode by default.
No.1457
>>1452What's the hotkey for that? It's not N any more…
>>1456Well, I did want to be in charge of the tram, but it's going to be hard if I don't have creative enabled.
No.1473
Posting some new screenshots. Here are some monuments to our filly overlords that Jr designed, as seen at night.
>>1457I think it's F9
No.1478
>skyscraper
It doesn't even touch the cloud layer!
No.1501
1.6.4 is out, so remember to set your vanilla Minecraft launcher profile to use 1.6.2 in order to connect to the vanilla (port 2015) server.
As for vanilla stuff, I've just set up a little underground base around origin (a snow biome), while EA has fucked off to wherever. I'm going to build nether portals between us.
No.1576
>>1575Oh shit, I forgot to mention when I'm doing this or how, wue~
Since everyone is in creative right now and I can't just individually change them back to survival unless they're on the server, I'm gonna have to wipe player data's. This mean's anything in your inventories will be deleted and you'll end up back in Spawn when you rejoin the server, so get to hording! The change will happen tomorrow, so woooooo~
No.1608
Urgh. Hopped on for the first time in ages, and immediately fucked up; wandered into a sandstone building, saw a bunch of chests covered in TNT and, forgetting that redstone-triggering chests are a thing now, opened 'em up, saw them full of pipes and good shit before everything exploded. None of the loot survived bar a ton of obsidian which I placed back in a chest, and I could only patch up half the damage with what rubble was left lying around. Sorry to whoever that was.
No.1620
I have an idea.
A new modpack, focused on adventure!
We could retool the Vanilla server to a survival modpack. I have one mostly done, too.
Mod list:
>World:
>Biomes O' Plenty
>General:
>Smart Moving (default to Easy)
>Treecapitator
>Balkon's Weaponmod
>ADVENTURE!:
>Twilight Forest
>Mystcraft
>Mo'Creatures
>Tech:
>Thaumcraft 4
>Thaumic Tinkerer
>Buildcraft
>Forestry
>Extrabees
>Tinker's Construct
>RedLogic
>Archimedes Ships
>Pretty shit:
>Microblocks
>BiblioCraft
>PanicleCraft
>That one furniture mod
>MIGHT ADD:
>Millenare
>Natura
Thoughts? Should I add the maybes?
Note that most of the tech mods are on the lighter end of tech mods, and that Archimedes is something completely different.
No.1625
IT'S HERE (FOR REAL THIS TIME)
https://www.dropbox.com/s/vq6rfej8k62uo3j/LAB%20v02%20Client.rar
>Clear out Mods and Config folders before hand (this includes removing v01)>Now includes Carpenter's Blocks No.1631
>>1625I keep getting
>Error:Could not create the Java Virtual Machine>Error: A fatal exception has occured. Program will exit.Whenever I hit "play" after setting up a profile according to the readme instructions.
Also, the version included is LAB v01.jar, and the readme talks about edition V0.1. Are these the right files?
No.1632
>>1631Nevermind, that's something weird on my end. That error happens whenever I use any of the RAM allocation arguments beside "-Xmx1G".
This is for
autismblox.no-ip.org:8016
When it's back up, right?
>Thaumcraft>Tinker's ConstructAww yiss.
No.1634
>>1631Oh right. I forgot to update the version name in the JAR.
It'll be fixed when v0.3 hits.
It'll be on a different port, I think.
No.1636
>>1635Speaking of LAB, it's here in V0.3!
>Added Millienare>This update breaks buildcraft in previous worlds. Either create a new world or break all your buildcraft stuff before updating (had to completely move the block IDs to a new range)>Updated release name>Optifine works nowThis will be the pack the initial server launch is on.
https://www.dropbox.com/s/kes0meecewa5pmi/LAB%20Client%20v03.rar No.1639
>>1635Checked a few times over the course of today, haven't been able to connect to the AAB server.
No.1642
>>1639I forgot to save my iptables exceptions, AAB is back up.
On top of that, the new LAB server is online at autismblox.no-ip.org:8017
In other news, both servers are now being backed up automatically every two hours, so they're considerably less prone to randomly losing all your work.
No.1658
I'm going to be making a server directory thread, if you guys could compile a list of IPs for your active servers I'd appreciate it. Considering the OP of this thread is almost a year old I'm assuming it's very outdated, so try to include the most up-to-date links for modpacks as well.
No.1659
>>1658autismblox.no-ip.org:8015: Vanilla
autismblox.no-ip.org:8016: AAB/Seikablox
autismblox.no-ip.org:8017: LAB/Nurgleblox
No.1666
As of Sunday, the Ender Dragon has been defeated on the vanilla server!
EA and I were considering getting the world remade to let the server upgrade to 1.7, but not before he gets a couple of his projects built up. Hold on to your horseboners.
No.1690
Nurgleblox now has Technic intergration!
Install Technic launcher and add a new modpack, which can be found at
http://www.technicpack.net/modpack/details/lab-mlpg-branch.203670Changelogs will be there from now on, but I'll post it up when we update.
Note that the world's been destroyed due to a certain mod causing Technic to break. Sorry about that.
No.1693
On the Nurgleblox server the recipe for a forestry bee scoop gets you a rhubarb seed instead.
I've notice a couple of other NEI recipes that list fire as their result (that don't actually work): one on the first page of uses for a piston and one on the first page of uses for an item frame.
No.1694
I just lost over a weeks work of progress on Nurgles server after moving from Sekias, after all my shit was blown up by some creative mode user. This has led me to the following:
All servers with mods on them are unstable. Any work done on them can be undone by an error or mistake at any moment. Any update by any of the many dozens of mods on the servers can cause irreversible damage to a map. There are not even backups available for them, because any change in any mod can cause them to be useless. Therefore, it would be in the best interest of players NOT to play on any of the modded servers, and play on the vanilla one instead.
I have been investing time in these servers since the first Tekkit server went up, and time and time again there is always some update that will solve all future problems, but a map wipe had to follow. As it stands now, there is no guarantee by Sekia, Nurgle or Gala that any modded map will stay up, and are subject to any change by said moderator running their server.Gala runs the hardware, and Sekia and Nurgle run their servers, and it's been proven many times that Sekia, and now Nurgle, can't be trusted to keep a consistent map on their servers. Mods are simply too unstable.
Again, DO NOT play on their servers. Don't even play on the vanilla server, not until it's updated to 1.7.2. The MC team for MLPG have failed to save backups and provide a stable environment for playing MC for well over a year now. It would be best to play on LAN, or single player, until such time their find a way to be more stable, if that ever happens.
No.1696
>>1693I'll look into a fix for that. Probably just some IDs between Pam's and forestry overlapping, I'll go through the files.
>>1694Minecraft is a game made of spaghetti code that runs on java. It is, by its very nature, quite unstable. The only real fix is to play one of the clones that's better coded or wait for Mojang to fix things (1.7 actually did clean up a lot of Notchcode).
I have also offered you a backup of the previous map, and you refused to take it.
No.1697
>>1696If I wanted to play single player, I would have never bothered with your servers. I am stating what I've experienced with the MC team, and people should know what they are getting into before hand.
No.1698
>>1694>>1697Sorry you had a bad experience, Sentenal, but mod updates break worlds all the time, even "real" mods that get use beyond this weird little corner of the Internet.
For what it's worth, I do have automated, regular backups running on all servers, and the vanilla server has been using the same world for quite a while. I make world preservation a priority, since I've seen a few people turned off from the whole thing due to a world corruption and rollback early on in Tekkit. With that said, the mod servers are there to have fun and play around with cool mod stuff; the vanilla server is supposed to be more stable, since, barring some catastrophic loss of all backups, the only people who can break the world are at Mojang.
Ultimately, SMP Minecraft puts the multiplayer experience above building for the ages. If you want to play Minecraft without updates breaking your world, or players blowing up your house, or having disagreements with people, the only way to guarantee that is to play single-player and never update.
On a personal note, Sentenal, I'm a bit miffed that you would imply that Nurgle, Seika, and I are so incompetent or lackadaisical that the servers I provide are not worth playing on. How many times have you messaged me about some issue or other that then takes hours of my weekend to resolve? I don't want any players to be alienated or dissatisfied, but it appears that your priorities do not match up with mine, those of the server admins, or those of the majority of the playerbase. I've asked Seika and Nurgle to post here to notify players before any downtime or planned world resets, but beyond that I'm entirely satisfied with the job they are doing. Bear in mind that this is not a commercial hosting outfit. This is a couple of computers I threw together in my living room for my friends on the Internet. If you are not having fun, feel free to find a new server, start your own, or play singleplayer. Otherwise, I'm open to criticism and suggestions, but if you are going to have some kind of episode every time a mod updates, then it may not be worth our time to allow you to continue using services which you find unsatisfactory.
Apologies to everyone for the long-winded rant. I'm hung over and pissed off. I do take pride in my work, even something as dumb as a virtual Lego playset for horsefuckers, and I don't like seeing it implied that I do not.
No.1720
Tried to connect to Seika earlier today: logged in successfully but the world never loaded properly and after waiting a bit I disconnected and found the server was listed as being down, and has been since. I'm beginning to think that *might* have been my fault.
I had a blaze farm set up where blazes would spawn and get sent through a mystcraft portal to my base where they'd be killed and their drops would be sorted by my AE network.
A day or two ago I had an incident with a creeper that destroyed my ME drive and all the items in it, so I disabled all the mob killing stuff in my base and removed everything that made blazes spawn on the other side.
I remember noticing some blazes coming through after I'd supposedly stopped them from spawning though (I really should have just gone and disabled the portal, but after losing my stuff I'd had enough of the game for the day and just wanted to finish up and go do something else), and if that has kept happening in the time I've been away there could have been a huge pileup of blazes in my unloaded base, which would mean when I logged in the game loaded it and suddenly had to deal with a billion blazes standing on the same block and knocked the server down.
If that is what's happened, sorry, and I hope it's not too hard to fix.
No.1722
>>1720And I forgot to give you any useful information to track the problem down.
Username's Aquain. Don't know the coordinates of my base, but I think I'm situated on the south side of an island southeast of spawn, with a ton of apple trees on it and one Twilight Forest Tree of Transformation toward the middle.
My login point should be next to the theoretical blaze cluster in the underground part of my base.
In the surface part of my base there's a 1 block wide mystcraft portal laying flat in the ground that takes you near where the blazes are being sent from.
My spawn point/bed should be in that surface part of my base, otherwise you can get to the surface part through the portal in the underground part.
No.1725
Rolled back the AAB server to the last backup point. It seems to have stopped crashing the entire server. Should be functional now.
No.1726
Would like to be whitelisted, please.
No.1732
>>1725Ouch. Sorry about that.
How often are the backups, anyhow?
No.1740
Knocked Seika out again, I think: the ender dragon showed up in a Mystcraft world I made, I killed it, and the server went down pretty soon after. Might not have liked spawning victory monument in a place that wasn't the end or something.
No.1745
Still can't access Seika from my end, in case it's looking like it's up when it's inaccessible again.
No.1769
can i please be whitelisted?
No.1779
Ok, update on stuff.
I checked on the mod servers and they were both a bit glitchy, so I rebooted the whole thing. It looks like AAB (Seika) goes nonresponsive on the web interface, but I can still command the server from SSH so I guess it's ok. I took the opportunity to whitelist anyone who had asked on both servers.
In other news, the vanilla server is down indefinitely and possibly permanently. That server was also my HTPC, and the two uses were constantly fighting for RAM. Since about Thanksgiving I threw some extra graphics cards in it and set it to mining cryptocurrencies (mostly Dogecoin), which has sort of pushed out all other uses. I'll be ordering some new parts to split up roles among more hardware, so I'll be able to watch TV in my living room again, and if there is spare processing power to go around I may bring up another vanilla server.
As far as I can tell, no one was really using this one after Sentenal left, so I don't think I've pulled the rug out from anyone. Do you guys have any input or requests regarding the future of the MLPG Minecraft servers?
No.1785
>>1779If there's interest, I'd love to get a 'modestly modded' server to play on with folks. I've got a small list of mods that I've been playing single player and I'd be delighted to either run or participate in a server using them.
But sadly I don't think that there's much interest these days.
The modlist in question:
Buildcraft
ComputerCraft
ExtrabiomesXL
Factorization
Forestry
InventoryTweaks
Natura
NEI
Obsidiplates
Railcraft
Thaumcraft 4
Twilight Forest
Considering adding:
Iron Chests
Mine Little Pony
maybe one more simple/small mod?
No.1786
>>1785>>1779RIP minecraft. Sad to see the method of adding mod after mod didn't work out.
No.1787
>>1786At the very least I had a lot of fun on the Tekkit and then Vanilla servers
Unfortunately it was after both were pretty ded
;_; No.1797
Ok, mod servers should be accessible now.
They suffered a power outage last week and the IP changed; servers showed as up on my end, but the autismblox URL wasn't mapped to the new IP so I had no idea it was inaccessible.
I'll be working with Nurgle and Seika to get their updates uploaded and online.
No.1805
>>1791NURGLEBLOX 2.1 LIVES
Check the server list for IP.
Currently, we've got a small house to the south, sitting in the shadow of the volcanic Mt. Chance. Avoid the castle, though, it's full of assholes.
No.1813
How long does the modpack take to install holy shit
No.1896
servers are dead forever rip
No.1897
New Minecraft server where
1.7.2 update where
Lodesamods where
Need blox
Whole General involved
Need them
No.1902
>>1896Hey any ETA on new minecraft servers and if we can get the general in on it? Has a strawpoll been done?
Let's get some shit organized:
1. Strawpoll vote in the General. See who would be interested in playing what. Won't matter too much if we can do the 1 survival and 1 creative world solution, but it'd be nice to see who wants to play. More players = more fun (if the server can handle more fun)
2. For both worlds (or just the creative one), we should try and figure out how to build the towns so that everyone can jump right into building their projects. Examples of things we should focus on: street building, street layout, power grid, if we should actually do a sewer this time, how to make an area flatland really quick for easy building, land plot sizes, job titles? (transportation system guy who builds all the roads, a railway builder, the technical builder persons for the power systems, etc)
3. If you know of any design guides/advice videos, that might be a good thing to link up in here. We need to do away with shitty square buildings and make stuff that looks cool. Inspiring links would be useful as I kind of need them myself but don't want to sort through 1,000+ 'my first house' videos on youtube.
We need to get autistic.
No.1945
>>1944That would have worked, too, but I already set up changelin.gs. I like hipster domain plays, so this was the best I could come up with.
So:
changelin.gs:8016 for AAB/Seika
changelin.gs:8017 for LAB/Nurgle
At some point I'll jury-rig some kind of redirect so that you don't have to type in the port number. Looks like a lot of hacky server script, though.
I just logged into the AAB server and all seems well, except that my client continues to crash. We're gonna have to get these modpacks updated.
No.1946
>>1945I'm alive!
I've been working with some other people to get a new universal modpack running for both servers.
I'll see if Seika can make some pretty pictures of the city.
No.1953
>>1952>Museum of Modern 'Art'I like thing.
No.1954
>>1953We were gonna make more some time.
Actually, with shit like Chisel and Carpenter's Blocks existing, we could probably make even fancier shit.
No.1958
>>1957HOLY FUCK SPOILER THAT SHIT
No.1961
Server went inaccessible for a day or so from my router shitting itself and getting a new IP.
Everything is up and updated, but the changelin.gs DNS entry has not yet propagated to my OpenDNS node so I can't verify that one.
Autismblox should be fine though.
No.1995
Bumping because we're fucking coming back with updated modpacks
No.1997
>>1995Will the new server have Bibliocraft? I like having library shelves with actual books on them.
No.1998
>>1997For certain. Microblocks, chisel, and Carpenter's Blocks are also planned.
Forge Multipart microblocks are holding it up because it's causing a fatal error every time I launch, but I'm working on it.
No.2006
>>2000Can you make it Not Creative and wipe everyone's inventory? I have a feeling that a lot of people would play on here if it was in survival.
No.2007
>>2006is anyone still playing even?
No.2016
>>2007Seika is putting together some unholy abomination that appears to be every Minecraft mod that exists.
We're having trouble getting it to accept outside connections, but it's coming. AAB2 has gone into hibernation in the meantime as this new mod requires all the memory available.
No.2020
Seika put up a new survival server using a premade pack from Yogscast.
I'm surprised he hasn't made a post here about it. I'll let him post the details.
No.2030
Creative is offline until someone asks me to turn it back on; leave a message here or zap me on Steam.
Reason: Survival server idles at 1.7 GB of RAM with nobody online. I know that there's a couple chunk loaders, but what the fuck
Creative only idles at 300mb
No.2031
Shieetttt, we survival blox and me without an in depth explanation on how to set up so people can hop in.
Okay what you'll need first is the brand spanking new launcher called ATLauncher which you can grab here:
http://www.atlauncher.com/downloads/ Download for your preferred OS and put it in it's own little folder
Click it and it'll generate files in the folder
If it hasn't loaded up the main menu page after everything is generated, go ahead and click the launcher again so the Main Menu pops up. Once the Main Menu of the Launcher loads up you'll want to go ahead and set up your account on it, so on the right side you'll see a couple gray tabs, go ahead and hit the "Accounts" tab and Add An Account. Put in your Minecraft User Name and Password as usual.
Once that's set hit the "Packs" tab and the very first one should be "Yogcast Complete Pack", since that's the one we're running. In that section go ahead and click "New Instance". A new menu will pop up and you'll want to set the "Version to Install" drop down menu to "2.9.2.4-RR-YOGS (Minecraft 1.6.4)", then hit the "Install" button.
It'll probably ask you to put in you username and password again, so go ahead and do that again. Afterwards a new menu should pop up.
Okay, this is were things get really weird for a bit, so don't fret. What this menu shows are all the mods that come in the modpack, on the left you have the mandatory mods that it'll download that should all be greyed out, so you can't change nothing. Now, on the Right Side you should see a bunch of unchecked boxes. NOW THIS IS IMPORTANT. You'll want to check ALL THE BOXES on the right side EXCEPT FOR 3.
First one should be EiralIRC which is an IRC mod that will constantly bombard your chatbox with the whines and twines of Minecraft kiddies hanging out on an IRC chatroom, and I'm pretty sure no one what's that, so leave that unchecked.
Next is Mapwritter, which is a mod that will automatically draw and save the sever map to your computer as you walk about the world in some weird graphic format, but that's pretty much useless as you'll get an in-game map anyway, so leave that unchecked.
LASTLY, there are two MAP MODS you can choose from, PICK ONE!!
They are Rei's Minimap and Voxel Map (aka Zan's Minimap)
Pick ONE of them or else you'll get HOT GLITCHY MINIMAP ON MINIMAP ACTION.
So in summary, everything on the left is checked and everything on the right is checked EXCEPT FOR 3 THINGS PREVIOUSLY DESCRIBED!
After you're done, just hit "Install"
Now here comes the performance bit
Go to the "Settings" tab and click it, now a few new tabs at the top of the menu should appear, go ahead and click the "Java/Minecraft" tab.
In the "Memory/RAM" section, depending on how much RAM you have on your machine will depend on what value this will be:
-If you're running 4GB of RAM or less, minimum SUGGESTED requirement is to set the drop down menu to "2048MB"
-If you're running 8GB of RAM or more, minimum SUGGESTED requirement is "4096MB"
Of course your mileage may vary, if you're running 4GB of RAM and want to set it to "4096MB" OR LESS, then by all means go for it. Mess around with the values, see what works for you!~
Now this is important:
In the PermGen Size box, set it to 256 OR ELSE YOUR CLIENT WILL ALWAYS CRASH, SO DO THIS!
Once you're done with these settings, hit "Save" and go to the "Instances" tab. You'll see the modpack you downloaded, so go ahead and click "Play" to load up the client
No.2032
IT SHOULD BE NOTED that this modpack is HUGE! Biggest thing we've ever tried to run on Galatamon's server, so expect LONG LOADING TIMES on your client, it looks like it's frozen but it's not! It should pop up with a consol when you hit "Play" and it'll start spitting up codes and errors and what not, but as long as those keeping coming up then the game is still loading, so be patient!
Once the game finished, the Minecraft main page will load up and you just enter the server info like normally by going to the "Multiplayer" tab, "Add New Server" and adding the following IP address
changelin.gs:8017
Then hit Join Server and you're golden
We got bukkit running so you all have acess to the following commands ingame:
/sethome
/home
/home bed
/warp
/tpa
/motd <- Do this for server news
Those are the commands I can think of at the top of my head, I'll add more as needed.
OH, also don't forget to update your Java version as many times this solves a lot of Minecraft issues
That's about it, if you have any issues, pm me on Steam or on the mlpg Steam Chat group, I'll holla back don't worry~
For server problems, shout at me (Seika), Galatamon, or even Nurgle or you can try this thread too, although I don't check it often as I should
ENJOY THE MODPACK YOU NERDS!
PIC RELATED, WE SPACE NOW NIGGAS
No.2033
OKAY. WE FIGURE OUT WHAT WAS WRONG WITH THE SERVER. DARTCRAFT/DARTPATCH AND MEKANISM PIPES
I had to remove Dartcraft/Dartpatch because the fairies it was generating all around the map were eating up too much of the CPU's memory, according to a post I dug up, up to 30%. I couldn't simply turn off fairy geneartion because the modder didn't put in that option and once they're in, they're in forever.
However, removing it from the server has created issues with the ATLauncher clients that still have the mod installed, luckly you can just uninstall it on you side by going to you "Instances" tab, go to the 2.9.2.4 modpack verison, and hit "Edit Mods". A new window will pop up with a list of mods on the left side. Scroll down till you find Dartcraft and Dartpatch. Check their boxes and hit "Remove Mod". You're done after that, you should be able to log in normally afterwards without crashing your client. You can also do it manually without ATLauncher by just going into the folder on your computer, but launcher method works just as well.
Next, Mekanism fluid pipes turned out to have issues updating their fluid content whenever their chunks were loaded, so I had to blacklist the pipes to prevent them from being placed.
If you have Mekanism fluidpipes, PLEASE FOR THE SAKE OF THE SERVER REMOVE AND TRASH THEM! I'll hand you some free fluiducts and pneumatic motors in exchange, just give me a heads up on here on ingame.
That's about it, hopefully this will resolve the frequent crashes the server keeps getting. IMAGE RELATED, the red squares are all the chunks with FAIREIS in them, each chunk having about 10 or 15 of them inside, ECH.
No.2039
Hey errybody,
The server will be down for anywhere from a couple days to a month as I move out of my apartment. I don't have anything tied down as to a permanent place to live yet, so until I get that and a cable connection set up it's unlikely I'll be able to host anything at home.
I'll post here with any further developments.
No.2051
UPDATE: I have found a new apartment and am mostly moved in, Internet access and all.
The problem is that this place hasn't been renovated since we nuked Nagasaki so none of the outlets are grounded. I'm gonna try to fix that with my technician skills when I have time, but it might be later in the week.
If there are no developments by next Monday, assume I have been electrocuted and avenge me by DDOSing the Hawaiian Electric Company website.
No.2054
Yogscast server is up, changelin.gs:8017
I may need to adjust the network configuration in the near future so there may be some downtime here and there.
No.2610
GREAT NEWS, NEW MINECRAFT SERVER WITH AN UPDATED MODPACK!!!! HERE IS THE LINK TO THE PACK
https://www.dropbox.com/s/n6rftor3a3zft2l/SeikaPackV2.zip?dl=0HERE'S THE IP
verynicememes.ddns.net
No.2611
MEMES
No.2628
last posted serb is out of date
in general, assume everything posted here is out of date
No.2850
OKAY YOU WEENIE'S, HERE'S THE INFO ON HOW TO GET INTO THE NEW BRAND SPANKING MINECRAFT SERVER WE GOT. IT'S TOTES NOT GONNA DIE THIS TIME I PROMISE!!!
1.) Download MultiMC from here
https://multimc.org/2.) THIS NEXT BIT IS SUPER IMPORTANT: Get Java x64 BIT. IT HAS TO BE 64 BIT OR ELSE EVERYTHING WILL BREAK! If you CAN'T run 64 Bit Java, then go with 32, BUT 64 BIT JAVA WILL MAKE EVERYTHING A LOT SMOOTHER.
https://www.java.com/en/download/manual.jspIt'll be "Windows Offline (64-Bit). IF YOU GET THE WINDOWS ONLINE VERSION IT'LL AUTOMATICALLY GIVE YOU 32 BIT JAVA, SO DON'T DO THAT!.
3.)Once you got MultiMC downloaded and Java 64 Bit all set up, UNZIP and place the MultiMC folder someplace on your desktop or wherever you keep programs and junk. Inside the MultiMC folder look for the MultiMC executable. It'll do a little pretest to see what version of Java you're using and it'll ask you to select it. Once that's out of the way you'll be brought to the main menu
4.)Top Right - Input your Minecraft Account information!
5.)Top Left - Select New Instance (White Page with a star on its corner)
6.)Name the Modpack and select the Circle that says "Import Modpack (local file or link)"
This is the Link to the Modpack:
https://www.dropbox.com/s/xqwc7mhwo6wrfjn/AAB3_client.zip?dl=1Paste that into the bar OR Download it from your PREFERRED INTERNET BROWSER and select the directory leading to the ZIP file using the Ellipsis (the 3 dots …) button.
7.)If all goes well it'll download/unpack/install itself into the MultiMC directory, NO MORE %APPDATA% JUNK.
8.)After that's completed, select the instance (it should have a green Dollar symbol on it that says GOLLER) and on the right click "Instance Settings"
9.)Adjust the amount of Memory you want to give it, should be preset to 4096 MB for both Minimum and Maximum Memory Allocation and it's recommended you set PERMGEN to 512 MB, but whatever works for you is fine
-Side note: You can hit the "Test" button to see if the Java version you selected is working
10.)Once that's done, back out into the main MultiMC menu and hit "Play" on the right, the game will take a while to boot depending on your PC build, on mine it takes about 5 min. to get to the main Minecraft menu.
11.)Once you're at the main menu, hit Multiplayer and add the server to your server list. Here's the IP:
verynicememes.ddns.net
HIT JOIN. AND YOU'RE IN. I MIGHT HAVE TO MOVE YOU TO THE "PLAYER" GROUP WHEN INGAME TO GIVE YOU PERMISSIONS FOR MOST COMMANDS, SO JUST LEAVE YOUR MINECRAFT NAME HERE AND I'LL GET TO THAT. YOU'LL SPAWN IN AN ABANDONED VILLAGE WE MURDERED IN COLD BLOOD A COUPLE DAYS BACK SO DON'T WORRY ABOUT IT AND YOU'LL BE FINE, JUST GOT SOUTH YOU'LL RUN INTO OUR SETTLEMENT!
ANY PROBLEMS YOU ENCOUNTER, POST THEM HERE, PM ME ON STEAM, WHATEVER, I'LL GET TO YOU I SWEAR ON ME MUM
Have Fun!
No.2865
>>2850is this still a thing? currently downloading the modpack.
username is Slowbro_
No.2866
Yes, mostly active during the weekend
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