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File: 1592280859373.jpg (141.9 KB, 640x480, flooded crypt.jpg)

 No.859558

I've got a lot of free time on my hands and have been missing the good old days. For that reason I'm dusting off an old idea of mine and polishing it up for the people still using Pineapple's site for what it was made for.

Crypt Quest is a dungeon dive that's at least a little bit inspired by Tomb of Horrors, but it's more of a Halloween game than anything else. It's not a clone by any means and will not be featuring what I feel are many of the unfun and unfair traps and deaths, but this dungeon dive isn't going to be safe, either. The dangers will come more from traps than monsters so use your head if you want to keep it. What monsters you do face won't all be pushovers, though.

The general premise of the game is that a group of adventurers has been called to an out of the way town to deal with undead that have been troubling the townsfolk. The party will be sent to investigate the cemetery then descend into a mysterious crypt and deal with whatever evils lurk there. It'll be somewhat on rails, but that's a side effect of there only being so many places to go inside a dungeon. The time period, if that's important, will be a few hundred years after the banishment of Nightmare moon. I don't know how you all handle religion in your games, but we always handled Celestia and Luna as if they were at least somewhat divine.

The rules used for this will be the 3.0 ones found on the cytube. You'll have 7 points to build your character with instead of 5. There won't be any additional splats or anything used for character creation. I want a minimum of four players but I'll see what I can do with fewer or more. I intend to run this game weekly on Sunday or Monday evening at the usual times you cytuber's run your games. If I can get enough players I can start as soon as the 21st. I don't care if you're playing in more than one game at a time, but if you stay silent for too long your turn will be skipped out of fairness to the other players.

If you're interested post a character sheet or a link to your character's pastebin in this thread. If you have any questions leave them here since I probably won't see them in the cytube. I'll be keeping an eye on this thread.

 No.859559

>>859558
https://pastebin.com/RTzdLUN6
I'm Dandy Swill, a gold-ish pearl-y-ish crystal pony of bardic and alchemist origin. I'd call myself a Poet but my friends know me more for pulling hymns, rhetorics, and spells out of my ass… so I'm probably a bullshitter in that regard?
Does this work for y'all?

 No.859560

One thing I ask is that people put the skill does in their sheet instead of only the skill name. It'll help me a lot if I can look at sheets and get everything I need instead of having to scroll up and down the rulesheet.

 No.859562

Well RIP this idea, then. Two weeks and only one interested played. Never mind.

 No.859563

>>859558
I'd be down! I can do pretty much any day, though Mondays and Fridays probably work the best. I'll post a sheet when I pin down which one I want to use (and update for the bonus skill points)

 No.859564

I'm available every day in the afternoon

 No.859565

>>859558
https://pastebin.com/QvDXWtaW
Might as well raise the dead for this game. Fridays are ideal for me atm.

 No.859566

I should mention that since this is a 7 point game there will be some adjustments to what enemies you do face to account for balance issues that can crop up once you go over five points.
For example: Enemies without blood will be immune to the effects of any skills that rely on them being able to bleed, enemies that are deaf can't be affected by being talked at, etc. I'm not saying you will or won't face enemies with those specific traits, but keep in mind when making your character. Any boss type monsters you find may have extra immunities to prevent fights from being drawn out slugfests.

 No.859567

File: 1594642698118.jpg (286.59 KB, 1920x2496, kade-khan-occultist-12.jpg)

>>859566
>>859558
https://pastebin.com/wLVy0GfM

I can do Mondays, Tuesdays and Thursdays, though Thursdays I may have to leave early for work and on Mondays and Tuesdays I'll be distracted for an hour or so early on because of uni.

 No.859568

>>859567
>Skills (note: Free Skill has been forgone in exchange for 1 more skill point)
I'm on the fence about this. If none of the players mind then it'll be fine.

 No.859569

>>859565
A rename per request.

 No.859570

File: 1594692536108.png (4.34 MB, 2145x2328, Peyote.png)

>>859563
Heya! Got my sheet handy now, so I'll go ahead and chuck it in the thread!
https://pastebin.com/AwyPaV5U

 No.859571

You're all 2 points over what normal characters all so it is fair to say that by the start of the game your PCs are either accomplished or have some real natural talent. Come up with whatever backstory you want, within reason, and use this thread to figure out if any of your PCs would know any of the other PCs.

Jimbo has expressed interest in joining on any day that isn't a Monday.
I can't run on Saturdays. Shay can't do Wednesdays, Fridays, or Sundays.
It looks like Tuesdays and Thursdays are our best options. Of the two I'd prefer Thursday.

 No.859572

>>859570
>>859571
Easy enough! Peyote's a pretty eager traveler, so it wouldn't be unusual for him to pop up just about anywhere, if that's a concern/issue

 No.859573

>>859572
That sounds fine.



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